Astru followed.
 >[River's Rest, Town Commons]
 Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see a cloud gyrfalcon that is flying around, the Raincail disk, the Cantorr disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
 [go2: travel time: 0:00:01]
 --- Lich: go2 has exited.
 Also here: Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Great Lord Cantorr, Clunk, Aiya who is sitting
 Obvious paths: none
 Astru followed.
 >Great Lord Cantorr just wandered down a dusty path.
 >Arastil quietly says, "You might want to get that looked at."
 
 Your prename title has been set to Keeper.
 >Aiya waves to Astru.
 >Fyrentennimar gives you a friendly hug.
 >Raincail quietly says, "Its been a year. i dont think im catching."
 >Fyrentennimar hugs Astru.
 >Aiya waves to you.
 >Jersea nods to you in greeting.
 >wave
 
 Astru waves to Aiya.
 
 You wave.
 >Fyrentennimar joins your group.
 >Raincail turns to you and cheers!
 
 You feel at full magical power again.
 >Your group status is already open.
 
 You look at Raincail and gag.
 >[Roll result: 71 (open d100: 14)]
Raincail hurls himself at you and connects!
Raincail fails to bring you down, but manages to scramble back to his feet.
>Raincail quietly says, "Drat."
>prep 118
 
 You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Web spell...
 Your spell is ready.
 >stance def
 
 You are now in a defensive stance.
 >cast rainc
 
 You gesture at Raincail.
 Cloudy wisps swirl about Raincail.
   CS: +314 - TD: +274 + CvA: -21 + d100: +82 == +101
   Warding failed!
 The wisps solidify into thick strands of webbing that tighten about his body!
 Cast Roundtime 3 Seconds.
 (Forcing stance down to guarded)
 >>Raincail lets out a loud snarling growl and goes berserk!
 >Raincail strains hard against the webbings and breaks free!
 The webs dissolve from around Raincail.
 The berserker's rage leaves Raincail's eyes.
 >Raincail sticks out his tongue.
 >Arastil looks less aware of the surroundings.
 >Raincail grins at you.
 >Arastil mutters something about warriors.
 >Raincail draws a kelyn-tipped mithril claidhmore with minotaur hide braided about its hilt from one of the weapon loops sewn inside of his dark leather longcoat.
 >chort kald
 
 You chortle softly at some secret joke.
 >Raincail swings his mithril claidhmore at your head and cuts off a hair!
 >Aiya takes a drink from her winterberry ale.
 >A cloud gyrfalcon rolls over and streaks towards the ground, leveling off at the last second to glide just a few feet above the ground!

 >l
 
 Raincail laughs!
 >[River's Rest, Town Commons]
 Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
 Also here: Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya who is sitting
 Obvious paths: none
 >Raincail slips a kelyn-tipped mithril claidhmore with minotaur hide braided about its hilt into one of the weapon loops sewn inside of his dark leather longcoat.
 >Dnus just wandered up a dusty path.
 >Aiya wiggles her fingers at you.
 >Jersea begins a musical chant...
 >Dnus slings a silver-rimmed octagonal buckler over his shoulder.
 >l cart
 
 Clunk takes a drink from his Beacon Blend coffee.
 >Jersea says, "Childrens...."
 >You see nothing unusual.
 >Jersea sings a melody, directing the sound of her voice at Raincail.
 Raincail is unaffected.
 >Raincail grins at Jersea.
 >>Clunk rubs his chin thoughtfully.
 >Raincail glances over himself, checking his appearance before adopting a proud, cocksure stance.
 >Clunk slings an Eonak crested vultite shield off from over his shoulder.
 >Jersea says, "Hush now."
 >A cloud gyrfalcon suddenly releases an ear-piercing shriek!

 >say ::rainc new blade look?
 
 Arastil leans on Jersea, giving her a companionable grin.
 >Speaking hoarsely to Raincail, you ask, "New blade look?"
 >l

[River's Rest, Town Commons]
Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
Also here: Dnus, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya who is sitting
Obvious paths: none
>Astru pours herself a flagon of winterberry ale.
>Astru takes a drink from her winterberry ale.
>Clunk deeply says, "Them is liches I help free so far."
>Raincail nods to you.
>Clunk nods at Raincail.
>Clunk taps an Eonak crested vultite shield, which is in his left hand.
>Clunk shows Raincail his crested vultite shield.
 >Raincail quietly says, "Hopefully I wont need that kind of freeing."
 >Raincail's acorn amulet flickers various shades of yellow.
 >Raincail quietly says, "That is amazing craftmanship. well done."
 >Astru takes a drink from her winterberry ale.
 >Octaviah appears in the room, a hand touching her emerald leaf clasp as the vines on its surface wither away and die.
 >Raincail nods.
 >>Octaviah brushes her fingers over the surface of her emerald leaf clasp.
 >Octaviah carefully slides her carved sephwir longbow into her willow thigh scabbard.
 >Speaking deeply to Jersea, Clunk asks, "Reklects cave riddles?"
 >Tiny cracks begin to appear across Octaviah's skin, pieces falling away and shattering on the ground like fine porcelain to reveal a void within.  As the last piece falls, a gust of wind blows through the area, whisking the shards and dust away.
 >>You feel at full magical power again.
 >A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

 >(Clunk taps the smoking dwarf scene on his shield.)
>Clunk nods at Jersea.
>A cloud gyrfalcon swoops low overhead, crying out loudly.

 >Jersea smiles at Clunk.
 >A cloud gyrfalcon circles lazily in the air.

 >l
 
 [River's Rest, Town Commons]
 Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
 Also here: Dnus, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya who is sitting
 Obvious paths: none
 >find khiya
 
 Brave Adventurer Questing:
  
 Khiya
  
 >time
 
 Today is Volnes, day 11 of the month Eoantos in the year 5113.  It is 21:30 by the elven time standard.  It is currently late evening.
 >Fyrentennimar ponders.
 >>i
 
 Astru makes a nearly imperceptible motion while whispering a soft phrase...
 >You are wearing a tri-chained silver necklace, a sunshine yellow wide-brimmed wicker hat with woven golden daffodils and sunflowers cascading down the sides, a gore-covered troll-leg backsheath, a sickly faewood mask grossly contorted into a scream, a pulsating blue sunstone earring, a starched white ritual robe covered with a thick layer of black soot, an oversized silk cloak with muddy footprints stamped about the hem, a scorched fireleaf seed amulet, an opaque glass amulet, a moonflower amulet covered with a blue crystal carapace, a harvest moon charm, a ceremonial green silk sash embroidered with an aurulent sheaf of rye, a hoary green tourmaline band, a braided leather rope belt with an ink-black ribbon woven into the braids, a snap-top small metal case, an inky black pouch intricately woven with verlok feathers and clasped with a polished runestone button, and some mismatched black and grey socks sporting a large hole in one toe.
 Click INVENTORY HELP for more options.
 >A cloud gyrfalcon squawks and turns to avoid a harrying swallow.

 >Astru gestures.
 >Chancellor Khiya just wandered up a dusty path.
>remo neckl

As you slip a tri-chained silver necklace off over your head, the collection of rings suspended from it jingles softly.
>stow r

You tuck the silver necklace into a small pocket inside of your silk cloak.
>[script started: sort2]

[sort2]: sort socks

 >>i
 
 You are wearing a sunshine yellow wide-brimmed wicker hat with woven golden daffodils and sunflowers cascading down the sides, a sickly faewood mask grossly contorted into a scream, a pulsating blue sunstone earring, a starched white ritual robe covered with a thick layer of black soot, an oversized silk cloak with muddy footprints stamped about the hem, a moonflower amulet covered with a blue crystal carapace, an opaque glass amulet, a scorched fireleaf seed amulet, a harvest moon charm, a ceremonial green silk sash embroidered with an aurulent sheaf of rye, a gore-covered troll-leg backsheath, a hoary green tourmaline band, a braided leather rope belt with an ink-black ribbon woven into the braids, a snap-top small metal case, an inky black pouch intricately woven with verlok feathers and clasped with a polished runestone button, and some mismatched black and grey socks sporting a large hole in one toe.
 Click INVENTORY HELP for more options.
 >Rlen just wandered up a dusty path.
 >Rlen kisses Khiya on the hand.
 >Shattered pieces of porcelain arrive on an errant breeze and begin to assemble themselves before your very eyes.  As the last pieces fit into place, they reveal Octaviah, who now stands before you.
 >Rlen kisses Jersea tenderly on the hand.
 >title show
 
 Your current TITLE display is:

 Keeper Kaldonis Harvest-Moon the Warlock.
 He appears to be a Halfling.

 (You are currently hiding your culture.)

 >Rlen gives Aiya a lingering kiss on the hand.
 >Rlen sniffs.
 >Rlen gags.
 >Khiya nods at Rlen.
 >Rlen kneels down.
 >Aiya frowns at Rlen.
 >Aiya softly exclaims, "I don't smell!"
 >Arastil rubs his chin thoughtfully.
 >Rlen says, "Isn't you."
 >>Rlen agrees with Aiya.
 >Jersea looks over at Aiya and shakes her head.
 >Arastil sniffs at Aiya.
 >say ::aiya don't smell...like what?
 
 >Speaking hoarsely to Aiya, you ask, "Don't smell...like what?"
 >Jersea glances at Raincail.
 >Aiya stands up.
 >Raincail waves his hand in a dismissive gesture.
 >Aiya gives you a friendly little kick.
>Arastil removes a sturdy wooden chest from in his green backpack.
>Fyrentennimar gives Rlen a friendly hug.
>Khiya joins Jersea's group.
>Aiya softly says, "Anything."
>Speaking to Clunk, Rlen asks, "What brings you out into the open air?"
>group

Astru is following you.
Fyrentennimar is following you.

Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
>Aiya gives Rlen a friendly hug.
 >(Rlen wiggles his fingers towards Arastil in a definite GIMME gesture.)
 >Arastil offers Rlen a sturdy wooden chest.
 >Rlen accepts Arastil's wooden chest.
 >Speaking deeply to Rlen, Clunk says, "Hear'd of tour."
 >l
 
 [River's Rest, Town Commons]
 Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see the Octaviah disk, a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
 Also here: Lady Octaviah, Rlen who is kneeling, Chancellor Khiya, Dnus, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
 Obvious paths: none
 >Raincail joins your group.
 >Rlen begins to meticulously examine a sturdy wooden chest.
 >The faint blue glow fades from around Octaviah's hands.
 >The shimmering aura fades from around Octaviah.
 >Arastil removes a rotting wooden trunk from in his tapestry cloak.
 >Arinasi joins Jersea's group.
 >Rlen asks, "Tour?"
 >Speaking deeply to Rlen, Clunk says, "Figgerd cuzza other stuff here, I wuld go sea."
 >>Clunk deeply says, "See."
 >Rlen removes a veniom-dipped eagle talon from in his scarab-latched kit.
 >Astru nods at Rlen.
 >Arastil grins at Aiya.
 >Clunk nods.
 >say ::rlen a bit of story time as well
 
 Speaking hoarsely to Rlen, you say, "A bit of story time as well."
 >Rlen settles into the difficult task of picking the lock on a sturdy wooden chest.
 Then...CLICK!  It opens!
 >wagg kald
 
 You waggle your fingers mystically.
 >A cloud gyrfalcon beats his wings briefly and soars upward.
 >Clunk nods at Rlen.
 >Rlen put a veniom-dipped eagle talon in his scarab-latched kit.
>Speaking deeply to Rlen, Clunk asks, "How been?"
>Rlen offers Arastil a sturdy wooden chest.
>Arastil offers Rlen a rotting wooden trunk.
>Arastil accepts Rlen's wooden chest.
>Rlen accepts Arastil's wooden trunk.
 >Rlen begins to meticulously examine a rotting wooden trunk.
 >The sound of metal on bone comes from Raincail's mouth.
 >Arastil just opened a sturdy wooden chest.
 >Khiya asks, "Alright, so, shall we begin?"
 >Arastil gathers the remaining coins from inside his wooden chest.
 >>Speaking to Clunk, Rlen says, "Well, for the most part."
 >Clunk shows Rlen his crested vultite shield.
 >say ::khiya sure we can
 
 Arastil removes some polished pink coral from in his wooden chest.
 >Speaking hoarsely to Khiya, you say, "Sure we can."
 >Arastil put some polished pink coral in his tapestry cloak.
 >Clunk taps an Eonak crested vultite shield, which is in his left hand.
 >>say ::khiya Anything before I discuss the old teleportation log?
 
 Speaking hoarsely to Khiya, you ask, "Anything before I discuss the old teleportation log?"
 >Aiya grins at Khiya.
 >>A cloud gyrfalcon squawks and turns to avoid a harrying swallow.

 >Khiya nods to you.
 >The malachite corona surrounding your fireleaf seed amulet rotates around in a circle.
 >Speaking deeply to Rlen, Clunk says, "Gots space for three more scenes on it."
 >Speaking to Clunk, Rlen says, "That is very well crafted."
 >Jersea says, "Well."
 >Jersea turns to face you.
 >>Khiya says, "I just wanted to welcome everyone to our Marsh Keep tour."
>An orange tiger saunters in.
>You hear very soft footsteps.
>Rlen removes a steel lockpick from in his scarab-latched kit.
>>Clunk bows to Khiya.
 >Rlen settles into the difficult task of picking the lock on a rotting wooden trunk.
 Then...CLICK!  It opens!
 >Speaking to you, Jersea asks, "Likely we should warn anyone who might be hunting out there that a group is coming in?"
 >Fyrentennimar lets out a cheer!
 >Rlen put a steel lockpick in his scarab-latched kit.
 >Rlen offers Arastil a rotting wooden trunk.
 >>Arastil accepts Rlen's wooden trunk.
 >say ::jers the first two stops are safe
 
 Speaking hoarsely to Jersea, you say, "The first two stops are safe."
 >Arastil quietly says, "Thank you Rlen."
 >Arastil just opened a rotting wooden trunk.
 >>You hear very soft footsteps.
 >Astru pets the tiger.
 >>Arastil gathers the remaining coins from inside his wooden trunk.
 >Speaking to Clunk, Rlen asks, "And other than having that done, how have you been, my friend?"
 >Arastil removes a steel lockpick from in his wooden trunk.
 >Arastil offers Rlen a steel lockpick.
 >Speaking to Arastil, Rlen says, "My pleasure. Thank you for the toys."
 >Rlen accepts Arastil's steel lockpick.
 >Rlen tips his black cap.
 >Arastil nods at Rlen.
 >Rlen put a steel lockpick in his scarab-latched kit.
 >say ::jers but yeah, there was someone hunting out there...let's see
 
 Speaking hoarsely to Jersea, you say, "But yeah, there was someone hunting out there...let's see."
 >>Dnus stretches.
>Aiya joins your group.
>"Wenders

Dnus waves to Rlen.
>You hoarsely say, "Wenders."
>find wenders

Brave Adventurer Questing:
 
Wenders
 
>sign of thought
 
 sign of thought
 
 sign of thought
 
 >Rlen nods to Dnus in greeting.
 >[ Sign of Thought: +0:17:23, 0:17:23 remaining. ]
 >[ Sign of Thought: +0:17:23, 0:34:47 remaining. ]
 >[ Sign of Thought: +0:17:23, 0:52:11 remaining. ]
 >Khiya says, "Although the Keep has been around a long time, it's rediscovery is fairly recent."
 >Clunk deeply says, "Fair good, just workin in forge mostly, visitin Landin e'er now and then, and makin rhimar swords to fite fire critter in Mule."
 >You feel at full magical power again.
 >think to wenders there will soon be a tour of the Marsh Keep so...if you're hunting you might be ware of that!
 
 You focus on projecting your thoughts...
 Cast Roundtime 3 Seconds.
 You focus on projecting your thoughts...
 Cast Roundtime 3 Seconds.
 >Astru makes a nearly imperceptible motion while whispering a soft phrase...
 >Astru gestures at you.
 You suddenly hear the voices of nature fill your mind.
 >[ Whispering Willow: +0:47:00, 0:46:59 remaining. ]
 Clunk blinks.
 >Clunk clasps his hand over his mouth.
 >Clunk nods at Khiya.
 >whisper to wenders there will soon be a tour of the Marsh Keep so...if you're hunting you might be ware of that!
 
 What were you referring to?
 >find wenders
 
 Brave Adventurer Questing:
  
 Wenders
  
 >Aiya shows Rlen her leather pack.
 >whisper wenders there will soon be a tour of the Marsh Keep so...if you're hunting you might be ware of that!
 
 Your voice carries itself to Wenders, "There will soon be a tour of the Marsh Keep so...if you're hunting you might be ware of that!"
 >Khiya says, "Two men from the Hall of Mages came in disguise and sent us on a wild chase into the Marsh."
 >>An orange tiger's tail darts back and forth sharply as he purrs.
>Raincail turns an inquisitive ear toward Khiya.
>Raincail grabs a glistening black apple from inside his leather bag.
 >Raincail blows on his black apple.
 >>Raincail rubs a glistening black apple in his hand.
 >As Astru scratches the orange tiger behind the ears, the feline tilts his head into Astru's hand.
 >Rlen grins at Aiya.
 >Aiya frowns.
 >Astru takes a drink from her winterberry ale.
 >Khiya says, "They had a map and said there was treasure, so of course we all ran."
 >Rlen presses his fingers to his anklet.  A warm flush suffuses Rlen's features.
 >Khiya chuckles.
 >Raincail absent-mindedly drops a glistening black apple into his leather bag.
 >gig khiya
 
 Clunk removes a salt-stained parchment map from in his infantry gear satchel.
 >You giggle at Khiya.
 >Clunk carefully unfolds his parchment map.
 >Arastil grins wryly.
 >Jersea says, "Ah yes."
 >tone squeak
 
 Clunk peers quizzically at Khiya.
 >You will speak squeakily on your next message.
 >Jersea chuckles.
 >Octaviah slowly draws her carved sephwir longbow from inside her willow thigh scabbard.
 >"Pirates' treasure map!
 
 You squeakily exclaim, "Pirates' treasure map!"
 >beam
 
 You beam!
 >A cloud gyrfalcon beats his wings briefly and soars upward.
 >>Khiya says, "And that's how the Marsh Keep was rediscovered."
>Aiya shows Rlen her silver armband.
>You hear very soft footsteps.
>>Jersea says, "I don't remember much about treasure, but the map yes."
 >Jersea nods.
 >Speaking softly to Rlen, Aiya says, "Your idea."
 >Aiya glances at her silver armband as if it really needs a hug.
 >Jersea grins at Clunk.
 >Speaking to Aiya, Rlen says, "Very nice."
 >say ::khiya D'you have some...tablet from that time?
 
 Speaking hoarsely to Khiya, you ask, "D'you have some...tablet from that time?"
 >Khiya says, "The Keep was kept a secret for by the locals and tonight.. we find out why."
 >Clunk carefully folds his parchment map, taking care not to tear it.
 >Clunk put a salt-stained parchment map in his infantry gear satchel.
 >>Dnus gazes fondly at Khiya.
 >>Speaking to you, Khiya says, "Not, me, but one of our members has one."
>nod slow
 
 You nod slowly.
 >Khiya says, "It was a clue of sorts."
 >Arinasi nods slowly.
 >A cloud gyrfalcon suddenly releases an ear-piercing shriek!

 >Astru gently rubs the orange tiger on the head and neck.  The tiger breathes out a quick sigh.
 >l
 
[River's Rest, Town Commons]
Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
Also here: Rlen who is kneeling, Chancellor Khiya, Dnus, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
Obvious paths: none
>A swarm of black spiders erupt from the folds of Dnus's spidersilk cloak and forms a pattern.
>Raincail nods.
>Khiya nods to you.
>>"The tablet, I could recall as I was doing a bit of research
 
 Dnus just left.
 >You hoarsely say, "The tablet, I could recall as I was doing a bit of research."
 >"Although, I should say, I wasn't about when the Keep was rediscovered
 
 You hoarsely say, "Although, I should say, I wasn't about when the Keep was rediscovered."
 >recite From foul eyes and wicked hands,;Who came from all the surrounding lands,;We have hidden what should not be lost,;That should be protected at any cost.
 
 You recite hoarsely:

     "From foul eyes and wicked hands,
      Who came from all the surrounding lands,
      We have hidden what should not be lost,
      That should be protected at any cost."

 >A cloud gyrfalcon swoops low overhead, crying out loudly.

 >recite Search as you wish, but it is not here.;Carried away and stowed somewhere near,;By our dying breath, this job was done,;By the last of Elanith's valiant sons.
 
 You recite hoarsely:

     "Search as you wish, but it is not here.
      Carried away and stowed somewhere near,
      By our dying breath, this job was done,
      By the last of Elanith's valiant sons."

 >A cloud gyrfalcon swoops low overhead, crying out loudly.

 >Khiya nods to you.
>Speaking quietly to a cloud gyrfalcon, Arastil exclaims, "Shh!"
>l
 
 [River's Rest, Town Commons]
 Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
 Also here: Rlen who is kneeling, Chancellor Khiya, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
 Obvious paths: none
 >>say ::khiya so, before heading out across Maelstrom Bay, I thought we might start with something more familiar, near town
 
 Speaking hoarsely to Khiya, you say, "So, before heading out across Maelstrom Bay, I thought we might start with something more familiar, near town."
 >Astru shivers.
 >Arastil snuggles up to Jersea, resting his head on her shoulder.
 >Speaking to you, Khiya says, "We found the tome the tablet told of hidden in the Citadel."
 >Khiya nods to you.
 >Khiya exclaims, "Great!"
 >Khiya claps her hands.
 >A cloud gyrfalcon rolls over and streaks towards the ground, leveling off at the last second to glide just a few feet above the ground!

>>say ::khiya The link to the Citadel might be of interest later.  Something to do with Millah Pradapt
 
 Speaking hoarsely to Khiya, you say, "The link to the Citadel might be of interest later.  Something to do with Millah Pradapt."
 >>Raincail grins.
 >squint 
 
 You squint.
 >shrug
 
 l
 
 You shrug.
 >[River's Rest, Town Commons]
 Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
 Also here: Rlen who is kneeling, Chancellor Khiya, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
 Obvious paths: none
 >group
 
 Astru is following you.
 Fyrentennimar is following you.
 Raincail is following you.
 Aiya is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >Aiya grins at Rlen.
 >"Follow me, those who would.  We're just going across the drawbridge first
 
 Khiya nods to you.
 >You hoarsely say, "Follow me, those who would.  We're just going across the drawbridge first."
 >nod slow
 
 You nod slowly.
 >Aiya traces a sign while petitioning the spirits for cognition...
 Aiya gestures.
 >Khiya joins your group.
 >Clunk joins your group.
>A cloud gyrfalcon swoops low overhead, crying out loudly.

>l

[River's Rest, Town Commons]
Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
Also here: Rlen who is kneeling, Chancellor Khiya, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
Obvious paths: none
>Clunk rubs his crystal amulet.
Clunk gets an odd look on his face.
>group

Khiya is following you.
Astru is following you.
Fyrentennimar is following you.
Raincail is following you.
Clunk is following you.
Aiya is following you.

Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
>Arinasi joins your group.
 >Clunk rubs his crystal amulet.
 >l
 
 Astru takes a drink from her winterberry ale.
 >[River's Rest, Town Commons]
 Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
 Also here: Rlen who is kneeling, Chancellor Khiya, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
 Obvious paths: none
 >Arastil joins your group.
 >Clunk rubs his crystal amulet.
 >group
 
 Rlen stands up.
 >Khiya is following you.
 Astru is following you.
 Fyrentennimar is following you.
 Arastil is following you.
 Raincail is following you.
 Arinasi is following you.
 Clunk is following you.
 Aiya is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >Jersea joins your group.
 >Clunk rubs his crystal amulet.
 >>Rlen shrugs.
 >Rlen joins your group.
 >group
 
 Rlen is following you.
 Khiya is following you.
 Astru is following you.
 Fyrentennimar is following you.
 Arastil is following you.
 Raincail is following you.
 Arinasi is following you.
 Jersea is following you.
 Clunk is following you.
 Aiya is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >l
 
 >Clunk rubs his crystal amulet.
 >[River's Rest, Town Commons]
 Fresh green grass, green as the greenest emerald, is soft underfoot and a pleasing foreground for a weathered wooden bench resting in the shade of a graceful willow tree.  Chirping crickets fill the air and mingle with the voices of folk who stroll through the commons, and on occasion stop to exchange a tale or two with friends they meet along their way.  A dusty path to the south and a riverstone walkway to the north are joined by a tall evergreen hedge which borders the edges of the lawn.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk, a lively luck spirit that is flying around, a single faewood arrow shaft, an oval mahogany cart with some stuff on it and a large wooden barrel.
 Also here: Rlen, Chancellor Khiya, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
 Obvious paths: none
 >Jersea rubs her crystal rook amulet.
 Jersea gets an odd look on her face.
 >Aiya takes a drink from her winterberry ale.
 >nod
 
 You nod.
 >go path
 
 [River's Rest, Commons Circle]
 Here, the dusty roadway splits and continues to the northeast and northwest.  The rush of River Road traffic to the south is faint in the air and the pace of life seems slower and calmer to the north.  Between the roads, a dusty pathway fades into a broad expanse of green lawn.  You also see a one-eared rabbit.
 Obvious paths: northeast, south, northwest
 Rlen, Khiya, Astru, Fyrentennimar, Arastil, Raincail, Arinasi, Jersea, Clunk and Aiya followed.
 >s
 
 [River's Rest, River Road]
 As safe as a gate, the river runs swiftly east to west, secure against intrusion when the well-built drawbridge to the mainland is raised.  Along the riverfront, comfortable benches are interspersed with odd three sided structures, large enough to hold a giant man comfortably, but their use not readily apparent.  A fresh breeze carries the sounds of a nearby marketplace from the east, and an occasional hint of roasting meat from somewhere to the north.  You also see an oaken barrel.
 Obvious paths: north, east, west
 Rlen, Khiya, Astru, Fyrentennimar, Arastil, Raincail, Arinasi, Jersea, Clunk and Aiya followed.
 >go draw
 
 [South River Road, Drawbridge]
 A worn but sturdy drawbridge spans the vast river here, connecting the road with the town on the opposite bank.  Some of the more daring children from town make sport of jumping off the bridge into the water below, swimming quickly to the beach a short way down the river.  You also see a road winding westward to a wide body of water while to the east it travels further up river.  You also see a drawbridge guard and a weed shrouded path leading beneath the drawbridge.
 Obvious paths: east, west
 Rlen, Khiya, Astru, Fyrentennimar, Arastil, Raincail, Arinasi, Jersea, Clunk and Aiya followed.
 >>e
 
 A lively luck spirit floats in, following Aiya.
 >e
 
 [South River Road]
 You can see some of the town inhabitants sitting in the moonlight on the opposite bank of the river.  In fact, the whole town looks to be a very restful and relaxed place.  Local businesses and shops line the roads that you can see in town, displaying their goods for all to see.  You also see a patio entrance.
 Obvious paths: northeast, west
 Rlen, Khiya, Astru, Fyrentennimar, Arastil, Raincail, Arinasi, Jersea, Clunk and Aiya followed.
 >You can't go there.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >ne
 
 [South River Road]
 The river branches here at the edge of a stone breakwater surrounding the riverfront of this part of town.  As a result, the river is slowed down considerably as it flows around the north and south sides of town.  You also see a watchtower overlooking the road and the eastern half of town, its guards wary of any mischievous travelers.
 Obvious paths: east, southwest
 Rlen, Khiya, Astru, Fyrentennimar, Arastil, Raincail, Arinasi, Jersea, Clunk and Aiya followed.
 >>A lively luck spirit floats in, following Aiya.
 >A rolton ambles in.
 A rolton ambles in.
 A rolton ambles in.
 >e
 
 [South River Road]
 Stifling waves of heat blow a hot mist over you making breathing difficult.  Small droplets of water condense onto the orchids, which have replaced the roses in the arch overhead.  A small amount of moonlight filters its way through the thick foliage of the arch to illuminate your way.  You also see a narrow path.
 Obvious paths: east, south, west
 Rlen, Khiya, Astru, Fyrentennimar, Arastil, Raincail, Arinasi, Jersea, Clunk and Aiya followed.
 >sni
 
 >A lively luck spirit floats in, following Aiya.
 >e
 
 A cloud gyrfalcon glides into view.
 >You snicker.
 >[South River Road]
 The trees alongside the road filter out the majority of the sound from the falls to the northeast, shielding your ears from the noise.  The road also runs westward along the bank of the river.  You also see a rough-cut track through the undergrowth to the south.
 Obvious paths: northeast, west
 Rlen, Khiya, Astru, Fyrentennimar, Arastil, Raincail, Arinasi, Jersea, Clunk and Aiya followed.
 >Arinasi removes a claidhmore from in his forest green backpack.
 >>A lively luck spirit floats in, following Aiya.
 >[script started: mkeep]
 
 [mkeep]: 1.
 
 [mkeep]: go2 11032
 
 yes
 
 A good positive attitude never hurts.
 >[mkeep]: say Many of you will know that there used to be a magical log in this vicinity, which, when a crystal amulet was dropped inside, transported a person to the Kobold Village outside the gates of Wehnimer's Landing.
 
 You hoarsely say, "Many of you will know that there used to be a magical log in this vicinity, which, when a crystal amulet was dropped inside, transported a person to the Kobold Village outside the gates of Wehnimer's Landing."
 >Clunk nods to you.
>yes

A good positive attitude never hurts.
>[mkeep]: say In fact, Beacon Hall is presently commissioning the construction of a new Annex in that area, somewhat near the old boot.

 You hoarsely say, "In fact, Beacon Hall is presently commissioning the construction of a new Annex in that area, somewhat near the old boot."
 >Rlen gawks at you.
 >Rlen asks, "Who ever heard of such a thing?"
 >>Arastil snickers at Rlen.
 >Astru giggles at Rlen.
 >Jersea begins chuckling at Rlen!
 >say ::rlen depends on what all you DO know about it
 
 Speaking hoarsely to Rlen, you say, "Depends on what all you DO know about it."
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say The giant boot in the Kobold Village is aboard an old boat.  It too could also be activated by a crystal amulet to allow two-way travel between the Rest and the Landing.
 
 You hoarsely say, "The giant boot in the Kobold Village is aboard an old boat.  It too could also be activated by a crystal amulet to allow two-way travel between the Rest and the Landing."
 >Your fireleaf seed amulet continues to glow malachite.
 >Speaking to you, Arinasi asks, "You're building an annex in... Kobold Village?"
 >Arastil quietly says, "Sounds like fun."
 >Raincail smirks.
 >smirk arin
 
 You smirk at Arinasi.
 >Fyrentennimar says, "Next to it."
 >say ::arin don't remind Khiya
 
 Speaking hoarsely to Arinasi, you say, "Don't remind Khiya."
 >Jersea says, "Like they followd the old trail of magics when the lich storms were here."
 >Astru nods at Arinasi.
 >Raincail quietly says, "A bit smelly, but we're making efforts."
 >Khiya breathes very slowly and looks much calmer.
>yes

A good positive attitude never hurts.
>[mkeep]: say Although the boot remains today, its magical powers were coupled with the log; the log was blown up by Krolvin during an invasion in 5101.

You hoarsely say, "Although the boot remains today, its magical powers were coupled with the log; the log was blown up by Krolvin during an invasion in 5101."
>Jersea says, "It's extremely preliminarily at this point."
 >>Arinasi says, "Building an Annex in the slums wouldn't be my first choice either."
 >Clunk nods to you.
 >Khiya nods to you.
 >Arinasi looks thoughtful for a moment, then shrugs.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say As many of you might know, this vacuum in transportation was soon filled by smugglers, and some time later the Chronomages set up down this track.
 
 You hoarsely say, "As many of you might know, this vacuum in transportation was soon filled by smugglers, and some time later the Chronomages set up down this track."
 >Your silk cloak feels somewhat heavier.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: point track
 
 You point at a rough-cut track through the undergrowth to the south.
 >Your small metal case feels somewhat heavier.
 >Your silk cloak feels somewhat heavier.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say These things, I deem, are all quite well known to you all, which is why I chose to start with something familiar.  However...
 
 You hoarsely say, "These things, I deem, are all quite well known to you all, which is why I chose to start with something familiar.  However..."
 >Your silk cloak feels somewhat heavier.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say What you may not know is that the log was created by tonight's main subject, the necromancer Syssanis!
 
 You hoarsely exclaim, "What you may not know is that the log was created by tonight's main subject, the necromancer Syssanis!"
 >Khiya nods slowly.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say There is still a tattered journal belonging to that infamous sorcerer.  As I am not a bard, you would have to forgive my recitation of the loresong, which I have committed to memory, although my croaking voice might be suitable for the topic.
 
 You hoarsely say, "There is still a tattered journal belonging to that infamous sorcerer.  As I am not a bard, you would have to forgive my recitation of the loresong, which I have committed to memory, although my croaking voice might be suitable for the topic."
 >Clunk rubs his chin thoughtfully.
 >>Jersea stares at you.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite As you direct your loresong at the tattered journal, the air above it begins to crackle with sparks of blue and green mana. Immediately, a sphere of magic begins to form, widening quickly to encompass the small study, changing the appearance of the decrepit room into one of upkeep and care. The pacing figure of a bearded man materializes, crossing back and forth in front of the desk. He is tall and lean, almost on the side of scrawny, but carries himself with an inherent menace. Sound soon follows, and it becomes obvious that the man is talking as he paces, his cool, emotionless voice joined by the scratching of an enchanted ink quill floating above the open pages of a journal.
 
 You recite hoarsely:

     "As you direct your loresong at the tattered journal, the air above it begins to crackle with sparks of blue and green mana. Immediately, a sphere of magic begins to form, widening quickly to encompass the small study, changing the appearance of the decrepit room into one of upkeep and care. The pacing figure of a bearded man materializes, crossing back and forth in front of the desk. He is tall and lean, almost on the side of scrawny, but carries himself with an inherent menace. Sound soon follows, and it becomes obvious that the man is talking as he paces, his cool, emotionless voice joined by the scratching of an enchanted ink quill floating above the open pages of a journal."

 >Raincail turns an inquisitive ear toward you.
 >yes

A good positive attitude never hurts.
>[mkeep]: recite The bearded man pauses to glance out a narrow window as he speaks, "Ever since I came across that queer creature in the stone building in town, I have persevered to master such an art. I finally believe that I may be nearing the point where I can build a creature solely from parts, nearing the same skill and complexity as the masters of the Citadel prior to their downfall. In this morning's tests, I successfully removed the hearts of the patients with the proper enchantments to keep both hosts and the hearts alive. It is a major breakthrough to alter living creatures, versus simply combining the different parts of the dead." The bearded man smiles faintly and licks his lips, then pauses as if hearing something. He turns slowly, narrowing his eyes and scanning the small study. His intense stare falls upon you, and the air seems to chill along your exposed skin. The man frowns and shakes his head and turns back to gaze out the window.

You recite hoarsely:

    "The bearded man pauses to glance out a narrow window as he speaks, "Ever since I came across that queer creature in the stone building in town, I have persevered to master such an art. I finally believe that I may be nearing the point where I can build a creature solely from parts, nearing the same skill and complexity as the masters of the Citadel prior to their downfall. In this morning's tests, I successfully removed the hearts of the patients with the proper enchantments to keep both hosts and the hearts alive. It is a major breakthrough to alter living creatures, versus simply combining the different parts of the dead." The bearded man smiles faintly and licks his lips, then pauses as if hearing something. He turns slowly, narrowing his eyes and scanning the small study. His intense stare falls upon you, and the air seems to chill along your exposed skin. The man frowns and shakes his head and turns back to gaze out the window."

>>>yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite The man removes a small ring from his pocket, examining it in the sunlight streaming through the window, causing the simple gemstone set into the band to flash green. He promptly replaces the ring back into his pocket and speaks again towards the journal and the quill, "If the two prove a success, I will replace my present servants with more agreeable specimens," he pauses, "...I will improve upon them, rather." He rubs the bridge of a thin, bony nose with two fingers before continuing, "Upon that success, I will return to the town for more test subjects, I hardly doubt anyone will notice people disappearing from this backwater village."
 
 You recite hoarsely:

     "The man removes a small ring from his pocket, examining it in the sunlight streaming through the window, causing the simple gemstone set into the band to flash green. He promptly replaces the ring back into his pocket and speaks again towards the journal and the quill, "If the two prove a success, I will replace my present servants with more agreeable specimens," he pauses, "...I will improve upon them, rather." He rubs the bridge of a thin, bony nose with two fingers before continuing, "Upon that success, I will return to the town for more test subjects, I hardly doubt anyone will notice people disappearing from this backwater village.""

 >Aiya takes a drink from her winterberry ale.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite The bearded man directs his gaze out the window before resuming his journal entry, "The portal to the frontier town to the north has already proven itself useful. Servants have successfully returned with ingredients that I require that are not commonly available nearby. Furthermore, when I have perfected my technique on the nearby human population, I would like to expand to experimentation on the other races. This "Landing," they call it, teems with all the many civilized races. Furthermore, my success may require I depart this swamp and seek a place far from the jurisdiction of the Empire. This town may be suitable for such purposes." The man gestures at the journal and it closes, the quill falling silently to lie beside it. He then turns and departs through a small door in the wall.
 
 You recite hoarsely:

     "The bearded man directs his gaze out the window before resuming his journal entry, "The portal to the frontier town to the north has already proven itself useful. Servants have successfully returned with ingredients that I require that are not commonly available nearby. Furthermore, when I have perfected my technique on the nearby human population, I would like to expand to experimentation on the other races. This "Landing," they call it, teems with all the many civilized races. Furthermore, my success may require I depart this swamp and seek a place far from the jurisdiction of the Empire. This town may be suitable for such purposes." The man gestures at the journal and it closes, the quill falling silently to lie beside it. He then turns and departs through a small door in the wall."

 >>yes
 
 A good positive attitude never hurts.
 >[mkeep]: say Naturally, we will visit the study in question later on our tour.  But the nefarious original intent of that magical log is clear, which was a portal to gather necromantic or alchemical ingredients.
 
 You hoarsely say, "Naturally, we will visit the study in question later on our tour.  But the nefarious original intent of that magical log is clear, which was a portal to gather necromantic or alchemical ingredients."
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: get my folio
 
 You grab a silver-spined herbalist's folio from a small pocket inside of your silk cloak.
 >>yes
 
 A good positive attitude never hurts.
 >[mkeep]: open my folio
 
 You carefully open a silver-spined herbalist's folio.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: open my folio
 
 You gently press down on the binding of your herbalist's folio.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: get my moonflower
 
 You remove a bundle of moonflowers from in your herbalist's folio.
 >Clunk nods.
 >yes
 
 A good positive attitude never hurts.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say Perhaps he was seeking this moonflower, which is a necessary component in our modern understanding of the rite of necromancy, yet only thrives in colder climates -- certainly moonflower is not know to grown anywhere around River's Rest.
 
 You hoarsely say, "Perhaps he was seeking this moonflower, which is a necessary component in our modern understanding of the rite of necromancy, yet only thrives in colder climates -- certainly moonflower is not know to grown anywhere around River's Rest."
 >Jersea nods at Khiya.
 >Clunk deeply asks, "Journal tell of whole system of portals?"
>Raincail grunts.
>Clunk peers quizzically at you.
 >>say ::clunk I don't think it would tell us by what magic he constructed it, no
 
 Speaking hoarsely to Clunk, you say, "I don't think it would tell us by what magic he constructed it, no."
 >Clunk rubs his chin thoughtfully.
 >say ::clunk it could be demonic and related to planar shifting, although it was never dangerous that I know of
 
 Speaking hoarsely to Clunk, you say, "It could be demonic and related to planar shifting, although it was never dangerous that I know of."
 >Clunk whispers, "Duzznt mean that, means last fite I was here, som'n took me aside to speak of other protals from other places that leads here."
 >Jersea says, "At least not as dangerous as soem of the magics used in the Hisskra tower."
 >"Certainly a different type of magic than his main interest in necromancy
 
 You hoarsely say, "Certainly a different type of magic than his main interest in necromancy."
 >>Raincail adopts an agreeable expression.
 >>say ::clunk Ah yes, as I noted, the Chronomages have set up a shop now
 
 Speaking hoarsely to Clunk, you say, "Ah yes, as I noted, the Chronomages have set up a shop now."
 >l
 
 [South River Road]
 The trees alongside the road filter out the majority of the sound from the falls to the northeast, shielding your ears from the noise.  The road also runs westward along the bank of the river.  You also see a lively luck spirit that is flying around, the Raincail disk and a rough-cut track through the undergrowth to the south.
 Also here: Rlen, Chancellor Khiya, Lady Astru, Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
 Obvious paths: northeast, west
 >point track
 
 You point at a rough-cut track through the undergrowth to the south.
 >Clunk nods.
 >Astru takes a drink from her winterberry ale.
>Clunk works his fingers under his steel helm and scratches his head.
>say ::clunk it's down that way, though I daresay it costs more than a crystal amulet

Speaking hoarsely to Clunk, you say, "It's down that way, though I daresay it costs more than a crystal amulet."
>>Arastil chuckles.
 >>put moonf in my fol
 
 You put a bundle of moonflowers in your herbalist's folio.
 >close my fol
 
 You gently close a silver-spined herbalist's folio.
 >stow r
 
 You tuck the herbalist's folio into a small pocket inside of your silk cloak.
 >scream kald
 
 You clear your throat.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say Of course, we are unlikely to know all the ingredients Syssanis required or used.  He certainly had a rare gift of magical insight, and surely knew many crafts which are either lost or not spoken about openly today.
 
 You hoarsely say, "Of course, we are unlikely to know all the ingredients Syssanis required or used.  He certainly had a rare gift of magical insight, and surely knew many crafts which are either lost or not spoken about openly today."
 >Raincail nods.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say While originally perhaps a mere means of finding rare goods and shopping, we can get a hint of Syssanis's later plans for expansion or conquest using his magical teleportation log and boot.
 
 You hoarsely say, "While originally perhaps a mere means of finding rare goods and shopping, we can get a hint of Syssanis's later plans for expansion or conquest using his magical teleportation log and boot."
 >>yes
 
 A good positive attitude never hurts.
 >[mkeep]: say At this point, it is worth reminding everyone, particularly those who may be annoyed, disturbed, or frightened by tonight's tales, that some citizens of this town often lament the destruction of the magical log, and that practically everyone was pleased to use it for travel when it existed twelve or more years ago.
 
 You hoarsely say, "At this point, it is worth reminding everyone, particularly those who may be annoyed, disturbed, or frightened by tonight's tales, that some citizens of this town often lament the destruction of the magical log, and that practically everyone was pleased to use it for travel when it existed twelve or more years ago."
 >Aiya takes a drink from her winterberry ale.
 >>Astru takes a drink from her winterberry ale.
 >Clunk nods.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say Yet, it is clear to see for what sorts of purposes it was designed.  From this, one may conclude that just as something is created by what might be considered an appalling or evil intent does not imply it could not have some good or useful purpose, too.
 
 [mkeep]: (This section finished!  Say what you want about teleportation, potentially...)
 
 [script stopped: mkeep]
 
 Clunk grunts in agreement.
 >You hoarsely say, "Yet, it is clear to see for what sorts of purposes it was designed.  From this, one may conclude that just as something is created by what might be considered an appalling or evil intent does not imply it could not have some good or useful purpose, too."
 >nod enth

You nod enthusiastically!
>Arastil grins.
>>A small malachite will-o'-wisp lazily flits out from inside your fireleaf seed amulet, hovering around your empty right hand and retreats back inside the amulet.
 >Jersea grins at Khiya.
 >>"As to my tale about the log as relates to the necromancer, that's about it
 
 You hoarsely say, "As to my tale about the log as relates to the necromancer, that's about it."
 >>"My next plan was some discussion at Niima's Shrine, but are there any other tales for around town?

You hoarsely ask, "My next plan was some discussion at Niima's Shrine, but are there any other tales for around town?"
>Aiya gestures while calling upon the lesser spirits for aid...
 >Aiya gestures into the air.
 >The sound of metal on bone comes from Raincail's mouth.
 >Aiya looks over at Rlen and shakes her head.
 >>Jersea glances at Raincail.
 >Jersea shivers.
 >Arastil rubs Jersea gently.
 >Arinasi shifts his weight.
 >Rlen presses his fingers to his anklet.  A warm flush suffuses Rlen's features.
 >Khiya shakes her head.
>"Well, we can head out to the Shrine then, in Oteska's Haven through the Miasmal Forest

 You hoarsely say, "Well, we can head out to the Shrine then, in Oteska's Haven through the Miasmal Forest."
 >"I have a lot of gold rings, if anyone wants to use one
 
 You hoarsely say, "I have a lot of gold rings, if anyone wants to use one."
 >remo neckl;
 
 Remove what?
 >remo neckl
 
 >Remove what?
 >Clunk fidgets.
 >get my neckl
 
 You grab a tri-chained silver necklace from a small pocket inside of your silk cloak.
 >Clunk fidgets.
 >Khiya says, "Sure."
 >get ring from my neck
 
 You remove a narrow gold carousel-motif ring from in your silver necklace.
 >give khiya
 
 You offer your silver necklace to Khiya, who has 30 seconds to accept the offer.  Click CANCEL to prematurely cancel the offer.
 >swap
 
 You swap a tri-chained silver necklace to your left hand and a narrow gold carousel-motif ring to your right hand.
 >cancel
 
 Offer cancelled.
 >Rlen just went northeast.
 >give khiya
 
 You offer your carousel-motif ring to Khiya, who has 30 seconds to accept the offer.  Click CANCEL to prematurely cancel the offer.
 >Khiya has accepted your offer and is now holding a narrow gold carousel-motif ring.
 >>Raincail quietly asks, "Not a fan of gold rings, clunk?"
 >get ring
 
 You remove a buffed iron carousel-motif ring from in your silver necklace.
 >Khiya slides a narrow gold carousel-motif ring on her finger.
 Suddenly Khiya vanishes!
 >give ring to clunk
 
 You offer your carousel-motif ring to Clunk, who has 30 seconds to accept the offer.  Click CANCEL to prematurely cancel the offer.
 >Clunk deeply says, "Nope."
 >sni
 
 You snicker.
 >Clunk deeply says, "Them call me theef."
 >Clunk has accepted your offer and is now holding a buffed iron carousel-motif ring.
 >>Arastil grins at Clunk.
>get my ring

You remove a buffed iron carousel-motif ring from in your silver necklace.
>give astru

You offer your carousel-motif ring to Astru, who has 30 seconds to accept the offer.  Click CANCEL to prematurely cancel the offer.
>Astru has accepted your offer and is now holding a buffed iron carousel-motif ring.
>>Clunk deeply says, "Tho, mebbe this time, we see."
>Astru grins at you.
 >Raincail quietly says, "We can go over the bay if youre not against a water walking spell."
 >"I'll Planar Shift there, and can take two or three people with me
 
 Astru takes a drink from her winterberry ale.
 >You hoarsely say, "I'll Planar Shift there, and can take two or three people with me."
 >The powerful look leaves Arastil.
 >Aiya softly asks, "Are we going to Niima's shrine?"
 >prep 112
 
 You gesture while calling upon the lesser spirits to aid you with the Water Walking spell...
 Your spell is ready.
 >cast rainc
 
 >You gesture at Raincail.
 A misty halo surrounds Raincail.
 Cast Roundtime 3 Seconds.
 >The dim aura fades from around Arastil.
 >nod aiya
 
 You nod at Aiya.
 >Raincail nods at Aiya.
 >Astru softly says, "See you in a bit."
 >Arastil quietly asks, "Cannot a master in the Order of Voln get us all there with little trouble?"
 >Aiya softly asks, "Can't we just use seeking?"
 >You feel at full magical power again.
 >Astru slides a buffed iron carousel-motif ring on her finger.
 Suddenly Astru vanishes!
 >say ::aiya maybe you can
 
 Speaking hoarsely to Aiya, you say, "Maybe you can."
 >grin sheep
 
 You grin sheepishly.
 >Speaking deeply to you, Clunk says, "That be better fer Clunk."
 >group
 
 Fyrentennimar is following you.
 Arastil is following you.
 Raincail is following you.
 Arinasi is following you.
 Jersea is following you.
 Clunk is following you.
 Aiya is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >Clunk offers you a buffed iron carousel-motif ring.  Click ACCEPT to accept the offer or DECLINE to decline it.  The offer will expire in 30 seconds.
 >acc
 
 You accept Clunk's offer and are now holding a buffed iron carousel-motif ring.
 >>put ring on my neck
 
 You need a free hand for this.
 >Aiya softly says, "Well..we can take everyone."
 >wear neck
 
 As you slip a tri-chained silver necklace over your head and settle it around your neck, the collection of rings suspended from it jingles softly.
 >put ring on my neck
 
 Raincail quietly says, "Seeking will take yeh right there."
 >You unfasten a tri-chained silver necklace briefly to slide a buffed iron carousel-motif ring onto it. 
 >Arastil nods at Aiya.
 >Clunk deeply says, "Shiftin."
 >group leader aiya
 
 You designate Aiya as the new leader of the group.
 J>l
 
[South River Road]
The trees alongside the road filter out the majority of the sound from the falls to the northeast, shielding your ears from the noise.  The road also runs westward along the bank of the river.  You also see a lively luck spirit that is flying around, the Raincail disk and a rough-cut track through the undergrowth to the south.
Also here: Vault Guardian Fyrentennimar, Arastil, Raincail, Arinasi, Lady Jersea, Clunk, Aiya
Obvious paths: northeast, west
J>Fyrentennimar starts jumping around like a twelve-year-old.
J>group

Aiya is the leader of your group.
Fyrentennimar is also a member of your group.
Arastil is also a member of your group.
Raincail is also a member of your group.
Arinasi is also a member of your group.
Jersea is also a member of your group.
Clunk is also a member of your group.

Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
J>Clunk deeply asks, "Seekin?"
J>Aiya's group just went northeast.
[South River Road, Waterfall]
The waterfall violently empties into the Tempest River here, tossing up billowing clouds of water vapor.  The moonlight glints off each individual droplet, filling the air with dancing pulses of light.  One might think it relaxing if it weren't for the deafening roar of the waterfall filling your ears.  Peeking out from behind the falls you see some stone steps carved into the face of the cliff, leading upward to the plateau above.  A road also follows alongside the river to the southwest.  You also see a rolton and a linden-shaded path.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: southwest
J>Aiya's group just went up some stone steps.
[Tempest Falls, Landing]
The steps pause at a landing of sorts behind the waterfall.  Only inches from the edge of the landing, the water falls rather noisily from above.  Any further progress up the steps is impossible, as the rushing water blocks your way.  You also see a large slab of riverstone leaning precariously against the wall.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: down
J>Aiya's group just went into a narrow crevice.
[A Silent Path, Cave]
Distant sounds of a waterfall echo softly in this ancient grotto.  A crystal clear pool feeds from a fissure, then narrows into a small creek disappearing under some ivory-colored flowstone along the floor of the cavern.  Eerie fluoresence streaking the walls glows a sickly yellow-green, just enough to make out an easterly passage.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: east, out
J>Aiya's group just went east.
[A Silent Path, Cave]
Barely more than a crawlway, this claustrophobic passage continues parallel to the twisting creek.  Traveling quickly over smooth stones, the waterway serves as both companion and guide.  Tiny blindfish traverse the length of the creekbed, blissfully unaware of the nearby foot traffic.  Small oil-soaked rag torches stuck into the walls help illuminate the path.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious exits: northeast, west
J>Aiya's group just went northeast.
[A Silent Path, Mouth of Cave]
Moonlight filters in from the cave opening southeast, dust motes and insects swirling in the pale rays.  Tendrils of vines drape down from the top edge of the entrance, almost hiding it from outside view.  A box containing unlit wooden torches and strips of torn cloth sits next to a southwesterly passage leading deeper into the delve.  You also see a splintered wooden box containing some used wooden torches.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious exits: southeast, southwest
J>Aiya's group just went southeast.
[A Silent Path, Cul-de-Sac]
The path appears deadended in this cul-de-sac ringed by tall tanik trees.  The dark trunks reach skyward, splitting into multi-tiered branches with blue-green fir needles.  Verdant moss covers the ground, playing hide and seek underneath lush fiddlehead ferns.  A lichen-covered granite outcropping in the distance to the northwest has a curtain of vines descending over what looks like a dark opening.  A path leads northeast out of the cul-de-sac.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: northeast, northwest
J>Aiya's group just went northeast.
[A Silent Path, Forest]
Tanik trees line this winding path, the forest floor littered with browning pinecones full of seed.  Dappled moonlight breaking through the twisting branches settles in patches here and there.  A small creek trickles out from an underground seep, running clear over multi-hued stones that almost look like dusky jewels.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: southeast, southwest
J>Aiya's group just went southeast.
[A Silent Path, Meadowlands]
In this pastoral setting, a babbling creek rushes alongside the path, starlight glinting on the water in silvery glimmers of reflection.  As it turns it widens and hurries past grassy banks blooming with tiny flowers.  Large stones smoothed by eons of running water line the creek shores, signaling the long ago existence of an ancient riverbed.  The path runs northwest towards a forest, while the northeast direction moves over rolling meadowed hills.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: northeast, northwest
J>Aiya's group just went northeast.
[A Silent Path, Meadowlands]
The oft-trodden dirt path snakes around grassy knolls in this wide-open meadow.  Views from the small rises reveal a building off in the distance southeast of here.  A wide, meandering creek keeps travellers company as they make their way to their destination, while benches made of tanik and stone provide a scenic resting place by the water's edge for the weary.  A southwest turn in the path heads further into the meadow.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: southeast, southwest
J>Aiya's group just went southeast.
[A Silent Path, Gateway]
To the northwest, a meadow stretches out like a soft carpet of tall waving grass and flowers, while the eastern turn of the path is well-tended and lined with yew hedges braced by a striking iron and stone gate.  A monk wanders by, his lips moving in silent prayer as he strolls along the creek following the path.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: east, northwest
J>Aiya's group just went east.
[Courtyard]
A flagstone courtyard centers around a pool fed by a creek, its clear, cool waters sheltered by a weeping willow tree.  An enormous sandstone statue stands sentry next to a bustling monastery made from green-veined riverstone and timbered tanik.  Neatly pruned rose bushes softly scent the courtyard adding to the serenity of the surroundings.  A paved pathway leads through the rose bushes to a nearby meadow.  You also see a smooth sandstone bench with some stuff on it.
Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Aiya
Obvious paths: west
J>J>A lively luck spirit floats in, following Aiya.
 J>A cloud gyrfalcon glides into view.
 J>Aiya looks distant for a brief moment.
 J>Aiya looks distant for a brief moment.
 J>Aiya looks distant for a brief moment.
 J>Your surroundings blur into a white fog . . .

 [Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see an orange tiger.
 Also here: Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru, Rlen
 Obvious exits: out
 J>remo neckl
 
 As you slip a tri-chained silver necklace off over your head, the collection of rings suspended from it jingles softly.
 J>J>A lively luck spirit floats in, following Aiya.
 J>Fyrentennimar says, "I think the group got smaller."
 J>stow r
 
 You tuck the silver necklace into a small pocket inside of your silk cloak.
 J>Raincail quietly says, "Volns way. I used it when i lived here."
 J>sni
 
 You snicker.
 J>A cloud gyrfalcon glides into view.
 J>J>The muddy yellow corona surrounding Raincail's acorn amulet rotates around in a circle.
 J>Aiya designates you as the new leader of the group.
 >Aiya gives Rlen a friendly prod against the back.
 >Raincail quietly says, "When i still walked the path."
 >Raincail hangs his head.
 >Rlen suddenly stumbles for no apparent reason.
 >>l
 
 [Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
 Also here: Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru, Rlen
 Obvious exits: out
 >Rlen glances at Aiya.
 >Astru joins your group.
 >Rlen asks, "Yes?"
 >>group
 
 Aiya is following you.
 Clunk is following you.
 Jersea is following you.
 Arinasi is following you.
 Raincail is following you.
 Arastil is following you.
 Fyrentennimar is following you.
 Astru is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >Khiya joins your group.
 >Aiya wiggles her fingers at Rlen.
 >Raincail kicks his heel against the toe of his other foot, staring down.  He sure looks uncomfortable.
 >l
 
 [Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
 Also here: Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru, Rlen
 Obvious exits: out
 >Clunk deeply exclaims, "Seekin!"
 >(OOC) Khiya's player whispers, "I'm here. Hold Arin?"
 >hold ari

ut Arinasi is already a member of your group!
whisp ooc khiya already joined

You are unable to summon the power of nature to carry your voice to Khiya.
>>Jersea asks, "We lost Khiya?"
>Clunk gives Aiya a friendly hug.
>You hear someone reciting a series of mystical phrases...
>l

[Oteska's Haven, Niima's Shrine]
The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
Also here: Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru, Rlen
Obvious exits: out
>You hear someone reciting a series of mystical phrases...
>nod

You nod.
>Aiya smiles at Clunk.
>Clunk deeply says, "Som'n ringed."
>The voice of Khiya says, "Noo."
>Jersea smiles at Clunk.
>Aiya gives Clunk a friendly hug.
>[script started: mkeep]

[mkeep]: 2.

Jersea says, "Ah."
>Jersea chuckles.
>yes

A good positive attitude never hurts.
>[mkeep]: say Although this region is somewhat dangerous now, being filled with wights, trolls, hags, and a variety of other undead beings, that was not always so.

You hoarsely say, "Although this region is somewhat dangerous now, being filled with wights, trolls, hags, and a variety of other undead beings, that was not always so."
>Jersea says, "I forgot to check the shadows."
>A cloud gyrfalcon circles lazily overhead.

>Raincail turns an inquisitive ear toward you.
>Arastil leans on Jersea, giving her a companionable grin.
>yes

A good positive attitude never hurts.
>[mkeep]: say Oteska the Corsair made a settlement in this region during the Grand Era of Piracy, which lasted from approximately for fifty years beginning from 4275.

You hoarsely say, "Oteska the Corsair made a settlement in this region during the Grand Era of Piracy, which lasted from approximately for fifty years beginning from 4275."
>Clunk deeply asks, "Who be yungest here?"
cough

ou cough.
>l

[Oteska's Haven, Niima's Shrine]
The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
Also here: Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru, Rlen
Obvious exits: out
>Arastil quietly says, "Probably me."
>Arastil ducks his head.
>l ara

You see Arastil Iceriver the Stalker.
He appears to be a Sylvankind of the Tyesteron D'ahranal.
He is taller than average and appears to be young and robust.  He has silver-flecked crystal green eyes and fair skin.  He has shoulder length, loose silver blonde hair swept back from the temples.  He has a straight nose and sharply-curved pointed ears.
He has a sigil-incised sleek onyx bar in his lip, a soaring gyrfalcon tattoo on his arm, a primitive sunburst tattoo on his neck, a coiled green dragon tattoo on his arm, and a flaming arrow tattoo on his wrist.
He is in good shape.
He is wearing a forest green woolen cap adorned with a burnished silver griffin feather, a tiny crystal snowflake earcuff, a silver-edged pale crystal amulet, a little round mirror, a gyrfalcon tapestry cloak, a pewter cutter pin with a goat at the helm, a small Silvergate pin, a feathered pewter arrow pin, a braided hazelwood armband accented with traces of moss, a slim mithril armband of linked fennel leaves, a tiny silver bow-shaped pin, a dragonmist crystal orb pin, a lead-bound maoral Adventurer's Guild badge, a small Silvergate pin, a small tortoise shell pin, a tiny Liabo pin, a twisted black mawflower, a silver-dipped feather stickpin, a golden sunburst symbol carved from a radiant blazestar, a doeskin satchel tooled with a pattern of woodland foliage, a deathstone inlaid tsark skin bow sling trimmed with silver and mithril, a mottled green backpack, some tooled grey brigandine with flame-etched steel plates, a thin green tourmaline bracelet, some black leather handwraps, a silver ring crafted into a circle of seven modwir trees, a pale suede three-finger tab, a bright gold ring, a slim mithril belt of linked fennel leaves, a coin-fastened tan suede gem pouch, an ivy-entwined tan leather quiver, a pair of dark green leather trousers, and some black leather footwraps.
>Clunk's odd breathing patterns return to normal.
Clunk settles into the Stance of the Tortoise.
>Astru softly says, "Or me."
>Raincail moves over to Arastil and stands ready to protect him from attack.
>Clunk moves over to Astru and stands ready to guard her from attack.
>Raincail draws a kelyn-tipped mithril claidhmore with minotaur hide braided about its hilt from one of the weapon loops sewn inside of his dark leather longcoat.
>Arastil pokes Raincail in the ribs.
>Clunk nods.
>Astru giggles.
>Clunk removes a polished mein handaxe edged in white ora from in his dwarven war harness.
>Aiya gestures while calling upon the lesser spirits for aid...
>Aiya gestures into the air.
>Astru slings an acid-pitted ruic long bow off from over her shoulder.
>yes

A good positive attitude never hurts.
>[mkeep]: say After its establishment, the settlement was inhabited, mostly by criminals and debased women, for some seven hundred years, until 5006 when a mysterious person took up residence in the old keep.

You hoarsely say, "After its establishment, the settlement was inhabited, mostly by criminals and debased women, for some seven hundred years, until 5006 when a mysterious person took up residence in the old keep."
>A cloud gyrfalcon suddenly releases an ear-piercing shriek!

>Khiya suddenly fades into view.
>Raincail re-settles into the Stance of the Mongoose.
>A cloud gyrfalcon swoops low overhead, crying out loudly.

>A greater bog troll just arrived!
Fyrentennimar slings an oak brown wall shield off from over his shoulder.
>Aiya removes a slender rowan runestaff capped with a glowing dusky orb from in her silk cloak.
>wave troll

Rlen waves a hand at the greater bog troll, shooing it off.
>>You wave to the troll.
>Khiya recites a series of mystical phrases while raising her hands...
>A greater bog troll snarls menacingly as he advances!

>Khiya gestures.
A layer of thin, shifting stone forms around Khiya.
>Aiya points her rowan runestaff at a greater bog troll.
>Khiya traces a series of glowing runes while chanting an arcane phrase...
>Khiya gestures.
Multicolored rays shoot out of Khiya's body and flow into a shimmering sphere around her.
>Chancellor Khiya just went out.
>yes

A good positive attitude never hurts.
>[mkeep]: say These smugglers were naturally suspicious of the newcomer, but after a time he was ignored, since he did not seemed concerned with their illicit activities.  Indeed, Syssanis even employed some of the river rats to perform various tasks for him.

You hoarsely say, "These smugglers were naturally suspicious of the newcomer, but after a time he was ignored, since he did not seemed concerned with their illicit activities.  Indeed, Syssanis even employed some of the river rats to perform various tasks for him."
>Arastil sticks his tongue out at a greater bog troll and lets loose with a loud, "Thbtbtbtbt" from his lips!
>A greater bog troll snarls menacingly as he advances!

>Chancellor Khiya just arrived.
>Astru makes a nearly imperceptible motion while whispering a soft phrase...
Astru makes a complex gesture.
You seem to blend into the surroundings better.
A cloud gyrfalcon seems to blend into the surroundings better.
An orange tiger seems to blend into the surroundings better.
>[ Natural Colors: +1:34:00, 1:33:59 remaining. ]
Khiya joins your group.
>A greater bog troll runs out.
>Aiya whispers, "I can sanct if we're going out."
>Khiya nods to you.
>whisp aiya I'll let you know when we do

ou quietly whisper to Aiya, "I'll let you know when we do."
Aiya nods to you.
yes

 good positive attitude never hurts.
[mkeep]: say We cannot read most the pages in this book, as they are sealed together with mold, but the open page describes the changes that occurred at that time.

ou hoarsely say, "We cannot read most the pages in this book, as they are sealed together with mold, but the open page describes the changes that occurred at that time."
yes

 good positive attitude never hurts.
[mkeep]: glance book

ou glance at a prayer book on a low altar.
>>>"Although the priest does not seem to spell Syssanis's name properly, which is little surprise as the two likely never met

You hoarsely say, "Although the priest does not seem to spell Syssanis's name properly, which is little surprise as the two likely never met."
>Your fireleaf seed amulet flickers various shades of green.
>yes

A good positive attitude never hurts.
>[mkeep]: say I'm sure you can read it for yourselves.

You hoarsely say, "I'm sure you can read it for yourselves."
>>Astru gazes thoughtfully at a prayer book on a low altar.
>A cloud gyrfalcon circles lazily in the air.

>yes

A good positive attitude never hurts.
>[mkeep]: say Importantly, many trees began dying and the marsh and forest became encased in a thick fog...

You hoarsely say, "Importantly, many trees began dying and the marsh and forest became encased in a thick fog..."
>yes

A good positive attitude never hurts.
>[mkeep]: incant 106

You gesture while calling upon the lesser spirits to aid you with the Spirit Fog spell...
Your spell is ready.
You gesture.
A dense fog gathers around you and soon fills the room.  Wispy grey tendrils writhe as they climb around your form until you are completely enshrouded in the mist.  You feel confident that no one can see you behind your mask of fog.
Cast Roundtime 3 Seconds.
H>group

You are not currently in a group.

Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
H>Raincail shudders.
H>yes

A good positive attitude never hurts.
H>[mkeep]: say At that time, people were slowly taken from the hovels in this Haven, although smuggling being a dangerous occupation, at first the disappearances were not noticed.

You hoarsely say, "At that time, people were slowly taken from the hovels in this Haven, although smuggling being a dangerous occupation, at first the disappearances were not noticed."
H>A greater bog troll just arrived!
H>H>A cloud gyrfalcon drifts in lazy circles overhead.

H>A greater bog troll utters a harsh, guttural phrase.
H>yes

A good positive attitude never hurts.
H>[mkeep]: say A deputation of river rats was sent to Syssanis's Keep to investigate these matters, but they never returned.

You hoarsely say, "A deputation of river rats was sent to Syssanis's Keep to investigate these matters, but they never returned."
H>The fog enshrouding you drifts off your form and gathers with the rest in the room.  Your location is revealed.
A greater bog troll runs out.
>yes

A good positive attitude never hurts.
>[mkeep]: say Strange and frightening creatures were soon seen, and many of the smugglers abandoned this marsh.

You hoarsely say, "Strange and frightening creatures were soon seen, and many of the smugglers abandoned this marsh."
>A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

>Raincail quietly says, "Good idea."
>wink rainc

You wink at Raincail.
>yes

A good positive attitude never hurts.
>[mkeep]: say Quaint rumors began circulating the local taverns and markets about Syssanis's experiments, perhaps started by his own servants.

You hoarsely say, "Quaint rumors began circulating the local taverns and markets about Syssanis's experiments, perhaps started by his own servants."
>yes

A good positive attitude never hurts.
>[mkeep]: say Sightings of the mutiliated bodies of lesser creatures became commonplace.

You hoarsely say, "Sightings of the mutiliated bodies of lesser creatures became commonplace."
>Fyrentennimar moves over to Jersea and stands ready to guard her from attack.
>For no apparent reason, Raincail winces.
>You feel at full magical power again.
>"Kobolds and roltons mostly at first

You hoarsely say, "Kobolds and roltons mostly at first."
>yes

A good positive attitude never hurts.
>[mkeep]: say Although the priest authoring the words on the open pages of this book debases himself, the gift of this Shrine is an important one.

You hoarsely say, "Although the priest authoring the words on the open pages of this book debases himself, the gift of this Shrine is an important one."
>yes

A good positive attitude never hurts.
>[mkeep]: say Even to this day, it is one of the few remaining safe locations across Maelstrom Bay and particularly in the Miasmal Forest, which is largely inhabited by the spawn of some creations of Syssanis.

You hoarsely say, "Even to this day, it is one of the few remaining safe locations across Maelstrom Bay and particularly in the Miasmal Forest, which is largely inhabited by the spawn of some creations of Syssanis."
>Raincail grunts.
>yes

A good positive attitude never hurts.
>[mkeep]: say Within about two years, the malevolence showed itself in the town of River's Rest itself, and river rats went missing from the local bazaar.

You hoarsely say, "Within about two years, the malevolence showed itself in the town of River's Rest itself, and river rats went missing from the local bazaar."
> 
elinette is on her way to the Firefly Villa, Merchant Lounge for her "Marvelous Mirrors" service!  One word from you and she'll customize a mirror for a small fee.  Bring your best reflection!

A cloud gyrfalcon circles lazily overhead.

>yes

A good positive attitude never hurts.
>[mkeep]: say It came to pass that the citizens kept their lanterns burning all night, which itself resulted in several "accidental" fires, although we'll never really know.

You hoarsely say, "It came to pass that the citizens kept their lanterns burning all night, which itself resulted in several "accidental" fires, although we'll never really know."
>>A greater bog troll just arrived!
>A greater bog troll runs out.
>yes

A good positive attitude never hurts.
>[mkeep]: say Many parents forbid their children from playing outside alone, and enforced curfews after dark.  Even the ferrymen stopped their boats after dusk.

You hoarsely say, "Many parents forbid their children from playing outside alone, and enforced curfews after dark.  Even the ferrymen stopped their boats after dusk."
>>A greater bog troll just arrived!
>Raincail quietly says, "Them kids still manage to get out here though."
>The brilliant luminescence fades from around a cloud gyrfalcon.
>cack rainc

ou cackle at Raincail.
Astru nods at Raincail.
Astru softly exclaims, "Irresponsible parents abound!"
>say ::rainc well, I think they are a little more lax now that the necromancer is gone

Speaking hoarsely to Raincail, you say, "Well, I think they are a little more lax now that the necromancer is gone."
>Rlen says, "Gotta run."
>Rlen just left.
>A greater bog troll runs out.
>>say ::rainc maybe they should start watching them again though...or stop teaching them how to swim across the Bay

Speaking hoarsely to Raincail, you say, "Maybe they should start watching them again though...or stop teaching them how to swim across the Bay."
>yes

A good positive attitude never hurts.
>[mkeep]: say The last straw was the disappearance of a child and servant of a family loyal to the Torren governor.  While the child was never seen again, the servant's body was recovered, devoid of all blood!

You hoarsely exclaim, "The last straw was the disappearance of a child and servant of a family loyal to the Torren governor.  While the child was never seen again, the servant's body was recovered, devoid of all blood!"
>Raincail quietly says, "Hard not ta teach kids to swim here."
Raincail quietly says, "Theyd go mad with boredome."
Clunk blinks.
>say ::rainc I thought that was the usual way

Speaking hoarsely to Raincail, you say, "I thought that was the usual way."
>lick

You stick out your tongue.
>Jersea raises an eyebrow in your direction.
>>yes

A good positive attitude never hurts.
>[mkeep]: say Imperial soldiers were sent to investigate, but had a similar fate to the smugglers who went earlier, and the troops were never seen again.

You hoarsely say, "Imperial soldiers were sent to investigate, but had a similar fate to the smugglers who went earlier, and the troops were never seen again."
>Clunk blinks.
>yes

A good positive attitude never hurts.
>[mkeep]: say Count Glavedd sent a larger and more armed band of soldiers, and many local river rats volunteered to enter far into the marsh, seeking Syssanis's Keep.

You hoarsely say, "Count Glavedd sent a larger and more armed band of soldiers, and many local river rats volunteered to enter far into the marsh, seeking Syssanis's Keep."
>Raincail shakes his head.
>Clunk peers quizzically at you.
>Clunk deeply asks, "What year?"
 >time
 
 Today is Volnes, day 11 of the month Eoantos in the year 5113.  It is 22:07 by the elven time standard.  It is currently late evening.
 >>Jersea closes her eyes for a moment.
 >"5008 I believe?
 
 You hoarsely ask, "5008 I believe?"
 >Jersea raises an eyebrow in your direction.
 >Clunk rubs his chin thoughtfully.
 >"It was about two years after Syssanis first showed up
 
 You hoarsely say, "It was about two years after Syssanis first showed up."
 >Jersea blinks.
>yes

A good positive attitude never hurts.
>[mkeep]: say But the Miasmal Forest had become filled with dense mists and very difficult to traverse safely, and many of the soldiers panicked and became confused.

You hoarsely say, "But the Miasmal Forest had become filled with dense mists and very difficult to traverse safely, and many of the soldiers panicked and became confused."
>A greater bog troll just arrived!
>>yes
 
 A good positive attitude never hurts.
 >[mkeep]: say At this point in the tale, it would be appropriate to attempt to locate the Keep ourselves, as the marsh is still notoriously foggy and difficult to navigate!
 
 You hoarsely exclaim, "At this point in the tale, it would be appropriate to attempt to locate the Keep ourselves, as the marsh is still notoriously foggy and difficult to navigate!"
 >A greater bog troll yells out, "'Vr'rarg r'ruo r'vro d'kr'ran 'nrad larlor'riw ir!"
 >An orange tiger's tail darts back and forth sharply as he purrs.
 >A greater bog troll utters a harsh, guttural phrase.
 >say ::clunk even though that was about a hundred years ago
 
 Speaking hoarsely to Clunk, you say, "Even though that was about a hundred years ago."
 >Raincail glances at a greater bog troll, cooly inspecting the troll with an expression of cocksureness.
 >A greater bog troll runs out.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: say I have spent much time investigating these ghostly woods, and can lead you surely on a direct path through to the entrance of the Keep.
 
 [mkeep]: (Shine part finished!)
 
 [mkeep]: Run .haven2keep script to travel when ready
 
 [mkeep]: (.keep2haven will get you back to the Shrine)
 
 [script stopped: mkeep]
 
 You hoarsely say, "I have spent much time investigating these ghostly woods, and can lead you surely on a direct path through to the entrance of the Keep."
 >A cloud gyrfalcon drifts in lazy circles overhead.

 >Arastil removes an elven infantry longbow with arctic fox fur braided about its grip from in his bow sling.
 >l

[Oteska's Haven, Niima's Shrine]
The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
Obvious exits: out
>Raincail nods to you.
>Khiya removes a pale faewood runestaff capped with a violet glimaerstone from in her grey leather pack.
>"But my fog trick...

You hoarsely say, "But my fog trick..."
>hold khia
 
 What were you referring to?
 >hold aiya
 
 Aiya pulls her hand away from you.
 >Khiya joins your group.
 >hold jers
 
 Aiya joins your group.
 >You gently take hold of Jersea's hand.
 >hold astru
 
 You gently take hold of Astru's hand.
 >Arastil joins your group.
 >hold ara
 
 But Arastil is already a member of your group!
 >Clunk nods to you.
 >hold arin
 
 You gently take hold of Arinasi's hand.
 >hold jers
 
 >But Jersea is already a member of your group!
 >hold clunk
 
 Raincail quietly says, "Watch your footing, the bogs been know ta eat a boot or two."
 >l
 
 You grab Clunk's hand.
 >[Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious exits: out
 >group
 
 Khiya is following you.
 Aiya is following you.
 Clunk is following you.
 Jersea is following you.
 Arinasi is following you.
 Arastil is following you.
 Astru is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >Raincail joins your group.
 >Jersea turns to face you.
 >A greater bog troll just arrived!
 >hold fyren
 
 You gently take hold of Fyrentennimar's hand.
 >l
 
 [Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a greater bog troll, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious exits: out
 >Arastil leans on Jersea, giving her a companionable grin.
 >Speaking to you, Jersea asks, "Do you want me to sing peace?"
 >Aiya whispers, "I can go ahead out and sanct if you want."
 >Fyrentennimar belches.
 >A greater bog troll just arrived!
 >A greater bog troll begins to gag and finally spits up a small animal bone.  Glancing around, it snatches the bone off the floor and hurriedly crunches it between its teeth.
 >say ::aiya hopefully I'll run fast enough
 
 Speaking hoarsely to Aiya, you say, "Hopefully I'll run fast enough."
 >l
 
 [Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a greater bog troll, a greater bog troll, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious exits: out
 >A greater bog troll runs out.
 >A greater bog troll begins to gag and finally spits up a small animal bone.  Glancing around, it snatches the bone off the floor and hurriedly crunches it between its teeth.
 >Fyrentennimar says, "I don't know you look kind of slow."
>Aiya softly exclaims, "Or Jersea can sing!"
>Jersea glances at a greater bog troll.
>say ::aiya unless you know how to navigate the Ghostly Woods

Speaking hoarsely to Aiya, you say, "Unless you know how to navigate the Ghostly Woods."
>Jersea winces.
>A greater bog troll shouts, "Sr'r'dranri 'ght larlor'rikr!"
>nod jers
 
 You nod at Jersea.
 >beam
 
 You beam!
 >l
 
 Arastil tilts his head toward Jersea, examining her intently as the tip of one ear twitches briefly.
 >[Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a greater bog troll, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious exits: out
 >The powerful look leaves Astru.
 >Jersea begins a musical chant...
 >Aiya raises a hand while murmuring a soft orison...
 >>Jersea sings a melody.
 Nothing happens.
 >unsh
 
 A greater bog troll bellows, "Notlaror ra fo nos 'ird!"
 A greater bog troll runs out.
 >You pull your faewood runestaff out of its troll-leg backsheath accompanied by a wet squishy sound.
 >incant 419
 
 You gesture and invoke the powers of the elements for the Mass Elemental Defense spell...
 Your spell is ready.
 You gesture.
 A brilliant luminescence surrounds you and your group.
 A brilliant luminescence surrounds a cloud gyrfalcon.
 A brilliant luminescence surrounds an orange tiger.
 [ Elemental Defense III: +0:55:00, 3:34:03 remaining. ]
 Cast Roundtime 3 Seconds.
 >>A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

 >l
 
 [Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious exits: out
 >Khiya traces a series of glowing runes while chanting an arcane phrase...
 Khiya gestures.
 Your form blurs.
 [ Mass Blur: +1:26:00, 1:25:59 remaining. ]
 A cloud gyrfalcon blurs before your eyes.
 An orange tiger blurs before your eyes.
 >Aiya raises a hand while murmuring a soft orison...
 >Aiya gestures at you.
 A sphere of pure white light appears above you.
 A wispy tendril of pure magic reaches out to encircle you and those nearby.

 You feel more secure basking in the glow of divine protection.
 >prep 140
 
 [ Warding Sphere: +2:40:00, 2:39:59 remaining. ]
 You gesture while calling upon the lesser spirits to aid you with the Wall of Force spell...
 Your spell is ready.
 >Aiya raises a hand while murmuring a soft orison...
 >l ara
 
 Aiya gestures at you.
 A pearlescent emanation extends outward to encompass you and those nearby.

 Your spirit is bolstered by a great sense of faith and conviction.
 >[ Benediction: +2:40:00, 2:39:59 remaining. ]
 You see Arastil Iceriver the Stalker.
 He appears to be a Sylvankind of the Tyesteron D'ahranal.
 He is taller than average and appears to be young and robust.  He has silver-flecked crystal green eyes and fair skin.  He has shoulder length, loose silver blonde hair swept back from the temples.  He has a straight nose and sharply-curved pointed ears.
 He has a sigil-incised sleek onyx bar in his lip, a soaring gyrfalcon tattoo on his arm, a primitive sunburst tattoo on his neck, a coiled green dragon tattoo on his arm, and a flaming arrow tattoo on his wrist.
 He is in good shape.
 He is holding an elven infantry longbow with arctic fox fur braided about its grip in his left hand.
 He is wearing a forest green woolen cap adorned with a burnished silver griffin feather, a tiny crystal snowflake earcuff, a silver-edged pale crystal amulet, a little round mirror, a gyrfalcon tapestry cloak, a pewter cutter pin with a goat at the helm, a small Silvergate pin, a feathered pewter arrow pin, a braided hazelwood armband accented with traces of moss, a slim mithril armband of linked fennel leaves, a tiny silver bow-shaped pin, a dragonmist crystal orb pin, a lead-bound maoral Adventurer's Guild badge, a small Silvergate pin, a small tortoise shell pin, a tiny Liabo pin, a twisted black mawflower, a silver-dipped feather stickpin, a golden sunburst symbol carved from a radiant blazestar, a doeskin satchel tooled with a pattern of woodland foliage, a deathstone inlaid tsark skin bow sling trimmed with silver and mithril, a mottled green backpack, some tooled grey brigandine with flame-etched steel plates, a thin green tourmaline bracelet, some black leather handwraps, a silver ring crafted into a circle of seven modwir trees, a pale suede three-finger tab, a bright gold ring, a slim mithril belt of linked fennel leaves, a coin-fastened tan suede gem pouch, an ivy-entwined tan leather quiver, a pair of dark green leather trousers, and some black leather footwraps.
 >cast ara
 
 You gesture at Arastil.
 A wall of force surrounds Arastil.
 Cast Roundtime 3 Seconds.
 >A greater bog troll just arrived!
 >"Okee
 
 You hoarsely say, "Okee."
 >l
 
 [Oteska's Haven, Niima's Shrine]
 The wide-planked floor is slightly warped from the damp.  A small turf fire burns in a brass brazier, providing both warmth and a flickering golden-hued light.  The whitewashed walls have faded over the years into a soft yellow color that is reminiscent of aged ivory.  A lingering sense of tranquility suffuses the room.  A low altar stands before an oaken statue of Niima, the Wavedancer.  You also see a greater bog troll, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an orange tiger.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious exits: out
 >Aiya raises a hand while murmuring a soft orison...
 Aiya gestures.
 Violet light sparkles in Aiya's eyes.
 >[script started: haven2keep]
 
 [haven2keep]: out
 
 [Dismal Slough, Oteska's Haven]
 A deep layer of mud covers what must have once been a dirt walkway leading between a collection of decrepit shanties and shacks constructed from planks of weathered wood.  The doorways to the structures have all been battered and broken.  Fog drifts among the structures like ghosts.  To the southwest the path wends between a pair of oddly-shaped hummocks.  You also see a greater bog troll.
 Obvious paths: north, northeast, south, southwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: sw
 
 [Dismal Slough, Tidal Creek]
 The creek curves from the northwest to the southwest.  The barnacle-encrusted pilings of an old dock stand forlornly in the elbow of the foggy creek.  An overgrown path from the pilings wends its way northeast between two large, oddly-shaped hummocks.  Thick, thorny brambles grow in wild profusion on the hummocks.  Beyond the hummocks can be seen a knot of dilapidated wooden buildings.
 Obvious paths: northeast, southwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: sw
 
 [Dismal Slough, Tidal Creek]
 The greenish water of the creek moves sluggishly.  The air is tinged with the primal stink of saltmarsh and ocean.  Reeds, slimy and dark, grow thick along the banks of the creek.  Tall trees, their lower creekside branches trimmed back, lean out over the banks.  Chilly wisps of fog eddy drowsily over the water.  You also see a greater moor wight.
 Obvious paths: northeast, southwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: sw
 
 [Dismal Slough]
 A slow-moving, green tidal creek feeds into a wide, reed-choked, fetid mire.  Trees line both sides of the creek.  Some of the branches that would have overhung the creek have been systematically lopped off.  The scars left on those branches are grey and overgrown, indicating they were removed many years in the past.  Wisps of fog hover over the creek.
 Obvious paths: northeast, southeast, west
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: se
 
 >A lively luck spirit floats in, following Aiya.
 >A cloud gyrfalcon glides into view.
 >[Ghastly Swamp]
 The turf of the pathway is squishy underfoot.  The air is heavy with the primal stink of decaying vegetation and swamp ooze.   The fog moves slowly in vague, bloated clouds.  Spiky-leafed plants grow in clumps amid the scrub brush and gnarled trees.
 Obvious paths: southeast, northwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: se
 
 [Ghastly Swamp]
 The pathway is like a valley between the tall fuzzy-headed reeds and rushes.  Water trickles softly in some rivulet hidden by the reeds.  Overhead, the fog coils and distends in the pale moonlight with a snakelike motion.  The foul reek of swamp gas pervades the area.
 Obvious paths: east, southwest, northwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: e
 
 [Ghastly Swamp]
 Tall cattails and bullrushes line the spongy pathway, drastically limiting the line of sight.  The fog, smelling faintly of sulphur, hovers overhead.  The hum and whine of gnats and mosquitoes is muted by the damp, chill fog.  The odor of decomposing vegetation and swamp gas competes with the sulphurous fog.
 Obvious paths: north, south, southwest, west
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: s
 
 [Ghastly Swamp]
 The valley of tall reeds and rushes crowd in on the soft turf of the pathway.  A slick, oily residue coats the base of the reeds.  Wisps of fog snake along low overhead, coiling around the fuzzy heads of the reeds.  The foul smell of swamp gas hangs over the area like a pall.
 Obvious paths: north, southwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: sw
 
 Jersea moves into a defensive stance, ready to fend off an attack.
 >A sense of peace and calm settles over the area.
 >[Ghastly Swamp]
 The highest branches of the low, gaunt trees disappear into the bone-grey fog.  Clots of thick sedge grass line the pathway.  The unnatural chill of the fog pervades the area.  To the north, the pathways ease into a tall swale of reeds, bullrushes and cattails.
 Obvious paths: northeast, south, northwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: s
 
 [Miasmal Forest, Ghostly Trees]
 Rotting reeds and marsh grasses mix with the turbid water to befoul the air with a noxious stench.  The sickly trees rising from the miasma look like skeletal figures reaching into the befouled mist.  The trails disappear into the thick chalky mist.
 Obvious paths: north, southeast, southwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: se
 
 [Miasmal Forest, Ghostly Trees]
 Rotting reeds and marsh grasses mix with the turbid water to befoul the air with a noxious stench.  The sickly trees rising from the miasma look like skeletal figures reaching into the befouled mist.  The trails disappear into the thick chalky mist.  You also see a bird's skull.
 Obvious paths: northeast, southeast, southwest, northwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: sw
 
 [Miasmal Forest, Ghostly Trees]
 Rotting reeds and marsh grasses mix with the turbid water to befoul the air with a noxious stench.  The sickly trees rising from the miasma look like skeletal figures reaching into the befouled mist.  The trails disappear into the thick chalky mist.
 Obvious paths: northeast, southeast, southwest, northwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: ne
 
 [Miasmal Forest, Ghostly Trees]
 The grey fog enwraps the area in a thick veil of foul, blighted air.  Tall, angular trees just paces off the trail appear pale and ghostly in the mist.  Anemic moonlight barely filters through the fog, casting dim and amorphous shadows on the spongy turf.
 Obvious paths: northeast, southeast, southwest, northwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: sw
 
 >A lively luck spirit floats in, following Aiya.
 >[Miasmal Forest, Old Road]
 The old road wends it way in and out of the gnarled forest.  Saplings grow in the weedy row between the wagon ruts.  The faint odor of damp animal fur lingers in the air.  To the south is a well-trodden foot trail.  The ancient road runs primarily east and west, where it rapidly disappears into the mist.
 Obvious paths: east, south, west
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: e
 
 [Miasmal Forest, Old Road]
 Small pearls of dew are gathered on the tall blades of grass growing in the middle of the old road.  Dead and dying trees line the road like ancient, stoic sentries.  A faint odor of putrefaction hovers in the fog.
 Obvious paths: northeast, southwest, west
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[haven2keep]: ne
 
 [Miasmal Forest, Hanging Tree]
 A great, grotesquely malformed oak tree towers overhead.  Skeletons and bodies in advanced states of decomposition dangle upside down from the tree's contorted branches like obscene fruit.  Scattered among them are ankle and footbones still attached to fraying lengths of rope.  Beneath the tree is a jumble of mouldering bones and fallen skeletons.  The stink of corrupt flesh hangs heavy in the fog.  You also see a fog shrouded path.
 Obvious paths: southwest
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >[script stopped: haven2keep]
 
 >Aiya nods.
 >"Did we keep everyone?
 
 You hoarsely ask, "Did we keep everyone?"
 >A sense of peace and calm settles over the area.
 >Raincail quietly asks, "Ye-esss?"
>"So, there's one kind of...clue

You hoarsely say, "So, there's one kind of...clue."
>point bod

>Raincail squints.
>You point at some hanging bodies.
>Astru softly asks, "Hopefully?"
>point ekl
 
 What were you referring to?
 >point skel
 
 You point at some fallen skeletons.
 >l
 
 >[Miasmal Forest, Hanging Tree]
 A great, grotesquely malformed oak tree towers overhead.  Skeletons and bodies in advanced states of decomposition dangle upside down from the tree's contorted branches like obscene fruit.  Scattered among them are ankle and footbones still attached to fraying lengths of rope.  Beneath the tree is a jumble of mouldering bones and fallen skeletons.  The stink of corrupt flesh hangs heavy in the fog.  You also see the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southwest
 >Raincail gazes with interest at some hanging bodies.
 >Aiya softly says, "Some clue."
 >Aiya shudders.
 >>Aiya softly says, "It screams "don't come here or you'll die"."
 >Speaking to Aiya, Khiya says, "Just a subtle one."
 >Khiya smiles.
 >"So, that's a taste of what's in store down the path
 
 You hoarsely say, "So, that's a taste of what's in store down the path."
 >Raincail quietly says, "Lovely place, this."
 >The wall of force disappears from around Arastil.
 >l
 
 [Miasmal Forest, Hanging Tree]
 A great, grotesquely malformed oak tree towers overhead.  Skeletons and bodies in advanced states of decomposition dangle upside down from the tree's contorted branches like obscene fruit.  Scattered among them are ankle and footbones still attached to fraying lengths of rope.  Beneath the tree is a jumble of mouldering bones and fallen skeletons.  The stink of corrupt flesh hangs heavy in the fog.  You also see the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southwest
 >go path
 
 [Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see a necrotic snake and a fog shrouded path.
 Obvious paths: southeast
 Khiya, Aiya, Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >A sense of peace and calm settles over the area.
 >
 Arinasi drops to his knees in utter despair!  Overcome by the pure evil emanating from the necrotic snake, Arinasi's arms fall slack at his side and his eyes grow wide with an overwhelming look of fear!

 Overcome by the pure evil emanating from the necrotic snake, Astru's arms fall slack at her side and her eyes fill with paralyzing fear!

 A necrotic snake slithers southeast, leaving a trail of rotting scales.
 >Aiya raises a hand while murmuring a soft orison...
 Aiya gestures.
 A pure white aura sparkles around Aiya.
 >>A lively luck spirit floats in, following Aiya.
 >l
 
 Jersea glances at Raincail.
 >[Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see a lively luck spirit that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, a stunned Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >A cloud gyrfalcon glides into view.
 >Astru regains control of her senses!
 >>prep 108
 
 You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
 Your spell is ready.
 >cast at ari
 
 You gesture at Arinasi.
 The glazed look leaves Arinasi.
 Cast Roundtime 3 Seconds.
 >l
 
 Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 59 = 219
 Warding failed!

 Arinasi is racked by convulsive shivers!
 >[Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, a stunned Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Raincail rubs Astru.
>l

[Ghastly Swamp, Foggy Path]
The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and a fog shrouded path.
Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, a stunned Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
Obvious paths: southeast
>>An orange tiger saunters in.
>A cloud gyrfalcon drifts in lazy circles overhead.

>Aiya gestures while calling upon the lesser spirits for aid...
>prep 108

Aiya gestures at Arinasi.
The glazed look leaves Arinasi.
>Clunk glances at Astru.
>You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>Astru grins weakly.
>Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 45 = 205
 Warding failed!

 Arinasi moans pitifully, frozen in place, unable to do anything but whimper in fear!
 >cast at ari
 
 You gesture at Arinasi.
 The glazed look leaves Arinasi.
 Cast Roundtime 3 Seconds.
 >l
 
 [Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Clunk glances at Arinasi.
 >>Raincail quietly says, "No worries. all safe."
 >Raincail slips a kelyn-tipped mithril claidhmore with minotaur hide braided about its hilt into one of the weapon loops sewn inside of his dark leather longcoat.
 >Raincail draws a wide-grooved steel beheading sword from one of the weapon loops sewn inside of his dark leather longcoat.
 >Speaking to herself, Jersea says, "I think one of those skeletons is following us."
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 65 = 225
 Warding failed!

 Arinasi eyes grow wide with inner terror!
 >Jersea glances at Raincail.
 >l
 
 [Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, a stunned Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >prep 108
 
 You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
 Your spell is ready.
 >cast at ari
 
 You gesture at Arinasi.
 The glazed look leaves Arinasi.
 Cast Roundtime 3 Seconds.
 >l
 
 [Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Astru rubs Arinasi.
 >peer se
 
 You peer southeast and see ...

 [Ghastly Swamp, Foggy Path]
 The thick fog reduces visiblity to the surrounding reeds, great brown and tan stalks that rise high over head and frame the twisting soggy pathway.  Muted screams from unknown inhabitants filter through the thick, white wall of mist that hides their origin and location.  Occasionally, something splashes through the water and mud just beyond the wall of reeds, drawing close, then fading away.  You also see a necrotic snake.
 Obvious paths: northeast, northwest
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 13 = 173
 Warding failed!

 Arinasi clutches himself and sobs pitifully as drool runs down his chin!
 >>Raincail gazes in wonder at his surroundings.
 >l
 
 [Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, a stunned Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Khiya rubs Arinasi.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 45 = 205
 Warding failed!

 Arinasi clutches his head and giggles madly, before choking on a pitiful whimper!
 >A cloud gyrfalcon beats his wings briefly and soars upward.
 >"Someone might go kill that snake, while we are keeping safe
 
 You hoarsely say, "Someone might go kill that snake, while we are keeping safe."
 >peer se
 
 You peer southeast and see ...

 [Ghastly Swamp, Foggy Path]
 The thick fog reduces visiblity to the surrounding reeds, great brown and tan stalks that rise high over head and frame the twisting soggy pathway.  Muted screams from unknown inhabitants filter through the thick, white wall of mist that hides their origin and location.  Occasionally, something splashes through the water and mud just beyond the wall of reeds, drawing close, then fading away.  You also see a necrotic snake and a necrotic snake.
 Obvious paths: northeast, northwest
 >Aiya softly says, "I'll get rid of them."
 >l
 
 >[Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Aiya, Clunk, Lady Jersea, a stunned Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Aiya just went southeast.
 >Clunk deeply says, "Reklects last time i drooled like that."
 >A lively luck spirit hurriedly flits out of sight.
 >l
 
 [Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Clunk, Lady Jersea, a stunned Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 49 = 209
 Warding failed!

 Arinasi gibbers fitfully!
 >prep 108

You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
Your spell is ready.
>cast at ari

You gesture at Arinasi.
The glazed look leaves Arinasi.
Cast Roundtime 3 Seconds.
>Clunk nods.
>Chancellor Khiya just went southeast.
>
An orange tiger stares hungrily at you!

>l

[Ghastly Swamp, Foggy Path]
The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk and a fog shrouded path.
Also here: Clunk, Lady Jersea, Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
Obvious paths: southeast
>Arinasi asks, "Someone just slay me, eh?"
>Chancellor Khiya just arrived.
>Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 61 = 221
 Warding failed!

 Arinasi clutches his head and giggles madly, before choking on a pitiful whimper!
 >Jersea removes an ocean blue spidersilk backpack adorned with colorful seashell embroidery from in her silk backpack.
 >Chancellor Khiya just wandered down a fog shrouded path.
 >Astru seems slightly different.
 >Fyrentennimar seems slightly different.
 >Arastil seems slightly different.
 >Jersea seems slightly different.
 >Raincail seems slightly different.
 >Arinasi seems slightly different.
 >You suddenly feel less protected.
 >Clunk seems slightly different.
 >Aiya just arrived.
 >l
 
 A lively luck spirit floats in, following Aiya.
 >[Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see a lively luck spirit that is flying around, an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Aiya, Clunk, Lady Jersea, a stunned Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Jersea removes a rosy pink candy from in her spidersilk backpack.
 >Clunk deeply says, "Twas the apparishin that invaded Vaalor."
 >>Aiya just went southeast.
 >A lively luck spirit hurriedly flits out of sight.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 60 = 220
 Warding failed!

 Arinasi moans pitifully, frozen in place, unable to do anything but whimper in fear!
 >Jersea sniffs at a rosy pink candy with an inquisitive look on her face.
 >Clunk nods at Arinasi.
 >prep 108
 
 You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
 Your spell is ready.
 >cast at ari
 
 You gesture at Arinasi.
 The glazed look leaves Arinasi.
 Cast Roundtime 3 Seconds.
 >l
 
 [Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Clunk, Lady Jersea, Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Chancellor Khiya just wandered down a fog shrouded path.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 18 = 178
 Warding failed!

 Arinasi moans pitifully, frozen in place, unable to do anything but whimper in fear!
 >Speaking to Arinasi, Jersea says, "Have a bite of candy."
 >Jersea ponders.
 >Astru seems hesitant, looking unsure of herself.
 >Fyrentennimar seems hesitant, looking unsure of himself.
 >Arastil seems hesitant, looking unsure of himself.
 >Raincail seems hesitant, looking unsure of himself.
 >Arinasi seems hesitant, looking unsure of himself.
 >Jersea seems hesitant, looking unsure of herself.
 >Clunk seems hesitant, looking unsure of himself.
 >Khiya seems hesitant, looking unsure of herself.
 >Your sense of faith and conviction wanes.  You are less sure of yourself.
 >A cloud gyrfalcon soars high overhead.

 >Jersea offers Arinasi a rosy pink candy.
 >prep 108
 
 You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
 Your spell is ready.
 >cast at ari
 
 Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 37 = 197
 Warding failed!

 Arinasi chatters his teeth rapidly!
 >You gesture at Arinasi.
 The glazed look leaves Arinasi.
 Cast Roundtime 3 Seconds.
 >l
 
 [Ghastly Swamp, Foggy Path]
 The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk and a fog shrouded path.
 Also here: Chancellor Khiya, Clunk, Lady Jersea, Arinasi who is kneeling, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast
 >Arinasi says, "Can't."
 >pull ari
 
 You are unable to pull Arinasi to his feet.
 >From nearby, you hear Aiya yell, "Safe here when you are ready."
 >Arinasi slowly regains control of his senses and he wipes away the tears from his eyes and the drool dribbling down his chin.
 >Jersea nods at Arastil.
 >Arinasi says, "Really, though, just slay me."
 >Astru pulls Arinasi to his feet.
>Arinasi grins.
>l

[Ghastly Swamp, Foggy Path]
The path through the swamp twists and turns, no more than an animal trail leading deeper into the marshy area.  Reeds and tall cattails are barely visible in the darkness, lining the path and serving as tactile warning of the insect-ridden waters beyond.  A thick, damp fog blankets the area, reducing visibility to only a few feet ahead at any time.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk and a fog shrouded path.
Also here: Chancellor Khiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru
Obvious paths: southeast
>Fyrentennimar yawns.
>Astru rubs Arinasi.
>"We about good?

You hoarsely ask, "We about good?"
>Arastil rubs his chin thoughtfully.
>Raincail quietly says, "We'll drag yah if need be."
 >Arinasi says, "Sure."
 >se
 
 [Ghastly Swamp, Foggy Path]
 The thick fog reduces visiblity to the surrounding reeds, great brown and tan stalks that rise high over head and frame the twisting soggy pathway.  Muted screams from unknown inhabitants filter through the thick, white wall of mist that hides their origin and location.  Occasionally, something splashes through the water and mud just beyond the wall of reeds, drawing close, then fading away.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: northeast, northwest
 Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >>Nothing happens.
 >peer ne
 
 You peer northeast and see ...

 [Ghastly Swamp, Foggy Path]
 The fog borders on impentrable and only the closest reeds are visible.  The twisting path narrows as it winds to the northwest, disappearing into the fog.  Every footstep creates a sucking sound as the mud protests passage, while previous foot and paw prints are filled with water reflecting the available light.  Overhead, the dark limb of a tree extends over the path, connected to a dead tree hidden somewhere in the surrounding fog.
 Obvious paths: southwest, northwest
 >Arinasi says, "Nah, not worth the time, honestly."
 >Chancellor Khiya just arrived.
 >>peer ne
 
 Chancellor Khiya just went northeast.
 >You peer northeast and see ...

 [Ghastly Swamp, Foggy Path]
 The fog borders on impentrable and only the closest reeds are visible.  The twisting path narrows as it winds to the northwest, disappearing into the fog.  Every footstep creates a sucking sound as the mud protests passage, while previous foot and paw prints are filled with water reflecting the available light.  Overhead, the dark limb of a tree extends over the path, connected to a dead tree hidden somewhere in the surrounding fog.
 Also here: Chancellor Khiya
 Obvious paths: southwest, northwest
 >ne
 
 [Ghastly Swamp, Foggy Path]
 The fog borders on impentrable and only the closest reeds are visible.  The twisting path narrows as it winds to the northwest, disappearing into the fog.  Every footstep creates a sucking sound as the mud protests passage, while previous foot and paw prints are filled with water reflecting the available light.  Overhead, the dark limb of a tree extends over the path, connected to a dead tree hidden somewhere in the surrounding fog.
 Also here: Chancellor Khiya
 Obvious paths: southwest, northwest
 Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >peer nw
 
 >You peer northwest and see ...

 [Ghastly Swamp, Foggy Path]
 Tendrils of cold, damp fog swirl about the area, reducing visibility to nothing with encompassing walls of white mist, leaving no sign of the pathway underfoot.  Even the surrounding sounds and noises of the swampy area are muted by the fog, creating a stillness that permeates the area.
 Obvious paths: southeast
 >Aiya just arrived.
 >Chancellor Khiya just went northwest.
 >A lively luck spirit floats in, following Aiya.
 >A cloud gyrfalcon glides into view.
 >Aiya softly asks, "Maybe jersea and I should leapfrog the sanctuary?"
 >nw
 
 [Ghastly Swamp, Foggy Path]
 Tendrils of cold, damp fog swirl about the area, reducing visibility to nothing with encompassing walls of white mist, leaving no sign of the pathway underfoot.  Even the surrounding sounds and noises of the swampy area are muted by the fog, creating a stillness that permeates the area.
 Also here: Chancellor Khiya
 Obvious paths: southeast
 Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >Jersea offers Arinasi a rosy pink candy.
 >>A sense of peace and calm settles over the area.
 >Khiya joins your group.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >Fyrentennimar says, "We like dragging people."
 >Arinasi accepts Jersea's rosy pink candy.
 >Aiya just arrived.
 >Arinasi takes a bite of his rosy pink candy.
 Arinasi stands tall and appears more confident.
 >Raincail grins.
 >say ::aiya something like that
 
 l
 
 Speaking hoarsely to Aiya, you say, "Something like that."
 >[Ghastly Swamp, Foggy Path]
 Tendrils of cold, damp fog swirl about the area, reducing visibility to nothing with encompassing walls of white mist, leaving no sign of the pathway underfoot.  Even the surrounding sounds and noises of the swampy area are muted by the fog, creating a stillness that permeates the area.  You also see a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Aiya, Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru, Chancellor Khiya
 Obvious paths: southeast
 >A lively luck spirit floats in, following Aiya.
 >Arinasi offers Jersea a rosy pink candy.
 >Jersea accepts Arinasi's rosy pink candy.
 >"So, this is a dead end
 
 You hoarsely say, "So, this is a dead end."
 >Jersea put a rosy pink candy in her spidersilk backpack.
 >l
 
 Aiya just wandered down a path through the fog.
 >[Ghastly Swamp, Foggy Path]
 Tendrils of cold, damp fog swirl about the area, reducing visibility to nothing with encompassing walls of white mist, leaving no sign of the pathway underfoot.  Even the surrounding sounds and noises of the swampy area are muted by the fog, creating a stillness that permeates the area.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru, Chancellor Khiya
 Obvious paths: southeast
 >Jersea put an ocean blue spidersilk backpack adorned with colorful seashell embroidery in her silk backpack.
 >A lively luck spirit hurriedly flits out of sight.
 >Raincail gazes with interest at his surroundings.
 >"Or so it appears
 
 You hoarsely say, "Or so it appears."
 >l
 
 [Ghastly Swamp, Foggy Path]
 Tendrils of cold, damp fog swirl about the area, reducing visibility to nothing with encompassing walls of white mist, leaving no sign of the pathway underfoot.  Even the surrounding sounds and noises of the swampy area are muted by the fog, creating a stillness that permeates the area.  You also see a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Clunk, Lady Jersea, Arinasi, Raincail, Arastil, Vault Guardian Fyrentennimar, Lady Astru, Chancellor Khiya
 Obvious paths: southeast
 >Jersea just closed an ocean blue spidersilk backpack adorned with colorful seashell embroidery.
>"But if you have a closer look around at the ground, past the fog
 
 You hoarsely say, "But if you have a closer look around at the ground, past the fog."
 >"From my height, it's easier to see
 
 You hoarsely say, "From my height, it's easier to see."
 >sear
 
 You make a careful search of the area and discover a path through the fog!
 >point path
 
 You point at a path through the fog.
 >Khiya searches around for a moment.
 >peer path
 
 You peer down a path through the fog and see...

 [Millah's Fens, Foggy Path]
 Thick, impenetrable fog looms over a pathway leading to the west.  In the oppsite direction, the surrounding mist appears to be less dense and is filled with the silhouettes of thousands of tall reeds.  Birds call back and forth to each other from above and to either side, their songs muted by the damp whiteness that plagues the fens.  Moonlight, reduced to a weak presence, adds an eerie spectral illumination to the marshy area.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: east, west
 >go path
 
 You feel at full magical power again.
 >[Millah's Fens, Foggy Path]
 Thick, impenetrable fog looms over a pathway leading to the west.  In the oppsite direction, the surrounding mist appears to be less dense and is filled with the silhouettes of thousands of tall reeds.  Birds call back and forth to each other from above and to either side, their songs muted by the damp whiteness that plagues the fens.  Moonlight, reduced to a weak presence, adds an eerie spectral illumination to the marshy area.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: east, west
 Clunk, Jersea, Arinasi, Raincail, Arastil, Fyrentennimar and Astru followed.
 >>Chancellor Khiya just arrived.
 >Wenders just arrived.
 >Khiya joins your group.
 >A cloud gyrfalcon glides into view.
 >Wenders just went west.
 >peer e
 
 You peer east and see ...

 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.
 Obvious paths: southeast, west
 >Nothing happens.
 >An orange tiger saunters in.
 >Aiya just went east.
 >A lively luck spirit hurriedly flits out of sight.
 >"So, we'll go to the top of a local hill, which is safe
 
 You hoarsely say, "So, we'll go to the top of a local hill, which is safe."
 >peer e
 
 The sense of peace and security begins to wane from the area.
 >You peer east and see ...

 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see a necrotic snake and a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: southeast, west
 >peer e
 
 You peer east and see ...

 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see a necrotic snake and a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: southeast, west
 >From nearby, you hear Aiya yell, "Not yet."
 >Khiya nods slowly.
 >peer e
 
 You peer east and see ...

 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see a necrotic snake and a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: southeast, west
 >The sense of peace and security passes away from the area.
 >Raincail just went east.
 >>l
 
 A cloud gyrfalcon drifts in lazy circles overhead.

 >[Millah's Fens, Foggy Path]
 Thick, impenetrable fog looms over a pathway leading to the west.  In the oppsite direction, the surrounding mist appears to be less dense and is filled with the silhouettes of thousands of tall reeds.  Birds call back and forth to each other from above and to either side, their songs muted by the damp whiteness that plagues the fens.  Moonlight, reduced to a weak presence, adds an eerie spectral illumination to the marshy area.  You also see an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Chancellor Khiya, Clunk, Lady Jersea, Arinasi, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: east, west
 >peer e

You peer east and see ...

[Millah's Fens, Narrow Path]
The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see the Raincail disk, a necrotic snake and a lively luck spirit that is flying around.
Also here: Raincail, Aiya
Obvious paths: southeast, west
>peer e

You peer east and see ...

[Millah's Fens, Narrow Path]
The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see the Raincail disk, a necrotic snake and a lively luck spirit that is flying around.
Also here: Raincail, Aiya
Obvious paths: southeast, west
>A cloud gyrfalcon beats his wings briefly and soars upward.
>peer e

You peer east and see ...

[Millah's Fens, Narrow Path]
The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see the Raincail disk, a necrotic snake and a lively luck spirit that is flying around.
Also here: Raincail, Aiya
Obvious paths: southeast, west
>peer e
 
 You peer east and see ...

 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see the Raincail disk, a necrotic snake and a lively luck spirit that is flying around.
 Also here: Raincail, Aiya
 Obvious paths: southeast, west
 >peer e
 
 You peer east and see ...

 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see the Raincail disk, a necrotic snake that appears stunned and a lively luck spirit that is flying around.
 Also here: Raincail, Aiya
 Obvious paths: southeast, west
 >>peer e
 
 You peer east and see ...

 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see the Raincail disk, a necrotic snake that appears dead and a lively luck spirit that is flying around.
 Also here: Raincail, Aiya
 Obvious paths: southeast, west
 >e
 
 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see the Raincail disk, a necrotic snake that appears dead and a lively luck spirit that is flying around.
 Also here: Raincail, Aiya
 Obvious paths: southeast, west
 Khiya, Clunk, Jersea, Arinasi, Arastil, Fyrentennimar and Astru followed.
 >Raincail yells, "Clear!"
 >Aiya nods.
 >grin
 
 You grin.
 >Aiya just went southeast.
 >A lively luck spirit hurriedly flits out of sight.
 >peer se
 
 You peer southeast and see ...

 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see a lively luck spirit that is flying around, a gaunt spectral servant, a rotting chimera and a rotting chimera.
 Also here: Aiya
 Obvious paths: northeast, southeast, northwest
 >Nothing happens.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >Wenders just arrived.
 >Raincail just went southeast.
 >Wenders just went west.
 >>The sense of peace and security begins to wane from the area.
 >peer se
 
 You peer southeast and see ...

 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see the Raincail disk, a lively luck spirit that is flying around, a gaunt spectral servant that appears to be frozen in place, a rotting chimera that appears to be frozen in place and a rotting chimera that appears to be frozen in place.
 Also here: Raincail, Aiya
 Obvious paths: northeast, southeast, northwest
 >l
 
 [Millah's Fens, Narrow Path]
 The pathway narrows suddenly into little more than the track of the errant animals who have made the fens their home.  An increasing number of reeds appear to the east between slow moving tendrils of fog which rise from the surrounding marshy waters to drift gradually towards the sky.  Scattered across a low mound not far from the path are the remains of a human skeleton, bereft of the bones from its lower half and draped across the ground as if attempting to crawl away.  You also see a cloud gyrfalcon that is flying around, an orange tiger and a necrotic snake that appears dead.
 Also here: Chancellor Khiya, Clunk, Lady Jersea, Arinasi, Arastil, Vault Guardian Fyrentennimar, Lady Astru
 Obvious paths: southeast, west
 >loot
 
 You search the necrotic snake.
 It had nothing of interest.
 The flesh of a necrotic snake melts between its numerous rib bones, and before long the entire body is reduced to a smelly puddle of noxious liquid.
 >The sense of peace and security passes away from the area.
 >say ::jers are you still singing?
 
 Speaking hoarsely to Jersea, you ask, "Are you still singing?"
 >peer se
 
 You peer southeast and see ...

 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see the Raincail disk, a lively luck spirit that is flying around, a gaunt spectral servant that appears to be frozen in place, a rotting chimera that appears to be frozen in place and a rotting chimera that appears to be frozen in place.
 Also here: Raincail, Aiya
 Obvious paths: northeast, southeast, northwest
 >peer se
 
 You peer southeast and see ...

 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see the Raincail disk, a lively luck spirit that is flying around, a gaunt spectral servant that appears to be frozen in place, a rotting chimera that appears to be frozen in place and a rotting chimera that appears to be frozen in place.
 Also here: Raincail, Aiya
 Obvious paths: northeast, southeast, northwest
 >Jersea changes her tune, adding a new element to her song...
 >rum pouch spell 213
 
 Jersea skillfully begins to weave another verse into her harmony.
 Nothing happens.
 >You rummage around an inky black pouch intricately woven with verlok feathers and clasped with a polished runestone button, but can't seem to locate anything with that spell on it.
 >Jersea nods.
 >nod
 
 You nod.
 >(OOC) Khiya's player whispers, "Let's just keep moving if we can!"
 >nod khiya

You nod at Khiya.
>peer se

You peer southeast and see ...

[Millah's Fens, Tall Reeds]
Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see a necrotic snake that appears stunned, a necrotic snake that appears stunned, a rotting chimera that appears stunned, the Raincail disk, a lively luck spirit that is flying around, a gaunt spectral servant that appears dead, a rotting chimera that appears dead and a rotting chimera that appears dead.
Also here: Raincail, Aiya
Obvious paths: northeast, southeast, northwest
>se

[Millah's Fens, Tall Reeds]
Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see a rotting chimera, a necrotic snake that appears stunned, a rotting chimera that appears stunned, the Raincail disk, a lively luck spirit that is flying around, a gaunt spectral servant that appears dead, a rotting chimera that appears dead and a rotting chimera that appears dead.
Also here: Raincail, Aiya
Obvious paths: northeast, southeast, northwest
Khiya, Clunk, Jersea, Arinasi, Arastil, Fyrentennimar and Astru followed.
>>peer ne

A sense of peace and calm settles over the area.
>ne

>
Arinasi drops to his knees in utter despair!  Overcome by the pure evil emanating from the necrotic snake, Arinasi's arms fall slack at his side and his eyes grow wide with an overwhelming look of fear!

Overcome by the pure evil emanating from the necrotic snake, Astru's arms fall slack at her side and her eyes fill with paralyzing fear!

A necrotic snake slithers northeast, leaving a trail of rotting scales.
>Raincail joins Aiya's group.
>You peer northeast and see ...

[Millah's Fens, Stream Bank]
The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a necrotic snake and a wide cold stream.
Obvious paths: southwest
>Clunk deeply says, "Wow."
>[Millah's Fens, Stream Bank]
The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a necrotic snake and a wide cold stream.
Obvious paths: southwest
Khiya, Clunk, Jersea, Arastil and Fyrentennimar followed.
>A cloud gyrfalcon glides into view.
 >A rotting chimera stomps in.
 >incant 706
 
 You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
 Your spell is ready.
 You gesture at a necrotic snake.
   CS: +361 - TD: +185 + CvA: +25 + d100: +67 == +268
   Warding failed!
 Its eyes flash with a searing jolt of light!
 It is badly stunned!
 Cast Roundtime 3 Seconds.
 >Khiya's hands glow with power as she summons elemental energy to her command...
 Khiya gestures at a necrotic snake.
 Khiya hurls a hissing stream of acid at a necrotic snake!
   AS: +430 vs DS: +251 with AvD: +35 + d100 roll: +20 = +234
    ... and hits for 96 points of damage!
 >target chi
 
 incant 706
 
 You are now targeting a rotting chimera.
 >You trace an intricate sign that contorts in the air while forcefully invoking Mind Jolt...
 Your spell is ready.
 You gesture at a rotting chimera.
   CS: +361 - TD: +176 + CvA: +25 + d100: +91 == +301
   Warding failed!
 Its eyes flash with a searing jolt of light!
 It is massively stunned!
 Cast Roundtime 3 Seconds.
 >l
 
 [Millah's Fens, Stream Bank]
 The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a rotting chimera that appears stunned, a cloud gyrfalcon that is flying around, a necrotic snake that appears stunned and a wide cold stream.
 Also here: Chancellor Khiya, Clunk, Lady Jersea, Arastil, Vault Guardian Fyrentennimar
 Obvious paths: southwest
 >A sense of peace and calm settles over the area.
 >Khiya's hands glow with power as she summons elemental energy to her command...
 >Jersea whispers, "That peace'you lost a few."
 >A sense of peace and calm resettles over the area.
 Jersea renews her song.
 >go stream
 
 Khiya nods.
 >[Millah's Fen, Cold Stream]
 The cobbled ruins of a road emerge from the cold stream and lead up to a nearby stream bank, the only opening in the two walls of massive reeds that constrain the stream to its pathway.  The water is clear but deep, allowing for the passage of dark, unknowns slipping through the water from shadow to shadow.  You also see a stream bank.
 Obvious paths: north
 Khiya, Clunk, Jersea, Arastil and Fyrentennimar followed.
 >A sense of peace and calm settles over the area.
 >(OOC) Khiya's player whispers to the group, "We lost ainasi."
 >Clunk deeply says, "Lost folk."
 >"Oh we lost someone
 
 You hoarsely say, "Oh we lost someone."
 >Jersea says, "You lost a few."
 >l
 
 [Millah's Fen, Cold Stream]
 The cobbled ruins of a road emerge from the cold stream and lead up to a nearby stream bank, the only opening in the two walls of massive reeds that constrain the stream to its pathway.  The water is clear but deep, allowing for the passage of dark, unknowns slipping through the water from shadow to shadow.  You also see a stream bank.
 Also here: Chancellor Khiya, Clunk, Lady Jersea, Arastil, Vault Guardian Fyrentennimar
 Obvious paths: north
 >l
 
 [Millah's Fen, Cold Stream]
 The cobbled ruins of a road emerge from the cold stream and lead up to a nearby stream bank, the only opening in the two walls of massive reeds that constrain the stream to its pathway.  The water is clear but deep, allowing for the passage of dark, unknowns slipping through the water from shadow to shadow.  You also see a stream bank.
 Also here: Chancellor Khiya, Clunk, Lady Jersea, Arastil, Vault Guardian Fyrentennimar
 Obvious paths: north
 >Jersea says, "Two."
 >[lnet: sending location to GSIV:Raincail...]
 Chancellor Khiya just wandered down a stream bank.
 >"I'll go help look
 
 You hoarsely say, "I'll go help look."
 >l
 
 [Millah's Fen, Cold Stream]
 The cobbled ruins of a road emerge from the cold stream and lead up to a nearby stream bank, the only opening in the two walls of massive reeds that constrain the stream to its pathway.  The water is clear but deep, allowing for the passage of dark, unknowns slipping through the water from shadow to shadow.  You also see a stream bank.
 Also here: Clunk, Lady Jersea, Arastil, Vault Guardian Fyrentennimar
 Obvious paths: north
 >disband
 
 You disband your group.
 Your group status is now closed.
 >go bank
 
 [Millah's Fens, Stream Bank]
 The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a rotting chimera that appears stunned, a cloud gyrfalcon that is flying around, a necrotic snake that appears stunned and a wide cold stream.
 Obvious paths: southwest
 >incant 720

You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at a rotting chimera.
A void rips open in the area, directly above a rotting chimera!
  Rather abrupt decompression causes a rotting chimera to explode!
  Tiny chimera particles disperse rapidly through the area!
  Quite severely dead.
Everything in the room seemed to stay in place.  The void disappears without further incident.
Cast Roundtime 3 Seconds.
>Lady Jersea just wandered down a wide cold stream.
>peer sw

You peer southwest and see ...

[Millah's Fens, Tall Reeds]
Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see an orange tiger, some acantha leaf, the Raincail disk and a lively luck spirit that is flying around.
Also here: Chancellor Khiya, Arinasi, Lady Astru, Raincail, Aiya
Obvious paths: northeast, southeast, northwest
>Lady Jersea just went southwest.
>l

[Millah's Fens, Stream Bank]
The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a cloud gyrfalcon that is flying around, a necrotic snake that appears stunned and a wide cold stream.
Obvious paths: southwest
>incant 720

You trace an intricate sign that contorts in the air while forcefully invoking Implosion...
Your spell is ready.
You gesture at a necrotic snake.
A void rips open in the area, directly above a necrotic snake!
  Rather abrupt decompression causes a necrotic snake to explode!
  Tiny snake particles disperse rapidly through the area!
  Quite severely dead.
Everything in the room seemed to stay in place.  The void disappears without further incident.
Cast Roundtime 3 Seconds.
>sw

 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see an orange tiger, some acantha leaf, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Lady Jersea, Chancellor Khiya, Arinasi, Lady Astru, Raincail, Aiya
 Obvious paths: northeast, southeast, northwest
 >Raincail just went southeast.
 >Aiya gently takes hold of Arinasi's hand.
 >Raincail just arrived.
 >l
 
 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see an orange tiger, some acantha leaf, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Raincail, Lady Jersea, Chancellor Khiya, Arinasi, Lady Astru, Aiya
 Obvious paths: northeast, southeast, northwest
 >peer ne
 
 >Aiya stares at you.
 >Arinasi shifts his weight.
 >Astru tried to join your group, but your group status is closed.  Click GROUP OPEN to let her join you.
 >You peer northeast and see ...

 [Millah's Fens, Stream Bank]
 The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a cloud gyrfalcon that is flying around and a wide cold stream.
 Obvious paths: southwest
 >Raincail gives you a playful kick in the shin.
 >Raincail quietly says, "Walk slower."
 >Astru tried to join your group, but your group status is closed.  Click GROUP OPEN to let her join you.
 >"Northeast and down the stream
 
 You hear very soft footsteps.
 >You hoarsely say, "Northeast and down the stream."
 >Astru tried to join your group, but your group status is closed.  Click GROUP OPEN to let her join you.
 >group open
 
 A cloud gyrfalcon glides into view.
 >Jersea points at a gauzy silky sheened shawl.
 >Your group status is now open.
 >Raincail just went northeast.
 >>Aiya softly says, "Oh northeast."
 >hold astru
 
 You gently take hold of Astru's hand.
 >l
 
 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see a cloud gyrfalcon that is flying around, an orange tiger, some acantha leaf and a lively luck spirit that is flying around.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Arinasi, Lady Astru, Aiya
 Obvious paths: northeast, southeast, northwest
 >peer ne
 
 You peer northeast and see ...

 [Millah's Fens, Stream Bank]
 The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a wide cold stream.
 Obvious paths: southwest
 >l
 
 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see a cloud gyrfalcon that is flying around, an orange tiger, some acantha leaf and a lively luck spirit that is flying around.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Arinasi, Lady Astru, Aiya
 Obvious paths: northeast, southeast, northwest
 >Aiya's group just went northeast.
 >hold ari
 
 What were you referring to?
 >A lively luck spirit hurriedly flits out of sight.
 >ne
 
 [Millah's Fens, Stream Bank]
 The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a lively luck spirit that is flying around and a wide cold stream.
 Also here: Chancellor Khiya, Arinasi, Aiya
 Obvious paths: southwest
 Astru followed.
 >An orange tiger saunters in.
 >go stream
 
 [Millah's Fen, Cold Stream]
 The cobbled ruins of a road emerge from the cold stream and lead up to a nearby stream bank, the only opening in the two walls of massive reeds that constrain the stream to its pathway.  The water is clear but deep, allowing for the passage of dark, unknowns slipping through the water from shadow to shadow.  You also see the Raincail disk and a stream bank.
 Also here: Raincail, Clunk, Vault Guardian Fyrentennimar
 Obvious paths: north
 Astru followed.
 >Aiya's group just came across a stream bank.
 >A lively luck spirit floats in, following Aiya.
 >Raincail just went north.
 >Fyrentennimar says, "No i ment the younger one."
 >Lady Jersea's group just came across a stream bank.
 >"And then we swim north
 
 You hoarsely say, "And then we swim north."
 >>peer north
 
 You peer north and see ...

 [Millah's Fen, Cold Stream]
 A ruined cobbled road rises from the waters of the cold stream and ascends a nearby stream bank.  The tall reeds give way to smaller reeds and grasses that overwhelm the stream and prevent any further passage north.  A gnarled sycamore bends over the stream with pale white limbs draped in hanging moss.  You also see the Raincail disk and a stream bank.
 Also here: Raincail
 Obvious paths: south
 >Fyrentennimar says, "Oh."
 >swim north
 
 You could not possibly swim while under the effect of a water walking spell.
 >Fyrentennimar joins your group.
 >A sense of peace and calm settles over the area.
 >Arastil put an elven infantry longbow with arctic fox fur braided about its grip in his bow sling.
 >l
 
 [Millah's Fen, Cold Stream]
 The cobbled ruins of a road emerge from the cold stream and lead up to a nearby stream bank, the only opening in the two walls of massive reeds that constrain the stream to its pathway.  The water is clear but deep, allowing for the passage of dark, unknowns slipping through the water from shadow to shadow.  You also see a lively luck spirit that is flying around and a stream bank.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Arinasi, Aiya, Lady Astru, Clunk, Vault Guardian Fyrentennimar
 Obvious paths: north
 >A look of concentration briefly passes across Aiya's face.
The misty halo fades from Aiya.
>prep 112

You gesture while calling upon the lesser spirits to aid you with the Water Walking spell...
Your spell is ready.
>cast ara

You gesture at Arastil.
A misty halo surrounds Arastil.
Cast Roundtime 3 Seconds.
>prep 112

You gesture while calling upon the lesser spirits to aid you with the Water Walking spell...
Your spell is ready.
>cast ari

You gesture at Arinasi.
A misty halo surrounds Arinasi.
Cast Roundtime 3 Seconds.
>prep 112

You gesture while calling upon the lesser spirits to aid you with the Water Walking spell...
Your spell is ready.
>cast astru

 You gesture at Astru.
 A misty halo surrounds Astru.
 Cast Roundtime 3 Seconds.
 >You hear very soft footsteps.
 >n
 
 You carefully move north, skimming lightly over the choppy surface of the water.
 Roundtime: 3 sec.
 [Millah's Fen, Cold Stream]
 A ruined cobbled road rises from the waters of the cold stream and ascends a nearby stream bank.  The tall reeds give way to smaller reeds and grasses that overwhelm the stream and prevent any further passage north.  A gnarled sycamore bends over the stream with pale white limbs draped in hanging moss.  You also see a stream bank.
 Also here: Arastil
 Obvious paths: south
 Astru and Fyrentennimar followed.
 R>Arastil rubs his chin thoughtfully.
 >Aiya's group just arrived.
 >A lively luck spirit floats in, following Aiya.
 >go bank
 
 [Millah's Fen, Stream Bank]
 The remnants of a cobbled stone road emerge from a wide stream and climb over the bank in the direction of a rocky hill.  The hill stands tall and alone, its rock-strewn sides covered in moss and patches of brown grass, rising out of the patchy fog, oblivious to the surrounding flat fens and marshes.  Pale, gnarled sycamores bend over the stream and surround the area with moss-draped ghostly white forms.
 Obvious paths: none
 Astru and Fyrentennimar followed.
 >Aiya's group just wandered up a wide cold stream.
 >A lively luck spirit floats in, following Aiya.
 >cli hill
 
 You climb up a rocky hill.
 [Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see the Raincail disk.
 Also here: Raincail who is sitting
 Obvious paths: down
 Astru and Fyrentennimar followed.
 >>she
 
 A lump bulges the skin of the troll-leg backsheath outward as you push your faewood runestaff inside.
 >Raincail glances at you, inspecting you carefully with an expression of cocksureness.
 >l
 
 Aiya's group just arrived.
 >[Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see the Raincail disk.
 Also here: Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail who is sitting
 Obvious paths: down
 >An orange tiger saunters in.
 >A lively luck spirit floats in, following Aiya.
 >Aiya joins your group.
 >Khiya joins your group.
 >"So, this hill is relatively safe....
 
 Raincail inhales sharply and grip the arms of a moss-covered stone chair with his hands.

 Raincail suddenly looks drained!
 >l
 
 You hoarsely say, "So, this hill is relatively safe...."
 >Raincail gazes in wonder at his surroundings.
 >[Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail who is sitting
 Obvious paths: down
 >Arinasi gives Khiya a warm buss on the lips.
 >Aiya whispers, "Grab Arin."
 >Arinasi grins at Khiya.
 >hold ari
 
 l
 
 You gently take hold of Arinasi's hand.
 >[Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail who is sitting
 Obvious paths: down
 >"We might have lost someone
 
 You hoarsely say, "We might have lost someone."
 >Raincail shifts uncomfortably in a moss-covered stone chair.

Raincail suddenly looks drained!
>l

[Millah's Fen, Lookout Hill]
Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
Also here: Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail who is sitting
Obvious paths: down
>prep 116

You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
Your spell is ready.
>cast aras

You gesture into the air.
Your vision begins to become murky and clouded.  You have a sensation of rapidly passing distance.  Eventually your sight begins to clear and a vision of Arastil's surroundings fills your mind...

[Millah's Fen, Cold Stream]
A ruined cobbled road rises from the waters of the cold stream and ascends a nearby stream bank.  The tall reeds give way to smaller reeds and grasses that overwhelm the stream and prevent any further passage north.  A gnarled sycamore bends over the stream with pale white limbs draped in hanging moss.  You also see a stream bank.
Also here: Arastil, Lady Jersea
Obvious paths: south
Cast Roundtime 3 Seconds.
>Fyrentennimar says, "Clunk."
>Aiya gestures while calling upon the lesser spirits for aid...
>Aiya gestures into the air.
Aiya momentarily gets a faroff look in her eyes, and then returns to normal.
>"Arastil, Jersea
 
 Aiya gestures while calling upon the lesser spirits for aid...
 >Aiya gestures into the air.
 Aiya momentarily gets a faroff look in her eyes, and then returns to normal.
 >You hoarsely say, "Arastil, Jersea."
 >l
 
 [Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail who is sitting
 Obvious paths: down
 >Arinasi smiles at Khiya.
 >peer d
 
 You peer down and see ...

 [Millah's Fen, Stream Bank]
 The remnants of a cobbled stone road emerge from a wide stream and climb over the bank in the direction of a rocky hill.  The hill stands tall and alone, its rock-strewn sides covered in moss and patches of brown grass, rising out of the patchy fog, oblivious to the surrounding flat fens and marshes.  Pale, gnarled sycamores bend over the stream and surround the area with moss-draped ghostly white forms.
 Also here: Lady Jersea, Clunk, Arastil
 Obvious paths: none
 >Raincail trembles slightly, and his knuckles begin to whiten around his grip on the chair.

 Raincail suddenly looks drained!
 >Arastil just moved quietly into the area, his group following closely.
 >A cloud gyrfalcon glides into view.
 >Jersea grins at Clunk.
 >Raincail quietly says, "Such visions."
 >l
 
 [Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Lady Jersea, Clunk, Arastil, Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail who is sitting
 Obvious paths: down
 >Arastil grins at Clunk.
 >A sense of peace and calm settles over the area.
 >An orange tiger emits a surprisingly deep growl!
 >"And if you dare, sit on the chair
 
 >nod rainc
 
 You hoarsely say, "And if you dare, sit on the chair."
 >You nod at Raincail.
 >Clunk nods to you.
 >Raincail rises slightly from the seat of the chair, leaning up and forward, only to be jerked violently back against the stone seat.

 Raincail suddenly looks drained!
 >Arastil quietly says, "Master dwarf here was about to sink."
 >Arastil winks at Clunk.
 >Raincail smirks.
 >Raincail stands up.
 >Arastil ducks his head.
 >Clunk nods.
 >Fyrentennimar rubs Clunk gently.
 >Clunk joins your group.
>Astru takes a seat in a moss-covered stone chair.
>A cloud gyrfalcon soars high overhead.

 >"We have to take turns for the chair
 
 You hoarsely say, "We have to take turns for the chair."
 >Arastil grins at Astru.
 >Raincail quietly says, "The chair has a story to tell, but beware, it will draw your spirit into its cold."
 >Clunk deeply says, "I sat there before, long long ago."
 >Clunk shivers.
 >Astru inhales sharply and grip the arms of a moss-covered stone chair with her hands.

 Astru suddenly looks drained!
 >Jersea recites:

     "Dunder hefansteorras wid cepanne,
      Dunder sunne paere lyftte wid beseon,
      Wid pu bide to ba yfluo."

 >Jersea ponders.
 >>An orange tiger's tail darts back and forth sharply as he purrs.
 >A cloud gyrfalcon rolls over and streaks towards the ground, leveling off at the last second to glide just a few feet above the ground!

 >Astru shifts uncomfortably in a moss-covered stone chair.

 Astru suddenly looks drained!
 >Raincail joins your group.
 >Arastil blinks at Jersea.
 >Aiya softly says, "I've sat in it before."
 >Jersea points at a moss-covered stone chair.
>Astru trembles slightly, and her knuckles begin to whiten around her grip on the chair.

Astru suddenly looks drained!
>say ::jers yeah, I'se never figured out the meaning of those carvings
 
 Speaking hoarsely to Jersea, you say, "Yeah, I'se never figured out the meaning of those carvings."
 >Astru shudders.
 >gaze down
 
 You hang your head.
 >Jersea ponders.
 >Astru rises slightly from the seat of the chair, leaning up and forward, only to be jerked violently back against the stone seat.

 Astru suddenly looks drained!
 >Astru stands up.
 >A cloud gyrfalcon circles lazily overhead.

 >Jersea says, "Something... heaven's stars....somethign else."
 >Clunk gazes up into the sky.
 >>Speaking softly to Astru, Aiya asks, "Ok?"
 >Astru nods at Aiya.
 >Aiya nods at Astru.
 >Clunk takes a seat in a moss-covered stone chair.
 >Aiya rubs Astru tenderly.
 >Astru softly says, "That chair is creepy."
 >Clunk stands up.
 >Arastil nods at Astru.
>Clunk shrugs.
>Fyrentennimar says, "Its very comfortable."
>Astru giggles at Fyrentennimar.
 >A small muddy yellow will-o'-wisp wildly flits out from inside Raincail's acorn amulet.  It flutters around him and hurries back into the amulet.
 >A cloud gyrfalcon drifts in lazy circles overhead.

 >"It seems to be some kind of rousing chorus for an army...about dawn and physical strength and looking up at the sun
 
 You hoarsely say, "It seems to be some kind of rousing chorus for an army...about dawn and physical strength and looking up at the sun."
 >"Which would be appropriate for Millah
 
 You hoarsely say, "Which would be appropriate for Millah."
 >l
 
 [Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Lady Jersea, Clunk, Arastil, Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: down
 >A cloud gyrfalcon suddenly releases an ear-piercing shriek!

 >You feel at full magical power again.
 >A cloud gyrfalcon beats his wings briefly and soars upward.
 >"But as far as an exact translation I will have to research it more carefully
 
 You hoarsely say, "But as far as an exact translation I will have to research it more carefully."
 >l
 
 [Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Lady Jersea, Clunk, Arastil, Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: down
 >Aiya traces a sign while petitioning the spirits for cognition...
 Aiya gestures.
 >"Not sure if anyone else wants to see the visions of the chair
 
 You hoarsely say, "Not sure if anyone else wants to see the visions of the chair."
 >glance chair
 
 You glance at a moss-covered stone chair.
 >Clunk deeply says, "Krolvin isle twas west."
 >A sense of peace and calm resettles over the area.
 Jersea renews her song.
 >Clunk nods.
 >A cloud gyrfalcon rolls over and streaks towards the ground, leveling off at the last second to glide just a few feet above the ground!

 >Arastil gazes thoughtfully at a moss-covered stone chair.
 >Khiya says, "I know Jersea was working on it."
 >Arinasi appears less confident.
 >>Khiya glances at Jersea, inspecting her carefully with an expression of cocksureness.
 >say ::ara it's pretty...interesting
 
 Speaking hoarsely to Arastil, you say, "It's pretty...interesting."
 >Arastil quietly says, "It's been a while."
 >whist kald
 
 You whistle a carefree tune, the perfect picture of innocence.
 >Jersea says, "I have been."
 >Jersea shrugs.
 >Arastil takes a seat in a moss-covered stone chair.
 >Speaking to Jersea, Khiya exclaims, "Tell us!"
 >Aiya softly says, "Amazing view from up here."
>>say ::aiya I wish planar runes worked here
 
 Arastil inhales sharply and grip the arms of a moss-covered stone chair with his hands.

 Arastil suddenly looks drained!
 >Speaking hoarsely to Aiya, you say, "I wish planar runes worked here."
 >Clunk rubs his chin thoughtfully.
 >Raincail reaches out and touches a moss-covered stone chair.
 >Arastil shifts uncomfortably in a moss-covered stone chair.

 Arastil suddenly looks drained!
 >A cloud gyrfalcon beats his wings briefly and soars upward.
 >"I think some of Syssanis's magic still lingers, since most teleportation magic coming across the Bay is inhibited 
 
 You hoarsely say, "I think some of Syssanis's magic still lingers, since most teleportation magic coming across the Bay is inhibited."
 >>A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

 >Arastil trembles slightly, and his knuckles begin to whiten around his grip on the chair.

 Arastil suddenly looks drained!
 >Clunk turns around.
>>Speaking to you, Khiya says, "An interesting thought."
 >A small malachite will-o'-wisp wildly peeks out from inside your fireleaf seed amulet.
 >Arastil rises slightly from the seat of the chair, leaning up and forward, only to be jerked violently back against the stone seat.

 Arastil suddenly looks drained!
 >Speaking to Khiya, Jersea says, "I dun thin anone is interested."
 >Arastil slowly empties his lungs.
 >say ::khiya it's hard to imagine he has influence of the Carrack though
 
 Arastil stands up.
 >Speaking hoarsely to Khiya, you say, "It's hard to imagine he has influence of the Carrack though."
 >Jersea rubs Arastil tenderly.
 >say ::jers me me I am 
 
 Speaking hoarsely to Jersea, you say, "Me me I am."
 >wave jers
 
 You wave to Jersea.
 >Speaking to Jersea, Khiya asks, "I just asked you to tell me?"
 >Arastil snuggles up to Jersea, resting his head on her shoulder.
 >Jersea starts chuckling at you!
 >Aiya gives Jersea a friendly prod against the back.
 >>A diving gyrfalcon cuts away at the last second, gliding just a few feet above the ground with outstretched wings!

 >say ::khiya but I did discover that all those stones left about the Miasmal Forest...those allow gold rings to be set!

Speaking hoarsely to Khiya, you exclaim, "But I did discover that all those stones left about the Miasmal Forest...those allow gold rings to be set!"
>A cloud gyrfalcon drifts in lazy circles overhead.

>Clunk blinks.
 >A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

 >Clunk glances at you.
 >Jersea says, "Well, I have no idea how accurate it is."
 >Raincail raises an eyebrow in your direction.
 >Aiya softly asks, "Oh, really?"
 >Raincail grunts.
 >Aiya peers quizzically at you.
 >say ::khiya Maybe they were left by Syssanis as a way for his servants to find the path through
 
 Speaking hoarsely to Khiya, you say, "Maybe they were left by Syssanis as a way for his servants to find the path through."
 >nod aiya
 
 You nod at Aiya.
 >Khiya nods to you.
 >>Jersea recites:

     "Seeking long under the stars of Heaven"

 >Raincail turns an inquisitive ear toward Jersea.
 >Jersea recites:

     "Spread far and wide across the lands"

 >listen jers
 
 You listen carefully to Jersea.
 >Jersea recites:

    "You long wait with the evil bones"

>>Jersea says, "This i pretty rough, I mean."
 >Jersea shrugs.
 >Khiya shrugs.
 >Jersea recites:

     "Always long seeking"

 >Jersea recites:

     "Always far apart"

 >Arastil smiles at Jersea.
 >Jersea recites:

     "Time passes, and neither the depths of the sea nor the highest heights will keep you from seeing (a way) through those walls"

 >Raincail ponders.
 >>Clunk grunts, amused.
>A cloud gyrfalcon swoops low overhead, crying out loudly.

>Clunk deeply says, "Doors in Citydell."
 >clap jers
 
 You applaud Jersea.
 >A diving gyrfalcon cuts away at the last second, gliding just a few feet above the ground with outstretched wings!

 >Clunk applauds Jersea.
 >A cloud gyrfalcon rolls over and streaks towards the ground, leveling off at the last second to glide just a few feet above the ground!

 >l
 
 [Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Lady Jersea, Clunk, Arastil, Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: down
 >Jersea grins.
 >You no longer hear voices in your mind.
 >Arastil smiles at Jersea.
 >Clunk rubs his chin thoughtfully.
 >>Jersea says, "It's bnot word for word."
 >Speaking deeply to Jersea, Clunk asks, "Ye been to L'aery'on?"
 >say ::jers that part is quite difficult
 
 Speaking hoarsely to Jersea, you say, "That part is quite difficult."
 >Astru nods at Jersea.
>Jersea says, "A bardess has to take a little poetic license to express the ideas."
>>A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

>Arinasi leans on Khiya, giving her a companionable grin.
>Jersea peers quizzically at you.
 >"So, shall we have a look about the outside of the Keep?  
 
 You hoarsely say, "So, shall we have a look about the outside of the Keep?"
 >Arastil grins at Jersea.
 >Jersea says, "The last line."
 >Jersea nods.
 >say ::jers doing it word for word
 
 Speaking hoarsely to Jersea, you say, "Doing it word for word."
 >Khiya grins at Arinasi.
 >Khiya nods to you.
 >Khiya says, "Let's do it."
 >>"I think if...Aiya goes ahead and casts Sanctuary, it's okay if the creatures are still there?
 
 You hoarsely ask, "I think if...Aiya goes ahead and casts Sanctuary, it's okay if the creatures are still there?"
 >Clunk deeply asks, "Gotta swim more?"
 >"I'm not sure how that works
 
You hoarsely say, "I'm not sure how that works."
>Aiya softly says, "There will still be fear."
>frown aiya
 
 You frown at Aiya.
 >l
 
 [Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Lady Jersea, Clunk, Arastil, Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: down
 >Raincail quietly says, "No more swimmin."
 >Raincail quietly says, "Dont think."
 >say ::aiya take an assassin with you then I guess
 
 Speaking hoarsely to Aiya, you say, "Take an assassin with you then I guess."
 >Clunk nods.
 >Khiya leaves your group.
 >A sense of peace and calm resettles over the area.
 Jersea renews her song.
 >Khiya says, "I'll go, too."
 >The acorn amulet hanging from Raincail's neck glows muddy yellow.
 >Jersea says, "Ahh."
 >"Uh, there's swimming out, but I can water walk
 
 You hoarsely say, "Uh, there's swimming out, but I can water walk."
 >prep 112
 
 You gesture while calling upon the lesser spirits to aid you with the Water Walking spell...
 Your spell is ready.
 >cast clunk
 
 You gesture at Clunk.
 A misty halo surrounds Clunk.
 Cast Roundtime 3 Seconds.
 >l
 
 [Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Lady Jersea, Clunk, Arastil, Chancellor Khiya, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: down
 >group
 
 Clunk is following you.
 Arinasi is following you.
 Aiya is following you.
 Astru is following you.
 Fyrentennimar is following you.
 Raincail is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >hold jers
 
 Jersea is already a member of Arastil's group.
 >hold clunk
 
 Chancellor Khiya just went down.
 >But Clunk is already a member of your group!
 >A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

 >hold ara
 
 l
 
 Arastil is already leading a group.
 >[Millah's Fen, Lookout Hill]
 Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, an orange tiger and the Raincail disk.
 Also here: Lady Jersea, Clunk, Arastil, Arinasi, Aiya, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: down
 >group
 
 Clunk is following you.
 Arinasi is following you.
 Aiya is following you.
 Astru is following you.
 Fyrentennimar is following you.
 Raincail is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >Jersea says, "That's why peace was dropping, when the sanctuary dropped."
 >Aiya softly asks, "Where are we going? around the outside of the keep?"
 >Chancellor Khiya just arrived.
 >nod aiya
 
 You nod at Aiya.
 >Aiya nods.
 >You feel at full magical power again.
>Aiya just went down.
>A lively luck spirit hurriedly flits out of sight.
>l

[Millah's Fen, Lookout Hill]
Stars fill the night sky, their light reflected faintly by a sea of fog surrounding the hilltop.  A soft glow far to the south marks the location of River's Rest and silhouettes a lone tower.  Intermittent bursts of light illuminate an ominous keep to the east, while the silence of the night air carries the sound of a distant sea to the west.  Weathered and moss covered, a stone chair is set facing the west in the center of the hilltop.  You also see a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
Also here: Chancellor Khiya, Lady Jersea, Clunk, Arastil, Arinasi, Lady Astru, Vault Guardian Fyrentennimar, Raincail
Obvious paths: down
>d

Raincail quietly says, "Ah."
>[Millah's Fen, Stream Bank]
The remnants of a cobbled stone road emerge from a wide stream and climb over the bank in the direction of a rocky hill.  The hill stands tall and alone, its rock-strewn sides covered in moss and patches of brown grass, rising out of the patchy fog, oblivious to the surrounding flat fens and marshes.  Pale, gnarled sycamores bend over the stream and surround the area with moss-draped ghostly white forms.  You also see a lively luck spirit that is flying around.
Also here: Aiya
Obvious paths: none
Clunk, Arinasi, Astru, Fyrentennimar and Raincail followed.
>>Aiya just wandered down a wide cold stream.
>Chancellor Khiya just arrived.
>peer hill

You are unable to determine what lies beyond the rocky hill.
>Khiya joins your group.
 >A lively luck spirit hurriedly flits out of sight.
 >yell come on!
 
 You belt out, "Come on!"
 >An orange tiger saunters in.
 >l
 
 [Millah's Fen, Stream Bank]
 The remnants of a cobbled stone road emerge from a wide stream and climb over the bank in the direction of a rocky hill.  The hill stands tall and alone, its rock-strewn sides covered in moss and patches of brown grass, rising out of the patchy fog, oblivious to the surrounding flat fens and marshes.  Pale, gnarled sycamores bend over the stream and surround the area with moss-draped ghostly white forms.  You also see an orange tiger and the Raincail disk.
 Also here: Chancellor Khiya, Clunk, Arinasi, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: none
 >sni
 
 Lady Jersea just arrived.
 >You snicker.
 >A sense of peace and calm settles over the area.
 >hold jers
 
 You gently take hold of Jersea's hand.
 >group
 
 Jersea is following you.
 Khiya is following you.
 Clunk is following you.
 Arinasi is following you.
 Astru is following you.
 Fyrentennimar is following you.
 Raincail is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >You hear very soft footsteps.
 >l
 
 [Millah's Fen, Stream Bank]
 The remnants of a cobbled stone road emerge from a wide stream and climb over the bank in the direction of a rocky hill.  The hill stands tall and alone, its rock-strewn sides covered in moss and patches of brown grass, rising out of the patchy fog, oblivious to the surrounding flat fens and marshes.  Pale, gnarled sycamores bend over the stream and surround the area with moss-draped ghostly white forms.  You also see an orange tiger and the Raincail disk.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, Arinasi, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: none
 >Jersea says, "Arastil yet."
 >A cloud gyrfalcon glides into view.
 >hold ara
 
 You gently take hold of Arastil's hand.
 >hold clunk
 
 But Clunk is already a member of your group!
 >Arastil coughs.
 >group
 
 Arastil is following you.
 Jersea is following you.
 Khiya is following you.
 Clunk is following you.
 Arinasi is following you.
 Astru is following you.
 Fyrentennimar is following you.
 Raincail is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >Jersea tickles Arastil into laughing.
 >Arastil flails his arms about.
 >go stream
 
 [Millah's Fen, Cold Stream]
 A ruined cobbled road rises from the waters of the cold stream and ascends a nearby stream bank.  The tall reeds give way to smaller reeds and grasses that overwhelm the stream and prevent any further passage north.  A gnarled sycamore bends over the stream with pale white limbs draped in hanging moss.  You also see a stream bank.
 Obvious paths: south
 Arastil, Jersea, Khiya, Clunk, Arinasi, Astru, Fyrentennimar and Raincail followed.
 >>s
 
 You carefully move south, skimming lightly over the choppy surface of the water.
 Roundtime: 3 sec.
 [Millah's Fen, Cold Stream]
 The cobbled ruins of a road emerge from the cold stream and lead up to a nearby stream bank, the only opening in the two walls of massive reeds that constrain the stream to its pathway.  The water is clear but deep, allowing for the passage of dark, unknowns slipping through the water from shadow to shadow.  You also see a stream bank.
 Obvious paths: north
 Arastil, Jersea, Khiya, Clunk, Arinasi, Astru, Fyrentennimar and Raincail followed.
 R>>A sense of peace and calm settles over the area.
 >peer bank
 
 You peer down a stream bank and see...

 [Millah's Fens, Stream Bank]
 The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a wide cold stream.
 Also here: Aiya
 Obvious paths: southwest
 >go bank
 
 >[Millah's Fens, Stream Bank]
 The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a lively luck spirit that is flying around and a wide cold stream.
 Also here: Aiya
 Obvious paths: southwest
 Arastil, Jersea, Khiya, Clunk, Arinasi, Astru, Fyrentennimar and Raincail followed.
 >unsh
 
 An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >You pull your faewood runestaff out of its troll-leg backsheath accompanied by a wet squishy sound.
 >l
 
 Aiya just went southwest.
 >[Millah's Fens, Stream Bank]
 The remnants of a stone road emerge from the narrow pathway leading to the southwest, only to disappear once again into the waters of a cold, languid stream.  Cutting its way through the tall surrounding wall of reeds, the stream disappears to the north, while dispersing into several fast moving rivulets to the south.  Dark, elongated shapes move beneath the surface of the water, vanishing and emerging from shadows in the stream.  You also see a cloud gyrfalcon that is flying around, an orange tiger, a lively luck spirit that is flying around and a wide cold stream.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, Arinasi, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: southwest
 >>A lively luck spirit hurriedly flits out of sight.
 >peer sw
 
 You peer southwest and see ...

 [Millah's Fens, Tall Reeds]
 Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: northeast, southeast, northwest
 >A sense of peace and calm settles over the area.
 >sw

[Millah's Fens, Tall Reeds]
Walls of thin reeds tower and surround, giving way only to narrow, winding animal paths.  The once omnipresent fog is reduced to ground crawling white spectral tendrils that slowly slip over the earth.  From the northeast comes the sound of moving water, while from all other directions is nothing but the stillness of the fens broken intermittenly by the angry screams of local animal residents.  You also see a lively luck spirit that is flying around.
Obvious paths: northeast, southeast, northwest
Arastil, Jersea, Khiya, Clunk, Arinasi, Astru, Fyrentennimar and Raincail followed.
>>A lively luck spirit hurriedly flits out of sight.
>peer se

An orange tiger saunters in.
>A cloud gyrfalcon glides into view.
>You peer southeast and see ...

[Millah's Fens, Tall Reeds]
The reeds bend in and over the pathway, leaving little room to navigate without stepping off into shallow pools of tepid water or brushing against the tall plant life.  Spiderwebs decorate reeds with glistening beadlets of moisture and small, silken lumps of unfortunate victims.  The faint sound of moving water comes from the north, fading in and out depending on the stillness of the wind.  You also see a lively luck spirit that is flying around.
Also here: Aiya
Obvious paths: northeast, northwest
>Aiya just arrived.
>A lively luck spirit floats in, following Aiya.
>Aiya just went southeast.
>A sense of peace and calm settles over the area.
>A lively luck spirit hurriedly flits out of sight.
 >se
 
 [Millah's Fens, Tall Reeds]
 The reeds bend in and over the pathway, leaving little room to navigate without stepping off into shallow pools of tepid water or brushing against the tall plant life.  Spiderwebs decorate reeds with glistening beadlets of moisture and small, silken lumps of unfortunate victims.  The faint sound of moving water comes from the north, fading in and out depending on the stillness of the wind.  You also see a lively luck spirit that is flying around.
 Obvious paths: northeast, northwest
 Arastil, Jersea, Khiya, Clunk, Arinasi, Astru, Fyrentennimar and Raincail followed.
 >peer ne
 
 You peer northeast and see ...

 [Millah's Fens, Tall Reeds]
 Discarded and rusting pieces of armor cover a small clearing in the tall reeds, many overgrown with mosses and lichen, and held together by little more than rust.  Only a single shattered skull fixed to the trunk of a dead tree offers any evidence of human remains in the clearing, while the silence of the fens is interrupted only by the buzzing swarm cloud of gnats.  You also see a rotting chimera that appears dead and a rotting chimera.
 Also here: Aiya
 Obvious paths: east, southwest
 >>A lively luck spirit hurriedly flits out of sight.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >l
 
 [Millah's Fens, Tall Reeds]
 The reeds bend in and over the pathway, leaving little room to navigate without stepping off into shallow pools of tepid water or brushing against the tall plant life.  Spiderwebs decorate reeds with glistening beadlets of moisture and small, silken lumps of unfortunate victims.  The faint sound of moving water comes from the north, fading in and out depending on the stillness of the wind.  You also see a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, Arinasi, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: northeast, northwest
 >A sense of peace and calm settles over the area.
 >peer ne
 
 You peer northeast and see ...

 [Millah's Fens, Tall Reeds]
 Discarded and rusting pieces of armor cover a small clearing in the tall reeds, many overgrown with mosses and lichen, and held together by little more than rust.  Only a single shattered skull fixed to the trunk of a dead tree offers any evidence of human remains in the clearing, while the silence of the fens is interrupted only by the buzzing swarm cloud of gnats.  You also see a lively luck spirit that is flying around, a rotting chimera that appears dead and a rotting chimera that appears dead.
 Also here: Aiya
 Obvious paths: east, southwest
 >ne
 
 [Millah's Fens, Tall Reeds]
 Discarded and rusting pieces of armor cover a small clearing in the tall reeds, many overgrown with mosses and lichen, and held together by little more than rust.  Only a single shattered skull fixed to the trunk of a dead tree offers any evidence of human remains in the clearing, while the silence of the fens is interrupted only by the buzzing swarm cloud of gnats.  You also see a plain flaxen sack, a lively luck spirit that is flying around and a rotting chimera that appears dead.
 Also here: Aiya
 Obvious paths: east, southwest
 Arastil, Jersea, Khiya, Clunk, Arinasi, Astru, Fyrentennimar and Raincail followed.
 >Aiya searches a rotting chimera.
 Aiya gathers the remaining coins.
 A rotting chimera collapses into a pile of skin and bones.
 >>tap skull
 
 You tap a shattered skull.
 >l
 
 A sense of peace and calm settles over the area.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >[Millah's Fens, Tall Reeds]
 Discarded and rusting pieces of armor cover a small clearing in the tall reeds, many overgrown with mosses and lichen, and held together by little more than rust.  Only a single shattered skull fixed to the trunk of a dead tree offers any evidence of human remains in the clearing, while the silence of the fens is interrupted only by the buzzing swarm cloud of gnats.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a plain flaxen sack and a lively luck spirit that is flying around.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, Arinasi, Lady Astru, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious paths: east, southwest
 >l skull
 
 Missing its lower jar and many of its upper teeth, the skull stares outward into the fens, attached to the dead tree by a thick, iron spike driven through its forehead.  Scratch marks cover the surface of the skull.

 >Aiya just went east.
 >l
 
 [Millah's Fens, Tall Reeds]
 Discarded and rusting pieces of armor cover a small clearing in the tall reeds, many overgrown with mosses and lichen, and held together by little more than rust.  Only a single shattered skull fixed to the trunk of a dead tree offers any evidence of human remains in the clearing, while the silence of the fens is interrupted only by the buzzing swarm cloud of gnats.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a plain flaxen sack and a lively luck spirit that is flying around.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, Arinasi, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: east, southwest
 >A lively luck spirit hurriedly flits out of sight.
 >A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

 >drool skull
 
 You drool at a shattered skull!
 >peer e
 
 You peer east and see ...

 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see a weathered thanot chest and a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: northeast, southeast, west
 >e
 
 >[Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: northeast, southeast, west
 Arastil, Jersea, Khiya, Clunk, Arinasi, Astru, Fyrentennimar and Raincail followed.
 >>A gravelly hiss announces the slithering arrival of a necrotic snake!
 >peer se
 
 You peer southeast and see ...

 [Millah's Fens, Pool]
 The pathway ends abruptly in a large, shallow pool.  Reflected in the still surface of the water are dozens of skeletons impaled on wooden spikes that have been driven into the pool's bed.  Many of the skeletons are incomplete, held together by the threads and rags of faded uniforms or wire used to bind the hands and feet of victims.  Ash grey kingfishers rest on the tips of the spikes and skulls, scanning the water for meals and occasionally sharpening their beaks on their perches.
 Obvious paths: northwest
 >A cloud gyrfalcon glides into view.
 >Aiya chants a reverent litany and clasps her hands while tightly focusing her thoughts...
 Aiya channels at a necrotic snake.

 Arinasi drops to his knees in utter despair!  Overcome by the pure evil emanating from the necrotic snake, Arinasi's arms fall slack at his side and his eyes grow wide with an overwhelming look of fear!

 Overcome by the pure evil emanating from the necrotic snake, Astru's arms fall slack at her side and her eyes fill with paralyzing fear!

 Particles of dust and soot rise from the ground at Aiya's feet as she releases a pulsating, platinum ripple of energy toward a necrotic snake!
   CS: +447 - TD: +176 + CvA: +25 + d100: +23 == +319
   Warding failed!
   The necrotic snake is cloaked in a blinding platinum light and assailed for 251 points of damage!
    ... 50 points of damage!
 A necrotic snake's tail trembles then falls to the ground as the rest of its body goes limp.
 >Khiya's hands glow with power as she summons elemental energy to her command...
 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see a cloud gyrfalcon that is flying around, a necrotic snake that appears dead, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious paths: northeast, southeast, west
 >A sense of peace and calm settles over the area.
 >Aiya searches a necrotic snake.
 The flesh of a necrotic snake melts between its numerous rib bones, and before long the entire body is reduced to a smelly puddle of noxious liquid.
 >"Uh
 
 You hoarsely say, "Uh."
 >Astru regains control of her senses!
 >An orange tiger saunters in.
 >Aiya just went northeast.
 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: northeast, southeast, west
 >A lively luck spirit hurriedly flits out of sight.
 >prep 108
 
 You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
 Your spell is ready.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 52 = 212
 Warding failed!

 Arinasi moans pitifully, frozen in place, unable to do anything but whimper in fear!
 >cast at ari
 
 You gesture at Arinasi.
 The glazed look leaves Arinasi.
 Cast Roundtime 3 Seconds.
 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see an orange tiger, a cloud gyrfalcon that is flying around and the Raincail disk.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious paths: northeast, southeast, west
 >l
 
 Raincail just went northeast.
 >[Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see an orange tiger, a cloud gyrfalcon that is flying around and the Raincail disk.
 Also here: Arastil, Lady Jersea, Chancellor Khiya, Clunk, Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >Arinasi says, "Bleh."
>Aiya just arrived.
>Chancellor Khiya just went northeast.
>>A lively luck spirit floats in, following Aiya.
>Aiya just went southeast.
>Aiya just arrived.
>Aiya just went northeast.
>A lively luck spirit hurriedly flits out of sight.
>Arinasi struggles against the fear!
  FS: 144 - FD: 18 + FvP: 34 + d100(L): 80 = 240
Warding failed!

Arinasi cries out in sheer terror!
>Clunk just failed to pull Arinasi to his feet.
 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Arastil, Lady Jersea, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >peer w
 
 Arastil rubs Arinasi.
 >You peer west and see ...

 [Millah's Fens, Tall Reeds]
 Discarded and rusting pieces of armor cover a small clearing in the tall reeds, many overgrown with mosses and lichen, and held together by little more than rust.  Only a single shattered skull fixed to the trunk of a dead tree offers any evidence of human remains in the clearing, while the silence of the fens is interrupted only by the buzzing swarm cloud of gnats.  You also see a plain flaxen sack.
 Obvious paths: east, southwest
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 49 = 209
 Warding failed!

 Arinasi cowers in fear!
 >peer ne
 
 You peer northeast and see ...

 [Millah's Fens, Keep Approach]
 An imposing keep rises out of the surrounding mist and fens to dominate the view to the northeast.  Encircling the keep are great earthen bulwarks decorated sporadically with gnarled willow and sycamore trees, designed to prevent any encroachment towards the walls by the fens.  Widening from the animal path that wound through the weeds, the trail broadens into a narrow dirt road leading towards the keep.  You also see a lively luck spirit that is flying around.
 Also here: Raincail, Aiya
 Obvious paths: northeast, southwest
 >peer se
 
 You peer southeast and see ...

 [Millah's Fens, Pool]
 The pathway ends abruptly in a large, shallow pool.  Reflected in the still surface of the water are dozens of skeletons impaled on wooden spikes that have been driven into the pool's bed.  Many of the skeletons are incomplete, held together by the threads and rags of faded uniforms or wire used to bind the hands and feet of victims.  Ash grey kingfishers rest on the tips of the spikes and skulls, scanning the water for meals and occasionally sharpening their beaks on their perches.
 Obvious paths: northwest
 >Astru just failed to pull Arinasi to his feet.
 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Arastil, Lady Jersea, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >Astru just failed to pull Arinasi to his feet.
 >drag ari
 
 You are now automatically attempting to drag Arinasi when you move.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 12 = 172
 Warding failed!

 Arinasi is racked by convulsive shivers!
 >peer ne
 
 You peer northeast and see ...

 [Millah's Fens, Keep Approach]
 An imposing keep rises out of the surrounding mist and fens to dominate the view to the northeast.  Encircling the keep are great earthen bulwarks decorated sporadically with gnarled willow and sycamore trees, designed to prevent any encroachment towards the walls by the fens.  Widening from the animal path that wound through the weeds, the trail broadens into a narrow dirt road leading towards the keep.
 Also here: Chancellor Khiya
 Obvious paths: northeast, southwest
 >Chancellor Khiya just arrived.
 >Wenders just arrived.
 >Wenders just went northeast.
 >Khiya joins your group.
 >"Dragging perhaps?
 
 You hoarsely ask, "Dragging perhaps?"
 >l
 
 chort
 
 >[Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Chancellor Khiya, Arastil, Lady Jersea, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >You chortle.
 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Chancellor Khiya, Arastil, Lady Jersea, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >Aiya just arrived.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 96 = 256
 Warding failed!

 Arinasi clutches his head and giggles madly, before choking on a pitiful whimper!
 >A lively luck spirit floats in, following Aiya.
 >Aiya rubs Arinasi.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 62 = 222
 Warding failed!

 Arinasi opens his mouth and tries to scream, but nothing comes out!
 >Aiya softly asks, "Are you going to the gate or all the way around?"
 >Aiya peers quizzically at you.
>"Maybe we should just go to the gate

You hoarsely say, "Maybe we should just go to the gate."
>Arinasi struggles against the fear!
  FS: 144 - FD: 18 + FvP: 34 + d100(L): 77 = 237
Warding failed!

Arinasi clutches his head and giggles madly, before choking on a pitiful whimper!
>grin sheep

You grin sheepishly.
>Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 81 = 241
 Warding failed!

 Arinasi babbles hysterically, drool running down his chin!
 >"There's mostly dead and maimed bodies laying about
 
 You hoarsely say, "There's mostly dead and maimed bodies laying about."
 >Raincail just arrived.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 38 = 198
 Warding failed!

 Arinasi clutches his head and giggles madly, before choking on a pitiful whimper!
 >"Which maybe you all would believe without seeing them all
 
 You hoarsely say, "Which maybe you all would believe without seeing them all."
 >>A cloud gyrfalcon circles lazily in the air.

 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see the Raincail disk, a lively luck spirit that is flying around, an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Raincail, Aiya, Chancellor Khiya, Arastil, Lady Jersea, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >Aiya softly says, "Sorry. I tried to get it before you got scared."
 >Aiya rubs Arinasi.
 >Astru just failed to pull Arinasi to his feet.
 >l
 
 You feel at full magical power again.
 >[Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see the Raincail disk, a lively luck spirit that is flying around, an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Raincail, Aiya, Chancellor Khiya, Arastil, Lady Jersea, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >Fyrentennimar tries humming a joyful tune.
 >Raincail just went northeast.
 >Arinasi struggles against the fear!
   FS: 144 - FD: 18 + FvP: 34 + d100(L): 14 = 174
 Warding failed!

 Arinasi is racked by convulsive shivers!
 >Fyrentennimar prepares to lend his strength to the task of dragging Arinasi.
 >>A cloud gyrfalcon beats his wings briefly and soars upward.
 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see a lively luck spirit that is flying around, an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Aiya, Chancellor Khiya, Arastil, Lady Jersea, Clunk, a stunned Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >prep 108
 
 You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
 Your spell is ready.
 >cast at ari
 
 You gesture at Arinasi.
 The glazed look leaves Arinasi.
 Cast Roundtime 3 Seconds.
 >l
 
 [Millah's Fens, Spongy Path]
 Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see a lively luck spirit that is flying around, an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Aiya, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Arinasi who is kneeling, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southeast, west
 >Arinasi says, "Kill me, please."
 >Arinasi slowly regains control of his senses and he wipes away the tears from his eyes and the drool dribbling down his chin.
 >Astru pulls Arinasi to his feet.
>l

[Millah's Fens, Spongy Path]
Movement is impossible without the ground giving way several inches into a thin layer of muck, as the pathway dips lower into the surrounding water before winding its way to the northeast and southwest.  Rotting broken shields and spear hafts covered in moss, lay about the area half-submerged in shallow pools of water.  Farther away from the pathway, a small mound has been built of the neglected armor and shields covered with mud and filth.  You also see a lively luck spirit that is flying around, an orange tiger and a cloud gyrfalcon that is flying around.
Also here: Aiya, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Arinasi, Lady Astru, Vault Guardian Fyrentennimar
Obvious paths: northeast, southeast, west
>Arinasi says, "Next time that happens."
>Aiya tries to pull Arinasi towards her.
>Astru dusts Arinasi off.
>Clunk tries to pull Arinasi towards him.
>Aiya just went northeast.
>A lively luck spirit hurriedly flits out of sight.
 >Arinasi says, "I'm being completely serious."
 >say ::ari we could tour your animated corpse
 
 Speaking hoarsely to Arinasi, you say, "We could tour your animated corpse."
 >Raincail just arrived.
 >>peer ne
 
 You peer northeast and see ...

 [Millah's Fens, Keep Approach]
 An imposing keep rises out of the surrounding mist and fens to dominate the view to the northeast.  Encircling the keep are great earthen bulwarks decorated sporadically with gnarled willow and sycamore trees, designed to prevent any encroachment towards the walls by the fens.  Widening from the animal path that wound through the weeds, the trail broadens into a narrow dirt road leading towards the keep.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious paths: northeast, southwest
 >Clunk shivers.
 >A cloud gyrfalcon circles lazily overhead.

 >ne
 
 With the help of Fyrentennimar, you grab Arinasi and drag him northeast with you...

 [Millah's Fens, Keep Approach]
 An imposing keep rises out of the surrounding mist and fens to dominate the view to the northeast.  Encircling the keep are great earthen bulwarks decorated sporadically with gnarled willow and sycamore trees, designed to prevent any encroachment towards the walls by the fens.  Widening from the animal path that wound through the weeds, the trail broadens into a narrow dirt road leading towards the keep.  You also see a lively luck spirit that is flying around.
 Also here: Arinasi, Aiya
 Obvious paths: northeast, southwest
 Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 Roundtime: 10 sec.
 R>Raincail just arrived.
 R>R>whist
 
 You whistle tunelessly to yourself, remembering days past.
 R>A sense of peace and calm settles over the area.
 R>An orange tiger saunters in.
 R>A cloud gyrfalcon glides into view.
 R>Aiya traces a sign while petitioning the spirits for cognition...
 Aiya gestures.
 Nothing happens.
 R>Arinasi says, "Or whatever, that is rather annoying.  I'd rather not live through it."
 R>R>Aiya softly says, "Oops."
 R>drag stop
 
 Clearing your default dragging target.
 >Aiya just went northeast.
 >Raincail just went northeast.
 >>A lively luck spirit hurriedly flits out of sight.
 >l
 
 [Millah's Fens, Keep Approach]
 An imposing keep rises out of the surrounding mist and fens to dominate the view to the northeast.  Encircling the keep are great earthen bulwarks decorated sporadically with gnarled willow and sycamore trees, designed to prevent any encroachment towards the walls by the fens.  Widening from the animal path that wound through the weeds, the trail broadens into a narrow dirt road leading towards the keep.  You also see a cloud gyrfalcon that is flying around and an orange tiger.
 Also here: Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: northeast, southwest
 >peer ne
 
 You peer northeast and see ...

 [Marsh Keep, South Wall]
 Passing up and over an earthen barrier, a dirt road runs along the edge of the keep's outer wall toward a portcullis to the east.  The ground is barren but for lichens, mosses, and the occasional patch of brown marsh grass that appear over a layer of gravel spreading outward from the wall for many feet.  You also see a lively luck spirit that is flying around and the Raincail disk.
 Also here: Raincail, Aiya
 Obvious paths: east, southwest, west
 >From nearby, you hear Raincail yell, "Clear!"
 >ne
 
 [Marsh Keep, South Wall]
 Passing up and over an earthen barrier, a dirt road runs along the edge of the keep's outer wall toward a portcullis to the east.  The ground is barren but for lichens, mosses, and the occasional patch of brown marsh grass that appear over a layer of gravel spreading outward from the wall for many feet.  You also see a lively luck spirit that is flying around and the Raincail disk.
 Also here: Raincail, Aiya
 Obvious paths: east, southwest, west
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >Raincail just went east.
 >>peer e
 
 Aiya just went east.
 >You peer east and see ...

 [Marsh Keep, Portcullis]
 Extending from the wall by several feet is the imposing gateway through the walls of the keep.  A portcullis remains only partially lowered, frozen by rust and covered with dead brown vines, allowing for entry underneath its rows of black metal points designed to penetrate the ground.  Beneath the portcullis, the graveled road leads inward while a footpath extends to the east to the corner of the walls.  You also see the Raincail disk.
 Also here: Aiya, Raincail
 Obvious paths: east, west
 >From nearby, you hear Raincail yell, "Clear!"
 >e
 
 [Marsh Keep, Portcullis]
 Extending from the wall by several feet is the imposing gateway through the walls of the keep.  A portcullis remains only partially lowered, frozen by rust and covered with dead brown vines, allowing for entry underneath its rows of black metal points designed to penetrate the ground.  Beneath the portcullis, the graveled road leads inward while a footpath extends to the east to the corner of the walls.  You also see the Raincail disk.
 Also here: Aiya, Raincail
 Obvious paths: east, west
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >A lively luck spirit floats in, following Aiya.
 >A cloud gyrfalcon glides into view.
 >Raincail just went under a rusted portcullis.
 >peer port
 
 You are unable to determine what lies beyond the rusted portcullis.
 >A sense of peace and calm settles over the area.
 >From under a rusted portcullis, you hear Raincail yell, "Clear!"
 >>go port
 
 [Marsh Keep, Inner Portcullis]
 Daylight pours through a kill hole located in the ceiling of the narrow inner chamber between the outer and inner portculli, illuminating a grim scene of abandoment and destruction.  Leaning askew against one wall are the remains of a once thick, wooden door with the hinges still attached to its sides.  Broken pieces of wood and gravel litter the ground between the outside and a courtyard visible to the north.  You also see the Raincail disk and a rusted portcullis.
 Also here: Raincail
 Obvious paths: north
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >Raincail just went north.
 >Aiya just came from under a rusted portcullis.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >From nearby, you hear Raincail yell, "Clear!"
 >>A lively luck spirit floats in, following Aiya.
 >peer n
 
 You peer north and see ...

 [Marsh Keep, Courtyard]
 The inner portcullis opens up on a large courtyard surfaced with red octagonal paving stones.  Few signs of ill repair and neglect are openly visible with the exception of the random tuft of brown weeds creeping up through crevices in the stones and scattered, unrecognizable sun-bleached bones.  Overlooking the courtyard is the parapet of the outer wall, accessible by a series of stone steps to the east.  You also see the Raincail disk.
 Also here: Raincail
 Obvious paths: north, east, south, west
 >A sense of peace and calm settles over the area.
 >Aiya just went north.
 >l

[Marsh Keep, Inner Portcullis]
Daylight pours through a kill hole located in the ceiling of the narrow inner chamber between the outer and inner portculli, illuminating a grim scene of abandoment and destruction.  Leaning askew against one wall are the remains of a once thick, wooden door with the hinges still attached to its sides.  Broken pieces of wood and gravel litter the ground between the outside and a courtyard visible to the north.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and a rusted portcullis.
Also here: Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar
Obvious paths: north
>A lively luck spirit hurriedly flits out of sight.
>A cloud gyrfalcon suddenly releases an ear-piercing shriek!

>yell go into the door after this

You belt out, "Go into the door after this!"
>peer n

You peer north and see ...

[Marsh Keep, Courtyard]
The inner portcullis opens up on a large courtyard surfaced with red octagonal paving stones.  Few signs of ill repair and neglect are openly visible with the exception of the random tuft of brown weeds creeping up through crevices in the stones and scattered, unrecognizable sun-bleached bones.  Overlooking the courtyard is the parapet of the outer wall, accessible by a series of stone steps to the east.  You also see a lively luck spirit that is flying around and the Raincail disk.
Also here: Aiya, Raincail
Obvious paths: north, east, south, west
>n

[Marsh Keep, Courtyard]
The inner portcullis opens up on a large courtyard surfaced with red octagonal paving stones.  Few signs of ill repair and neglect are openly visible with the exception of the random tuft of brown weeds creeping up through crevices in the stones and scattered, unrecognizable sun-bleached bones.  Overlooking the courtyard is the parapet of the outer wall, accessible by a series of stone steps to the east.  You also see a lively luck spirit that is flying around and the Raincail disk.
Also here: Aiya, Raincail
Obvious paths: north, east, south, west
Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
>A cloud gyrfalcon glides into view.
 >Raincail just went north.
 >peer n
 
 From nearby, you hear Raincail yell, "Clear!"
 >You peer north and see ...

 [Marsh Keep, Courtyard]
 Five wide stone steps lead up from the courtyard pavement to a large iron-bound door leading into the keep.  Two women sculpted from black stone flank the steps and offer their open hands in the direction of the portcullis to the south.  Set above the door is a face sculpted from the same stone as the women, but malformed with creature-like features displaying an expression of mockery.
 Also here: Raincail
 Obvious paths: southeast, south, southwest
 >>Aiya just went north.
 >An orange tiger saunters in.
 >A cloud gyrfalcon drifts in lazy circles overhead.

 >peer n
 
 A lively luck spirit hurriedly flits out of sight.
 >A sense of peace and calm settles over the area.
 >You peer north and see ...

 [Marsh Keep, Courtyard]
 Five wide stone steps lead up from the courtyard pavement to a large iron-bound door leading into the keep.  Two women sculpted from black stone flank the steps and offer their open hands in the direction of the portcullis to the south.  Set above the door is a face sculpted from the same stone as the women, but malformed with creature-like features displaying an expression of mockery.  You also see a lively luck spirit that is flying around and the Raincail disk.
 Also here: Aiya, Raincail
 Obvious paths: southeast, south, southwest
 >n
 
 [Marsh Keep, Courtyard]
 Five wide stone steps lead up from the courtyard pavement to a large iron-bound door leading into the keep.  Two women sculpted from black stone flank the steps and offer their open hands in the direction of the portcullis to the south.  Set above the door is a face sculpted from the same stone as the women, but malformed with creature-like features displaying an expression of mockery.  You also see a lively luck spirit that is flying around and the Raincail disk.
 Obvious paths: southeast, south, southwest
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >You feel at full magical power again.
 >>A lively luck spirit hurriedly flits out of sight.
 >A cloud gyrfalcon glides into view.
 >peer door
 
 You are unable to determine what lies beyond the iron-bound door.
 >l
 
 A sense of peace and calm settles over the area.
 >An orange tiger saunters in.
 >[Marsh Keep, Courtyard]
 Five wide stone steps lead up from the courtyard pavement to a large iron-bound door leading into the keep.  Two women sculpted from black stone flank the steps and offer their open hands in the direction of the portcullis to the south.  Set above the door is a face sculpted from the same stone as the women, but malformed with creature-like features displaying an expression of mockery.  You also see an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar
 Obvious paths: southeast, south, southwest
 >Aiya just came through a large iron-bound door.
 >A lively luck spirit floats in, following Aiya.
 >prep 116
 
 You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
 Your spell is ready.
 >Aiya just went through a large iron-bound door.
 >cast rainc
 
 You gesture into the air.
 Your vision begins to become murky and clouded.  You have a sensation of rapidly passing distance.  Eventually your sight begins to clear and a vision of Raincail's surroundings fills your mind...

 [Marsh Keep, Grand Hall]
 Originally designed for feasting, the hall has been turned into a room of experimentation, with two large examination tables set side by side and encircled by countertops bristling with lab equipment and arcane instruments.  Layers of dust cover everything, broken only by tracks leading back and forth across the floor.  High above, a candelabra hangs from a vaulted ceiling, rimmed with the melted remnants of dozens of candles.  You also see the Raincail disk and a large iron-bound door.
 Also here: Aiya, Raincail
 Obvious exits: north, east, west
 Cast Roundtime 3 Seconds.
 >A lively luck spirit hurriedly flits out of sight.
 >go door
 
 [Marsh Keep, Grand Hall]
 Originally designed for feasting, the hall has been turned into a room of experimentation, with two large examination tables set side by side and encircled by countertops bristling with lab equipment and arcane instruments.  Layers of dust cover everything, broken only by tracks leading back and forth across the floor.  High above, a candelabra hangs from a vaulted ceiling, rimmed with the melted remnants of dozens of candles.  You also see a lively luck spirit that is flying around, the Raincail disk and a large iron-bound door.
 Also here: Aiya, Raincail
 Obvious exits: north, east, west
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >"North
 
 You hoarsely say, "North."
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >peer n
 
 Raincail quietly asks, "Which way?"
 >You peer north and see ...

 [Marsh Keep, Grand Hall]
 A draft slowly swings a large candelabra above back and forth over on the other side of the great hall, directly above a wide, black hole set in the middle of the floor.  Dark stains trail from a large examining table over the stone floor to the edge of the hole, from which emanates a rank odor.  Separating this area from the one to the south are a row of bookshelves brimming with tomes, scrolls, and odd artifacts.  You also see a wooden door.
 Obvious exits: south
 >Aiya just went north.
 >A lively luck spirit hurriedly flits out of sight.
 >Raincail just went north.
 >peer n
 
 You peer north and see ...

 [Marsh Keep, Grand Hall]
 A draft slowly swings a large candelabra above back and forth over on the other side of the great hall, directly above a wide, black hole set in the middle of the floor.  Dark stains trail from a large examining table over the stone floor to the edge of the hole, from which emanates a rank odor.  Separating this area from the one to the south are a row of bookshelves brimming with tomes, scrolls, and odd artifacts.  You also see a lively luck spirit that is flying around and a wooden door.
 Also here: Raincail, Aiya
 Obvious exits: south
 >A sense of peace and calm settles over the area.
 >>n
 
 [Marsh Keep, Grand Hall]
 A draft slowly swings a large candelabra above back and forth over on the other side of the great hall, directly above a wide, black hole set in the middle of the floor.  Dark stains trail from a large examining table over the stone floor to the edge of the hole, from which emanates a rank odor.  Separating this area from the one to the south are a row of bookshelves brimming with tomes, scrolls, and odd artifacts.  You also see the Raincail disk, a lively luck spirit that is flying around and a wooden door.
 Also here: Aiya
 Obvious exits: south
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >point door
 
 You point at a wooden door.
 >>"Kitchen
 
 You hoarsely say, "Kitchen."
 >Aiya just went through a wooden door.
 >peer door
 
 You are unable to determine what lies beyond the wooden door.
 >A lively luck spirit hurriedly flits out of sight.
 >A sense of peace and calm settles over the area.
 >A cloud gyrfalcon beats his wings briefly and soars upward.
 >go door

[Marsh Keep, Kitchen]
Dust blankets the surfaces of the kitchen, from brass pots hanging from a ceiling rack to a large countertop built to slope towards a rusted metal sink.  A wood chopping block sits in the middle of the room, with a butcher's cleaver buried an inch into its surface, along with the skeletal remains of a chicken resting alongside it.  Many cooking instruments lie about the room as if the staff simply walked away and never returned, including an oversized metal spit in a looming fireplace across from the doorway.  You also see a lively luck spirit that is flying around and the Raincail disk.
Also here: Aiya, Raincail
Obvious exits: out
Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
>Aiya just went out.
>A lively luck spirit hurriedly flits out of sight.
>An orange tiger saunters in.
>A cloud gyrfalcon glides into view.
>Aiya just arrived.
>tap spit

You tap an oversized metal spit.
>A lively luck spirit floats in, following Aiya.
>A sense of peace and calm settles over the area.
>say ::jers care to sing about this one, or I can croak it
 
 grunt squeak
 
 l
 
 Aiya traces a sign while petitioning the spirits for cognition...
 Aiya gestures.
 There is a bright flash and a wafer of candied seeds appears in the air, then falls into Aiya's left hand.
 >Speaking hoarsely to Jersea, you say, "Care to sing about this one, or I can croak it."
 >You grunt.  Sort of.
 >[Marsh Keep, Kitchen]
 Dust blankets the surfaces of the kitchen, from brass pots hanging from a ceiling rack to a large countertop built to slope towards a rusted metal sink.  A wood chopping block sits in the middle of the room, with a butcher's cleaver buried an inch into its surface, along with the skeletal remains of a chicken resting alongside it.  Many cooking instruments lie about the room as if the staff simply walked away and never returned, including an oversized metal spit in a looming fireplace across from the doorway.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Aiya, Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious exits: out
 >Aiya offers Jersea a wafer of candied seeds.
 >>A cloud gyrfalcon beats his wings briefly and soars upward.
 >l spit
 
 Covered in a layer of dust, the wooden handle of the spit's turning mechanism hangs low and close to the floor.  Speared completely through, the skeleton of a hog sits in front of the cold black embers of a former fire in the well of the fireplace.

 >Clunk turns to face an oversized metal spit.
 >A sense of peace and calm resettles over the area.
 Jersea renews her song.
 >"Not exactly...a normal kitchen
 
 You hoarsely say, "Not exactly...a normal kitchen."
 >l
 
 [Marsh Keep, Kitchen]
 Dust blankets the surfaces of the kitchen, from brass pots hanging from a ceiling rack to a large countertop built to slope towards a rusted metal sink.  A wood chopping block sits in the middle of the room, with a butcher's cleaver buried an inch into its surface, along with the skeletal remains of a chicken resting alongside it.  Many cooking instruments lie about the room as if the staff simply walked away and never returned, including an oversized metal spit in a looming fireplace across from the doorway.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Aiya, Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious exits: out
 >Raincail leans on his sword.
 >[script started: mkeep]
 
 [mkeep]: 3.
 
 [mkeep]: go2 11746
 
 yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite The magic of your loresong explodes back off the metal spit, filling the room with a liquid intensity, changing the color and hue of every object and surface.  Dusty countertops become clean and well kept, and the room fills with the aroma of cooking meat.  A kneeling figure materializes by the spit, slowly turning a large hog over bright red embers.  Other figures appear, one at the meat block and another leaning against a wall.  None are dressed well, and a severe gauntness is visible in their faces accompanied by a slow, dull expression of desperation in their eyes.
 
 You recite hoarsely:

     "The magic of your loresong explodes back off the metal spit, filling the room with a liquid intensity, changing the color and hue of every object and surface.  Dusty countertops become clean and well kept, and the room fills with the aroma of cooking meat.  A kneeling figure materializes by the spit, slowly turning a large hog over bright red embers.  Other figures appear, one at the meat block and another leaning against a wall.  None are dressed well, and a severe gauntness is visible in their faces accompanied by a slow, dull expression of desperation in their eyes."

 >Aiya points her candied seeds at Jersea.
>yes
 
 You feel at full magical power again.
 >A good positive attitude never hurts.
 >[mkeep]: recite Bright red blood spills across the surface of the chopping block, draining into grooves and down the side into a waiting container.  The man at the block pulls back his cleaver, leaving an empty space between a chicken's head and the rest of its body.  The spit creaks slightly as it turns slowly, and gradually, words and conversation become louder and more audible.
 
 Clunk searches around for a moment.
 >Aiya offers Jersea a wafer of candied seeds.
 >You recite hoarsely:

     "Bright red blood spills across the surface of the chopping block, draining into grooves and down the side into a waiting container.  The man at the block pulls back his cleaver, leaving an empty space between a chicken's head and the rest of its body.  The spit creaks slightly as it turns slowly, and gradually, words and conversation become louder and more audible."

 >Aiya looks at you and gags.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite "He done gone too far, the Master, getting' them," growls the man leaning against the wall.  The man at the spit nods his head in agreement.
 
 You recite hoarsely:

     ""He done gone too far, the Master, getting' them," growls the man leaning against the wall.  The man at the spit nods his head in agreement."

 >A cloud gyrfalcon beats his wings briefly and soars upward.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite "He shouldn't gone and done that, no sir."  The man at the wall kicks it and folds his arms, watching the two other men work.
 
 You recite hoarsely:

     ""He shouldn't gone and done that, no sir."  The man at the wall kicks it and folds his arms, watching the two other men work."

 >Raincail turns an inquisitive ear toward you.
 >Jersea accepts Aiya's candied seeds.
>yes

A good positive attitude never hurts.
>[mkeep]: recite Blood curdling screams pierce your eardrums and rise briefly in intensity as the door to the kitchen swings open and a woman rushes through in tears.  The three men turn their head in unison to the woman.  Dressed in nearly rags, her hands go back and forth from her ears to covering her face, as she shakes her head and moans, "...he be takin' their hearts, their hearts..." She says more, but it is drowned out by even louder screams.  "...he done it...such good folk."  Sobs drown the rest of her words and the men look at each other with a building rage in their eyes.

You recite hoarsely:

    "Blood curdling screams pierce your eardrums and rise briefly in intensity as the door to the kitchen swings open and a woman rushes through in tears.  The three men turn their head in unison to the woman.  Dressed in nearly rags, her hands go back and forth from her ears to covering her face, as she shakes her head and moans, "...he be takin' their hearts, their hearts..." She says more, but it is drowned out by even louder screams.  "...he done it...such good folk."  Sobs drown the rest of her words and the men look at each other with a building rage in their eyes."

>Jersea takes a bite of her candied seeds.
 Jersea looks much more calm and refreshed.
 >Jersea put a wafer of candied seeds in her silky sheened shawl.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite "That be too far, I says!" roars the man at the cutting block, who slams the cleaver down, burying its point deep in the wood of the block.
 
 You recite hoarsely:

     ""That be too far, I says!" roars the man at the cutting block, who slams the cleaver down, burying its point deep in the wood of the block."

 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite "Too bloody far," the man at the meat spit says quietly, rising to his feet and picking up a club set near the fireplace.  The man against the wall glares at the door and withdraws several throwing knives which he hands to the butcher and the woman.
 
 You recite hoarsely:

     ""Too bloody far," the man at the meat spit says quietly, rising to his feet and picking up a club set near the fireplace.  The man against the wall glares at the door and withdraws several throwing knives which he hands to the butcher and the woman."

 >>Jersea casts an appraising gaze over her surroundings, seemingly taking in every detail.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite The woman clutches the knife to her chest with a creepy familiarity and slowly states, "...he does go to his study after the preparin'."  The three men nod and move through the doorway, followed by the woman who glances about with eyes full of loathing at her surroundings as she disappears from the room.
 
 [mkeep]: Done!
 
 [script stopped: mkeep]
 
 >You recite hoarsely:

     "The woman clutches the knife to her chest with a creepy familiarity and slowly states, "...he does go to his study after the preparin'."  The three men nod and move through the doorway, followed by the woman who glances about with eyes full of loathing at her surroundings as she disappears from the room."

 >"They are, of course, referring to the story of Estamil and Tandrik
 
 You hoarsely say, "They are, of course, referring to the story of Estamil and Tandrik."
 >l
 
 [Marsh Keep, Kitchen]
 Dust blankets the surfaces of the kitchen, from brass pots hanging from a ceiling rack to a large countertop built to slope towards a rusted metal sink.  A wood chopping block sits in the middle of the room, with a butcher's cleaver buried an inch into its surface, along with the skeletal remains of a chicken resting alongside it.  Many cooking instruments lie about the room as if the staff simply walked away and never returned, including an oversized metal spit in a looming fireplace across from the doorway.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Aiya, Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Raincail
 Obvious exits: out
 >Aiya frowns.
>Clunk prods a milky white potion with the tip of his finger.
 >"Which I first alluded to at the site of the old teleportation log
 
 You hoarsely say, "Which I first alluded to at the site of the old teleportation log."
 >A small muddy yellow will-o'-wisp impishly flits out from inside Raincail's acorn amulet.  It flutters around him and hurries back into the amulet.
 >say ::aiya we might make a trip to the bedroom, although there are some various jars about filled with gore and other neat things
 
 Speaking hoarsely to Aiya, you say, "We might make a trip to the bedroom, although there are some various jars about filled with gore and other neat things."
 >Aiya stares at you.
 >>l

[Marsh Keep, Kitchen]
Dust blankets the surfaces of the kitchen, from brass pots hanging from a ceiling rack to a large countertop built to slope towards a rusted metal sink.  A wood chopping block sits in the middle of the room, with a butcher's cleaver buried an inch into its surface, along with the skeletal remains of a chicken resting alongside it.  Many cooking instruments lie about the room as if the staff simply walked away and never returned, including an oversized metal spit in a looming fireplace across from the doorway.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
Also here: Aiya, Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Raincail
Obvious exits: out
>peer out

You peer out and see ...

[Marsh Keep, Grand Hall]
A draft slowly swings a large candelabra above back and forth over on the other side of the great hall, directly above a wide, black hole set in the middle of the floor.  Dark stains trail from a large examining table over the stone floor to the edge of the hole, from which emanates a rank odor.  Separating this area from the one to the south are a row of bookshelves brimming with tomes, scrolls, and odd artifacts.  You also see a wooden door.
Obvious exits: south
>Aiya just went out.
>A lively luck spirit hurriedly flits out of sight.
 >Jersea chuckles.
 >peer o
 
 You peer out and see ...

 [Marsh Keep, Grand Hall]
 A draft slowly swings a large candelabra above back and forth over on the other side of the great hall, directly above a wide, black hole set in the middle of the floor.  Dark stains trail from a large examining table over the stone floor to the edge of the hole, from which emanates a rank odor.  Separating this area from the one to the south are a row of bookshelves brimming with tomes, scrolls, and odd artifacts.  You also see a lively luck spirit that is flying around and a wooden door.
 Also here: Aiya
 Obvious exits: south
 >Speaking deeply to Raincail, Clunk says, "This be what blood magics leads to."
 >o
 
 [Marsh Keep, Grand Hall]
 A draft slowly swings a large candelabra above back and forth over on the other side of the great hall, directly above a wide, black hole set in the middle of the floor.  Dark stains trail from a large examining table over the stone floor to the edge of the hole, from which emanates a rank odor.  Separating this area from the one to the south are a row of bookshelves brimming with tomes, scrolls, and odd artifacts.  You also see a lively luck spirit that is flying around and a wooden door.
 Also here: Aiya
 Obvious exits: south
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >l hole
 
 Stone blocks frame the hole, the mortar between them stained a dark red.

 >A sense of peace and calm settles over the area.
 >peer s
 
 You peer south and see ...

 [Marsh Keep, Grand Hall]
 Originally designed for feasting, the hall has been turned into a room of experimentation, with two large examination tables set side by side and encircled by countertops bristling with lab equipment and arcane instruments.  Layers of dust cover everything, broken only by tracks leading back and forth across the floor.  High above, a candelabra hangs from a vaulted ceiling, rimmed with the melted remnants of dozens of candles.  You also see a large iron-bound door.
 Obvious exits: north, east, west
 >A cloud gyrfalcon glides into view.
 >Aiya whispers, "Is that where the puzzle is?"
 >An orange tiger saunters in.
 >whisp aiya yes outside it
 
 You quietly whisper to Aiya, "Yes outside it."
 >peer s
 
 You peer south and see ...

 [Marsh Keep, Grand Hall]
 Originally designed for feasting, the hall has been turned into a room of experimentation, with two large examination tables set side by side and encircled by countertops bristling with lab equipment and arcane instruments.  Layers of dust cover everything, broken only by tracks leading back and forth across the floor.  High above, a candelabra hangs from a vaulted ceiling, rimmed with the melted remnants of dozens of candles.  You also see a large iron-bound door.
 Obvious exits: north, east, west
 >point south
 
 >You point south.
 >l
 
 [Marsh Keep, Grand Hall]
 A draft slowly swings a large candelabra above back and forth over on the other side of the great hall, directly above a wide, black hole set in the middle of the floor.  Dark stains trail from a large examining table over the stone floor to the edge of the hole, from which emanates a rank odor.  Separating this area from the one to the south are a row of bookshelves brimming with tomes, scrolls, and odd artifacts.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around and a wooden door.
 Also here: Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Aiya
 Obvious exits: south
 >Aiya whispers, "Don't know my way around in here well."
 >peer s
 
 You peer south and see ...

 [Marsh Keep, Grand Hall]
 Originally designed for feasting, the hall has been turned into a room of experimentation, with two large examination tables set side by side and encircled by countertops bristling with lab equipment and arcane instruments.  Layers of dust cover everything, broken only by tracks leading back and forth across the floor.  High above, a candelabra hangs from a vaulted ceiling, rimmed with the melted remnants of dozens of candles.  You also see a large iron-bound door.
 Obvious exits: north, east, west
 >Aiya nods.
 >Your fireleaf seed amulet flickers various shades of green.
 >Aiya just went south.
 >A lively luck spirit hurriedly flits out of sight.
 >peer s
 
 You peer south and see ...

 [Marsh Keep, Grand Hall]
 Originally designed for feasting, the hall has been turned into a room of experimentation, with two large examination tables set side by side and encircled by countertops bristling with lab equipment and arcane instruments.  Layers of dust cover everything, broken only by tracks leading back and forth across the floor.  High above, a candelabra hangs from a vaulted ceiling, rimmed with the melted remnants of dozens of candles.  You also see a lively luck spirit that is flying around and a large iron-bound door.
 Also here: Aiya
 Obvious exits: north, east, west
 >From nearby, you hear Aiya yell, "Clear!"
 >Clunk prods a wide black hole with the tip of his finger.
 >s
 
 [Marsh Keep, Grand Hall]
 Originally designed for feasting, the hall has been turned into a room of experimentation, with two large examination tables set side by side and encircled by countertops bristling with lab equipment and arcane instruments.  Layers of dust cover everything, broken only by tracks leading back and forth across the floor.  High above, a candelabra hangs from a vaulted ceiling, rimmed with the melted remnants of dozens of candles.  You also see a lively luck spirit that is flying around and a large iron-bound door.
 Also here: Aiya
 Obvious exits: north, east, west
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >point counter
 
 You point at some dust-covered countertops.
 >point tabl
 
 You point at a pair of examination tables.
 >A sense of peace and calm settles over the area.
 >A cloud gyrfalcon glides into view.
 >l jar
 
 You see nothing unusual.
 >l in jar

The round glass jar is empty.
>l in count

There is nothing in there.
>An orange tiger saunters in.
>Aiya reaches out and touches a pair of examination tables.
>l in tab

There is nothing in there.
>peer w

You peer west and see ...

[Marsh Keep, Storage Room]
Bowing beneath the weight of dust-laden jars and boxes are shelves that line the four walls of the storage room from floor to ceiling.  Little tags are attached to the various containers by long brown threads, and hang over the side of their respective shelves to allow for identification without requiring the use of the ladder leaning against one wall.  A single glass vial lays shattered on the floor, perhaps the origin of a powerful stench that pervades the room.  You also see a flesh golem.
Obvious exits: east
>Aiya sighs sadly.
>Astru shudders.
 >l
 
 [Marsh Keep, Grand Hall]
 Originally designed for feasting, the hall has been turned into a room of experimentation, with two large examination tables set side by side and encircled by countertops bristling with lab equipment and arcane instruments.  Layers of dust cover everything, broken only by tracks leading back and forth across the floor.  High above, a candelabra hangs from a vaulted ceiling, rimmed with the melted remnants of dozens of candles.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around and a large iron-bound door.
 Also here: Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Aiya
 Obvious exits: north, east, west
 >l on tab
 
 There is nothing on there.
 >Raincail just arrived.
 >l on count
 
 There is nothing on there.
 >>peer e
 
 You peer east and see ...

 [Marsh Keep, Stone Staircase]
 Spiraling up and down is a massive stone staircase decorated with a faded red rug held in place by narrow gleaming brass bars and pins hammered into the side of steps.  A chilling draft flows up from the darkness below, carrying with it a strong sense of decay and death.  Set on the wall above the upward-destined steps is a slashed painting hung within a gold gilded frame.
 Obvious exits: west, up, down
 >point east
 
 You point east.
 >Raincail leans on his sword.
 >Aiya just went east.
 >Raincail just went east.
 >peer e
 
 You peer east and see ...

 [Marsh Keep, Stone Staircase]
 Spiraling up and down is a massive stone staircase decorated with a faded red rug held in place by narrow gleaming brass bars and pins hammered into the side of steps.  A chilling draft flows up from the darkness below, carrying with it a strong sense of decay and death.  Set on the wall above the upward-destined steps is a slashed painting hung within a gold gilded frame.
 Also here: Raincail, Aiya
 Obvious exits: west, up, down
 >>A lively luck spirit hurriedly flits out of sight.
 >peer e
 
 You peer east and see ...

 [Marsh Keep, Stone Staircase]
 Spiraling up and down is a massive stone staircase decorated with a faded red rug held in place by narrow gleaming brass bars and pins hammered into the side of steps.  A chilling draft flows up from the darkness below, carrying with it a strong sense of decay and death.  Set on the wall above the upward-destined steps is a slashed painting hung within a gold gilded frame.  You also see a lively luck spirit that is flying around and the Raincail disk.
 Also here: Raincail, Aiya
 Obvious exits: west, up, down
 >e
 
 >[Marsh Keep, Stone Staircase]
 Spiraling up and down is a massive stone staircase decorated with a faded red rug held in place by narrow gleaming brass bars and pins hammered into the side of steps.  A chilling draft flows up from the darkness below, carrying with it a strong sense of decay and death.  Set on the wall above the upward-destined steps is a slashed painting hung within a gold gilded frame.  You also see a lively luck spirit that is flying around and the Raincail disk.
 Also here: Raincail, Aiya
 Obvious exits: west, up, down
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru and Fyrentennimar followed.
 >Aiya yells, "Clear!"
 >A cloud gyrfalcon glides into view.
 >l paint
 
 Dark green eyes belonging to a beautiful dark-haired woman gaze outward, just above a large slash in the painting.  She is dressed in a yellow gown and clutches a single, white rose to her breast.

 >Raincail quietly asks, "Up?"
 >point paint
 
 You point at a slashed painting.
 >A sense of peace and calm settles over the area.
 >l
 
 [Marsh Keep, Stone Staircase]
 Spiraling up and down is a massive stone staircase decorated with a faded red rug held in place by narrow gleaming brass bars and pins hammered into the side of steps.  A chilling draft flows up from the darkness below, carrying with it a strong sense of decay and death.  Set on the wall above the upward-destined steps is a slashed painting hung within a gold gilded frame.  You also see a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around and the Raincail disk.
 Also here: Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: west, up, down
 >An orange tiger saunters in.
 >nod 
 
 You nod.
 >point up
 
 You point up.
 >Aiya just went up.
 >A lively luck spirit hurriedly flits out of sight.
 >Jersea casts an appraising gaze over her surroundings, seemingly taking in every detail.
 >peer up
 
 You peer up and see ...

 [Marsh Keep, Landing]
 The spiraling staircase ends evenly with the floor of the landing, next to a turned over column and a partially shattered bust lying on the ground.  A hallway extends to the west, past a row of narrow windows and a small table that provides the setting for a vase full of wilted flowers.  Dust swirls about in the columns of light that pour in from the windows, changing directions with every errant draft of wind.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious exits: west, down
 >Raincail joins your group.
 >A cloud gyrfalcon circles lazily overhead.

 >From nearby, you hear Aiya yell, "Clear!"
 >up
 
 [Marsh Keep, Landing]
 The spiraling staircase ends evenly with the floor of the landing, next to a turned over column and a partially shattered bust lying on the ground.  A hallway extends to the west, past a row of narrow windows and a small table that provides the setting for a vase full of wilted flowers.  Dust swirls about in the columns of light that pour in from the windows, changing directions with every errant draft of wind.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious exits: west, down
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru, Fyrentennimar and Raincail followed.
 >peer w
 
 You peer west and see ...

 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.
 Obvious exits: north, east
 >>A sense of peace and calm settles over the area.
 >A cloud gyrfalcon glides into view.
 >Aiya just went west.
 >point west
 
l

You point west.
>[Marsh Keep, Landing]
The spiraling staircase ends evenly with the floor of the landing, next to a turned over column and a partially shattered bust lying on the ground.  A hallway extends to the west, past a row of narrow windows and a small table that provides the setting for a vase full of wilted flowers.  Dust swirls about in the columns of light that pour in from the windows, changing directions with every errant draft of wind.  You also see a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
Also here: Arinasi, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Raincail
Obvious exits: west, down
>nod

You nod.
>A lively luck spirit hurriedly flits out of sight.
>An orange tiger saunters in.
>peer w

You peer west and see ...

[Marsh Keep, Hallway]
Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a lively luck spirit that is flying around.
Also here: Aiya
Obvious exits: north, east
>From nearby, you hear Aiya yell, "Clear!"
 >w
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a lively luck spirit that is flying around.
 Also here: Aiya
 Obvious exits: north, east
 Arinasi, Khiya, Arastil, Jersea, Clunk, Astru, Fyrentennimar and Raincail followed.
 >A flesh golem ambles in while adjusting a piece of hanging skin.
 >point door
 
 You point at a wood door.
 >>Aiya chants a reverent litany and clasps her hands while tightly focusing her thoughts...
 Aiya channels at a flesh golem.

 Arinasi drops to his knees in utter despair!  Overcome by the pure evil emanating from the flesh golem, Arinasi's arms fall slack at his side and his eyes grow wide with an overwhelming look of fear!

 Overcome by the pure evil emanating from the flesh golem, Arastil's arms fall slack at his side and his eyes fill with paralyzing fear!


 Astru drops to her knees in utter despair!  Overcome by the pure evil emanating from the flesh golem, Astru's arms fall slack at her side and her eyes grow wide with an overwhelming look of fear!

 Particles of dust and soot rise from the floor at Aiya's feet as she releases a pulsating, platinum ripple of energy toward a flesh golem!
   CS: +447 - TD: +185 + CvA: +25 + d100: +58 == +345
   Warding failed!
   The flesh golem is cloaked in a blinding platinum light and assailed for 217 points of damage!
    ... 50 points of damage!
    Vicious beam of energy rips open the flesh golem's back!
    ... 50 points of damage!
    Flames cook a flesh golem's chest.  Looks about medium well.
    ... 55 points of damage!
    Scorching heat shrivels left leg to a useless black mass.
    A flesh golem crashes to the floor, shaking the earth beneath you!
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >"Ugh
 
 You hoarsely say, "Ugh."
 >A sense of peace and calm settles over the area.
 >l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a flesh golem that is lying down and a lively luck spirit that is flying around.
 Also here: a stunned Arinasi who is kneeling, Chancellor Khiya, Arastil, Lady Jersea, Clunk, a stunned Lady Astru who is kneeling, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Arastil regains control of his senses!
 >Arinasi struggles against the fear!
   FS: 150 - FD: 18 + FvP: 34 + d100(L): 50 = 216
 Warding failed!

 Arinasi chatters his teeth rapidly!
 >Astru struggles against the fear!
   FS: 150 - FD: 102 + FvP: 30 + d100(L): 62 = 140
 Warding failed!

 Astru rocks back and forth while sobbing uncontrollably!
 >Khiya's hands glow with power as she summons elemental energy to her command...
 >Arastil slowly empties his lungs.
 >l
 
 Jersea says, "Not good to be named with an a."
 >[Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a flesh golem that is lying down and a lively luck spirit that is flying around.
 Also here: a stunned Arinasi who is kneeling, Chancellor Khiya, Arastil, Lady Jersea, Clunk, a stunned Lady Astru who is kneeling, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Jersea rubs Arastil tenderly.
 >Arinasi struggles against the fear!
   FS: 150 - FD: 18 + FvP: 34 + d100(L): 84 = 250
 Warding failed!

 Arinasi moans pitifully, frozen in place, unable to do anything but whimper in fear!
 >Astru struggles against the fear!
   FS: 150 - FD: 102 + FvP: 30 + d100(L): 26 = 104
 Warding failed!

 Astru opens her mouth and tries to scream, but nothing comes out!
 >target gol
 
 You are now targeting a flesh golem.
 >incant 711
 
 You trace an intricate sign that contorts in the air while forcefully invoking Pain...
 Your spell is ready.
 Be at peace my child, there is no need for spells of war in here.
 >release
 
 l
 
 You feel the magic of your spell rush away from you.
 >[Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a flesh golem that is lying down and a lively luck spirit that is flying around.
 Also here: a stunned Arinasi who is kneeling, Chancellor Khiya, Arastil, Lady Jersea, Clunk, a stunned Lady Astru who is kneeling, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Clunk removes a polished mein handaxe edged in white ora from in his dwarven war harness.
 >Clunk slings an Eonak crested vultite shield off from over his shoulder.
 >(OOC) Khiya's player whispers to the group, "Blah."
 >>prep 108
 
 You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
 Your spell is ready.
 >cast at ari
 
 You gesture at Arinasi.
 The glazed look leaves Arinasi.
 Cast Roundtime 3 Seconds.
 >Arinasi struggles against the fear!
   FS: 150 - FD: 18 + FvP: 34 + d100(L): 19 = 185
 Warding failed!

 Arinasi clutches his head and giggles madly, before choking on a pitiful whimper!
 >Astru struggles against the fear!
   FS: 150 - FD: 102 + FvP: 30 + d100(L): 21 = 99
 Warded off!

 Astru slowly regains control of her senses and she wipes away the tears from her eyes and the drool dribbling down her chin.
 >Aiya softly says, "Drag them back."
 >whisp ooc group almost to the last place!
 
 (OOC) You whisper, "Almost to the last place!" to your group.
 >l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a flesh golem that is lying down and a lively luck spirit that is flying around.
 Also here: a stunned Arinasi who is kneeling, Chancellor Khiya, Arastil, Lady Jersea, Clunk, Lady Astru who is kneeling, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Arinasi struggles against the fear!
  FS: 150 - FD: 18 + FvP: 34 + d100(L): 46 = 212
Warding failed!

Arinasi remains huddled on the ground in a spastic, jittering heap!
>peer e

You peer east and see ...

[Marsh Keep, Landing]
The spiraling staircase ends evenly with the floor of the landing, next to a turned over column and a partially shattered bust lying on the ground.  A hallway extends to the west, past a row of narrow windows and a small table that provides the setting for a vase full of wilted flowers.  Dust swirls about in the columns of light that pour in from the windows, changing directions with every errant draft of wind.
Obvious exits: west, down
>Aiya softly says, "So we can kill it."
>drag ari e

Arinasi is not able to be moved.  You cannot drag him!
>Aiya softly says, "Or they'll never get unfeared."
>Chancellor Khiya just went east.
>Chancellor Khiya just arrived.
 >"I can't drag anyone
 
 You hoarsely say, "I can't drag anyone."
 >Arinasi struggles against the fear!
   FS: 150 - FD: 18 + FvP: 34 + d100(L): 55 = 221
 Warding failed!

 Arinasi clutches his head and giggles madly, before choking on a pitiful whimper!
 >In a gross mimicry of respiration, a flesh golem exhales a small plume of noxious green gas.
 >l
 
 Chancellor Khiya just went north.
 >[Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a flesh golem that is lying down and a lively luck spirit that is flying around.
 Also here: a stunned Arinasi who is kneeling, Arastil, Lady Jersea, Clunk, Lady Astru who is kneeling, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Astru stands up.
 >mutt
 
 You mutter something inaudible.
 >l
 
 Chancellor Khiya just arrived.
 >[Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a flesh golem that is lying down and a lively luck spirit that is flying around.
 Also here: Chancellor Khiya, a stunned Arinasi who is kneeling, Arastil, Lady Jersea, Clunk, Lady Astru, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Jersea looks less calm and refreshed than a moment ago.
 >Jersea just went through a wood door, dragging Astru with her.
 >Overcome by the pure evil emanating from the flesh golem, Arastil's arms fall slack at his side and his eyes fill with paralyzing fear!

 A flesh golem gives a hollow stare ahead as phlegm and saliva drip from its artificial nose and mouth.
 >peer door
 
 You are unable to determine what lies beyond the wood door.
 >Arinasi struggles against the fear!
   FS: 150 - FD: 18 + FvP: 34 + d100(L): 63 = 229
 Warding failed!

 Arinasi clutches his head and giggles madly, before choking on a pitiful whimper!
 >Khiya's hands glow with power as she summons elemental energy to her command...
 >l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a flesh golem that is lying down and a lively luck spirit that is flying around.
 Also here: Chancellor Khiya, a stunned Arinasi who is kneeling, Arastil, Clunk, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Arastil regains control of his senses!
 >The sense of peace and security begins to wane from the area.
 >An orange tiger scrambles out of sight.
 >Fyrentennimar tries humming a joyful tune.
 >Khiya pulls on Arastil, trying to get him closer.
 >target gol
 
 You are now targeting a flesh golem.
 >Arinasi struggles against the fear!
   FS: 150 - FD: 18 + FvP: 34 + d100(L): 60 = 226
 Warding failed!

 Arinasi moans pitifully, frozen in place, unable to do anything but whimper in fear!
 >Arastil coughs.
 >The sense of peace and security passes away from the area.
 >incant 711
 
 You trace an intricate sign that contorts in the air while forcefully invoking Pain...
 Your spell is ready.
 You gesture at a flesh golem.
   CS: +361 - TD: +194 + CvA: +25 + d100: +97 == +289
   Warding failed!
 A flesh golem contorts in excruciating agony!
 A flesh golem collapses in a heap, its huge girth shaking the floor around it.
 Cast Roundtime 3 Seconds.
 >Aiya gestures while calling upon the lesser spirits for aid...
 >Aiya gestures at Arinasi.
 The glazed look leaves Arinasi.
 >A cloud gyrfalcon suddenly releases an ear-piercing shriek!

 >loot
 
 l
 
 You search the flesh golem.
 It didn't carry any silver.
 It had nothing else of value.
 A flesh golem sinks in upon itself, leaving a puddle of unidentifiable smelly goo and tufts of hair.
 >[Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Chancellor Khiya, Arinasi who is kneeling, Arastil, Clunk, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >A gaunt spectral servant floats quietly into the area.
 >pull ari
 
 You are unable to pull Arinasi to his feet.
 >Aiya chants a reverent litany and clasps her hands while tightly focusing her thoughts...
 Aiya channels at a gaunt spectral servant.
 Particles of dust and soot rise from the floor at Aiya's feet as she releases a pulsating, platinum ripple of energy toward a gaunt spectral servant!
 The dull golden nimbus surrounding a gaunt spectral servant suddenly begins to glow brightly.
   CS: +447 - TD: +201 + CvA: +25 + d100: +26 == +297
   Warding failed!
   The spectral servant is cloaked in a blinding platinum light and assailed for 205 points of damage!
    ... 50 points of damage!
    Huge hit explodes left arm into cold, viscous mist.
    When you look again, the arm has reformed.
 A gaunt spectral servant groans weakly and drops slowly to the floor.
 The bright luminescence fades from around a gaunt spectral servant.
 The dull golden nimbus fades from around a gaunt spectral servant.
 A shadow seems to detach itself from a gaunt spectral servant, swiftly dissipating into the air.
 >Arinasi struggles against the fear!
   FS: 150 - FD: 18 + FvP: 34 + d100(L): 46 = 212
 Warding failed!

 Arinasi cowers in fear!
 >Khiya's hands glow with power as she summons elemental energy to her command...
 >l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a gaunt spectral servant that appears dead, a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Chancellor Khiya, a stunned Arinasi who is kneeling, Arastil, Clunk, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Aiya searches a gaunt spectral servant.
 A low sigh fills the air and spectral servant fades to nothing.
 >A flesh golem ambles in while adjusting a piece of hanging skin.
 >A cloud gyrfalcon drifts in lazy circles overhead.

 >incant 711
 
 You trace an intricate sign that contorts in the air while forcefully invoking Pain...
 Your spell is ready.
 You gesture at a flesh golem.
   CS: +361 - TD: +191 + CvA: +25 + d100: +13 == +208
   Warding failed!
 A flesh golem contorts in excruciating agony!
 Cast Roundtime 3 Seconds.
 >Khiya's hands glow with power as she summons elemental energy to her command...
 Khiya gestures at a flesh golem.
 Khiya hurls a hissing stream of acid at a flesh golem!
   AS: +395 vs DS: +165 with AvD: +25 + d100 roll: +71 = +326
    ... and hits for 89 points of damage!
    Hit on the arm chars the skin and eats into the underlying muscles!
 >Aiya chants a reverent litany and clasps her hands while tightly focusing her thoughts...
 Aiya channels at a flesh golem.
 Particles of dust and soot rise from the floor at Aiya's feet as she releases a pulsating, platinum ripple of energy toward a flesh golem!
   CS: +447 - TD: +182 + CvA: +25 + d100: +89 == +379
   Warding failed!
   The flesh golem is cloaked in a blinding platinum light and assailed for 205 points of damage!
 A flesh golem collapses in a heap, its huge girth shaking the floor around it.

  ** Necrotic energy from Aiya's rowan runestaff flares up momentarily! **

    Aiya appears to gain succour from the unnatural energy!
 >You feel at full magical power again.
 >Arinasi struggles against the fear!
  FS: 150 - FD: 18 + FvP: 34 + d100(L): 89 = 255
Warding failed!

Arinasi moans pitifully, frozen in place, unable to do anything but whimper in fear!
>Aiya traces a sign while petitioning the spirits for cognition...
Aiya gestures.
A sense of peace and calm settles over the area.
>l

[Marsh Keep, Hallway]
Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a flesh golem that appears dead, an engraved brass trunk, a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
Also here: Chancellor Khiya, a stunned Arinasi who is kneeling, Arastil, Clunk, Vault Guardian Fyrentennimar, Raincail, Aiya
Obvious exits: north, east
>l

[Marsh Keep, Hallway]
Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a flesh golem that appears dead, an engraved brass trunk, a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
Also here: Chancellor Khiya, a stunned Arinasi who is kneeling, Arastil, Clunk, Vault Guardian Fyrentennimar, Raincail, Aiya
Obvious exits: north, east
>Aiya picks up an engraved brass trunk.
 >Aiya put an engraved brass trunk in her silk cloak.
 >Fyrentennimar says, "I alwas liked freeing flesh golems."
 >Arinasi struggles against the fear!
   FS: 150 - FD: 18 + FvP: 34 + d100(L): 96 = 262
 Warding failed!

 Arinasi clutches himself and sobs pitifully as drool runs down his chin!
 >Raincail begins chuckling at Fyrentennimar!
 >drag ari door
 
 Arinasi is not able to be moved.  You cannot drag him!
 >l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a flesh golem that appears dead, a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Chancellor Khiya, a stunned Arinasi who is kneeling, Arastil, Clunk, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Clunk glances at a flesh golem and taps his foot impatiently.
 >Fyrentennimar put a monir-hafted eahnor fang in his weapons sling.
 >Arinasi slowly regains control of his senses and he wipes away the tears from his eyes and the drool dribbling down his chin.
 >A flesh golem sinks in upon itself, leaving a puddle of unidentifiable smelly goo and tufts of hair.
 >"But they keep coming in....
 
 You hoarsely say, "But they keep coming in...."
 >swear indig
 
 You squeak out an indignant suggestion involving stale tart crumbs.
 >l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Chancellor Khiya, Arinasi who is kneeling, Arastil, Clunk, Vault Guardian Fyrentennimar, Raincail, Aiya
 Obvious exits: north, east
 >Khiya rubs Arinasi tenderly.
 >Arinasi stares off into space.
 >You hear very soft footsteps.
 >Arinasi stands up.
 >Khiya's hands glow with power as she summons elemental energy to her command...
 >You no longer feel so dextrous.
 >Astru joins your group.
 >An orange tiger saunters in.
 >Arinasi shakes his head, totally at a loss.
 >hold ari
 
 But Arinasi is already a member of your group!
 >go door
 
 [Marsh Keep, Bedroom]
 The focus of the decadently decorated bedroom is a tall four-poster bed set immediately within sight of the doorway.  Underneath the bed's canopy, a skeleton in rotting robes lies sprawled across the dusty sheets, one boney hand still gripping a hanging canopy cord.  A second skeleton lies against an opposite wall near a book shelf and just under a candelabra.  Moonlight streams into the room from a large window across from the bed, to shine across an opened tome lying on the floor as if dropped.
 Also here: Lady Jersea
 Obvious exits: out
 Astru, Arinasi, Arastil, Clunk, Fyrentennimar and Raincail followed.
 >>Aiya just arrived.
 >An orange tiger saunters in.
 >A cloud gyrfalcon glides into view.
 >Jersea casts an appraising gaze over her surroundings, seemingly taking in every detail.
 >Chancellor Khiya just arrived.
 >"Woohoo
 
 You hoarsely say, "Woohoo."
 >A lively luck spirit floats in, following Aiya.
 >>"bedroom
 
 You hoarsely say, "Bedroom."
 >l
 
 [Marsh Keep, Bedroom]
 The focus of the decadently decorated bedroom is a tall four-poster bed set immediately within sight of the doorway.  Underneath the bed's canopy, a skeleton in rotting robes lies sprawled across the dusty sheets, one boney hand still gripping a hanging canopy cord.  A second skeleton lies against an opposite wall near a book shelf and just under a candelabra.  Moonlight streams into the room from a large window across from the bed, to shine across an opened tome lying on the floor as if dropped.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Chancellor Khiya, Aiya, Lady Astru, Arinasi, Arastil, Clunk, Vault Guardian Fyrentennimar, Raincail, Lady Jersea
 Obvious exits: out
 >Raincail nods.
 >Raincail glances at a tall four-poster bed.
>>"The bed also has a story to tell, shortly after the one from the spit in the kitchen

You hoarsely say, "The bed also has a story to tell, shortly after the one from the spit in the kitchen."
>Arinasi looks over at Khiya and shakes his head.
 >[script started: mkeep]
 
 [mkeep]: 4.
 
 [mkeep]: go2 11722
 
 yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite The magic of your loresong explodes off the four-poster bed, filling the room with a fluid intensity, expanding across all surfaces and objects as if submersing them under a gold-tinged water.  The dust and wear of yesteryears give way to a well-kept bedroom rich in opulent decor.  As the lore magic expands throughout the room, four figures fade into sight, three men and one woman.  All are dressed in ragged and dirty clothing, and all are armed.  One man clutches a club in two hands, while the others all finger throwing knives in hand.  The man with the club steps behind the thick curtains flanking the window, and the others take up positions to either side of a bookshelf.
 
 You recite hoarsely:

     "The magic of your loresong explodes off the four-poster bed, filling the room with a fluid intensity, expanding across all surfaces and objects as if submersing them under a gold-tinged water.  The dust and wear of yesteryears give way to a well-kept bedroom rich in opulent decor.  As the lore magic expands throughout the room, four figures fade into sight, three men and one woman.  All are dressed in ragged and dirty clothing, and all are armed.  One man clutches a club in two hands, while the others all finger throwing knives in hand.  The man with the club steps behind the thick curtains flanking the window, and the others take up positions to either side of a bookshelf."

 >A cloud gyrfalcon beats his wings briefly and soars upward.
 >The silvery luminescence fades from around Raincail.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite A tension fills the room, buoyed on the increasingly loud and tense breaths of the men and the woman.  Their eyes, filled with a mixture of fury and fear, are directed at the case of bookshelves.  The faint sound of screams filters in from the doorway and seem to be very far away from the bedroom and the present of the past.  The wall that the bookshelf is attached to suddenly creaks loudly, and the occupiers of the room stiffen, clenching their respective weapons closer to their breasts while their breathing rapidly increases.  A door, hidden behind the bookshelf, suddenly swings open.
 
 You recite hoarsely:

     "A tension fills the room, buoyed on the increasingly loud and tense breaths of the men and the woman.  Their eyes, filled with a mixture of fury and fear, are directed at the case of bookshelves.  The faint sound of screams filters in from the doorway and seem to be very far away from the bedroom and the present of the past.  The wall that the bookshelf is attached to suddenly creaks loudly, and the occupiers of the room stiffen, clenching their respective weapons closer to their breasts while their breathing rapidly increases.  A door, hidden behind the bookshelf, suddenly swings open."

 >The bright luminescence fades from around Raincail.
 >Arinasi kisses Khiya tenderly on the wrist.
 >A cloud gyrfalcon circles lazily overhead.

 >Arinasi just went out.
 >Khiya frowns.
 >yes
 
A good positive attitude never hurts.
>[mkeep]: recite A man enters through the doorway and is instantly pounced upon by the waiting men and woman who leap upon him with savage, rage-filled screams.  The man does not scream, but is buffeted by the blows of the club, and the slashing and stabbing of the knives to the foot of the bed where he stumbles over the footrest and onto his back on the sheets.  The fall allows a brief respite from the attack, and the bearded man, dressed in robes with blooms of dark red forming across its front, glares with shock and anger at the four attackers.

You recite hoarsely:

    "A man enters through the doorway and is instantly pounced upon by the waiting men and woman who leap upon him with savage, rage-filled screams.  The man does not scream, but is buffeted by the blows of the club, and the slashing and stabbing of the knives to the foot of the bed where he stumbles over the footrest and onto his back on the sheets.  The fall allows a brief respite from the attack, and the bearded man, dressed in robes with blooms of dark red forming across its front, glares with shock and anger at the four attackers."

>Aiya softly exclaims, "He..hey!"
>"That...can't be a good idea to leave

You hoarsely say, "That...can't be a good idea to leave."
>>A cloud gyrfalcon circles lazily in the air.

 >Astru frowns.
 >Raincail shakes his head.
 >Aiya softly says, "I would have taken him back."
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite He raises a frail, wrinkled and brown spot-covered hand and gestures at the man with the club.  Instantly, the air about the club-wielder bends and sucks inward upon itself, drawing objects from about the room towards him, hitting the club-wielder with enough force to throw him against the wall.  The attacker slides to the ground, his body torn and ravaged by the void, and stares lifelessly at the floor.
 
 Raincail frowns.
 >Aiya gestures while calling upon the lesser spirits for aid...
 >You recite hoarsely:

     "He raises a frail, wrinkled and brown spot-covered hand and gestures at the man with the club.  Instantly, the air about the club-wielder bends and sucks inward upon itself, drawing objects from about the room towards him, hitting the club-wielder with enough force to throw him against the wall.  The attacker slides to the ground, his body torn and ravaged by the void, and stares lifelessly at the floor."

 >Arastil frowns.
 >Astru softly says, "Well, he also had a ring..."
 >"I could open a portal without even going myself
 
 You hoarsely say, "I could open a portal without even going myself."
 >Aiya softly says, "Ah."
 >Fyrentennimar blinks.
 >yes
 
 A good positive attitude never hurts.
 >[mkeep]: recite Knives plunge up and down, again and again, as the hands of the attackers strike the bearded man on the bed.  His body convulses as the knives cut deeply into his flesh and withdraw quickly, spraying blood in all directions.  Soon, his body remains still and the surviving attackers, two men and the woman, exchange glances with faces painted red with the blood of their master, eyes wide and white.  They back away from the body, slowly at first, then dropping their weapons, flee out the doorway.  One of their frightened voices carries in from the hallway outside, "...grab the box, don't be forgettin' the box!"  In the terrible silence following the murder, the eyes of the dead man stare vacantly at the ceiling, and the vision begins to fade, all but for the last sound of one man's last, dying breath.
 
 [mkeep]: Done!
 
 [script stopped: mkeep]
 
 You recite hoarsely:

     "Knives plunge up and down, again and again, as the hands of the attackers strike the bearded man on the bed.  His body convulses as the knives cut deeply into his flesh and withdraw quickly, spraying blood in all directions.  Soon, his body remains still and the surviving attackers, two men and the woman, exchange glances with faces painted red with the blood of their master, eyes wide and white.  They back away from the body, slowly at first, then dropping their weapons, flee out the doorway.  One of their frightened voices carries in from the hallway outside, "...grab the box, don't be forgettin' the box!"  In the terrible silence following the murder, the eyes of the dead man stare vacantly at the ceiling, and the vision begins to fade, all but for the last sound of one man's last, dying breath."

 >Jersea rubs her crystal rook amulet.
 Jersea gets an odd look on her face.
 >
 An orange tiger stares hungrily at you!

 >Aiya gestures while calling upon the lesser spirits for aid...
 >Aiya gestures into the air.
 Aiya momentarily gets a faroff look in her eyes, and then returns to normal.
 >Aiya softly says, "Safe."
>Aiya rubs her jade anklet, causing a golden incandescence to dance around its edges briefly.
>>Aiya joins your group.
 >"So it was that, after Syssanis kidnapped Estamil and Tandrik and tried to move their hearts into the bodies of a troll and krolvin, his own servants slayed him as he slept
 
 You hoarsely say, "So it was that, after Syssanis kidnapped Estamil and Tandrik and tried to move their hearts into the bodies of a troll and krolvin, his own servants slayed him as he slept."
 >Clunk taps a narrow leather tome on a book shelf.
 >Clunk just went through a large window.
 >Clunk just came through a large window.
 >Raincail quietly says, "Too late for some, but a happy end."
 >"Although, out of pity he had put the hearts of those creatures into the lovers

You hoarsely say, "Although, out of pity he had put the hearts of those creatures into the lovers."
>Clunk deeply says, "Golems out there."
>Clunk joins your group.
>>A cloud gyrfalcon drifts in lazy circles overhead.

 >"But after Syssanis was killed, there was no one to tend the lovers to recovery and they died
 
 You hoarsely say, "But after Syssanis was killed, there was no one to tend the lovers to recovery and they died."
 >Clunk points at a large window.
 >l
 
 Jersea nods at Clunk.
 >[Marsh Keep, Bedroom]
 The focus of the decadently decorated bedroom is a tall four-poster bed set immediately within sight of the doorway.  Underneath the bed's canopy, a skeleton in rotting robes lies sprawled across the dusty sheets, one boney hand still gripping a hanging canopy cord.  A second skeleton lies against an opposite wall near a book shelf and just under a candelabra.  Moonlight streams into the room from a large window across from the bed, to shine across an opened tome lying on the floor as if dropped.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Clunk, Chancellor Khiya, Aiya, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Lady Jersea
 Obvious exits: out
 >"And, if anyone is curious, we can get into the Secret Study before we head back to Town
 
 You hoarsely say, "And, if anyone is curious, we can get into the Secret Study before we head back to Town."
 >>l shel
 
 You see nothing unusual.
 >l on shel
 
 On the book shelf you see a narrow leather tome, an embossed black leather book, a thick red volume and a worn leather book.
 >"So hmm, the black book I think
 
 You hoarsely say, "So hmm, the black book I think."
 >Arastil ponders.
 >pull black book
 
 I'm afraid that you can't pull that.
 >Clunk taps a narrow leather tome on a book shelf.
 >push black book
 
 That would accomplish nothing.
 >pull leather book
 
 I'm afraid that you can't pull that.
 >>push leather book
 
 Jersea just tried to pull a narrow leather tome.
 >That would accomplish nothing.
 >Clunk taps an embossed black leather book on a book shelf.
 >Aiya just tried to pull a thick red volume.
 >pull embossed book
 
 What were you referring to?
 >Raincail grins.
 >push leather book
 
 That would accomplish nothing.
 >Khiya says, "Wait."
 >l
 
 [Marsh Keep, Bedroom]
 The focus of the decadently decorated bedroom is a tall four-poster bed set immediately within sight of the doorway.  Underneath the bed's canopy, a skeleton in rotting robes lies sprawled across the dusty sheets, one boney hand still gripping a hanging canopy cord.  A second skeleton lies against an opposite wall near a book shelf and just under a candelabra.  Moonlight streams into the room from a large window across from the bed, to shine across an opened tome lying on the floor as if dropped.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger and the Raincail disk.
 Also here: Clunk, Chancellor Khiya, Aiya, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Lady Jersea
 Obvious exits: out
 >Jersea gives a brass candelabra a slight twist and you hear a distinct *CLICK* behind a book shelf.
 >Khiya says, "There is one more spot."
>pull cand

I'm afraid that you can't pull that.
>Jersea whistles a carefree tune, the perfect picture of innocence.
>"Yeah the candelabra!

Raincail quietly says, "How many adventurers does it take...."
>You hoarsely exclaim, "Yeah the candelabra!"
>pull leather book

I'm afraid that you can't pull that.
>Arastil grins at Jersea.
 >pull black book
 
 You tug on an embossed black leather book enough that the top end shifts an inch toward you.  Immediately, the book shelf swings forward to reveal a narrow wooden door as a cloud of dust falls slowly to the floor.
 >l door
 
 You see nothing unusual.
 >peer door
 
 You are unable to determine what lies beyond the wooden door.
 >l
 
 [Marsh Keep, Bedroom]
 The focus of the decadently decorated bedroom is a tall four-poster bed set immediately within sight of the doorway.  Underneath the bed's canopy, a skeleton in rotting robes lies sprawled across the dusty sheets, one boney hand still gripping a hanging canopy cord.  A second skeleton lies against an opposite wall near a book shelf and just under a candelabra.  Moonlight streams into the room from a large window across from the bed, to shine across an opened tome lying on the floor as if dropped.  You also see a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk and a narrow wooden door.
 Also here: Clunk, Chancellor Khiya, Aiya, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Lady Jersea
 Obvious exits: out
 >Khiya says, "You are missing the Forgotton Cairn."
 >Astru blinks.
 >Aiya just went through a narrow wooden door.
 >Arastil glances at a narrow wooden door.
 >A lively luck spirit hurriedly flits out of sight.
 >Clunk just went through a narrow wooden door.
 >Fyrentennimar says, "Thats because its forgotten."
 >say ::khiya ooh yeah, well we'll go to the Study and then that since we're here
 
 The floor rumbles slightly as a book shelf slides back into place.
 >A sense of peace and calm resettles over the area.
 Jersea renews her song.
 >Speaking hoarsely to Khiya, you say, "Ooh yeah, well we'll go to the Study and then that since we're here."
 >peer door
 
 [Usage:  PEER (direction|player|creature|object)]
 >Jersea groans at Fyrentennimar.
 >turn cand
 
 You give a brass candelabra a slight twist and you hear a distinct *CLICK* behind a book shelf.
 >>Khiya nods slowly.
 >pull leath book
 
 I'm afraid that you can't pull that.
 >Arastil tugs on an embossed black leather book enough that the top end shifts an inch towards him.  Immediately, the book shelf swings forward to reveal a narrow wooden door as a cloud of dust falls slowly to the floor.
 >pull black book
 
 You tug on an embossed black leather book enough that the top end shifts an inch toward you.  Nothing happens.
 >l
 
 [Marsh Keep, Bedroom]
 The focus of the decadently decorated bedroom is a tall four-poster bed set immediately within sight of the doorway.  Underneath the bed's canopy, a skeleton in rotting robes lies sprawled across the dusty sheets, one boney hand still gripping a hanging canopy cord.  A second skeleton lies against an opposite wall near a book shelf and just under a candelabra.  Moonlight streams into the room from a large window across from the bed, to shine across an opened tome lying on the floor as if dropped.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk and a narrow wooden door.
 Also here: Chancellor Khiya, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Lady Jersea
 Obvious exits: out
 >Khiya tugs on an embossed black leather book enough that the top end shifts an inch towards her.  Nothing happens.
 >Arastil attempts to hum a merry little tune.
 >go door

[Marsh Keep, Secret Study]
Two rectangular windows offer light to the small, dust-laden study.  A desk is placed against one wall, atop of which rests a tattered journal, and bookshelves line the wall opposite.  A small, jeweled chest sits beneath the window, a lock lying shattered on the ground beside it.  In addition to the broken lock, several glass jars lie smashed across the faded carpeted floor.  You also see a lively luck spirit that is flying around and a narrow wooden door.
Also here: Clunk, Aiya
Obvious exits: none
Astru, Arastil, Fyrentennimar and Raincail followed.
>>Chancellor Khiya just arrived.
>An orange tiger saunters in.
>A cloud gyrfalcon glides into view.
>Raincail gazes with interest at his surroundings.
>Lady Jersea just arrived.
>Aiya joins your group.
>Khiya joins your group.
>l

A sense of peace and calm settles over the area.
>[Marsh Keep, Secret Study]
Two rectangular windows offer light to the small, dust-laden study.  A desk is placed against one wall, atop of which rests a tattered journal, and bookshelves line the wall opposite.  A small, jeweled chest sits beneath the window, a lock lying shattered on the ground beside it.  In addition to the broken lock, several glass jars lie smashed across the faded carpeted floor.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a lively luck spirit that is flying around and a narrow wooden door.
Also here: Lady Jersea, Chancellor Khiya, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya
Obvious exits: none
>Jersea joins your group.
 >"Well, here is the journal I mentioned at the beginning
 
 You hoarsely say, "Well, here is the journal I mentioned at the beginning."
 >Clunk joins your group.
 >Jersea glances at a cloud gyrfalcon.
 >tap jour
 
 You tap a tattered journal.
 >l
 
 [Marsh Keep, Secret Study]
 Two rectangular windows offer light to the small, dust-laden study.  A desk is placed against one wall, atop of which rests a tattered journal, and bookshelves line the wall opposite.  A small, jeweled chest sits beneath the window, a lock lying shattered on the ground beside it.  In addition to the broken lock, several glass jars lie smashed across the faded carpeted floor.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a lively luck spirit that is flying around and a narrow wooden door.
 Also here: Lady Jersea, Chancellor Khiya, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya
 Obvious exits: none
 >Jersea glances at an orange tiger.
 >Speaking to herself, Jersea says, "Big study."
 >Arastil gazes thoughtfully at a tattered journal.
 >Jersea casts an appraising gaze over her surroundings, seemingly taking in every detail.
 >Astru glances at a tattered journal.
 >Jersea whistles a carefree tune, the perfect picture of innocence.
 >>"This is also the only place one can set a planar rune or gold ring about the Keep
 
 You hoarsely say, "This is also the only place one can set a planar rune or gold ring about the Keep."
 >"Though, I wouldn't say the study is too safe
 
 You hoarsely say, "Though, I wouldn't say the study is too safe."
 >l
 
 [Marsh Keep, Secret Study]
 Two rectangular windows offer light to the small, dust-laden study.  A desk is placed against one wall, atop of which rests a tattered journal, and bookshelves line the wall opposite.  A small, jeweled chest sits beneath the window, a lock lying shattered on the ground beside it.  In addition to the broken lock, several glass jars lie smashed across the faded carpeted floor.  You also see a cloud gyrfalcon that is flying around, an orange tiger, the Raincail disk, a lively luck spirit that is flying around and a narrow wooden door.
 Also here: Lady Jersea, Chancellor Khiya, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya
 Obvious exits: none
 >Aiya adopts an agreeable expression.
>group leader khiya
 
 A cloud gyrfalcon circles lazily in the air.

 >You designate Khiya as the new leader of the group.
 J>Khiya smiles.
 J>say ::khiya want to lead the way to the...forgotten place?
 
 Speaking hoarsely to Khiya, you ask, "Want to lead the way to the...forgotten place?"
 J>Clunk deeply asks, "Them golems is worst of stuff here?"
 J>A cloud gyrfalcon suddenly releases an ear-piercing shriek!

 J>Khiya says, "Sure."
 J>Jersea looks over at Clunk and shakes her head.
 J>say ::clunk Upstairs yes, in the basement there are trolls
 
 Chancellor Khiya's group just went through a narrow wooden door.
 [Marsh Keep, Bedroom]
 The focus of the decadently decorated bedroom is a tall four-poster bed set immediately within sight of the doorway.  Underneath the bed's canopy, a skeleton in rotting robes lies sprawled across the dusty sheets, one boney hand still gripping a hanging canopy cord.  A second skeleton lies against an opposite wall near a book shelf and just under a candelabra.  Moonlight streams into the room from a large window across from the bed, to shine across an opened tome lying on the floor as if dropped.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: out
 J>Jersea says, "Unpstairs, yes."
 J>Speaking hoarsely to Clunk, you say, "Upstairs yes, in the basement there are trolls."
 J>Fyrentennimar says, "No the trolls are the worst."
 J>An orange tiger saunters in.
 J>A cloud gyrfalcon glides into view.
 J>Chancellor Khiya's group just went out.
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a flesh golem and a flesh golem.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: north, east
 J>A lively luck spirit floats in, following Aiya.
 J>J>
 Astru drops to her knees in utter despair!  Overcome by the pure evil emanating from the flesh golem, Astru's arms fall slack at her side and her eyes grow wide with an overwhelming look of fear!

 Overcome by the pure evil emanating from the flesh golem, Arastil's arms fall slack at his side and his eyes fill with paralyzing fear!

 A flesh golem pounds at Raincail with its huge swollen right fist!
 By amazing chance, Raincail evades the attack!
 A flesh golem pounds at Raincail with its huge swollen left fist!
 Raincail evades the attack with ease!
 J>The obese form of a flesh golem comes lumbering into view, its sagging skin swaying rhythmically with every step.
 J>A gaunt spectral servant silently floats in.
 J>Khiya's hands glow with power as she summons elemental energy to her command...
 Khiya gestures at a flesh golem.
 Khiya hurls a hissing stream of acid at a flesh golem!
   AS: +430 vs DS: +177 with AvD: +25 + d100 roll: +65 = +343
    ... and hits for 105 points of damage!
    Strike dissolves the tendons in the ankle, effectively severing foot!
    The flesh golem is knocked to the ground!
 J>A cloud gyrfalcon glides into view.
 J>Aiya chants a reverent litany and clasps her hands while tightly focusing her thoughts...
 Aiya channels at a flesh golem.
 Particles of dust and soot rise from the floor at Aiya's feet as she releases a pulsating, platinum ripple of energy toward a flesh golem!
   CS: +447 - TD: +192 + CvA: +25 + d100: +97 == +377
   Warding failed!
   The flesh golem is cloaked in a blinding platinum light and assailed for 329 points of damage!
 A flesh golem collapses in a heap, its huge girth shaking the floor around it.
 The brilliant luminescence fades from around a flesh golem.
 J>Khiya's hands glow with power as she summons elemental energy to her command...
 Khiya gestures at a gaunt spectral servant.
 Khiya's faewood runestaff glows intensely with a verdant light!
 Khiya hurls a hissing stream of acid at a gaunt spectral servant!
   AS: +460 vs DS: +232 with AvD: +40 + d100 roll: +45 = +313
    ... and hits for 137 points of damage!
    Attack whistles right through the chest!
    It's like fighting fog!
    The spectral servant is stunned!
 J>Khiya searches a flesh golem.
 A flesh golem sinks in upon itself, leaving a puddle of unidentifiable smelly goo and tufts of hair.
 J>Raincail looks determined and focused.
 In a breathtaking display of agility and combat mastery, Raincail whirls in a fury of unrelenting strikes and ripostes!
 Raincail swings a wide-grooved steel beheading sword at a gaunt spectral servant!
    A hit!
    Painful attack flays the leg from thigh to calf.
    New skin lies, snakelike, beneath the old.
 A gaunt spectral servant groans weakly and drops slowly to the floor.
 The bright luminescence fades from around a gaunt spectral servant.
 The dull golden nimbus fades from around a gaunt spectral servant.
 A shadow seems to detach itself from a gaunt spectral servant, swiftly dissipating into the air.
 The brilliant luminescence fades from around a gaunt spectral servant.
 The light blue glow leaves a gaunt spectral servant.
 Raincail swings a wide-grooved steel beheading sword at a flesh golem!
    A hit!
    Left kneecap smashed into pulp.
    The flesh golem is knocked to the ground!
 Raincail swings a wide-grooved steel beheading sword at a flesh golem!
    A hit!
    Slash to the flesh golem's chest!
    That heart's not broken, it's only scratched.
 J>l
 
 Arastil regains control of his senses!
 J>A sense of peace and calm settles over the area.
 J>J>[Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, a gaunt spectral servant that appears dead, a flesh golem that is lying down, the Raincail disk, a lively luck spirit that is flying around and a flesh golem.
 Also here: Lady Jersea, a stunned Lady Astru who is kneeling, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
 Obvious exits: north, east
 J>l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see a cloud gyrfalcon that is flying around, a gaunt spectral servant that appears dead, a flesh golem that is lying down, the Raincail disk, a lively luck spirit that is flying around and a flesh golem.
 Also here: Lady Jersea, a stunned Lady Astru who is kneeling, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
 Obvious exits: north, east
 J>prep 108
 
 You gesture while calling upon the lesser spirits to aid you with the Stun Relief spell...
 Your spell is ready.
 J>Astru struggles against the fear!
   FS: 150 - FD: 102 + FvP: 30 + d100(L): 32 = 110
 Warding failed!

 Astru clutches her head and giggles madly, before choking on a pitiful whimper!
 J>Various insects fall out of the folds of fat on the golem as it slowly stands upright.
 J>An orange tiger saunters in.
 J>cast at astr
 
 You gesture at Astru.
 The glazed look leaves Astru.
 Cast Roundtime 3 Seconds.
 J>l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a gaunt spectral servant that appears dead, a flesh golem, the Raincail disk, a lively luck spirit that is flying around and a flesh golem.
 Also here: Lady Jersea, Lady Astru who is kneeling, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
 Obvious exits: north, east
 J>Fyrentennimar searches a gaunt spectral servant.
 A low sigh fills the air and spectral servant fades to nothing.
 J>Khiya frowns.
 J>Fyrentennimar roars at a flesh golem, barely disturbing it.
J>pull astru

You are unable to pull Astru to her feet.
J>Fyrentennimar just failed to pull Astru to her feet.
J>l

[Marsh Keep, Hallway]
Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a flesh golem, the Raincail disk, a lively luck spirit that is flying around and a flesh golem.
Also here: Lady Jersea, Lady Astru who is kneeling, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
Obvious exits: north, east
J>Arastil glances at a flesh golem, cooly inspecting the golem with an expression of cocksureness.
J>Astru struggles against the fear!
  FS: 150 - FD: 102 + FvP: 30 + d100(L): 13 = 91
Warded off!

Astru slowly regains control of her senses and she wipes away the tears from her eyes and the drool dribbling down her chin.
J>Raincail frowns.
J>Clunk deeply says, "Trolls."
J>target gol

You are now targeting a flesh golem.
J>incant 711
 
 Raincail pulls Astru to her feet.
 J>You trace an intricate sign that contorts in the air while forcefully invoking Pain...
 Your spell is ready.
 Be at peace my child, there is no need for spells of war in here.
 J>Astru frowns.
 J>Aiya pulls Astru closer to herself.
 J>l
 
 [Marsh Keep, Hallway]
 Running to the east and north, the hallway turns at a right angle past a simple wooden door.  Paintings line each side of the hallway, interspersed between brass candelabras built into the wall and backed by small mirrors.  The rug laid out along the length of the hallway, decorated in a diamond and square pattern, is particularly worn at the doorway.  You also see an orange tiger, a cloud gyrfalcon that is flying around, a flesh golem, the Raincail disk, a lively luck spirit that is flying around and a flesh golem.
 Also here: Lady Jersea, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
 Obvious exits: north, east
 J>In a gross mimicry of respiration, a flesh golem exhales a small plume of noxious green gas.
 J>Clunk deeply asks, "Undead trolls?"
 J>Khiya nods.
 J>Khiya says, "Yes."
 J>say ::clunk Alive trolls
 
 Speaking hoarsely to Clunk, you say, "Alive trolls."
 J>The misty halo fades from Raincail.
 J>Clunk deeply says, "Heh."
 J>"Animating trolls
 
 You hoarsely say, "Animating trolls."
 J>Raincail quietly says, "Trolls live golems dead."
 J>Chancellor Khiya's group just went east.
 [Marsh Keep, Landing]
 The spiraling staircase ends evenly with the floor of the landing, next to a turned over column and a partially shattered bust lying on the ground.  A hallway extends to the west, past a row of narrow windows and a small table that provides the setting for a vase full of wilted flowers.  Dust swirls about in the columns of light that pour in from the windows, changing directions with every errant draft of wind.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: west, down
 J>Chancellor Khiya's group just went down.
 [Marsh Keep, Stone Staircase]
 Spiraling up and down is a massive stone staircase decorated with a faded red rug held in place by narrow gleaming brass bars and pins hammered into the side of steps.  A chilling draft flows up from the darkness below, carrying with it a strong sense of decay and death.  Set on the wall above the upward-destined steps is a slashed painting hung within a gold gilded frame.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: west, up, down
 J>A lively luck spirit floats in, following Aiya.
 J>J>J>A cloud gyrfalcon glides into view.
 J>Chancellor Khiya's group just went down.
 [Marsh Keep, Dungeon Landing]
 A dark gloom greets the end of the great stone stairwell as it comes to a stop at broad landing.  Pierced only by the light of a single flickering torch, the gloom gives way to a hallway leading to the east, the same direction from which flows a damp breeze thick with the smell of decay.  Footprints cover the surrounding floor in a haphazard pattern of chaotic activity, many possessing clawed toes and heels.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: east, up
 J>"Sometimes dead trolls walk around though
 
 You hoarsely say, "Sometimes dead trolls walk around though."
 J>A lively luck spirit floats in, following Aiya.
 J>J>A sense of peace and calm settles over the area.
 J>Chancellor Khiya's group just went east.
 [Marsh Keep, Dungeon Hallway]
 The walls of the dungeon widen into a hallway with passages leading to the north and southeast, with the stairwell landing to the west. Irregularly cut blocks of granite make up the primary building material, except to the south where smooth black stones run along the edge of the floor.  A torch located down the south hallway provides little available light, reflected off a pile of glistening white bones stacked against the wall.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: north, southeast, west
 J>An orange tiger saunters in.
 J>A cloud gyrfalcon glides into view.
 J>A lively luck spirit floats in, following Aiya.
 J>J>You feel the magic of your spell depart.
 J>Raincail quietly says, "That is true."
 J>releae
 
 Please rephrase that command.
 J>release
 
 You don't have a prepared spell to release!
 J>A sense of peace and calm settles over the area.
 J>l
 
 [Marsh Keep, Dungeon Hallway]
 The walls of the dungeon widen into a hallway with passages leading to the north and southeast, with the stairwell landing to the west. Irregularly cut blocks of granite make up the primary building material, except to the south where smooth black stones run along the edge of the floor.  A torch located down the south hallway provides little available light, reflected off a pile of glistening white bones stacked against the wall.  You also see the Raincail disk, a lively luck spirit that is flying around, a cloud gyrfalcon that is flying around and an orange tiger.
 Also here: Lady Jersea, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
 Obvious exits: north, southeast, west
 J>Chancellor Khiya's group just went southeast.
 [Marsh Keep, Dungeon Hallway]
 Three torches placed on the curving wall of the hallway provide ample light for passage between walls built of mostly roughly-hewn granite, and near the floor, smooth black stones.  Scattered across the floor are rotting heaps of skin, removed from their possessors by some unknown instrument, and left to decay.  Insects swarm over the flesh, chewing up from underneath to crawl across the surface, the repulsive sight not enough to distract from the stench.  You also see a flesh golem.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: southwest, northwest
 J>Chancellor Khiya's group just went southwest.
 [Marsh Keep, Dungeon Hallway]
 Curving to the northeast, the hallway begins to narrow as the granite blocks become the predominant material used in the construction, with the black stone sinking further toward the ground.  Pieces of clothing litter the floor, creating a trail that leads to the south toward an open iron door.  A loud trollish roar reverberates through the dungeon, and bounces off the walls, followed by the sound of something scratching its claws against metal.  You also see a tomb troll.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: northeast, south
 J>Chancellor Khiya's group just went south.
 [Marsh Keep, Dungeon Hallway]
 Flickering pitifully is a torch afixed to the wall next to an iron door.  The wall is built of two materials, smooth, black stone on the lower half and granite blocks on the upper half, leading up to the ceiling.  Discarded clothing covers the floor, creating a trail of pieces of cloth leading into the cell behind the door.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: north, south
 J>Chancellor Khiya's group just went south.
 [Marsh Keep, Dungeon Hallway]
 Darkness shrouds this corner of the hallway.  The only light comes from a vaulted chamber to the west and a single torch, neither strong enough to completely pierce the vell of blackness over this portion of the dungeon.  Underfoot, something crunches with every step.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: north, west
 J>Chancellor Khiya's group just went west.
 [Marsh Keep, Dungeon Vault]
 From the direction of a hallway to the east, a loud clanking noise as if someone or something is bashing a metal object, Echoes into the vaulted chamber.  The tattered remains of an old tapestry lie heaped in a corner, partially concealing a broken metal rod from which it once was suspended.  Flickering light from five torches to the east create the sensation of dark figures moving back and forth in nearby shadows.  You also see a flesh golem.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: east, southwest, west
 J>Chancellor Khiya's group just went southwest.
 [Marsh Keep, Dungeon Vault]
 The southern lip of the half-dome ends above and the ceiling of the chamber seamlessly meets the top of a massive iron door.  Set between the door and five burning torches on the northside of the chamber is a large stone altar, atop which lies a skeleton impaled through the chest by metal spear.  The dark sockets of the skeleton's skull gazes silently at the metal door while its boney hands grasp the spear by its haft above its chest.
 Also here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
 Obvious exits: north, northeast, northwest
 J>A lively luck spirit floats in, following Aiya.
 J>J>A sense of peace and calm settles over the area.
 J>A cloud gyrfalcon glides into view.
 J>J>An orange tiger saunters in.
J>Clunk nods.
J>Khiya says, "Well.."
J>Khiya says, "Here is this skeleton."
 J>Khiya says, "But.."
 J>l skel
 
 You feel at full magical power again.
 J>I could not find what you were referring to.
 J>l door
 
 The great iron door sits on unseen hinges and covers much of the wall on the south side of the chamber.  Words etched into the surface have been rendered illegible by countless claw marks.  A bronze handle shaped to resemble a twelve-pointed star is placed in the center of the door.

 J>l alt
 
 Beyond the presence of the skeleton on its top, the stone altar is cleanly cut with crisp even lines and a smooth, polished surface marred only by random claw marks.  A shallow, circular depression on the north-facing side of the altar is partially filled by half a bronze medallion that has been bent over on itself, hiding the surface from view.

 J>Khiya says, "I'm not sure about the medallion."
 J>say ::stone who could claw into stone?
 
 You hoarsely ask, "Who could claw into stone?"
 J>Aiya takes a moment to observe a large stone altar.
 J>glance alt
 
 You glance at a large stone altar.
 J>A cloud gyrfalcon swoops low overhead, crying out loudly.

 J>Khiya says, "Exactly."
 J>A cloud gyrfalcon drifts in lazy circles overhead.

 J>Clunk prods a golden Eonak medallion with the tip of his finger.
 J>l
 
 Raincail ponders.
 J>[Marsh Keep, Dungeon Vault]
 The southern lip of the half-dome ends above and the ceiling of the chamber seamlessly meets the top of a massive iron door.  Set between the door and five burning torches on the northside of the chamber is a large stone altar, atop which lies a skeleton impaled through the chest by metal spear.  The dark sockets of the skeleton's skull gazes silently at the metal door while its boney hands grasp the spear by its haft above its chest.  You also see an orange tiger, a cloud gyrfalcon that is flying around, the Raincail disk and a lively luck spirit that is flying around.
 Also here: Lady Jersea, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
 Obvious exits: north, northeast, northwest
 J>Khiya says, "The same beast sent to kill Millah Pragapt."
 J>Khiya says, "Pradapt."
>Khiya coughs.
>Chancellor Khiya's group just went through a massive iron door.
Marsh Keep, Flooded Chamber]
omber murals surround this chamber where the stone paved floor has sunk several feet below the doorway leading back out into the vaulted room.  All but for a few paces of floor remain, the rest has quietly succumbed to a rising pool of black water that dominates most of the room.  Occasionally, something causes the water to ripple as unseen things stir beneath the surface.  You also see a tomb troll and some muck.
lso here: Clunk, Aiya, Raincail, Vault Guardian Fyrentennimar, Arastil, Lady Astru, Lady Jersea, Chancellor Khiya
bvious exits: out
>Khiya's hands glow with power as she summons elemental energy to her command...
hiya gestures at a tomb troll.
hiya hurls a hissing stream of acid at a tomb troll!
 AS: +430 vs DS: +234 with AvD: +29 + d100 roll: +24 = +249
  ... and hits for 72 points of damage!
  Severe burn to the side of the tomb troll's chest exposes ribs!
  The tomb troll is stunned!
>A lively luck spirit floats in, following Aiya.
>J>Aiya chants a reverent litany and clasps her hands while tightly focusing her thoughts...
iya channels at a tomb troll.
articles of dust and soot rise from the floor at Aiya's feet as she releases a pulsating, platinum ripple of energy toward a tomb troll!
 CS: +447 - TD: +193 + CvA: +20 + d100: +34 == +308
 Warding failed!
 The tomb troll is cloaked in a blinding platinum light and assailed for 194 points of damage!
  ... 50 points of damage!
  The tomb troll's leg is consumed in an intense field of plasma reducing it to ash!
  A tomb troll falls to the ground grasping her mangled right leg!
  ... 45 points of damage!
  Flame sets a tomb troll's head alight like a torch.  Burned beyond recognition.
 tomb troll blinks in astonishment, then collapses in a motionless heap.
>A sense of peace and calm settles over the area.
>l

Marsh Keep, Flooded Chamber]
omber murals surround this chamber where the stone paved floor has sunk several feet below the doorway leading back out into the vaulted room.  All but for a few paces of floor remain, the rest has quietly succumbed to a rising pool of black water that dominates most of the room.  Occasionally, something causes the water to ripple as unseen things stir beneath the surface.  You also see the Raincail disk, a lively luck spirit that is flying around, a tomb troll that appears dead and some muck.
lso here: Lady Jersea, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
bvious exits: out
>Khiya searches a tomb troll.
A low sigh fills the air and the tomb troll fades to nothing.
J>Khiya put a crystal core in her grey leather pack.
J>Fyrentennimar removes a monir-hafted eahnor fang from in his weapons sling.
J>l

[Marsh Keep, Flooded Chamber]
Somber murals surround this chamber where the stone paved floor has sunk several feet below the doorway leading back out into the vaulted room.  All but for a few paces of floor remain, the rest has quietly succumbed to a rising pool of black water that dominates most of the room.  Occasionally, something causes the water to ripple as unseen things stir beneath the surface.  You also see a sturdy brass strongbox, the Raincail disk, a lively luck spirit that is flying around and some muck.
Also here: Lady Jersea, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
Obvious exits: out
J>Khiya picks up a sturdy brass strongbox.
J>Khiya put a sturdy brass strongbox in her grey leather pack.
J>Fyrentennimar put a monir-hafted eahnor fang in his weapons sling.
J>l

[Marsh Keep, Flooded Chamber]
Somber murals surround this chamber where the stone paved floor has sunk several feet below the doorway leading back out into the vaulted room.  All but for a few paces of floor remain, the rest has quietly succumbed to a rising pool of black water that dominates most of the room.  Occasionally, something causes the water to ripple as unseen things stir beneath the surface.  You also see the Raincail disk, a lively luck spirit that is flying around and some muck.
Also here: Lady Jersea, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
Obvious exits: out
J>Fyrentennimar removes a scorched black rolaren fang from in his duffel bag.
J>J>Khiya says, "So the night we came, we really looked everywhere."
J>Khiya says, "And someone.."
J>say ::khiya so...Syssanis captured that creature...?

Speaking hoarsely to Khiya, you ask, "So...Syssanis captured that creature...?"
J>Khiya ponders.
J>puzz

You act puzzled.
J>Raincail frowns.
J>Speaking to you, Khiya says, "Oh, I think he knew like magic."
J>Khiya shrugs.
J>Clunk prods some somber murals with the tip of his finger.
>l

[Marsh Keep, Flooded Chamber]
Somber murals surround this chamber where the stone paved floor has sunk several feet below the doorway leading back out into the vaulted room.  All but for a few paces of floor remain, the rest has quietly succumbed to a rising pool of black water that dominates most of the room.  Occasionally, something causes the water to ripple as unseen things stir beneath the surface.  You also see the Raincail disk, a lively luck spirit that is flying around and some muck.
Also here: Lady Jersea, Lady Astru, Arastil, Vault Guardian Fyrentennimar, Raincail, Clunk, Aiya, Chancellor Khiya
Obvious exits: out
J>Jersea says, "Huntress."
J>Raincail's acorn amulet flickers various shades of yellow.
J>"Ah, some forgotten lore of the Citadel perhaps he discovered 

You hoarsely say, "Ah, some forgotten lore of the Citadel perhaps he discovered."
J>Khiya nods at Jersea.
J>Clunk deeply says, "Andelas."
J>Raincail nods.
J>Raincail gazes with interest at some somber murals.
J>l mur

J>Painted entirely in shades of grey, the murals are divided into five rectangular scenes laid out one after another along the walls of the room.  Depicted is the story of woman, murdered and risen from the dead to kill another.  The final frame shows the woman seated on a throne, gazing outward with cat-like eyes.

J>Khiya says, "Well, if you don't mind getting wet, follow me."
J>Clunk prods a dark pool with the tip of his finger.
J>Khiya put a pale faewood runestaff capped with a violet glimaerstone in her grey leather pack.
J>Aiya nods.
J>Clunk put a polished mein handaxe edged in white ora in his dwarven war harness.
J>Clunk slings an Eonak crested vultite shield over his shoulder.
J>Khiya swims confidently into a dark pool, draws a deep breath and slips beneath the surface of the water.
>Aiya put a slender rowan runestaff capped with a glowing dusky orb in her silk cloak.
>she

You force your faewood runestaff into the troll-leg backsheath, generating a fine red cloud in the water.
>swim pool


You swim confidently into a dark pool, draw a deep breath and slip beneath the surface of the water.  Before long you surface for air and realize you are no longer where you were.
[Forgotten Cairn, Interior]
Strung from the ceiling of the chamber, a single green orb provides lighting to the interior of the cairn, bathing all surfaces in an eerie green glow.  A sarcophagus sits in the center of the chamber, which is slightly flooded by dark, slow moving pools of water.  Armor, weapons, and shields surround, set on racks or placed upon numerous chests, many of antique design or build.  At the head of the tomb stands a banner, reduced to faded cloth by the passage of time.  You also see a dark pool of water.
Also here: Chancellor Khiya
Obvious paths: none
Roundtime: 6 sec.
R>Clunk's head breaks the surface of the water and he immediately gasps for air.
>Raincail's head breaks the surface of the water and he immediately gasps for air.
>R>unsh

ou pull your faewood runestaff out of its troll-leg backsheath accompanied by a wet squishy sound.
Aiya's head breaks the surface of the water and she immediately gasps for air.
A lively luck spirit floats in, following Aiya.
Astru's head breaks the surface of the water and she immediately gasps for air.
Raincail gazes up into the heavens.
>An orange tiger saunters in.
>Astru joins Khiya's group.
>Aiya joins Khiya's group.
>l sarco

Built of polished black stone, the sarcophagus is absent any engravings or decorations with the exception of a single large horn cut into the surface on the lid.  Between the lid and the sarcophagus is a razor thin line of space, a testimony to the craftsmanship and care applied in the construction of the tomb.  A violet, wrought of gold, rests atop the sarcophagus beside the engraved horn.

>Clunk joins Khiya's group.
>join khiya

You join Khiya.
J>l

[Forgotten Cairn, Interior]
Strung from the ceiling of the chamber, a single green orb provides lighting to the interior of the cairn, bathing all surfaces in an eerie green glow.  A sarcophagus sits in the center of the chamber, which is slightly flooded by dark, slow moving pools of water.  Armor, weapons, and shields surround, set on racks or placed upon numerous chests, many of antique design or build.  At the head of the tomb stands a banner, reduced to faded cloth by the passage of time.  You also see an orange tiger, a lively luck spirit that is flying around, the Raincail disk and a dark pool of water.
Also here: Lady Astru, Aiya, Raincail, Clunk, Chancellor Khiya
Obvious paths: none
J>Raincail joins Khiya's group.
J>J>Khiya glances at a dark pool of water.
J>l bann

All that remains of the banner are colored threads, some green, some red, and others yellow and blue.  Except for these lines of color, no overall image remains but for a faint outline of a multi-pointed star.

J>Jersea's head breaks the surface of the water and she immediately gasps for air.
J>A sense of peace and calm settles over the area.
Jersea renews her song.
J>Khiya gently takes hold of Jersea's hand.
J>J>Fyrentennimar's head breaks the surface of the water and he immediately gasps for air.
J>"The multi-pointed star is...the Huntress?

ou hoarsely ask, "The multi-pointed star is...the Huntress?"
>Jersea casts an appraising gaze over her surroundings, seemingly taking in every detail.
>point ban

ou point at a faded banner.
>Arastil's head breaks the surface of the water and he immediately gasps for air.
>A cloud gyrfalcon glides into view.
>Astru softly says, "The Huntress has eight points."
J>Astru softly says, "Not twelve..."
J>Arastil joins Khiya's group.
J>Clunk deeply asks, "Gran'papa?"
J>l

[Forgotten Cairn, Interior]
Strung from the ceiling of the chamber, a single green orb provides lighting to the interior of the cairn, bathing all surfaces in an eerie green glow.  A sarcophagus sits in the center of the chamber, which is slightly flooded by dark, slow moving pools of water.  Armor, weapons, and shields surround, set on racks or placed upon numerous chests, many of antique design or build.  At the head of the tomb stands a banner, reduced to faded cloth by the passage of time.  You also see a cloud gyrfalcon that is flying around, an orange tiger, a lively luck spirit that is flying around, the Raincail disk and a dark pool of water.
Also here: Arastil, Vault Guardian Fyrentennimar, Lady Jersea, Lady Astru, Aiya, Raincail, Clunk, Chancellor Khiya
Obvious paths: none
J>Khiya ponders.
J>group

Khiya is the leader of your group.
Arastil is also a member of your group.
Jersea is also a member of your group.
Astru is also a member of your group.
Aiya is also a member of your group.
Raincail is also a member of your group.
Clunk is also a member of your group.

Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
J>Fyrentennimar says, "I don't think I ever came in here when I haunted this place."
J>Khiya says, "I'm trying to remember the sign of the Council of Mages."
J>A cloud gyrfalcon circles lazily in the air.

J>A cloud gyrfalcon circles lazily overhead.

J>Khiya says, "Most don't realize it's here, but.."
J>A diving gyrfalcon cuts away at the last second, gliding just a few feet above the ground with outstretched wings!

J>Jersea says, "Well there are four thrones."
J>Jersea asks, "In what colors?"
J>Jersea glances at a faded banner.
>Speaking to you, Khiya says, "This is where the tome was found."
>Clunk nods at Jersea.
>J>Raincail nods at Khiya.
>nod slow

You nod slowly.
J>Clunk prods a brown leather anvil-embossed tome with the tip of his finger.
J>Khiya taps a stone sarcophagus.
J>say ::jers I think the four thrones are the same colors...

Speaking hoarsely to Jersea, you say, "I think the four thrones are the same colors..."
J>Khiya says, "This is said to be the second to last commander of the Citadel."
J>l bann

All that remains of the banner are colored threads, some green, some red, and others yellow and blue.  Except for these lines of color, no overall image remains but for a faint outline of a multi-pointed star.

J>Khiya says, "We don't know his or her name."
J>Raincail reaches out and touches a stone sarcophagus.
J>Jersea shrugs at you.
J>Khiya says, "When they became commander, they had to give up their names."
J>say ::khiya well the Keep wasn't build by Syssanis as far as my research indicated, and is much older

J>Speaking hoarsely to Khiya, you say, "Well the Keep wasn't build by Syssanis as far as my research indicated, and is much older."
J>Speaking to you, Jersea says, "Maybe it's teh banners there."
>l ban

All that remains of the banner are colored threads, some green, some red, and others yellow and blue.  Except for these lines of color, no overall image remains but for a faint outline of a multi-pointed star.

J>Clunk nods to you.
J>A cloud gyrfalcon suddenly releases an ear-piercing shriek!

J>Raincail agrees with you.
J>Clunk deeply says, "That be what folk tole me two years back."
J>Clunk nods to you.
J>Clunk deeply says, "Mebbe three."
J>J>Khiya nods to you.
J>Aiya takes a deep breath and closes her eyes for a moment.  A faint aura flickers around her.
>Clunk taps an invar-banded dark leather cap fitted with a row of dwarf-cut rubies that he is wearing.
J>Khiya says, "There was a loresong that told a story supposedly associated with this person."
J>J>Aiya leans on Jersea, giving her a companionable grin.
J>Raincail turns an inquisitive ear toward Khiya.
J>Khiya recites:

   "You stand atop a tower in the middle of a fortress built of black stone. In the distance, a glittering city sits on an island in a river, while around you soldiers stand in formation. Between them stand mages of varying race and gender. One steps forward, the hilt of the longsword pointed toward you and speaks, "Assume now, Commander, the Guardianship of the Jewel of the Empire, where all that is and was magnificent began and now ends....""

>Khiya recites:

    "Surroundings shift and hordes of humanoids surround you, as well the gruesome symphonic noise of battle. You move with uncommon grace amongst them, your black longsword an extension of your arm, and from your lips you scream, "Elanith with me, we do not fall this day!" Behind you a standard-bearer waves a banner of blue and buff, and the battle begins to ebb in your favor as your surroundings shift again."

J>J>Khiya recites:

   "Ou find yourself kneeling in the dark in a garden, cradling the longsword between your legs. Beside you is a statue of a woman in the middle of a pool and voices carry from nearby shadows, "It is treason. She cares too much for the city ... we cannot tolerate such devotion at OUR expense." Another voice speaks, "...then something must be done." You feel your knuckles whitening around the hilt of your blade. Things shift...."

>Raincail nods.
J>The brilliant luminescence fades from around Jersea.
J>The brilliant luminescence fades from around Clunk.
J>The brilliant luminescence fades from around an orange tiger.
J>The brilliant luminescence fades from around a cloud gyrfalcon.
J>The brilliant luminescence fades from around Khiya.
J>The brilliant luminescence fades from around Fyrentennimar.
J>The brilliant luminescence fades from around Aiya.
J>Khiya recites:

    "D once again you are battle. This time the desperation not so great
      the day is nearly won. You stand on the corpse of an enemy, directing the battle, and pause to snarl at a soldier, "If the Mages wish the Citadel safe, they can do it themselves!" The soldier, frightened, ducks away. You turn back to the battle, only to feel something pierce your side. You spin to stare in shock at the standard-bearer and his bloodied dagger. Again, things shift."

J>Khiya recites:

    "Things shift a final time. You're cold. You cannot move. You sense you're lying on your back and your longsword rests upon your chest, its tip nestled between your feet. Someone has placed your hands upon the hilt. Soldiers stand at attention, and a slab of marble begins to move into your field of vision above you. You hear the same voice from the darkness, "...yes, a foreigner will replace her. He has interesting theories on re-organizing the garrison, so I hear." Familiar surroundings return"

J>J>Khiya ponders.
J>A diving gyrfalcon cuts away at the last second, gliding just a few feet above the ground with outstretched wings!

J>Khiya says, "I always thought this was actually Millah."
J>Khiya rubs a stone sarcophagus.
J>An orange tiger hisses loudly!
>Raincail gazes with interest at a stone sarcophagus.
>Khiya says, "But.. there were women commanders."
J>Khiya shrugs.
J>A cloud gyrfalcon glides slowly through the air, an occasional beat of his wings maintaining his momentum.

J>Aiya rubs her chin thoughtfully.
J>Clunk deeply asks, "Twassnt dead?  twas poison fake dead?"
J>Arastil ponders.
J>Khiya says, "Things were so bad as the Council of Mages took hold the army was a mess."
J>A sense of peace and calm resettles over the area.
Jersea renews her song.
J>J>The misty halo fades from you.
J>Clunk fidgets.
J>l

Astru gently rubs the orange tiger on the head and neck.  The tiger breathes out a quick sigh.
J>[Forgotten Cairn, Interior]
Strung from the ceiling of the chamber, a single green orb provides lighting to the interior of the cairn, bathing all surfaces in an eerie green glow.  A sarcophagus sits in the center of the chamber, which is slightly flooded by dark, slow moving pools of water.  Armor, weapons, and shields surround, set on racks or placed upon numerous chests, many of antique design or build.  At the head of the tomb stands a banner, reduced to faded cloth by the passage of time.  You also see a cloud gyrfalcon that is flying around, an orange tiger, a lively luck spirit that is flying around, the Raincail disk and a dark pool of water.
Also here: Arastil, Vault Guardian Fyrentennimar, Lady Jersea, Lady Astru, Aiya, Raincail, Clunk, Chancellor Khiya
Obvious paths: none
J>Fyrentennimar sways back and forth.
J>Khiya shrugs.
 J>Raincail frowns.
 J>Khiya says, "That's really all I can tell."
 J>A cloud gyrfalcon rolls over and streaks towards the ground, leveling off at the last second to glide just a few feet above the ground!

 J>Raincail quietly says, "Hard for me ta keep all my history sorted, but i remember this tale."
 J>J>A cloud gyrfalcon swoops low overhead, crying out loudly.

 J>Clunk works his fingers under his steel helm and scratches his head.
 J>Raincail quietly says, "Never been in here before though."
 J>Raincail chuckles to himself.
 J>Khiya smiles.
J>Khiya exclaims, "Anyway!"
J>Clunk deeply says, "Me neether."
J>say ::rainc I was in here when i was doing my research, but couldn't discern much about it

Speaking hoarsely to Raincail, you say, "I was in here when i was doing my research, but couldn't discern much about it."
J>l
 
 [Forgotten Cairn, Interior]
 Strung from the ceiling of the chamber, a single green orb provides lighting to the interior of the cairn, bathing all surfaces in an eerie green glow.  A sarcophagus sits in the center of the chamber, which is slightly flooded by dark, slow moving pools of water.  Armor, weapons, and shields surround, set on racks or placed upon numerous chests, many of antique design or build.  At the head of the tomb stands a banner, reduced to faded cloth by the passage of time.  You also see a cloud gyrfalcon that is flying around, an orange tiger, a lively luck spirit that is flying around, the Raincail disk and a dark pool of water.
 Also here: Arastil, Vault Guardian Fyrentennimar, Lady Jersea, Lady Astru, Aiya, Raincail, Clunk, Chancellor Khiya
 Obvious paths: none
 J>Clunk deeply says, "Reklects chair tho, on hill."
 J>Khiya says, "I thought maybe we could visit it."
 J>nod khiya
 
 You nod at Khiya.
 J>J>Raincail nods at Clunk.
 J>Khiya designates you as the new leader of the group.
 >l
 
 [Forgotten Cairn, Interior]
 Strung from the ceiling of the chamber, a single green orb provides lighting to the interior of the cairn, bathing all surfaces in an eerie green glow.  A sarcophagus sits in the center of the chamber, which is slightly flooded by dark, slow moving pools of water.  Armor, weapons, and shields surround, set on racks or placed upon numerous chests, many of antique design or build.  At the head of the tomb stands a banner, reduced to faded cloth by the passage of time.  You also see a cloud gyrfalcon that is flying around, an orange tiger, a lively luck spirit that is flying around, the Raincail disk and a dark pool of water.
 Also here: Arastil, Vault Guardian Fyrentennimar, Lady Jersea, Lady Astru, Aiya, Raincail, Clunk, Chancellor Khiya
 Obvious paths: none
 >Raincail quietly says, "Im glad to. I like learnin bout dis place. facinates me, in that creepy kind of way."
 >Khiya says, "I can gate back."
 >Khiya traces a series of glowing runes while chanting an arcane phrase...
Khiya gestures.
A small spout of fire suddenly erupts from the ground near Khiya and coalesces into a sharp-nosed fire wyrdling.
>"I'll fog, if we're good

>l

You hoarsely say, "I'll fog, if we're good."
>[Forgotten Cairn, Interior]
Strung from the ceiling of the chamber, a single green orb provides lighting to the interior of the cairn, bathing all surfaces in an eerie green glow.  A sarcophagus sits in the center of the chamber, which is slightly flooded by dark, slow moving pools of water.  Armor, weapons, and shields surround, set on racks or placed upon numerous chests, many of antique design or build.  At the head of the tomb stands a banner, reduced to faded cloth by the passage of time.  You also see a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around, an orange tiger, a lively luck spirit that is flying around, the Raincail disk and a dark pool of water.
Also here: Arastil, Vault Guardian Fyrentennimar, Lady Jersea, Lady Astru, Aiya, Raincail, Clunk, Chancellor Khiya
Obvious paths: none
>Khiya nods.
 >Khiya says, "I am."
 >>Jersea says, "Or a song."
 >Jersea chuckles.
 >Raincail quietly says, "Set."
 >>>Aiya nods.
 >Fyrentennimar joins your group.
 >"Or a billion or tricks
 
 sni
 
 You hoarsely say, "Or a billion or tricks."
 >You snicker.
 >group
 
 >l
 
 Arastil is following you.
 Fyrentennimar is following you.
 Jersea is following you.
 Astru is following you.
 Aiya is following you.
 Raincail is following you.
 Clunk is following you.
 Khiya is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >[Forgotten Cairn, Interior]
 Strung from the ceiling of the chamber, a single green orb provides lighting to the interior of the cairn, bathing all surfaces in an eerie green glow.  A sarcophagus sits in the center of the chamber, which is slightly flooded by dark, slow moving pools of water.  Armor, weapons, and shields surround, set on racks or placed upon numerous chests, many of antique design or build.  At the head of the tomb stands a banner, reduced to faded cloth by the passage of time.  You also see a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around, an orange tiger, a lively luck spirit that is flying around, the Raincail disk and a dark pool of water.
 Also here: Arastil, Vault Guardian Fyrentennimar, Lady Jersea, Lady Astru, Aiya, Raincail, Clunk, Chancellor Khiya
 Obvious paths: none
 >incant 130
 
 >You gesture while calling upon the lesser spirits to aid you with the Spirit Guide spell...
 Your spell is ready.
 You gesture.
 Your surroundings blur for a moment . . .

 [River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an aardvark.
 Also here: Chancellor Khiya, Clunk, Raincail, Aiya, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 Cast Roundtime 3 Seconds.
 >Aiya softly asks, "Everyone joined?"
 >You feel weak-kneed and that last meal doesn't sit well.
 Roundtime: 7 sec.
 R>R>A lively luck spirit floats in, following Aiya.
 R>A sense of peace and calm settles over the area.
 R>A cloud gyrfalcon glides into view.
 R>Fyrentennimar starts jumping around like a twelve-year-old.
 R>"Hope so
 
 You hoarsely say, "Hope so."
 R>R>A sharp-nosed fire wyrdling dashes in.
 R>Clunk sits down.
 R>Astru softly says, "Hopefully."
 R>Fyrentennimar says, "Hope so."
 R>An orange tiger saunters in.
 >Astru giggles.
 >Khiya says, "I'd hope."
 >Fyrentennimar grins.
 >>l
 
 [River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an aardvark.
 Also here: Chancellor Khiya, Clunk who is sitting, Raincail, Aiya, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >Clunk deeply says, "Time fer sleep."
 >Aiya rubs her jade anklet, causing a golden incandescence to dance around its edges briefly.
 >Fyrentennimar adjusts his golden rolaren plate, reinforcing weak spots.
 >You recover somewhat from your nausea.
 >>l
 
 Aiya rubs her jade anklet, causing a golden incandescence to dance around its edges briefly.
 >[River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an aardvark.
 Also here: Chancellor Khiya, Clunk who is sitting, Raincail, Aiya, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >Raincail bows to Clunk.
 >Fyrentennimar says, "Goodnight old friend."
 >Clunk deeply says, "Gonna have bad dreams."
 >>Aiya gives Clunk a friendly hug.
 >Raincail quietly says, "Be safe."
 >"Didn't quite hit Commons dead on
 
 The aardvark idly flicks its long, purple tongue about, hoping to snag some unlucky ant.
 >You hoarsely say, "Didn't quite hit Commons dead on."
 >sni clunk

>You snicker at Clunk.
>Aiya softly says, "Very good to see you again, Clunk."
>Jersea curtsies to Clunk.
>Clunk moves to a kneeling position.
>l

You feel at full magical power again.
>[River's Rest, Commons Circle]
Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an aardvark.
Also here: Chancellor Khiya, Clunk who is kneeling, Raincail, Aiya, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
Obvious paths: northeast, southeast, west
>>she
 
 A lump bulges the skin of the troll-leg backsheath outward as you push your faewood runestaff inside.
 >l
 
 [River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around, the Raincail disk and an aardvark.
 Also here: Chancellor Khiya, Clunk who is kneeling, Raincail, Aiya, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >>Khiya says, "Thanks everyone."
 >>Clunk stands up.
 >>(OOC) Khiya's player whispers, "Make sure to send a post event report."
 >Astru grins.
 >An aardvark waddles southeast, snuffling along the ground.
 >Clunk deeply says, "Thank ya."
 >Astru softly exclaims, "I didn't die!"
 >>Clunk bows to you.
 >whisp ooc khiya yup
 
 (OOC) You quietly whisper to Khiya, "Yup."
 >Raincail turns to Astru and cheers!
 >Astru lets out a cheer!
 >Clunk bows to Khiya.
 >>Clunk bows to Jersea.
 >Aiya grins at Astru.
 >>Aiya shows Khiya her leather pack.
 >Arastil ponders.
 >Raincail bows respectfully before Clunk, his eyes fixed firmly on the ground.
 >Astru grins.
 >>Clunk deeply says, "Drink pure poshins."
 >Arastil nods at Clunk.
 >>Clunk nods at Raincail.
 >Arastil chuckles.
 >Clunk waves.
 >>Raincail chuckles.
>Clunk just trudged away moving southeast.
>Raincail quietly says, "Yessir."
>whisp ooc khiya sorry I didn't get any of the pre-event stuff ready, it's be a crazy week, but I managed to throw something together for the tour anyway

(OOC) You quietly whisper to Khiya, "Sorry I didn't get any of the pre-event stuff ready, it's be a crazy week, but I managed to throw something together for the tour anyway."
>>>Speaking to you, Khiya says, "Nice job. Thank you."
 >>>Raincail praises you.
 >l
 
 [River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around and the Raincail disk.
 Also here: Chancellor Khiya, Raincail, Aiya, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >>Raincail quietly says, "Aye, well done friend."
 >Jersea agrees with Khiya.
 >>Astru nods.
 >Astru grins.
 >>>"Well, I'm actually still curious to do more research and get the tales sorted out more
 
 You hoarsely say, "Well, I'm actually still curious to do more research and get the tales sorted out more."
 >>"So I'll have to keep digging later on I think
 
 You hoarsely say, "So I'll have to keep digging later on I think."
 >Arastil ponders.
 >>>Fyrentennimar applauds.
>Jersea starts chuckling at you!
>>Jersea says, "That's how it goes around here."
>The fire wyrdling crouches down low, scanning the area with his dimly glowing eyes.
 >Arastil grins at Jersea.
 >Aiya softly says, "I'm afraid I need to run, also. Thank you for the great tour."
 >nod jers
 
 You nod at Jersea.
 >l
 
 [River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around, a lively luck spirit that is flying around and the Raincail disk.
 Also here: Chancellor Khiya, Raincail, Aiya, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >Khiya nods to you.
 >>Arastil gives Aiya a friendly hug.
 >>Aiya gives Arastil a friendly hug.
 >Aiya waves.
 >>Aiya just left.
 >>>Raincail quietly says, "I'd best be on my way back to the landing. The mayor declared anyone using blood magic will be banished. I fear things may go badly there soon."
 >>Jersea glances at Raincail.
 >>Jersea asks, "You haven't been doing that here?"
 >>Jersea asks, "Have you?"
 >Arastil quietly asks, "So is he taking himelf to jail too then?"
 >say ::rainc I'm probably back myself there soon, too
 
 Speaking hoarsely to Raincail, you say, "I'm probably back myself there soon, too."
 >>Raincail grins at Arastil.
>Raincail quietly says, "Not me."
>>Khiya smiles.
>Arastil grins at Raincail.
>Khiya waves.
>say ::rainc I'd chalk you but, don't work that far

Speaking hoarsely to Raincail, you say, "I'd chalk you but, don't work that far."
>>Raincail quietly says, "I do my part."
 >>Chancellor Khiya just went west.
 >Chancellor Khiya just arrived.
 >say ::rainc what's a blood magic anyways?
 
 Chancellor Khiya just went southeast.
 >Speaking hoarsely to Raincail, you ask, "What's a blood magic anyways?"
 >Astru ponders.
 >l
 
 Raincail quietly says, "Hoping to help how I can."
 >[River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a sharp-nosed fire wyrdling, a cloud gyrfalcon that is flying around and the Raincail disk.
 Also here: Raincail, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >The fire wyrdling dashes off.
 >say ::rainc it sounds neat
 
 Speaking hoarsely to Raincail, you say, "It sounds neat."
 >>Raincail grins at you.
 >Astru giggles at you.
 >Arastil stares off into space.
 >Raincail quietly says, "Ask walkar to show you some."
 >Arastil shakes his head at you and clucks his tongue.
 >Raincail quietly says, "He'll be happy to."
 >l sash
 
 Pinned to your silk sash you see a translucent crystal brooch with a swirling black void captured inside, a round gold island-motif badge, an ivory Beacon Hall Archive pin, a simple gold pin that reads, "I Support Mayor Walkar.", a small tortoise shell pin, a copper and blue sapphire pin, a circular platinum pin inlaid with a multicolored sea glass mosaic, a pewter cutter pin with a goat at the helm, and an intricate dark silver brooch trimmed with oval-cut rubies.
 >Raincail quietly says, "Look for me when you arrive."
 >Arastil quietly says, "It was rainin' blood there the other night."
 >tap my other pin
 
 You tap a simple gold pin that reads, "I Support Mayor Walkar." on a ceremonial green silk sash embroidered with an aurulent sheaf of rye.
 >Raincail nods to you.
 >A sense of peace and calm resettles over the area.
 Jersea renews her song.
 >A diving gyrfalcon cuts away at the last second, gliding just a few feet above the ground with outstretched wings!

 >Jersea says, "Ewwww."
 >Raincail nods at Arastil.
 >>l
 
 Arastil nods at Jersea.
 >[River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a cloud gyrfalcon that is flying around and the Raincail disk.
 Also here: Raincail, Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >Raincail quietly says, "Some folks ha d a ritual in his office."
 >Raincail quietly says, "He was nae happy."
 >Raincail shrugs.
 >>Jersea yawns.
 >say ::rainc Astru might want some help hunting around here 'afore I go but, we'll see
 
 Speaking hoarsely to Raincail, you say, "Astru might want some help hunting around here 'afore I go but, we'll see."
 >glance astru
 
 You glance at Astru trying to determine if they are a denizen of River's Rest.
 >Raincail turns towards you and renders you a sharp hand salute.
 >Raincail bows.
 >i
 
 You are wearing a sunshine yellow wide-brimmed wicker hat with woven golden daffodils and sunflowers cascading down the sides, a sickly faewood mask grossly contorted into a scream, a pulsating blue sunstone earring, a starched white ritual robe covered with a thick layer of black soot, an oversized silk cloak with muddy footprints stamped about the hem, a moonflower amulet covered with a blue crystal carapace, an opaque glass amulet, a scorched fireleaf seed amulet, a harvest moon charm, a ceremonial green silk sash embroidered with an aurulent sheaf of rye, a gore-covered troll-leg backsheath, a hoary green tourmaline band, a braided leather rope belt with an ink-black ribbon woven into the braids, a snap-top small metal case, an inky black pouch intricately woven with verlok feathers and clasped with a polished runestone button, and some mismatched black and grey socks sporting a large hole in one toe.
 Click INVENTORY HELP for more options.
 >l
 
 Raincail just went southeast.
 >[River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger, a cloud gyrfalcon that is flying around and the Raincail disk.
 Also here: Lady Astru, Lady Jersea, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >>Jersea hugs Arastil, who wraps her in a warm embrace.
 >l in my cloak
 
 In the silk cloak you see a tri-chained silver necklace, a silver-spined herbalist's folio, a yellowish grey coat, a gathered marbrinus purse, a dingy grey satchel, a blood-eagle feather talisman, a water witch's hair talisman, a water witch's hair talisman, a brown zircon, a yellow sapphire, a green sapphire, a silk badge, a large pink pearl, a violet sapphire, an elemental core, a small round glass jar, a star sapphire, a pink tourmaline, a green tourmaline, a burnt scroll, a smeared scroll, a tattered scroll, a silver embossed scroll, a light pink watered silk sash, a crumbling scroll, an obscure scroll, a hollow uncut emerald, a white flask, a pale white jade runestone, a small viridian glass vial, a hollow uncut emerald, a turquoise stone, a blue tourmaline, a tiny grey pearl, a green tourmaline, a tiny grey pearl, a pink sapphire, a medium white pearl, a green sapphire, a pink spinel and a star ruby.
 >Astru grins at you.
 >say ::cloak that's a lot of scrolls

Speaking hoarsely to your silk cloak, you say, "That's a lot of scrolls."
>Arastil snuggles up to Jersea, resting his head on her shoulder.
>A cloud gyrfalcon squawks and turns to avoid a harrying swallow.

 >Jersea waves to the gyrfalcon.
 >read scroll in my cloak
 
 It takes you a moment to focus on the burnt scroll.
 On the burnt scroll you see
     (207) Purify Air
     (204) Unpresence
     (102) Spirit Barrier

 >read other scroll in my cloak
 
 It takes you a moment to focus on the smeared scroll.
 On the smeared scroll you see
     (307) Benediction
     (302) Smite
     (307) Benediction
     (108) Stun Relief
     (109) Dispel Invisibility

 >group
 
 A cloud gyrfalcon suddenly releases an ear-piercing shriek!

 >Lady Jersea just went west.
 >Astru is following you.
 Fyrentennimar is following you.
 Arastil is following you.

 Your group status is currently open.  You may be joined or taken into another group by the actions of another player.

 Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
 >The sense of peace and security begins to wane from the area.
 >l
 
 >[River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Lady Astru, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >disband
 
 You disband your group.
 Your group status is now closed.
 >Arastil waves.
 >The sense of peace and security passes away from the area.
 >Fyrentennimar says, "Well be safe all."
 >Fyrentennimar waves.
 >"Well, I think I'll check some pawnshops before I head off for the evening
 
 You hoarsely say, "Well, I think I'll check some pawnshops before I head off for the evening."
 >"Thanks for coming
 
 l
 
 You hoarsely say, "Thanks for coming."
 >[River's Rest, Commons Circle]
 Strolling along this road, bounded on the right by a tall fragrant evergreen hedge, folks seem to be in good spirits.  The hurried pace of life to the south is forgotten as the soft sound of gently flowing water filters in from the west.  One man in the crowd attracts the eye as he enters the circle from the west, his face drawn and pale, but filled with hope as he leans heavily on the shoulder of his companion.  They move on, leaving behind a sense of well-being that is slow to fade.  You also see an orange tiger and a cloud gyrfalcon that is flying around.
 Also here: Lady Astru, Vault Guardian Fyrentennimar, Arastil
 Obvious paths: northeast, southeast, west
 >Arastil nods to you.
 >Arastil quietly says, "It was very interesting."
 >Astru agrees with Arastil.
>Vault Guardian Fyrentennimar just went southeast.
>You hear very soft footsteps.
>A cloud gyrfalcon flaps his wings once and soars out of sight.
 >se