#author("2024-10-06T20:43:32+00:00","default:beacon","beacon")
#author("2024-10-06T20:45:52+00:00","default:beacon","beacon")
''Mapped locations can be accessed in Lich by ;go2 beaconhall'' : River's Rest, Wehnimer's Landing, and Icemule Trace.  You'll be taken to whichever branch is closest!

-See the [[Mapping Guide]] for instructions on becoming master mapmakers of a sort, like [[Astru]] and [[Kaldonis]]!

-See [[Lockers]] for directions to lockers in other towns not covered here, which can also be accessed directly with your [[House Pin]].

*Beacon Hall Archive Map [#v967de01]

The main branch of Beacon Hall Archive is located in River's Rest.  The hall is 
open to the public.  Our grounds include: a super node (blue on the map), tables, a workshop, a library, and much more!  When we reopen, please do not run in and out repeatedly, and please interact with our members if you enjoy our house.~
open to the public.  Our grounds include: a super node (blue on the map), tables, a workshop, a library, and much more!  Please do not run in and out repeatedly, and please interact with our members if you enjoy our house.~
|BGCOLOR(white):CENTER:&ref(Map/rr-beacon_hall-1405076623.png,500x331,Beacon Hall Archive);|
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*Beacon Hall WL Annex Map [#mbfb8662]
The first Beacon Hall Annex is located in the Kobold Village outside Wehnimer's Landing. It includes a gallery with many historical items (mainly donated by Railien), a library and a lounge (which is members only). 

|BGCOLOR(white):CENTER:&ref(Map/bha-wl.png,165x222,Beacon Hall WL Annex);|
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*Beacon Hall IMT Annex Map [#iae95a52]
The second Beacon Hall Annex is located near the south gate of Icemule Trace near some lovely shrubs of winterberry.  It is a Brewpub that is mostly open to the public. 

|BGCOLOR(white):CENTER:&ref(Map/imt-beacon_hall.png,300x300,Beacon Hall IMT Annex);|
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*River's Rest [#mffab8cf]
As we spend a lot of time in River's Rest, finally with many changes over the years, we also put together a new, geographically accurate, area map.  Enjoy!
|BGCOLOR(white):CENTER:&ref(Map/rr-rivers_rest-1618766733.png,800x372,Rivers Rest);|
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*Miserable Forest Mazes [#x09227b6]
If you ever wondered how the Lich mapdb can run through the Miasmal Forest mazes so quickly, it's because we completely solved them.  These are not digitized because they are not very practical.  [[More details are here:http://forum.gsplayers.com/showthread.php?57828-lrn2map/page52]]

|BGCOLOR(white):CENTER:&ref(Map/spectral-mists.png,282x400,Miserable Forest, Part I);|BGCOLOR(white):CENTER:&ref(Map/ghostly-trees.png,282x400,Miserable Forest, Part II);|

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*Credits [#w7c5d94e]
 These maps were possible thanks to:
-one eyeball
-[[a gnome:https://wiki.gnome.org/Apps/Dia]]
-a friendly minor demon
-[[Kaldonis]]
-[[Astru]]