''Greedy Goatherder''
(Dice game)

Don't get too greedy or you may lose them all!

All players take turns rolling a pair of 6-sided dice.  Each player may continue to roll the dice until a 4 or a 6 turns up, or they decide to stop.  Play continues until one player reaches a herd of 25 goats.

Scoring is as follows:

1 = Carrot bribery!  
A goat joins your herd.  (+1 goat)

2 = Watch out for those horns! 
You were butted and the goat got away.  (+0 goats)

3 = It's a tug of war!
Who will win, you or the goat?  (+1 goat if other die number is odd, +0 goats if even)

4 = Flashing hooves...
You watch all your goats run away.  (Lose all goats from this turn. Turn is over.)

5 = King of the hill 
You're in charge now! (Double your goats for the round, up to this point OR +3 if no goats on the field) 

NOTE: Any 5 in a roll, when there are no goats on the field in the round, will count as +3.  In roll when goats are on the field, add then multiply .  

6 = All fenced in!
All the goats are penned up. (Turn is over.)

NOTE: 6 takes precedence over 4. 


Active “goats” during the round are given as “in the field”
At the end of the round the goats are “penned”