As voted during our previously monthly meeting on Sunday, May 16, 2021, the following is being submitted for GM pre-approval.
The basic theme is a lighthouse on an estuary in Marshtown, somewhat nearby Glok's Pier as a callback to River's Rest. If GM approval is received to move forward with this concept, a formal vote will then be held.
The lighthouse pulses with brilliant topaz light, warning nearby mariners that they are approaching Marshtown.
We are intending a lighthouse on the estuary near Marshtown:
Considering the geographic intent and our interest to be outside the justice system, an entry portal (e.g., pier) is likely most suitable near Land's End:
[Marshtown, Land's End - 3902] The firm soil of the path to the northeast quickly turns to mud and pools of stagnant water to the southwest. As progress becomes more difficult, a raised walkway made of wooden planks elevates travelers above the treacherous, sliding mud. The falls to the northeast, known as Kaskara Zahar, or the Cascade Taehhar, pour from the Cairnfang River above, and the delta of the mighty Cairnfang rushes into Solhaven Bay to the south. Obvious paths: north, south
Due south of Marshtown, Land's End gives an idea the kind of view we can expect in this vicinity, with explicit reference to the color of estuary waters.
[Marshtown, Shoreline - 1274] As the raised platform approaches the Cairnfang river, less and less stable soil is available to support the buildings and inhabitants of Marshtown. Rafts of large barrels have been tied together and serve as flotation for the walkway and the squat wooden buildings that line either side. A breathtaking and living display of color takes place in the waters to the southeast as the crystal waters of the Cairnfang mingle with the bluer waters of Solhaven Bay. You also see Langi's pier to the southeast. Obvious paths: north, southwest
Modified Tsoran schematic map. Dark grey rooms are outside the justice system. The fuchsia room is a potential candidate: Marshtown, Land's End. |
The below layout is simply a tentative draft which has not been voted on. Specific layouts and rooms are subject to discussion and modification after pre-approval of this general theme. We are seeking pre-approval of a lighthouse on a pier by an estuary in Marshtown. Keep in mind it is easier to discard the idea of, e.g., a sea cave after approval, than add one later which might not be approved.
Logically this makes the most sense at the Top of the Lighthouse, but probably should not be located inside the lockers. What regions do we want to see? What specific rooms do we want to see within a given area? What are the mechanical distance limitations?
Maybe we don't want them stuffed in a damp cave.
It would be cool if there was some sort of mood messaging, e.g. near the Solhaven ports for OSA and the Live Bait, relating to the lighthouse, but this might be well outside the scope of what a CHE can request.
This idyllic pier provides a long reach into the shimmering blue waters. Rippling along the crystal blue water's surface indicates that this area is teeming with fish.
The crystal blue water meets the coast here, funneling into an estuary banded by shining white sand. The sand quickly gives way to lush, verdant grasses as this serene spot brings earth and water together in unusual harmony.
The business end of the lighthouse is sparsely furnished so as not to obstruct the bright light that gives warning of the coast to nearby ships. That light emanates from a great bronze globe in the center of the room, which is set into an intricate clockwork base.