Capture the Flag is a well-known game. Beacon Hall would like to enjoy this game with your help at an upcoming Brunch. Teams will be evenly divided in two. The captains for brunch on July 14th are:
Everyone else will be drafted by the captains to their teams.
KALDONIS'S TEAM WILL OBVIOUSLY WIN
Each player will be able to make a rule -- within reason. Captains and co-captains provide examples below.
Flags will be provided, the general areas to stash them roughly agreed upon, and the first team to snag the alternate flag wins -- it must be presented with the team's own flag. Therefore, your consideration for the janitor will be relevant.
Some basic rules will be assumed to apply (inspired by the Wizards Duel in Disney's Sword in the Stone). However, these rules could be modified by some other rules, if everyone agrees.
No attacks or spells, etc, that could ever cause damage. No lich scripting like ;locate
Players should not engage with flaring runestaves, flaring armor, etc.
We will have a careful discussion about any edge cases or clarifying these rules. It should be fairly obvious.
Allowed things include the warding version of Web, calming people, putting people to sleep, stunning people, any knock-down effects that don't cause damage, etc.
Guild skills and maneuvers that don't cause damage are also permitted.
Thumping younger players is, however, not allowed.
No mineral or vegetable. Only animals.
Call Familiar, a Spirit Servant, a Minor Demon or an Animal Companion are okay.
No make-believe things like pink dragons and stuff.
You cannot do this.
No disappearing.
But you can hide.
No cheating.
The punishment is probably implosion.
The following flags are available. Teams will need to choose ONE each.