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12/20/2007 | ITEMS, INVENTORY, AND BUG REPORTS |
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If you have an item that appears to have a typo in it and it's an UNSCRIPTED item, please don't submit a BUG report on that item. Instead, please place an ASSIST REQUEST and ask for a typo fix. If it's a SCRIPTed item and the problem seems to be in one of the scripts, definitely submit a BUG report on the item. If you're unsure which route to take, just place an ASSIST REQUEST and ask about the appropriate route to take. Thanks in advance for helping us keep the number of unnecessary BUG reports low. :) | |
12/20/2007 | CLERIC SPELL NAME CHANGES |
A few minor updates to Cleric spells have been made for clarity and consistence.
Prayer of Protection (303) has had its mnemonic changed from "warding" to "protection." "Warding" was an artifact of its old name before the de-ICEing. Holy Blade (304) has become a misnomer as the spell can be applied to more than just blades. Its name has been changed to Bless Item and its mnemonic is now "bless." Blinding (311) has been changed to Blind. This is primarily due to the name never changing after the de-ICE and secondarily because in our current spell naming schemes for single-name spells, we use infinitive verb forms and not gerunds. Its mnemonic is now also "blind." |
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12/18/2007 | RONE ACADEMY'S WINTER SOLSTICE CELEBRATION |
You are cordially invited to join the warmth, cheer, and general merrymaking of Rone Academy's Winter Solstice Celebration! Pucker up and join in a rousing round of "Pass the Mistletoe," and don't forget to bring a small something neatly wrapped (in a sack or gift box) for the gift exchange. Come out of the cold and warm yourself by our fire! Look for the Rone Academy tent on North Ring Road. Festivities will begin at 9pm elven on the 18th of Eorgaen. | |
12/18/2007 | RESIST NATURE (620) ARMOR ACCESSORY UPDATE. |
Resist Nature, Ranger spell 620, has been updated to allow the spell to imbue certain armor accessory items with resistance. Any armor accessory items comprised chiefly of wood, leather, cloth, or bone are eligible for resistance.
620 resistance benefits for armor accessories will only apply when used in conjunction with rigid leather torso armor or below -- no benefit will be garnered from wearing them with chain or plate class torso armor. However, armor accessories imbued with resistance via 620 will also not cause the typical reduction in effective padding when worn with crit or damage padded chain or plate class torso armors, while the reduction will still apply when worn with rigid leather torso armor or below. |
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12/16/2007 | HOUSE OF PAUPERS' DRUNKEN DARTS! |
Where else can you go that winners are determined with only the flick of the wrist? Why it's no other place than House of Paupers' Drunken Darts hosted by the gracious Durfin, world-renowned dartmaster!
The game will be simple rounds of elimination with a drunken twist! Expect silvers, a grand prize and free drinks for everyone! The event will take place on Volnes, the 7th day of Lormesta, in the year 5108 at 9 PM Elven! ( Monday, Jan. 7th, 9PM Eastern ) Durfin and the Officers of Paupers will be hosting the event in the Whining Elf bar on Teras Isle. Despite nasty rumors, elves are welcome inside the bar if escorted with a dwarf or a giantman. So everyone is welcome! -House of Paupers- |
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12/16/2007 | TWILIGHT HALL TOUR AND OPEN HOUSE |
Have a mind for magic? Enjoy learning new things? Have a passion for art and history?
If so, join the officers of Twilight Hall as they provide a detailed walking tour of their home. Learn about the rich history of the inhabitants, view rare pieces of art, explore the house and surrounding environs, interact with the membership and much more! Attendees interested in joining the organization will be provided acceptance information and membership requirements at the end of the tour. Tours are held the first and third Restday of every month at nine in the evening (first and third Sunday of every month at 9 PM EST). Look for the rune-carved fieldstone house across the street from the curious-looking shop at the corner of North and West Ring roads. For more information please visit our website: www.TwilightHall.com |
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12/16/2007 | MISTYDEEP MANOR FEAST OF THE IMMORTALS CELEBRATION |
Join Mistydeep Manor and other organizations in Ta'Vaalor for a weekend (Eorgaen 15th and 16th) of activities and contests. The Feast of the Immortals season is upon us. It's time to celebrate! For more information and scheduling details find Mhairaid or Berdragow somewhere east of the mountains ( http://www.mistydeepmanor.com/foi.html ). | |
12/15/2007 | WAGE AND DAGGER TAVERN OPENS! |
Changing management has taken over a small tavern that was failing financially and given it new life. Working within the seamy shadows of the docks of South 'Haven, the current owner hasn't done much to improve the exterior, but apparently the kitchen has found a new cook. In keeping with the kind of... clientele... it draws, no visible sign attracts attention to the establishment. While you're encouraged to spend your coins inside, you might wish to keep them secure and out of sight while socializing. | |
12/14/2007 | RONE ACADEMY'S WINTER SOLSTICE CELEBRATION |
You are cordially invited to join the warmth, cheer, and general merrymaking of Rone Academy's Winter Solstice Celebration! Pucker up and join in a rousing round of "Pass the Mistletoe," and don't forget to bring a small something neatly wrapped (in a sack or gift box) for the gift exchange. Come out of the cold and warm yourself by our fire! Look for the Rone Academy tent on North Ring Road. Festivities will begin at 9pm elven on the 18th of Eorgaen. | |
12/13/2007 | ENTERTAINMENT ALL AROUND |
The Golden Hawks of Ta'Vaalor invite all Elves and Sylvankind to a contest of creativity and wit. Perform your choice of a song, dance, skit, or story. Prizes awarded to the top two performances, based on entertainment value.
The contest will take place at Helgreth's Tavern on Feastday, the 15th Day of Eorgaen. We will begin at 8:30 in the evening, Elven Standard Time. |
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12/13/2007 | GOLDEN HAWKS MEETING OF THE MINDS |
Elves of a noble house are invited to a discussion pertaining to future plans and events for the Golden Hawks. Those interested should meet at the Ta'Vaalor Meeting Hall on Niiman, the 13th Day of Eorgaen. The gathering will begin at 8:30 in the evening Elven Standard Time.
Elves with strong leadership capabilities and creative minds are especially encouraged to attend. Bring your ideas! |
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12/13/2007 | THE ORDER OF THE WESTERN EYE SPONSORS A GATHERING OF THE ERITHI |
As frost creeps over the land and an icy chill wraps each person in winter's embrace, the people of Atan Irith prepare to spend another year in the Western reaches. Freshly brewed tea warms the body, while the company of friends soothes the soul.
The Order of the Western Eye invites all Erithi in the Western lands to gather together in the city of Solhaven and meet their fellow travellers. Those not of the Erithi who would like to know more about the Erithi people are also welcome to attend, but are asked to remember that not all may speak the Common language well. Guests are respectfully requested to meet in the southern end of North Market proper at nine in the evening on Volnes, the seventeenth day of Eorgaen (9:00pm Eastern, December 17). Tea will be provided for all to enjoy. |
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12/13/2007 | INVASION READINESS FROM H.E.R.T. |
Trolls coming over the seventh hill? Shan war horns sounding from the Forest Road? Disgruntled seabass looking for some weaponry to cause trouble? Then you had better get ready for an invasion. But if you are inexperienced in dealing with an invasion, feeling a little rusty at fighting in one, or just looking for some pointers in ways to survive one better, then we have the thing for you.
Join H.E.R.T. as it presents Invasion Readiness. Meet us on the 17th of Eorgaen (December 17) at 9 pm. We will meet in the Triage Tent in Solhaven, just west of Liabo Plaza. We will begin our discussion there, then move out to walk and talk as we visit and discuss important locations to know during an invasion. We will also be going over general invasion preparation techniques, as well as the many things one can do during an invasion to help defend your home. |
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12/12/2007 | WARRIOR TRICKS UPDATE: SHEATH MAKING |
Warrior-made sheaths have been updated! The weight of all existing sheaths created via WTRICK SHEATHM have been retroactively reduced to half a pound. All new sheaths crafted via Warrior Tricks will also weigh half a pound.
In addition, warrior-made sheaths will also reduce the effective weight of each weapon contained within by 2 pounds, to a minimum effective weight of half a pound. For example, if you place a 10-pound greatsword into a warrior sheath, it will be treated as if it weighed 8 pounds. A 2-pound dagger would be treated as if it weighed half a pound. This weight reduction will only apply to weapons placed into the sheath, not to any other type of item. |
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12/12/2007 | DECEMBER SPLENDOR: LOCKER SPACE FOR ALL! |
Are your lockers bulging, and are you unable to find places to put all the neat toys you've collected from this season of giving? Well, good news!
All lockers have been increased to an additional 30 slots! Now you can fit that cherished pair of grimy socks you found off a kobold in a secure place! :) Happy Holidays everyone! <3 your GemStone IV Staff |
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12/12/2007 | TWILIGHT AND WILLOW HOST A MAGIC ITEM EXCHANGE |
Twilight Hall and Willow Hall invite all rangers, casters of minor elemental magic, and users of magical items to come to our monthly magic item exchange.
The event will be held on the fourteenth of every month at 9:00 PM in Wehnimer's Landing by the elven time. Odd months the event is held at Willow Hall. Even months please find the event at Twilight Hall. Participants may bring sticks, bark, and wiregrass to use and share, but a quick field trip can be taken for those who need tips on where to find these things. Questions on foraging, imbuing and imbedding will be answered informally. Rangers will imbue sticks, bark, and wiregrass. Casters of minor elemental magic will then imbed these items with the spells requested by the magic items users. Adventures of all professions can expect to benefit from this free exchange of skill and information. |
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12/12/2007 | WATCH FOR THE WATCHKEEPERS |
Looking for that lost love? Dropped yer backpack and don't know where it is? Well we can't help you, but we have tons of prizes for finding our members. Join us for Hide and Seek with a twist! Be prepared for fun, games, and weird occurrences! Join us Restday, on the 30th day of Eorgaen, 8 o'clock at night by elven standards at the Hearthstone steps in Wehnimer's Landing. Just head north from the north gate. Bring your wits! | |
12/11/2007 | SO YOU WANT TO BE A GAMEHOST? |
The GameHost Program is looking to add a few new members to its team!
What is a GameHost you ask? Good question! They are the liaisons between GM's and the players when it comes to technical and game-related issues. They are the basic "frontline" in the chain of Customer Service. GameHosts are required to have a good knowledge of the game and should be able to answer questions about basic technical issues and general gameplay. They must also possess excellent customer service skills, be able to commit to a set shift schedule of six hours per week, and have demonstrated a history of following the policies of GemStone IV. If you are interested in becoming a GameHost and think you have what it takes to be an outstanding member of the team then read the requirements and submit your application at https://www.play.net/gs4/apply/hostapp.asp today! If you have applied in the past and it has been at least six months feel free to send in a new application to indicate your continued interest. Remember that the application is your first opportunity to make a good impression! |
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12/10/2007 | DYERS ANNOUNCE MASSIVE PRICE CUT |
The Elanthian Federation of Dyers is pleased to announce that the price of all dyes has been slashed from 5,000 silvers to 500 silvers, effective immediately. Master Midrian, spokesperson for the federation, explained the rationale for the change. "When we expanded the dyer's shops across Elanthia, we had hoped to see a big uptick in sales. In fact, business has been horrible. We hope that we'll be able to make our annual sales targets by selling 20 times more volume at one-tenth the price!" | |
12/7/2007 | SPIRITUAL LORE REVIEW - PREVIEW |
The conversion to GemStone IV brought many new things to our gaming environment and one important aspect was the inclusion of lores. The intent and design has always been that these skills would offer diversification between characters of the same profession. To further enhance this aspect of Spiritual magic, we have performed a review of the spiritual lores to identify new lore applications. Listed below are some of our planned updates. Please read carefully, as even though this is a lore review, some spells such as Spirit Guide (130) are receiving other updates.
Please follow the link below to see the details of this post: http://www.play.net/forums/messages.asp?forum=102&category=18&topic=2&message=1982 |
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12/7/2007 | DEMON RP VERBS AND IDLE MESSAGING |
The demons summoned by Sorcerers with the spell Minor Summoning (725) have been updated. Previously most interactive verbs were prevented from use with demons. This is no longer the case. All verbs that do not imply physical contact that typically work with creature targets should now work with demons. Most verbs that involve physical contact are still disabled. However, some verbs have special messaging, particularly for the summoner. Many verbs are unique to each of the eight demon subtypes. Additionally, demons now have a large amount of idle messaging.
This message was originally posted in Sorcerers, Sorcerer General Discussion. To discuss the above follow the link below. http://www.play.net/forums/messages.asp?forum=102&category=29&topic=28&message=10993 |
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12/7/2007 | MIRACLE (350) RELEASED! |
The capstone Cleric spell, Miracle, has been implemented!
350 - Miracle [miracle] Duration - Immediate Type: Utility The pinnacle of clerical magic can be seen when Clerics request a Miracle from their deity. A Cleric with knowledge of the Miracle spell can BESEECH his or her patron after he or she has died in a desperate plea to be brought back to life. Doing so comes at a cost of 50 Mana Points (MP). The Cleric calls the spiritual servants of the patron deity to sanctify the area and cause it to become a temporary Minor Sanctuary. This is done with the same limitations as the Minor Sanctuary spell, except that the failure rate is significantly reduced due to the patron's servants assisting the Cleric's call. Training in Spiritual Lore, Spirit Summoning reduces the failure rate. If the formation of the sanctuary is successful, the Cleric is immediately resurrected by servants of his or her deity. The Cleric is returned to life with full Health and Spirit Points, however, all wounds remain on the Cleric's body. Training in Spiritual Lore, Blessings gives a chance that a Chrism-like effect (Tier 4 of the Holy Receptacle spell) is placed on the Cleric prior to their resurrection. The chance is 5% at 2 ranks up to 90% at 189 ranks. A Cleric can only muster the spiritual strength to successfully use Miracle once every 24 hours. However, those truly dedicated to the study of faith can petition their patrons more frequently. By training in Spiritual Lore, Religion a Cleric will recover his spiritual strength more quickly, reducing the normal 24 hours by 1 hour at 4 ranks and up to 16 hours at 184 ranks. Note: Using the BESEECH command at any other time will not cost the cleric 50 MPs. Mana Points do not return while dead, so it may be wise to keep a reserve of mana when adventuring in dangerous locations. This message was originally posted in Clerics, Cleric Spells. To discuss the above follow the link below. http://www.play.net/forums/messages.asp?forum=102&category=25&topic=26&message=6986 |
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12/7/2007 | PLACE OR DROP -- THE CHOICE IS YOURS |
Sometimes it just doesn't seem right to DROP something rudely on the ground, or toss it idly into your backpack. That's where the new command PLACE comes in! Although PLACE functions in every way like DROP (and PUT), the action will be seen as more careful or reverent. | |
12/7/2007 | CASLER HUNTINGTON ALIVE! |
The Royal Torren Press, Fairport, County of Torre, Eorgaen 9th, 5107
The name Casler Huntington is familiar to many of our readers, as the scandal of a decade ago is still often spoken of amongst the noble families of Fairport. It had been presumed that the scion of the honorable Huntingtons had been killed off the coasts of Tamzyrr in 5105, when a sudden tempest had sent Huntington and his crew to the depths of the Great Western Sea. However, reports out of River's Rest, learned down in the dock district by captains who swear to legal practices, is that not only is Huntington alive, but he has been the center of much controversy in the small river town! In the summer of this year, the Imperial Navy sent to River's Rest an inspector to confirm rumors that Huntington had resurfaced. After nearly a month of work, the inspector successfully discovered the truth to Huntington's existence during the midst of a Krolvin raid on the small town. There followed several months of failed attempts to capture the noble turned criminal and to subject him to the silk rope in Tamzyrr for crimes against the empire on the high seas and rivers. Reportedly, Huntington received much aid from the locals, which is not surprising due to the large criminal element known to make the town its home. What followed next has been unclear at best, but after a series of events, the imperial inspector was murdered by Huntington, who remains at large. Other reports have noted a drop in illegal shipments coming and going through the small town, and there have been several murders of "river rats," a name adopted by locals of River's Rest, in bars and taverns along our fair city's dock district. No suspects have been found and whispers claim a territorial war has broken out amongst criminal factions on the island. Sources at the palace on Regents Hill claim Count Claybourne has received messengers from the Imperial City that concern the matter of the murder of an imperial official. Many believe that there is more news to come of events in River's Rest, and by no means, has the affair of Casler Huntington ended. Due to his former status here in the fair city, the Royal Torren Press will continue to follow all events and transgressions. Undoubtedly, Huntington's actions will draw attention to the town elsewhere, as others go forth to seek out the truth behind these events and see for themselves, if Casler Huntington, the noble turned criminal, remains alive. The Huntingtons, particularly, Lord Camler, Master of the Wharf, refused to offer comment on his son's apparent return. Readers will remember that Lord Camler disowned his son shortly after the scandal in 5097. Lord Camler's second son, Camler Athworth, is the present heir of the honorable Huntington family. |