Let's design an annex together!

Maps

We need room suggestions and a facade!

Possible facades:

Proposal 1 (Astru and Kaldonis)

It's the blue room

General notes:

Room ideas

Beacon Hall Brewpub Courtyard (or Patio or Beergarden)

ambient sounds:

(from Taproom, go door)
[Beer Garden] *Night*
A raging bonfire smokes and shoots sparks lofting up into the open air of this roofless room. Some blackened stone benches are set respectfully away from the fire. The walls have been raised here to prevent snowdrifts from becoming too troublesome. You also see a door leading back into the taproom, a snowbank and a bunch of shovels.
Obvious exits: none

(from Taproom, go door)
[Beer Garden] *Day*
This roofless room houses the charred remains of a bonfire, ringed by some blackened stone benches. The walls have been raised here to prevent snowdrifts from becoming too troublesome. You also see a door leading back into the taproom, a snowbank and a bunch of shovels.
Obvious exits: none

Beacon Hall Brewpub Taproom

ambient sounds:

[Taproom] *Night*
You are greeted by the heat of a large fire burning in the far wall of this small local pub. The walls have been set with a rich, dark wood. Small, round windows reveal the dark night outside, but the pub is awash in light from the fire as well as shiny brass lanterns. An array of pipes traveling up the walls and along the ceiling connect an even larger number of kegs to the taps behind the long, mahogany bar, which dominates most of the room. A back door leads to the beer garden outside, which is visible through a large round window. Opposite the bar, a set of stone stairs leads down. You also see a ratty kobold bartender.
Obvious exits: out

[Taproom] *Day*
You are greeted by the heat of a large fire burning in the far wall of this small local pub. The walls have been set with a rich, dark wood. Small, round windows allow enough sunlight to filter through. An array of pipes traveling up the walls and along the ceiling connect an even larger number of kegs to the taps behind the long, mahogany bar, which dominates most of the room. A back door leads to the beer garden outside, which is visible through a large round window. Opposite the bar, a set of stone stairs leads down. You also see a ratty kobold bartender.
Obvious exits: out

Beacon Hall Brewpub VIP Area

(from Keg Cellar, go rope/corridor)
[VIP Room]
Oiled black sconces cast a dim yet steady light upon the green and blue marble floor mosaic. A series of connected, soft grey couches surround a lighthouse-shaped glass table. The roped-off corridor leads out.
Obvious exits: out (or go corridor)

Beacon Hall Brewpub Lockers

(from Taproom, go stairs)
[Keg Cellar]
Stout wooden kegs, each banded with iron and stamped with a white lighthouse emblem, are stacked upon one another against the walls of this room. Curiously, a corridor on the east side of the room has been cordoned off with a purple velvet rope. A much wider passage leads west.
Obvious exits: west

Beacon Hall Brewpub The Snug

(from Keg Cellar, west)
[The Snug]
The passage leading into this room opens into a much larger space. Books are arranged in a series of shelves that just seem to go on and on. Volumes of every color, size and binding are put together in some semblance of order that isn't immediately apparent. You also see a lumpy, yellowed mattress and an indolent, pink-bellied white cat.

Locking room