Sayzor calls the assembly to order. After a moment the crowd quiets down.
A red mist suddenly begins to seep out of the ground. Before you have time to react, the mist has covered everything around you. You rub your eyes and begin to cough as the mist begins clear. Suddenly, you realize that Lord Sayzor is standing right next to you!
A shaft of scintillating light suddenly pierces the ceiling and strikes the ground next to you. The beam of light then explodes in a shower of sparks and Kuromaku is standing in its place.
Sayzor waits for everyone to stop looking at him.
Dantrotic rubs Sayzor gently.
Dara rubs Sayzor gently.
Kuromaku put a bright yellow KICK ME sign inside his dark silk backpack.
Sayzor says, "Ok, I have brought you all here to eliminate all the Rogue's from the face of Elanthia. Once they all arrive...wait, wrong speech."
Teegan rubs Sayzor gently.
Icesneaker rubs Worthyone gently.
Arator rubs Sayzor gently.
Kuromaku leans on Sayzor.
Kahtya rubs Nitefallz gently.
Sayzor says, "Toight we will be discussing some of the changes that have happened to Locks and Traps, as well as some of the proposed changes that I have coming up."
Serpentyna rubs Nytesnake gently.
Sayzor says, "After I give you all some information on the subject about what I have in the works, I'll open the list up for questions...and answer as many as I can before I pass out."
Nytesnake rubs Serpentyna gently.
Sayzor says, "First, I'd like to say that it has not been by choice that I haven't been as available to discussion on the boards. It is very difficult for me to get into them at this time, for otherworldy reasons...primarily technical. In the future that will change, if I can steal the right equiptment."
Dantrotic rubs Sayzor gently.
Sayzor says, "I've talked to a number of Rogue's in the game about the things that I have been working on, and I believe that some of that has been discussed with others, as well. I try and pop into the various "High Traffic" picking areas occasionally to talk about some of the things that are going on with not only the class, but specifically with Locks and Traps."
Sayzor says, "If you haven't run into me there, keep looking. I can't get to everyone all the time."
Sayzor grins.
Sayzor says, "This Forum will give you a chance to let me know what is on your mind, and the mind of your fellow Rogue as well as give me your thoughts and give me the chance to give you as much information as I can in our limited time here."
Sayzor says, "My first request is of a technical nature."
Sayzor says, "Some of the information that I have prepared for you tonight will be best viewed if you set your "Screens" up to "Full Screen" for your "Game Window". Whatever all that means."
Sayzor gazes in wonder at his surroundings.
Sayzor grins.
Sayzor says, "You will still get it, it just may not be formatted right...especially the tables."
Kuromaku glances at a dark silk backpack.
Kuromaku glances at something inside a dark silk backpack.
Sayzor is giving everyone a moment to fix that, if they need it.
Sayzor says, "When I open the table up for questions, and start answering them...I will allow the person asking the question to talk at that time. Due to the large number of people here, and the amount of scroll it would cause, I must keep the tent silent to everyone else."
Sayzor says, "Ok...let's get down to the good stuff."
Sayzor says, "I've talked in the pas on the boards with you all about some of the ideas that I have had...and some of the changes I'd like to see. Anyone who has been a part of those discussion knows that I am fairly open-minded, and do listen to your opinions. If you have a concern, bring it to me. I know that not everyone reads the Boards, but you can send your concerns to Feedback, and they will get forwarded to me. Several people have done this, and even asked that I post the ideas for all to discuss. I'm very open to them, even if I may not always respond to them."
Sayzor says, "Some of those ideas are going to be brought out tonight. First, I'd like to talk about Traps."
Kuromaku fiddles with something in his backpack.
Kuromaku glances at Sayzor.
Kuromaku fiddles with something in his backpack.
Sayzor glances at Kuromaku.
Sayzor asks, "Did you want to add something?"
Sayzor smirks.
Kuromaku asks, "Can I set it off now, boss?"
Sayzor says, "No, not enough of them are here yet."
Kuromaku nods.
Shorak rubs Kuromaku gently.
Kuromaku shrugs.
Sayzor says, "We only have one, and we want to take out as many as we can with one shot."
Kuromaku says, "Okies, boss."
Kuromaku fiddles with something in his backpack.
Icesneaker rubs Kuromaku gently.
Sayzor says, "As I've mentioned on the boards, I feel that alot of the older traps are fairly boring. They are more of a hassle, than a threat...and they aren't very much fun at all. For anyone."
Sayzor says, "I have brief descriptions of a few of the faces you will see the old traps wearing for you tonight."
Sayzor says, "These traps should be released really soon. Most of them are in the final stages of testing."
Kuromaku nods to Sayzor.
Sayzor says, "I, personally, think they are going to be alot of fun."
Kuromaku grins evilly and thinks empaths and clerics are going to be busy.
Sayzor says, "Now, let me give you my Philosphy On Traps. This is about a page worth of information, and I'm going to give everyone a chance to read it before moving on."
My Goals For Traps
------------------
My goals with these changes is not to make any one of you useless
nor even decrease your ability to handle chests out there. I am
attempting to bring some flavor into a very bland system that has
been ignored for quite some time. There was once a day when the very
mention of someone attempting to disarm a Firestorm made everyone
in the room either walk away or get ready to run if it was set off.
The days of that happening are long gone because the systems have
all changed and grown. The Locks and Traps system has had very
little growth in that time, and we have all become accustomed to the
way that it worked and the way to take care of things that happened,
like a Firestorm that was set off.
I want to bring life to a system that has died long ago. It is time
that the dead horse was laid to rest, and we all stopped kicking it.
The system as it stands didn't work. It worked great, in that there
were no problems with it. However, there was no fun involved either.
Traps are supposed to make your palms sweat. Make your heart pound.
Make you nervous, and most of all...be deadly if handled poorly. The
current system, prior to my newer traps, did not have any of those
things. It may have, for a 5th level person, but how long did that
last? Not very long. I want this system to be fun and lethal for
everyone, not just a newbie.
When I discuss the specifics of some traps, I will go into more detail
about how I plan to accomplish this. Every trap that I design and
implement I want to have many different levels. I want there to be
numerous different angles for you to approach the trap, both prior to
your attempt to disarm it and even after it has been disarmed/set off.
This is most notably visible in my Scarab Traps. That was the first
step to the system that I am conceiving now. I want every trap that
get put on a box to be an adventure, and I want there to be rewards
for that adventure...not always monetarily, though. <Grin>
Dantrotic rubs Sayzor gently.
Belgelane rubs Sayzor gently.
Kuromaku asks, "Now, boss?"
Kuromaku fiddles with something in his backpack.
Sayzor grins.
Kuromaku removes a corroded mithril chest from inside the Zargand disk.
Kuromaku shakes his head.
Kuromaku put a corroded mithril chest inside the Zargand disk that is on the floor.
Kuromaku removes a rotting thanot chest from inside his dark silk backpack.
Sassee rubs Zargand gently.
Kuromaku nods.
Kuromaku grins.
Sayzor chuckles.
Kuromaku glances at Sayzor.
Kuromaku listens to his rotting thanot chest!
Sayzor says, "I'm sure that all of you have experienced the traps that are in now of my design...either by witnessing them or becoming victim to them."
Sayzor says, "The older traps that I am revamping are going to have flavor of the same style. They're going to have alot of different facets to them to be figured out."
Sayzor says, "I have a few of those traps briefly detailed for you."
Kuromaku fiddles with the chest a little bit.
Sayzor asks, "First...the Glyph Trap. One that I am sure is hated by many of the spellcasters here. This trap isn't really much of a challenge. How hard is it to get out of, really?"
Sayzor says, "A brief description of my proposed change to this trap..."
The Glyph or The Time Rift
--------------------------
There will be a few changes to this trap. First, after the
trap has been manually disarmed, if the chest itself is not
made of a magical metal, it will destroy the glyph that that
stops spells from opening the lock. This can only be done
manually. If set off, you will be transported to a rift
in time, just like the old trap, but it is going to be
trickier getting out than just pounding on one of the
directional keys. There are ways out, and even ways to
die in there. Any body found in the Rift will be thrown
back out to where they came from. There will also be a few
twists to this trap, as any of you that know me should have
anticipated. These twists are going to be for you to discover
when the trap is released and you begin to play with it.
Sayzor says, "The highlight of this to the spellcasters is that they will now be able to handle a Glyphed trap. For the Manual Picker, don't worry...all those nasty traps like the Incinerator are still there. Also, there's still the enruned boxes, which have a rune pattern far too complex to disrupt and the mithril box. There is still a plenty of things to oppose the boxes with no locks, that I know you all dislike."
Sayzor grins.
Sayzor says, "Next, I'd like to talk about the Dark Crystal trap. You know the one. It opens up a rift and sucks your box away. Not much happening there, in the old one."
Sayzor says, "Not so much the case in the new one..."
The Dark Crystal
----------------
The new version of this trap will open up a rift below the box,
sucking in anything or anyone unfortunate enough to be close to
it. The person disarming and anyone joined to them will be too
close to avoid the rift. There will be varying degrees of
success and failure with this trap. Many different factors will
determine your success or failure, and what the result of the
trap will be for each person affected. These factors will range
from statistics, trainable skills and magical effects. There is
also a certain degree of luck involved, and if you are unlucky
then no degree of training will matter.
The effects of falling victim to this trap are fairly well spread
out, ranging from simple scrapes and bruises all the way to death.
There will also be the possibility of losing the items that are
held in your hands in your scramble to avoid falling into the rift.
Items that are lost to the rift in this fashion are not lost
forever, but they will not be laying at your feet either. That is
a part of the trap that you must figure out on your own.
Sayzor says, "The old Dark Crystal trap caused you to shrug and move on to the next box. The new one will entertain you for hours, I assure you."
Kuromaku nods to Sayzor.
Kuromaku nods to Sayzor.
Kuromaku nods to Sayzor.
Sayzor says, "The last trap that I will give you a little taste of tonight...is one that I've already mentioned."
Sayzor says, "The Firestorm."
Sayzor grins.
Kuromaku grins.
Sayzor says, "I really like this new trap. It's one of my favorites."
Kuromaku just gave a rotting thanot chest a smooch.
Sayzor says, "The old Firestorm was a challenge many years ago. In today's Elanthia, it's a minor invonvience at best."
Sayzor says, "The new one, will be alot more fun..."
Firestorm
---------
The new version of this trap will engulf the person disarming
and anyone joined to them in a cloud of fire which covers them
with globs of fiery liquid. The fiery substance must be removed
or the person inflicted will suffer damage from the flames every
few seconds until they are dead or the substance burns out. The
intensity of the flame is determined by the difficulty of the lock.
There are several ways to neutralize the substance once covered in it.
I will not go into details about how to neutralize the substance here.
That will be up to you to figure out, but even once they are discovered
it will still be a race against time attempting to put them out. It
will not be as easy as casting Call Wind or Breeze. Each attempt to
put out the flames increases the next attempt to stop them, and the
more people helping out the better. Common sense will be your best
weapon when combating this potentially lethal substance.
Sayzor says, "I've been playing with this one for awhile, myself. I assure you, this new version will indeed bring the sweat back to your palms when you see it on the lock."
Kuromaku nods to Sayzor.
Sayzor says, "Not to mention, the flames are going to make you sweat if you set it off."
Sayzor grins.
Sayzor says, "Now, I know that all of you are saying that I haven't done anything GOOD for you yet."
Sayzor says, "I've just made your lives worse, and half of you are swearing never to touch another chest again."
Sayzor says, "Well, I don't want that to happen. I have to give you new ways of dealing with these traps, as well."
Kuromaku nods to Sayzor.
Kuromaku removes a Rogue's Guild key from inside his dark silk backpack.
Sayzor grins.
Kuromaku put a Rogue's Guild key inside his dark silk backpack.
Kuromaku says, "Nah."
Sayzor says, "One of the ways that some of you have heard mentioned is Disarming Tools."
Sayzor says, "For those of you who don't know much about them, a brief recap. Disarming Tools are going to be tools similiar to lockpicks that help with Disarm instead of Lockpicking."
Sayzor says, "Each Trap out there will have many different Tools that can be used with it. Some very helpful, others that just blow up in your face."
Sayzor says, "To determine what tool is right for the job...well, I can't tell you that. It's too easy. You'll have to solve that on your own."
Sayzor says, "I am still working on Disarm Tools, however at this time they are not one of the the systems that I am concentrating on. I still intend to go forth with a proposal for this idea, but I will not be discussing them in any great detail at this Forum unless someone has specific questions about them. Even then, I can only give you an idea of the system I am currently working with. That does not mean that anything i have to say about them will even be in the final proposal for the system.
Sayzor says, "Ok, so you won't have Tools to help you right away with the nasty traps. Maybe a little help from spells, though."
Sayzor says, "Some of the old spells that you have lying around may just end up helping you out with those traps. Some you may not have thought of..."
Spell Changes
-------------
Presence - Will now add to your attempt for spotting a trap only.
this spell will not help with the removal of the trap.
Piercing Gaze - Piercing Gaze will give you the chance of your level
plus the number of spells known in the Minor Elemental
Circle plus a d100, minus half the difficulty of the trap,
of spotting some of the trap components and alerting you
to the presence of a trap.
Self Control - Will now add to your chance of removing a trap once seen.
Calm - Will now add to your chances of spotting as well as removing
a trapped box.
ESP - The effects of ESP will now be extremely distracting when
attempting to pick a lock or disarming a trap. The effects
of this spell are far too distracting to enable you to
concentrate on the task at hand. A safe, quiet location is
your best bet when tackling one of this activities.
Kuromaku says, "ESP is using your crystal amulets, folks."
Kuromaku smiles.
Sayzor says, "These changes should hit right about the same time as the Updated Traps go in. I can't promise you that you will know for sure that it's helping you, because there will be no added benefit to it...but you may notice that it gets a little easier disarming or spotting when you are using them. Except for Piercing Gaze and ESP. Piercing Gaze, you'll know hwen you spotted something. ESP, you'll know when you get blown to bits by the Boomer that you were far too distracted to concentrate on it properly."
Sayzor says, "These are Rogue's, not Empath's. They knew that."
Sayzor says, "Alright...let's move on to Locks & Chests."
Sayzor says, "Let me give you the same information I gave you about Locks that I did for traps. This is a little shorter."
My Goals For Locks
------------------
Right now, I see no major areas that need to be dealt with when it
to the chest mechanics as a whole in regards to locks. The lock ranges
that are currently in place should be fine for awhile, although I am
tossing around ideas for Level 6 chests. This is not even in the
proposal stage yet, so I won't be discussing those with you until the
other GameMasters who have an interest in this system have had time to
discuss what we would like to do with them.
One thing that I do see as needing to be addressed are Lockpicks. Right
now, what is considered the standard lockpick is the Alum...which is
also the best quality lockpick available. I would prefer to see a broader
range of lockpicks in use. I am currently working on a system to revamp
the lockpicks that we have in the game. This system will also be more
friendly to the Guild Mechanics that are being worked, as well. In a
moment, I'll give you a table detailing some of the changes to that
system. One of the things that you will notice will be the addition
of Quality and Damage fields to them. The concept behind this will enable
us to make a system of lockpick breakage and repair that is much more
functional and makes alot more sense than the one that is in place today.
I'll answer questions about this subject as best as I can, when they come
up.
Sayzor says, "I know that all of you love your Alum. Everyone loves the Alum. Even the level 1 Cleric loves the Alum."
Sayzor says, "The Alum Lockpick is a wonder of the modern world. It does everything that you need it to do, and only costs 500 silvers to repair."
Sayzor says, "The system that I have proposed will not change the Alum too much. Hardly at all, actually. However, it will no longer be the top dog on the block."
Sayzor says, "There are going to be alot of options with Lockpicks, and there are going to be choices that have to be made in how you use them as well."
Sayzor says, "Lockpicks are going to be alot more than just how much of a bonus it can give you, but also how long it will last for the silver you paid for it."
Sayzor says, "Also, the amount of training that you have in Lockpicking is going to affect your ability to use certain picks."
Sayzor says, "This will mean that a person that Triples in locks will gain an advantage in that arena. Their expertise in that skill will be enhanced by the fact that they can use a better picker faster than anyone else."
Sayzor says, "The system itself is based on the Double Trainer. If you Double Train in locks, as any professional should, you will have the skills needed to take full advantage of the system."
Sayzor says, "If you Single Train the Lockpicking skill, you are not left out in the cold."
Sayzor says, "You will still be able to use the highest quality picks out there, but you will have to dedicate yourself to training in them."
Sayzor says, "A Double Trainer can use any pick at 20th level."
Sayzor says, "A Single Trainer, will be able to use any pick by the time they are 40th."
Sayzor says, "In the table I will be giving you shortly, there is a (Trains) field. This indicates the number of Ranks needed in the Lockpicking Skill to use that pick."
Sayzor says, "This system is in the Proposal stage."
Sayzor says, "It is not set in stone, and is subject to your input and change."
Sayzor says, "Hmmm...before I get to that..."
Sayzor furrows his brow.
Mikos bows to Mysche.
Sayzor says, "Maybe we should talk about the Guild."
Kuromaku glances at Sayzor.
Sayzor glances at Kuromaku.
Mikos gestures and a shaft of scintillating light from somewhere above pierces the ceiling and engulfs him. When the light recedes Mikos is no longer there.
Kuromaku says, "OK."
Kuromaku says, "First..."
Kuromaku says, "What we're NOT going to talk about."
Kuromaku says, "We're NOT going to talk about when it's going to open. It won't be today, and won't be this week."
Kuromaku says, "We ARE approaching completion. Do NOT..."
Kuromaku says, "Repeat..."
Kuromaku says, "Do NOT assume or guess on opening dates or times."
Kuromaku says, "There WILL be an announcement when it opens."
Kuromaku says, "We also aren't talking about all the skills and things."
Sayzor says, "The more he dies, the closer it gets. No, wait..that's the way to gauge how frustrated I am."
Sayzor snaps his fingers.
Kuromaku says, "What we WILL discuss is ONE of the skills."
Kuromaku removes a Rogue's Guild key from inside his dark silk backpack.
Sayzor asks, "One that pertains to the topic of this Forum?"
You hear a click as Kuromaku unlocks a rotting thanot chest.
Sayzor glances at Kuromaku.
Kuromaku put a Rogue's Guild key inside his dark silk backpack.
Kuromaku just opened a rotting thanot chest.
Kuromaku says, "This key was made by me, in a test workshop, just before the forum."
Sayzor grins.
Sayzor says, "He's getting better. I might not be able to beat him up much anymore."
Kuromaku shrugs.
Sayzor grins.
Icesneaker rubs Sayzor gently.
Kuromaku asks, "Prefer I was a rogue, folks?"
Kuromaku says, "Fine. I'm a rogue."
Sayzor grins.
Kuromaku asks, "Satisfied?"
Kuromaku says, "Catch the point, not the body."
Kuromaku says, "The issue is that locks are supposed to be the domain of the rogue."
Sayzor says, "There, I'm not a Pickpocket either."
Sayzor smirks.
Kuromaku says, "We believe that."
Kuromaku says, "We think that rogues should be able to determine how tough a lock is..."
Kuromaku says, "Before breaking a pick on it."
Kuromaku says, "And it seems that it would make sense that if you studied locks well enough..."
Kuromaku says, "You probably could cut your own keys."
Serpentyna rubs Nytesnake gently.
Kuromaku says, "Of course, that would take some skill and practice..."
Tsalin rubs Sayzor gently.
Kuromaku says, "But a really good locksmith might be able to make a key..."
Kuromaku says, "AROUND a trap."
Kuromaku says, "Further..."
Kuromaku says, "If you could make keys..."
Kuromaku asks, "Why wouldn't a clever locksmith be able to make locks?"
Kuromaku says, "Now, there's still more to this skill..."
Kuromaku says, "That I'm not going to go into...mainly because we'd like it to be a surprise and have SOME discovery for the first members who advance through this skill."
Mistytwilight rubs Kahtya gently.
Kuromaku says, "But to recap briefly..."
Kuromaku says, "One of the skills in the Guild..."
Kuromaku says, "WILL be the ability to measure a lock, perhaps around a trap..."
Kuromaku says, "And if you're skilled enough..."
Kuromaku says, "Cut a key that will open that lock."
Kuromaku says, "I'm sure there'll be questions about this later."
Kuromaku smiles.
Sayzor grins.
Kuromaku put a rotting thanot chest inside his dark silk backpack.
Sayzor says, "And I'm sure there will be surprised along the way to the discovery of that skill."
Sayzor smirks.
Kuromaku says, "Lots of 'em."
Kuromaku nods.
Sayzor says, "Ok, now for the table about Lockpicks."
Sayzor says, "I'm going to give you the table to look at, so you know what I am referring to when I give you the information. Then, I'll open up for questions."
Sayzor says, "As a reminder..."
Sayzor says, "This table is best viewed with your Wizard set to Full Screen for the Game Window. Maximize your Game Window to view this table properly."
Sayzor gives everyone a chance to do that, if they hadn't already.
Sayzor says, "Okay, now for the table."
Metal(Train) Price Range Quality Bonus Damage
==========================================================================
Copper(0) - Cheapest(100) Poor Str Worst .
Brass(0) - Cheap(250) Very Weak Poor .
--------------------------------------------------------------------------
Steel(1) - Cheap(500) Average St Average .
Ivory(1) - Cheap(750) Abv Avr Str Average .
Gold(1) - Avr Price(2000) Weak Average .
Silver(1) - Avr Price(2500) Average St Average .
--------------------------------------------------------------------------
Ora(5) - Abv Avr(5000) Strong Average .
Mithril(5) - Abv Avr(6000) Very Strong Average .
Glaes(8) - Abv Avr(9500) Incrdible Str Abv Average .
--------------------------------------------------------------------------
Laje(12) - Abv Avr(17000) Average Str Very Good .
Alum(15) - Expensive(23000) Very Weak Excellent .
Vultite(15) - Expensive(30000) Average Str Abv Average .
Rolaren(15) - Expensive(36000) Very Strong Excellent .
--------------------------------------------------------------------------
Veniom(20) - Very Expensive(50000) Excellent Str Excellent .
Kelyn(25) - Very Expensive(62000) Excellent Str Incredible .
Invar(30) - Very Expensive(75000) Incredible Str Excellent .
Golvern(35) - Extrmly Expensv(95000) Highest Str Excellent .
Vaalin(40) - Most Expensive(125000) Incredible Str Highest .
==========================================================================
Sayzor says, "The number in the (Trains) field is how many Ranks you will need in the Lockpicking Skill to use that pick."
Sayzor says, "The Metal, is self explanatory."
Sayzor says, "The Price, is the Base Price. This will be affected by your skill in Trading when you purchase it, if the Merchant doesn't flat out hate you."
Sayzor says, "So, as you can see, Alum has been reduced in price."
Sayzor says, "The Quality of the Metal is a combination of how strong that metal is and how brittle it is. These two things are combined to determine the lockpick's quality. This Quality is reduced when the lockpick is damaged."
Sayzor says, "The Bonus that it gives, is the modifier to the Lockpicking attempt."
Sayzor says, "The Damage field is, in essence, how many HP's the lockpick has."
Sayzor says, "If you abuse the hell out of the pick, it's going to break beyond repair."
Sayzor says, "The picks will degrade as time, and stress on the metal, goes on."
Sayzor says, "Another twist..."
Sayzor says, "A lockpick that is "edged" with another metal, if you can find someone to do it that is, will enhance the lockpick."
Sayzor says, "If you edge a Brass lockpick with Golvern...you have one helluva a strong brass lockpick. Not as good as full Golvern, but still good."
Sayzor says, "But, if you edge a Alum lockpick with Golvern..."
Sayzor says, "You've got a very nice pick."
Sayzor says, "In essence..."
Sayzor says, "The "Edged" metal will impart it's best quality to the pick it is applied to."
Sayzor says, "If that quality is not as good as the pick it is applied to, it will only enhance it slightly."
Sayzor says, "If that quality is better than the pick it is applied to, it will give it a very nice boost to it. It will not give the full benefits of that quality, but it will increase it a good amount."
Sayzor says, "This varies depending on the pick and the metal you are using to edge it with."
Sayzor says, "Again, depending on if you can find a person to do that or not."
Sayzor says, "Now, before I open up for questions..."
Sayzor says, "I'd just like to state once again that these are Proposed Changes and are subject to change. None of them are set into stone, and none but the traps I mentioned are near full implementation."
Sayzor says, "As I did with the Lore changes, I will be taking your input for the final implementation."
Sayzor says, "Part of that input will be given tonight."
Sayzor says, "So, without making you listen to me ramble any further..."
You jot down your question on a card and stick it in the question box. Yours is #5 and reads: "will the ESP penalty include involuntary thoughts, like the voln net? can't turn that off easily.."
Sayzor says, "You can ASK your questions now."
Sayzor chuckles.
Sayzor says, "Okay..."
Sayzor nods to Garthlik, who stands up to address the assembly.
Garthlik asks, " What will be the age requirement for the Rogue's Guild?"
Sayzor says, "Tsalin, I'll get to you in a moment. Sorry about that."
Tsalin rubs Sayzor gently.
Kuromaku says, "Most likely the same as the Warrior Guild. That hasn't been decided yet."
Kuromaku says, "That's 15..."
Sayzor says, "We will decide on the age for the Guild as time gets closer. I'd say it's a good bet that it'll remain at 15."
Sayzor smiles at Garthlik.
Kuromaku nods to Sayzor.
Sayzor says, "Okay, Tsalin was next."
Having finished addressing the assembly Garthlik sits back down.
Sayzor says, "Tsalin says, 'Obviously, you would only have to be 19 and double training to be able to use Vaalin, correct? Because 0 does count as a train- Also, what about prices for repair? Do those directly reflect the beginning prices of the lockpicks? (Ex- If Alum is 23k, and costs 500 to repair...Vaalin, being a bit over 5x more expensive, would cost about 2.5k, or 5x the price?) Also, going to edging, would a golven-edged vaalin pick be the best possible under normal circumstances?'"
Sayzor nods to Tsalin, who stands up to address the assembly.
Sayzor says, "That is correct. You would have to 19th to use Vaalin for a double trainer."
Tsalin asks, "Ok, do you need me to clearify any of that?"
Tsalin says, "ok"
Tsalin says, "I was just thinking 142 was an odd number"
Sayzor says, "As far as repair goes..."
Sayzor nods to Tsalin.
Sayzor says, "The Repair system is not something I can go into detail about right now. The current system for Repair.."
Sayzor says, "Is not so much based on the quality of the pick, as it is the value of the pick. A very expensive, cheaply made, pick...would be expensive to repair."
Tsalin says, "Yeah, I figure it should cost a hefty ammount to repair a vaalin lockpick, if you are bad enough to break one<g>"
Sayzor says, "The new system, it will be based on the Quality of the pick."
Sayzor says, "So, a Vaalin pick that has been used and broken many times over will be cheap to repair..but it won't be that good."
Tsalin says, "Makes sense"
Sayzor says, "The reason that Alum is 500 to repair is, in my opinion, a bug. It was something that was not thought about prior to the implementation of the current repair system."
Sayzor says, "As I said, the current Lockpick system is actually several systems all put together."
Sayzor says, "They don't mesh well, in some cases."
Tsalin says, "Yes, I get more treasure from a single box prior to breaking the pick to repair it 10x"
Sayzor says, "The system I am proposing will be one system."
Sayzor says, "Any changes to it, will take that system into consideration. That means, we won't run into the problem that we have now again."
Theth returns to normal color.
Sayzor says, "Tsalin says, 'Obviously, you would only have to be 19 and double training to be able to use Vaalin, correct? Because 0 does count as a train- Also, what about prices for repair? Do those directly reflect the beginning prices of the lockpicks? (Ex- If Alum is 23k, and costs 500 to repair...Vaalin, being a bit over 5x more expensive, would cost about 2.5k, or 5x the price?) Also, going to edging, would a golven-edged vaalin pick be the best possible under normal circumstances?'"
Sayzor grins.
Sayzor says, "Yes, a Golvern-Edged Vaalin Lockpick would be the best possible pick you can have."
Sayzor says, "However..."
Tsalin asks, "I figure vaalin-edged vaalin lockpicks would be quite the same to a vaalin lockpick?"
Sayzor says, "That's going to be one helluva expensive lockpick...and extremely difficult to accomplish. Any merchant doing it, would likely charge a very hefty fee for something like that."
Sayzor nods to Tsalin.
Sayzor says, "Yep."
Tsalin says, "And then it would break the next day, with my luck"
Tsalin says, "hehe"
Sayzor says, "The advantage to a Vaalin-Edged Vaalin Lockpick is only cosmetic."
Sayzor says, "You can have a Silver Vaalin-Edged Black Vaalin Lockpick."
Sayzor grins.
Lord Ooctavio just arrived.
Tsalin says, "hehe"
Tsalin says, "Pointless...might as well dye it with some berries rather than waste a merchants time, if you ask me"
Tsalin says, "Ok, everyone is wondering why the cleric is taking so long, that is all, thanks<g>"
Sayzor nods to Tsalin.
Sayzor says, "Yep."
Kuromaku says, "That would be enamelling...not dyeing."
Kuromaku smiles.
Sayzor nods to Tsalin.
Tsalin says, "Good point"
Having finished addressing the assembly Tsalin sits back down.
Sayzor nods to Matubaa, who stands up to address the assembly.
Sayzor says, "Matubaa says, 'Incase no one has checked the prices on the locksmith, it's almost like he takes how much the contents is worth, then charges you 150% of what it's worth (sarcasm). I mean his prices are rather rediculous. Before it wouldn't have mattered, but I have OFTEN spent more then an hour looking for someone would could open my harb or TK boxs, maybe you should look into fixing his prices? Also, there's not enough room on this paper, but I'd like to ask a question about keys and old lockpicks'"
Sayzor says, "Okay, the Locksmith first."
Snowivern rubs Arallax gently.
Sayzor says, "He's old, too. He's trying to build his retirement fund up. Granted, you shouldn't have to pay for 3 years of it for 1 box..."
Vlaise rubs Arallax gently.
Sayzor says, "But, that's how he is. Maybe he'll retire soon, and we'll have a more realistic one. Who knows, maybe when Edwina takes over the new Repair business, she'll start pickin em too."
Sayzor grins.
Matubaa says, "okies, me second question"
Sayzor nods to Matubaa.
Matubaa asks, "Ok, I recently purchased a weapon case that was an auction item, and was only special becouse I could lock and unlock it, what will be the differens between this item i paid 3 million silvers for, and what the rogues will be makeing? Maybe there could be a chance the one's they make will have a 1/20 chance they will snap in the lock, and they will need to use a broken pick extractor to remove the peices?"
Sayzor grins.
Sayzor says, "There will be alot of things that need to be discovered with that skill."
Sayzor says, "It won't be as simple as walking in and making it. It will require an extensive amount of training to learn how to do it."
Matubaa asks, "But will they in the end make something that equals an auction item?"
Matubaa says, "This was an auction item... te he"
Matubaa says, "And I'll say my final question when ya done with this one, i think me last question is the most importent, buildin' suspense"
Sayzor says, "It's possible. Things that were incredibly valuable in the past are not always so in the future. That has been witnessed many times over the years. Just prior to the Auction prior to this, I know someone who purchased a 5x Day ESP item."
Matubaa says, "Hmmm... i still like the chance of the keys they make breakin :)"
Kuromaku says, "And quite a few people actually own refillable flasks that were sold by merchants."
Sayzor says, "As I said, there will be alot of things to be discovered."
Sayzor grins.
Matubaa says, "Okies, my next question, and final, is about old lockpicks"
Sayzor nods to Kuromaku.
Matubaa says, "My example is an alum tipped precise keyln lockpick"
Sayzor says, "Old lockpicks will not change...but they will be subject to the new Repair system."
Matubaa says, "they sold for around 250k on the spitfire"
Sayzor says, "Talk to Joranis. I hear he's fixing those."
Matubaa says, "Which is about 2x as much as your best pick"
Matubaa says, "Ahhhh...."
Sayzor grins.
Matubaa says, "Oh, someone asked me a good one"
Matubaa asks, "might we see automatic merchants who will edge lockpicks?"
Matubaa says, "like the tattooers"
Sayzor says, "It's possible."
Sayzor grins.
Matubaa says, "maybe not the higher metals"
Matubaa says, "Okies, thankies, tha's all my questions"
Sayzor says, "I wouldn't put a system in that I didn't have all plans accounted for...unless I wasn't thinking straight. Then, that's Kuromaku's fault."
Sayzor nods.
Having finished addressing the assembly Matubaa sits back down.
Remraldor rubs Kahtya gently.
Kuromaku says, "It's all my fault."
Farliann just went out.
Kuromaku nods.
Sayzor nods to Ziolent, who stands up to address the assembly.
Sayzor says, "Ziolent says, 'Will the lockpick metal system apply to lockpicks we already got? ie: Veniom lockpicks'"
Sayzor says, "No, all old lockpicks will remaind the same but will be subject to the new breakage and repair system."
Ziolent says, "Yeah, i gots a few old veniom lockpicks..."
Ziolent says, "also"
Ziolent says, "Several times.."
Sayzor says, "Thus, Alum lockpicks will still be the same...but they will still degrade."
Sayzor nods to Ziolent.
Ziolent says, "you have mentioned alum repair at 500 coins"
Sayzor nods to Ziolent.
Ziolent asks, "But in the past i have been charged 12.5k to repair one...What was the deal with that?"
Sayzor nods.
Sayzor says, "A "True" Alum lockpick costs 12.5k to repair."
Sayzor says, "Unfortunatly, 98% of all Alum Lockpicks cost 500 silver to repair."
Sayzor says, "Probably more."
Ziolent asks, "So basically i got a defect?"
Sayzor says, "That is the only difference between the two."
Sayzor says, "No, you got the right one. Everyone else has a defect."
Sayzor grins.
Sayzor says, "Basically..."
Sayzor says, "You got one that was made by a GameMaster, or a merchant."
Sayzor says, "Or one of the newer merchant systems in one of the other towns."
Ziolent says, "yup.."
Ziolent says, "That is all ,thanks"
Sayzor says, "That is how they should all be, but the old Merchants in the Landing are very hard to work with, and they do not make them properly. It is not something that is easily fixed."
Sayzor nods to Ziolent.
Having finished addressing the assembly Ziolent sits back down.
Sayzor says, "Phobo says, 'will the ESP penalty include involuntary thoughts, like the voln net? can't turn that off easily..'"
Arator just went out.
Sayzor calls on you to stand up and address the assembly, so you rise to speak.
Sayzor says, "No, the ESP penalty will not apply to Voln thoughts. That is more of an ability, than a power, that one gains when they enter Voln."
You say, "okay thanks. that's all."
Sayzor says, "The AmuNet, as it is called now, is actually like the Elanthian Shopping Network in most places."
Sayzor nods to you.
Having finished addressing the assembly you sit back down.
Sayzor nods to Rephan, who stands up to address the assembly.
Sayzor says, "Rephan says, 'With the amount of boxies the average person finds per hunting trip (4,5 or more boxies) is it really a good idea to have so many parts to disarming and picking them now?'"
Sayzor says, "There really isn't that much of a change to the skill itself."
Sayzor says, "In fact, the only changes to the Disarm and Lockpicking tasks that will change will not even be noticeable on your end."
Sayzor says, "A Disarmed trap, will still be as simple to pick. To Disarm the trap, will still be as simple."
Rephan says, "just seems like with my other characters that get sent an harb boxies....its hard enough to find a picker..but now with the presence, piercing gaze, an all that it seems it'll be more of a group effort....alot of work "
Sayzor says, "Those are all bonuses."
Sayzor says, "None of them will be required."
Sayzor says, "Someone who can pick or disarm that box now, will still be able to do it in the future."
Sayzor says, "However, if they get those spells...they will have an easier time of it."
Sayzor says, "Meaning, more people can pick them."
Sayzor says, "A Rogue that gets Calmed will be able to get a slightly harder trap."
Sayzor says, "So if it was just out of his range last time, if you bring him Calm...he may be able to get it."
Sayzor asks, "And how hard is it to find someone to cast Calm?"
Sayzor grins.
Rephan says, "its hard to calm those that are OLD"
Rephan says, "TD way too high"
Sayzor says, "Well, true."
Sayzor grins.
Sayzor says, "But I'd venture to say for every 90th level Rogue there are 12 people who can Calm him."
Sayzor says, "Typically..."
Rephan asks, "okay, so with the new traps an tools to use them we will still be able to find a one stop shop rogue to disarm and pick?"
Sayzor says, "A Caster can affect someone twice their age that is a pure arms user."
Sayzor nods to Rephan.
Sayzor says, "All the rest is icing on the cake."
Sayzor says, "None of it is required...but it all helps."
Rephan says, "okay"
Sayzor smiles at Rephan.
Rephan says, "thanks"
Sayzor nods.
Having finished addressing the assembly Rephan sits back down.
Sayzor nods to Joyeux, who stands up to address the assembly.
Sayzor says, "Joyeux says, 'With the recent merchants, many lockpicks of these metals are in circulation, but with the standard system of 'quality'; would these picks now fall under the new table based on their metals, and so have a new 'quality'?'"
Joyeux says, "Sacre bleu! My question, she was answered..."
Sayzor says, "So ask another."
Sayzor smirks.
Joyeux says, "So I will demand the details of the rogue guild..."
Joyeux says, "These boxes wis no lock..."
Joyeux asks, "They only be opened by ze WoO?"
Sayzor says, "If I told you, I'd have to take you off and hide you in my workshop until it was released."
Sayzor says, "It might be cramped in there with the dark assassins though."
Sayzor asks, "Did I mention I was also Co-Guru of Societies?"
Sayzor smirks.
Sayzor says, "The new No Lock Box...I was wondering when this would come up."
Sayzor says, "There are several ways to open them currently."
Sayzor says, "In the future, a No Lock Box will be able to be opened by a Rogue, just like a Glyph Trap can be opened by a mage under the new system. It'll be trickier. Basically..."
Sayzor says, "Every box has a lock."
Sayzor says, "The new No Lock Box has a lock...you just can't get to it."
Sayzor says, "With a Disarming Tool..."
Sayzor coughs "acid".
Sayzor says, "You will be able to get to it."
Sayzor smirks.
Joyeux says, "Merci... J'ai fini."
Sayzor nods to Joyeux.
Having finished addressing the assembly Joyeux sits back down.
Sayzor nods to Shorak, who stands up to address the assembly.
Sayzor says, "Shorak says, 'Ok so why do I get the feeling that things are being weighted heavily in favor of spell casting Rogues? Especially some of the changes that have come down lately and the ones involving traps that ye have set to go. Is it a set goal to make it so we have to cast? If not thats the impression Ive been getting. Whats the benefit to being what I view(no offense to anyone) as a pure Rogue since I prefer to play more close to the ideal type Rogue who survives on Physical skills and wits over spells.'"
Sayzor nods.
Sayzor says, "Good question."
Shorak says, "Thats it basically"
Kuromaku says, "Good question."
Kuromaku smiles.
Sayzor says, "I am not weighting things towards a Magical Rogue. I prefer to play a Traditional Rogue myself, although my primary Rogue is magical."
Sayzor says, "The other additions are benefits."
Kuromaku says, "My primary rogue is a warrior."
Kuromaku nods.
Sayzor says, "A Triple Trainer in either Disarm or Lockpicking will surpass someone who has all those benefits."
Sayzor says, "Now, a Triple Trainer who also gets those benefits will be unbeatable."
Sayzor says, "Just like a Fighter who gets spells cast on him."
Shorak says, "I havent yet under the current system"
Sayzor says, "He has full benefits of DFRedux."
Sayzor says, "The Current System is what I am proposing to change, basically."
Sayzor smiles at Shorak.
Sayzor says, "You are not a Triple Trainer."
Shorak says, "True but I bounce close to it"
Shorak says, "thing is though since the spell change Ive been breakin"
Shorak says, "Picks on stuff that I used to do in my sleep"
Sayzor asks, "Prior to the Lore changes, you were getting the same benefit from an imbedded Lore as a Rogue that knew it, true?"
Shorak says, "Granted I used imbeds like crazy but it was worth it"
Sayzor asks, "So what would be the point in training to learn the spell?"
Shorak says, "Easy ye dont have to pay fer the imbeds etc.."
Sayzor chuckles.
Shorak says, "Same as gettin bennies from 401"
Sayzor nods to Shorak.
Shorak says, "I can buy a 401 imbed and get full effects from it"
Sayzor says, "I'm not the Spell Guru, luckily for most."
Sayzor grins.
Shorak says, ":)"
Shorak says, "Okies that was just a concern I and a few here had but tis good to hear that ye are concious of it"
Sayzor says, "A Rogue that trains in Spells and also Triple Trains both Lockpicking and Disarming can't do much else."
Sayzor says, "If he dedicates himself to spells."
Sayzor says, "If he just gets those 4, than he doesn't lose much."
Sayzor says, "I am, and always have been, a Rogue."
Sayzor says, "I will always do what I think is in the best interest of the Rogues."
Sayzor smiles at Shorak.
Shorak says, "Long as I nay forced to learn no spells I happy"
Sayzor says, "When the Proposed System is in place, I think that everything will work out fairly well."
Sayzor says, "You will never be forced to learn a spell...nor to get any of the benefits I am proposing."
Sayzor says, "If you want to be the best of the best...you might."
Sayzor says, "But not for everyday picking."
Sayzor grins.
Having finished addressing the assembly Shorak sits back down.
Sayzor nods to Ishiyama, who stands up to address the assembly.
Sayzor says, "Ishiyama says, 'will there be any way for a didicated picker, who has trained all their lives in the art of lockpicking instead of casting spells, be able to open a lockless box? or will the one who has trained to master the art of opening boxes be forced to go look for someone to open his box?'"
Ishiyama says, "uhh, question's been answered, thanks, but if i could ask you to clear something up concerning the esp thing"
Sayzor nods to Ishiyama.
Sayzor smiles.
Ishiyama asks, "will it be based on just having the net on? or on activity on the net? like if you pull your amulet and hear practically nothing, would this be considered as distracting as going on the normal net and having to listen to everyone's thoughts?"
Sayzor says, "There is really no way for us to determine how much ESP is being used when applying the penalty. It will be determined by the presence of the ESP effect on you. Crystal Amulets are so cheap, I don't think removing the amulet to dispel the ESP and then rubbing it again when you are finished picking is that much of a hassle."
Sayzor asks, "Does that answer your question?"
Ishiyama asks, "okay then, umm, just for piece of mind, you talk about triple trainers like they'll be incredible, not like they're not now, but 2 trainings missed in lockpicking won't make too much of a difference will it?"
Sayzor says, "No, it won't make that much of a difference."
Sayzor grins.
Ishiyama exclaims, "whoo hoo!"
Ishiyama says, "okay I'm done, i sit now"
Sayzor smiles at Ishiyama.
Having finished addressing the assembly Ishiyama sits back down.
Sayzor nods to Kiriane, who stands up to address the assembly.
Sayzor says, "Kiriane says, 'Will the affects of these spells be rank based? Or level based? Or is it a single non-changing bonus? I also wish to make a comment..'"
Sayzor says, "As far as the spells go....let me restate those changes for anyone who missed them."
Sayzor says, "It will be a set bonus. I will not state the exact bonus they impart."
Sayzor says, "I will say..."
Sayzor says, "It will not be overbalancing. They will give an extra boost, but not a big one."
Sayzor says, "If that lock or trap is just out of your reach, then it will give you the edge that you need."
Kiriane asks, "Ready for the comment?"
Sayzor nods.
Sayzor grins.
Kiriane says, "Empaths can heal the wounded. Cleics can raise the dead. It just seems to me that these spells are causing the ability of rogues to become "less" unique. When you need a box opened, you find a rogue, not say, a cleric or a sorcerer.."
Sayzor nods to Kiriane.
Kiriane says, "As a cleric, with an alum lockpick, no training..I was able to open boxes..limitedly"
Kiriane says, "With the changes to lockpicks, that goes away"
Sayzor nods to Kiriane.
Kiriane says, "But with training, I could in fact, do BETTER than what I did."
Sayzor nods to Kiriane.
Kiriane says, "It just seems that rogues should be the "box openers" and not every Jack and Jill Elanthia"
Sayzor says, "Lockpicking and Disarming are trainable skills by any profession. When I make changes to them, I have to keep in mind that my changes not only affect Rogues, but the entire game."
Sayzor says, "If Lockpick and Disarm were strictly a Rogue Skill, as Healing is for Empaths, I could limit what I do to just them."
Sayzor says, "In fact, that would be easier on me."
Sayzor grins.
Sayzor says, "If a Cleric wishes to dedicate himself to the time necessary to learn how to Pick a lock up to 40 ranks, then he can pick as good as a 20th Level Double Training Rogue."
Sayzor says, "he'll be back."
Sayzor grins.
Sayzor nods to Amerlise, who stands up to address the assembly.
Sayzor says, "Amerlise: "You mentioned items lost to a crystal trap's void would turn up 'somewhere'. Without asking for specifics on that, of course, can I hope that this won't be subject to abuse, i.e., someone intentionally setting off these traps to cause others to lose items, possibly with intent to take the item(s) for themselves?""
Sayzor says, "There will be a check in there that the player will be able to control. I didn't get specific in regards to that..."
Sayzor says, "But they will, literally, have to be close to the person setting it off."
Sayzor grins.
Amerlise says, "Okay...I think I'm more worried about it randomly turning up in a rift somewhere, I think."
Sayzor says, "As far as the items go, there will not be "Gone Forever" and there will be varying degrees of "Gone"."
Amerlise says, "Okay..I have a couple other questions, while I'm up here.."
Sayzor says, "No, it will have safeguards in place. However, the worst possible result may have you searching for it for a very long time..and maybe not ever recovering it."
Amerlise asks, "About lockpick deterioration, it was stated that they would 'degrade as time goes on'. Does that imply that even if a picker never has trouble opening a lock, never stresses the pick, that it will still deteriorate slightly on a successful picking?"
Sayzor says, "No, if the picker never "Stresses" the lockpick it will never degrade."
Amerlise says, "Mmph...no offense, people, but I can barely see Sayzor's responses through the whispers. :)"
Amerlise says, "Ah, good, that's what I wanted to hear. ;>"
Amerlise says, "Two quick ones left.."
Sayzor says, "Quick ones."
Sayzor grins.
Amerlise asks, "Piercing gaze helps spot traps, but will it still set certain kinds off?"
Sayzor says, "Yes, it will have the chance of setting them off."
Sayzor says, "Very small."
Sayzor says, "And depending on the trap."
Amerlise says, "Seems self-defeating to incinerate yourself to find a trap...guess you'd know beyond shadow of a doubt it was there, anyway."
Sayzor grins.
Amerlise says, "And, being the Co-Guru of Societies, I'm sure you're aware that many of us don't carry amulets. :)"
Sayzor nods to Amerlise.
Sayzor grins.
The subtle fragrance which was wreathed around Synnera seems to have dissipated.
Sayzor says, "There are still ways to turn off ESP."
Amerlise asks, "Will the 'dull tingle' that lets you receive private thoughts count as ESP? For those of us whose seashells create that effect?"
Sayzor says, "Interesting point."
Sayzor says, "No, I do not intend to have the penalty apply to that. I'll look into ways of checking for that."
Amerlise says, "Dandy. :)"
Sayzor smiles.
Amerlise says, "That's it for me..thanks for holding this. :)"
Having finished addressing the assembly Amerlise sits back down.
Sayzor says, "Renarin says, 'two questions Sayzor, does edging raise the trainings required to use the pick and could ye recap the traps for the late comers like me?'"
Sayzor nods to Renarin, who stands up to address the assembly.
Renarin says, "gots a couple a quickies too"
Sayzor says, "No, edging does not increase the training required."
Sayzor says, "Trap recap..."
Sayzor says, "Ask away, when you're done reading."
Renarin asks, "so the pooba err um peanut butter guy that hides in the bathouse gonna let his friends out and assasinate someones?"
Sayzor says, "That's the topic of another Forum."
Sayzor grins.
Renarin says, "I see"
Renarin says, "well thats it for me"
Renarin says, "sits me down"
Sayzor nods to Renarin.
Having finished addressing the assembly Renarin sits back down.
Sayzor nods to Takeri, who stands up to address the assembly.
Sayzor says, "Takeri says, 'Will current picks that we already own be trickle down affected by these changes? Or do these changes only affect new picks?'"
Takeri says, "Answered"
Sayzor says, "So ask another."
Takeri says, "But.. I have a few others"
Sayzor grins.
Takeri asks, "Is there a tentative guild release date at this time?"
Sayzor holds Kuromaku back.
Sayzor exclaims, "he wasn't here man!"
Kuromaku says, "Yes, there is."
Kuromaku says, "We're not mentioning it, though."
Sayzor says, "As far as the Guild goes..."
Takeri says, "Okies.. next question..."
Sayzor says, "We are not at liberty to discuss release dates, as they are subject to change."
Takeri asks, "Could the Voln "Calm' be used, and if so, could it be modified to be self cast?"
Sayzor says, "We have our own schedule...but that could change at any times for matters in, as well as outside of, the game"
Takeri says, "I believe currenly it cannot be"
Lord Thalindar just arrived.
Sayzor says, "Voln Calming is different that the Calm spell."
Sayzor says, "The Power that Voln imparts is the forcing of your will upon another. The Calm spell instills a sense of calm from within the person."
Takeri says, "So say a Ranger Calm..."
Takeri asks, "This to is a differnet calm?"
Sayzor says, "Would qualify."
Sayzor grins.
Takeri says, "But it is not self cast"
Sayzor says, "Although, I wasn't going to mention it."
Takeri says, "Can only be cast on critters at this time"
Sayzor nods to Takeri.
Sayzor says, "I am aware of that."
Takeri says, "One last one then"
Sayzor says, "I cannot say more about it than that."
Sayzor grins.
Takeri says, "When a Lock Lore or Trap Lore is cast from an Item.."
Takeri says, "You get less benefit than say someone who cast's it from the List.."
Sayzor nods to Takeri.
Takeri asks, "Are there any merchant plans to say create items that provide the same benefit even though you don't have th elist?"
Takeri says, "And I mean Auction items.. not over the counter stuff. For those folks (Rangers) who can't stealk the spell.. and cant' self cast it"
Sayzor says, "It is possible that there could be an item out there that gave the ability to have a Self Cast Lore from an item, however it would be more than likely that it would be in extremely limited quanities, such as Auction items."
Takeri says, "Praise be"
Sayzor says, "I am also aware that Rangers are the only ones who cannot gain the Self Cast of the spell."
Sayzor says, "That is also something I cannot say more about."
Asander becomes solid again.
Sayzor grins.
Takeri says, "Again.. I thankee. Mayhaps some prayers have been answered."
Sayzor smiles at Takeri.
Having finished addressing the assembly Takeri sits back down.
Sayzor nods to Magretta, who stands up to address the assembly.
Sayzor says, "Magretta says, 'Many of us have lots of lockpicks purchased from the last to profession specific merchants, what will become of them? Will the learning from lockpicking be reduced in proportion to the higher the bonus on the lockpick?'"
Kahtya rubs Synnera gently.
Magretta says, "part of it was answered...and I sort of understood the previous answer..."
Sayzor says, "Currently..."
Magretta asks, "but will there be a way to convert the "old" picks to something in the new list?"
Sayzor says, "The basis for XP takes the Bonus of the pick into account."
Sayzor says, "At this time I have no plans of converting old picks to the new system. It would mean that I would have to force people to not only upgrade their picks, but degrade them as well."
Sayzor says, "In some cases, we have picks that had an alteration to a different material that aren't actually that material."
Sayzor says, "This didn't matter in the past, but it would matter under the proposed system."
Magretta says, "understood."
Sayzor smiles.
Having finished addressing the assembly Magretta sits back down.
Sayzor says, "Hmmm"
Sayzor nods to Impudent, who stands up to address the assembly.
Sayzor says, "Impudent says, 'Are we going to see higher modifiers that will in effect replace the need for intense skill training in order to get the highest locks?'"
Impudent says, "like to expand the scope of that question a bit, and include disarming as well"
Kuromaku says, "Nothing takes the place of training."
Kuromaku shrugs.
Sayzor says, "No, none of the proposed lockpicks will be higher in Bonus than the current system. The current system uses bonuses that I wouldn't go as high as if I were to be building the system from the ground up."
Sayzor says, "I will not reduce those, but I won't increase them though."
Impudent says, "can I ask for a quick clarification then? "
Sayzor says, "of course"
Impudent says, "It seems that what you are in effect doing, by offering more bonuses, is narrowing the "elite" if you would"
Impudent asks, "is that the intent?"
Sayzor asks, "I don't understand the question. Offering more bonuses of which type?"
Impudent says, "to disarm, calm, phoens, etc"
Sayzor says, "I don't know of any one person that can cast all of those spells alone."
Impudent says, "lemme run to my locker"
Impudent says, "the thing is, that now it takes a massively trained disarmer to get say _260"
Sayzor says, "Spells cast from items are not always as good as spells cast on yourself."
Impudent asks, "aren't you narrowing that field a bit?"
Sayzor says, "People are disarming -260's now without any of my changes. I see myself as expanding the field that can get them, instead of reducing it."
Impudent says, "I'd like to offer a suggestion for consideration"
Sayzor nods.
Impudent says, "if it isn't this already, that skill alone, shy of bonuses, be the only factor in determining RT"
Sayzor grins.
Impudent says, "to offer more incentive to the highly trained"
Sayzor says, "I have plans for RT, in both Picking and Disarming."
Impudent asks, "any elaboration?"
Sayzor says, "One of the factors of Disarm Tools will be the reduction of RT for having the proper tool."
Sayzor says, "One of the factors with Disarm Tools will be your skill in Disarming."
Sayzor says, "That is one aspect of what I am referring to."
Impudent says, "so in effect the system will already be based on skill"
Sayzor says, "The others I cannot discuss at this time."
Impudent says, "if I understand you"
Sayzor says, "That is what I am planning for Disarm Tools, yes."
Impudent says, "and lastly"
Sayzor says, "Disarm Tools are just that. Tools that enhance your ability to Disarm. They don't give skill in it."
Sayzor grins.
Loraek rubs Lariona gently.
Impudent asks, "how much higher are we likely to be seeing these traps get, or like locks are you fairly happy with em now?"
Sayzor says, "I have no plans of taking traps past -300 anytime soon."
Sayzor says, "The system in palce now goes that high."
Sayzor says, "Place even"
Impudent says, "Than that'll be it for now, oh, except a thank you for finally putting some risk back into bashing :) "
Sayzor grins.
Sayzor says, "Risk was always intended. Due to a bug, it was not there."
Sayzor says, "The traps were built with Bashing in mind...but didn't work right until something was fixed."
Having finished addressing the assembly Impudent sits back down.
Sayzor nods to Wendol, who stands up to address the assembly.
Sayzor says, "Wendol says, 'I got booted while I was copying the chart - when the stats are finalized, will the chart be posted?'"
Sayzor says, "Wendol says, 'I got booted while I was copying the chart - when the stats are finalized, will the chart be posted?'"
Sayzor says, "And yes, they will be posted in an In Game NEWS item as well as on the Boards. More details, maybe not."
Sayzor grins.
Wendol says, "Im capturing that! one quick thing"
Sayzor grins.
Sayzor nods.
Wendol says, "if a locpick 'degrades' or deteriates....."
Sayzor says, "Also, a transcript of this Forum will be available."
Wendol asks, "shouldnt a picker be able to exam and tell?"
Kuromaku says, "A trained one might."
Kuromaku says, "But that'd be someone who knew something about them."
Sayzor says, "There will be ways to tell. Maybe not easily if you want accuracy, though."
Sayzor grins.
Wendol says, "seems I know when my tools at work are going bad"
Sayzor asks, "True, but do you know exactly how bad off they are?"
Wendol says, "well - not always"
Wendol says, "thats all for me"
Sayzor says, "There will be a way for an expert to know near exactly how bad off."
Sayzor says, "Someone who dables, they'll know it's bent."
Wendol says, "good - thanks"
Sayzor nods.
Having finished addressing the assembly Wendol sits back down.
Sayzor nods to Pichin, who stands up to address the assembly.
Sayzor says, "Pichin says, ''About the recent bashing changes. I understand the incinerator changes, altho I think they are far too common on older critters, but the scarabs puzzle me. How is a bug in the lock able to bite someone standing over it, bashing it with a weapon?'"
Kuromaku grins.
Kuromaku says, "Welp..."
Sayzor chuckles.
Kuromaku says, "It's a magic bug what flies out at you."
Allavair just went out.
Sayzor says, "The bug in the lock is sensitive to the slightest touch...or motion. It flies out of the lock when it is activated and chases you down and bites you. When you smash it with a 90lb club, it gets upset."
Pichin says, "Ahhh, kin that be put in the description please? I thought i remembered it as biting when your hand is in the lock, altho I could be wrong"
Sayzor says, "It was always intended to be this way, however due to a factor in BASH itself, it didnt work."
Kuromaku nods to Pichin.
Pichin says, "I also have one more quick question"
Sayzor says, "I'll check the messaging."
Sayzor nods to Pichin.
Pichin says, "Sayzor, are any plans being considered to make scroll cast 404 and 403 count as self cast? You do have to use actual training points for these skills, and it is fairly expensive for alot of people"
Sayzor says, "As I said earlier, I'm a Rogue and always have been. I've never bashed a box in my lifetimes."
Kuromaku says, "I have, and do."
Kuromaku smiles.
Sayzor says, "It's possible to have items that will emulate a Self Cast, however extremely rare and extremely hard to lay hands on."
Vystra rubs Kiriane gently.
Pichin asks, "But not scrolls?"
Sayzor says, "Scrolls are items."
Sayzor grins.
Pichin says, "Ok, I think that's it."
Sayzor nods.
Having finished addressing the assembly Pichin sits back down.
Sayzor nods to Sassee, who stands up to address the assembly.
Sayzor says, "Sassee says, 'Please explain the glyph trap again. AT first you stated you had to manually disarm it and then you stated magic users could disarm glyphs'"
Sayzor asks, "Hmmm. When did I say Wizards could disarm glyphs?"
Sayzor says, "Ah, in my No Lock Box analogy."
Kuromaku says, "Sure they can, Sayzor. As long as they do it manually."
Kuromaku shrugs.
Sayzor says, "I didn't mean that exactly. What I was referring to was..."
Kuromaku smiles.
Sayzor says, "That a Rogue can get to a lock on a No Lock Box with a Tool just like a Mage can get to the lock on a Glyph with magic if they use a tool."
Sayzor says, "The tool being Disarm for the Mage."
Tinshala just went out.
Sayzor says, "A properly trained mage can disarm a Glyph with little Disarm skill."
Iuvare just went out.
Sassee says, "oh, I thought you had said something about glyphs being able to be opened by magic in the future"
Sayzor nods to Sassee.
Sayzor says, "They will be, once the Glyph has been neutralized."
Sassee asks, "oh, so once they are disarmed then we can magically woo them open?"
Sayzor nods to Sassee.
Kuromaku says, "If they're not enruned."
Sassee says, "thanks, now I understand"
Sassee says, "aye, not enruned or mithril"
Blackstealth just went out.
Sayzor asks, "Anything else?"
Sassee says, "no, thank you"
Lord Vayu just arrived.
Sayzor nods.
Sayzor smiles.
Having finished addressing the assembly Sassee sits back down.
Sayzor nods to Aurec, who stands up to address the assembly.
Sayzor says, "Aurec says, 'Why is there such a preoccupation with deadly traps? They should be increasingly difficult to open, yes. But consistently lethal? It doesn't make much sense: the legitimate owner of a box wouldn't want to set himself up to die if he forgot the wrong opening sequence. Maybe at higher levels, but it's not something that should be expected from practically any trap. Death is so... cliche. What if there were traps that, for example, destroyed or even cursed the contents?'"
Aurec says, "Greetings."
Sayzor says, "One of the three traps that I listed here has a significant chance of killing you...and even then, only if ignored for too long once set off."
Aurec says, "I do have a couple of quick questions if you have the time."
Kuromaku says, "An envenom'd blade is e'er a danger to the hand."
Kuromaku smiles.
Sayzor says, "The Glyph has a very small chance of killing you once in the glyph, and that's only if you go sightseeing."
Kuromaku says, "Want good protection...ya risk some heat."
Kuromaku grins.
Aurec says, "The way I see it, you can affect the disarmer, the box itself, the contents or the opener when it's done."
Sayzor says, "The Dark Crystal has a small chance of doing it, if you are untrained and unlucky."
Sayzor says, "One of the traps that I have been working on the longest, and is the most complex trap I have done yet which is why it is taking me so long, has no chance at all to kill you."
Sayzor says, "It'll occupy alot of your time, if set off...but it won't kill you."
Sayzor grins.
Aurec says, "Interesting."
Sayzor says, "I love gore. As evidence by my traps. I also love a good puzzle."
Sayzor grins.
Aurec asks, "Are there any plans to incorporate E-Dispel into affecting magic traps and boxes?"
Lady Daeffodill just arrived.
Sayzor grins.
Sayzor says, "Yes, there are plans...some of them are in already."
Sayzor asks, "Is there anything else?"
Sayzor smiles.
Aurec says, "And once the new lockpicks are in place, will there still be the inverse EXP reward? It seems that it pushes the trend to use moderate picks when you can train for tougher ones."
Sayzor says, "The way I forsee Lockpicking working..."
Aurec says, "Mind you, I'm just a bard who dabbles regularly with such things, but the recent changes have become quite confusing."
Sayzor says, "A Thief will have a kit with five picks. One of each "Grade". There are five types of Lockpick, show by the divisors between the various ones."
Sayzor says, "If you use a cheap pick, you are relying more on skill...and learn more."
Sayzor says, "If you use a pick with all the whistles and bells, you are relying on the pick to do some or more of the work, and learn less."
Sayzor says, "This will be more evident with the new picks. The system wont change, but the picks will...so it will be more apparent."
Sayzor says, "Right now, the types of picks are limited. With the new system, you will truly have choices."
Aurec asks, "Wouldn't that still push the trend away from that Vaalin pick you've spent 40 trainings to use in favor of a lesser pick?"
Sayzor says, "You use the Vaalin pick to get the really difficult locks. You need to expand your skill and challenge it in that case."
Sayzor says, "When you use the Vaalin pick on the Kobold box, you aren't even coming close to challenging your skill."
Sayzor says, "If you used the Brass pick, chances are you are challenging your skill."
Sayzor says, "You pick a Kobold box for 10 years, using an Alum pick. It's commonplace."
Sayzor says, "Now pick it with a Brass pick. That's something new."
Sayzor says, "When you are challenging your skill, you are always rewarded. No matter what pick it is."
Aurec says, "I see, but something about it still feels odd. ;)"
Sayzor says, "That's because you are missing one piece of data that I can't fill in the blank for."
Sayzor grins.
Aurec asks, "Any changes for the amount of EXP possible to learn?"
Sayzor says, "I'm comfortable with the range of EXP given right now and don't have plans on changing it. If I did, it would be tweaks based on the new system and I wouldn't know where to make those tweaks until I saw them."
Aurec says, "So much to consider, so little time... Thank you."
Sayzor smiles.
Having finished addressing the assembly Aurec sits back down.
Sayzor nods to Teegan, who stands up to address the assembly.
Sayzor says, "Teegan says, 'What is yer take on the scarabs that come from the chests . . did you envision them as a nice gem fer the picker or as a bonus towards the box owner? I'm still confused on these old VS new picks . . .are you saying all our present alum quality picks, no matter what the metal/description are still gonna pick like what on yer new chart? Alum? And isn't that gonna be confusing if ya wanna sell a pick? '"
Sayzor says, "When I envisioned the Scarab, I envisioned them as the tip for the picker. That was my own, personal, take on them. Since then, they have grown...even long before you saw them, they grew."
Sayzor says, "Right now, it's a hot topic of debate...but I have no real side on the issue. So much has happened to them since I first concieved them that it would be difficult to put a finger on where they belong."
Sayzor says, "At this time, I have no plans to change any pick made prior to my system going into place."
Sayzor says, "Yes, it is going to be confusing."
Sayzor says, "The reason for that, is that it would be far too difficult to fix them."
Teegan says, "I really put forth that you reconsider the changing part just to keep things neat"
Sayzor says, "I would literally have to look at each pick as it was changed."
Sayzor says, "Lockpicks have never had a solid formula for how they work. It was never an issue. I want to make it an issue, and use one common system for them that everyone and everything follows."
The Kiriane disk goes off in search of its master.
Teegan says, "so are you recommending we trash our current picks? ;)"
Sayzor says, "The best way for me to make everything even would be to have any pick made prior to my changes break beyond repair if it was used in a picking attempt."
Sayzor says, "I am not going to do that."
Sayzor grins.
Teegan says, "sounds like alot of picks are gonna be takin up locker space ;)"
Sayzor says, "I have to find a solution somewhere in the middle of breaking them all and fixing them all."
Teegan says, "and that would be a shame"
Sayzor says, "I agree."
Sayzor says, "I personally own a very large collection of lockpicks on my character. I have no plans on fixing them beyond the system I implement."
Teegan says, "at the very least help us distinguish old vs new"
Sayzor says, "Trust me, I dont want to make my own picks useless."
Sayzor grins.
Teegan says, "please :)"
Sayzor says, "I'll come up with something."
Sayzor grins.
Teegan exclaims, "than you for your time!"
Sayzor asks, "Anything else?"
Nedus just went out.
Sayzor nods.
Teegan exclaims, "err thanks!"
Having finished addressing the assembly Teegan sits back down.
Sayzor nods to Delonkin, who stands up to address the assembly.
Sayzor says, "Delonkin says, 'Are you aware that in your efforts to make things "Fun" for the jaded high Lords and Legends, you are making it hell for the new players? Did you talk to anyone that's been around for only a couple months? Ask me...'"
Sayzor chuckles.
Delonkin says, "I just got the hang of opening boxes when the last changes were made.; It was obvious that there had been an increase in the percentage chance of the box going off.; OK but, you dumped these boxes into experience areas where younger rogues had NO chance of disarming.; -130 traps on level 6 critters.; Scarabs where no one had the means to do anything but leave em laying around.; How about some common sense here, put your new traps in level 20 or higher monster areas and give the new player a break?"
Sayzor says, "This game is designed to go beyond 300 levels."
Sayzor says, "Any system I implement has to take that into consideration."
Sayzor says, "I did do that."
Sayzor says, "Unfortunatly, there are "Rich" critters out there that carry boxes that are far too rich for their level."
Sayzor says, "I define a trap by the type of box that it is on."
Sayzor says, "If a level 1 creature is carrying a level 3 box...it has a level 3 trap."
Sayzor says, "That is not creature levels."
Sayzor says, "We have fix box levels."
Sayzor says, "So, you can see, a Level 1 creature with a level 3 box is way out of kilter."
Delonkin says, "then you know how embarrasing it is ta get kilt by a box half yer level?"
Sayzor nods.
Sayzor says, "Yes, I do."
Sayzor smiles.
Delonkin says, "I got a -130 bomb in fishes taday"
Sayzor says, "A Scarab has an extremely slim chance of showing up on a creature that carries anything below Level 3 boxes."
Sayzor says, "The difficulty of the trap is directly related to the difficulty of the lock...which is related to the level of the box."
Sayzor says, "The level of the box is set by the person who designed the creature."
Sayzor says, "There is a Level 1 creature out there that carries a Level 3 box."
Sayzor says, "I disagree with that, but it's a fact."
Sayzor says, "In order to have "Rich" creatures, then you have locks and traps in an area where people of that level cannot open them."
Delonkin says, "umm I got a =130 trap that cost me 2.5K ta get opened at the locksmith and it was empty"
Sayzor says, "That is also possible."
Sayzor says, "It is possible for a chest to be generated empty."
Delonkin says, "I think you forget that all these "old" boxes your talking about are only old to you where the newer harder ones are great for the jaded but a bit hard on the new players"
Sayzor says, "It is not the Chest generation system that needs to be looked at here, it is the Creature Treasure system...which I have already discussed with the Treasure Guru to have fixed. Low level creatures should not have higher level treasure. The Treasure Level should be directly related to the Creature Level."
Delonkin says, "I said me say thanks for the ear"
Sayzor nods to Delonkin.
Having finished addressing the assembly Delonkin sits back down.
Sayzor says, "Belgelane says, 'Can I suggest two types of trap?'"
Sayzor says, "Yes, you can. You'll need to send them to me at Feedback for the best response."
Sayzor grins.
Sayzor asks, "Is there another question you had?"
Sayzor nods to Tealyona, who stands up to address the assembly.
Sayzor says, "Tealyona says, 'can i have a raise and I love the triple train thing, but who do we get to edge something for us or is that going to be a guild training thing?..Who is Joranis?...so where do you get a true Alum lockpick?'"
Sayzor chuckles.
Sayzor says, "Any Locksmith Merchant can edge a lockpick. There will also, most likely, be a travelling merchant that has assistaints that do it automatically occasionally."
Sayzor says, "Joranis is a locksmith...and a theif. Do not trust him. He's one shadey hobbit."
Sayzor says, "The only difference between an alum lockpick from the shop, and a "True" one is the value of it. It is not set properly in the shop."
Sayzor says, "As far as the raise goes...I need one first."
Sayzor smirks.
Tealyona says, "thank you, I think thats all I have to ask except I am very pleased about the triple train"
Sayzor asks, "Did I answer all of them?"
Sayzor grins.
Tealyona says, "one thing"
Sayzor nods to Tealyona.
Tealyona asks, "so I will be able to use the best pick on the list if I have tripled trained at what age?"
Sayzor mumbles something about having to do math after all this.
Sayzor grins.
Tealyona asks, "and if I want to rely on skill I should use what kind of table to figure for what kind of lock?"
Sayzor says, "14th, I believe."
Tealyona asks, "with what pick?"
Sayzor says, "Scuse me, 13th."
Sayzor says, "That's somethign you're going to have to figure out or ask other Rogues. I know the answer, but it's part of the skill to learn the numbers."
Sayzor grins.
Vystra rubs Kiriane gently.
Tealyona says, "...lick...."
Sayzor says, "That's why I am not releasing the Bonus beyond a vague quality."
Tealyona says, "thanks, I wiggle my toes at you...I am really going to enjoy the puzzles in the traps"
Sayzor grins.
Tealyona says, "thank you"
Having finished addressing the assembly Tealyona sits back down.
Sayzor nods to Stremm, who stands up to address the assembly.
Sayzor says, "Stremm says, 'one real problem i see. Some of us help watch for deaths of and communication from friends. Taking our amulets seems unreasonable.'"
Sayzor grins.
Stremm says, "One particulart example of this comes up with the rolaren gate in Icemule"
Sayzor says, "I have never gotten one useful peice of information from the AmuNet in the Landing or Teras. I've never been on Ice Mule's or River's Rest as a player."
Stremm says, "Interesting. That's exactly what i suspected"
Sayzor chuckles.
Sayzor says, "As I said...as a player."
Vennomspitter just went out.
Stremm says, "We are often called to open the gate. And often when people are innjured or dead, and needing rescue."
Sayzor says, "The concept behind the ESP change is that you cannot concentrate on the disarming or picking of a chest when you have voices filling your head."
Stremm says, "That seems a valid point on the surface."
Sayzor says, "If people think directly to you, they will get through without you being hindered if you use one of the methods of turning off all but private thoughts."
Stremm asks, "yet i hear you saying those who have chosen to join societies dn't have this problem?"
The silvery luminescence fades from around Zutzut.
Sayzor says, "Those in Voln do not. The Voln "Net" is not an AmuNet in the sense that the rest are."
Stremm says, "i'm told you might have not listened in on the voln net lately."
Sayzor chuckles.
Sayzor says, "Being the Co-Soceity Guru, I've done alot with Voln lately. So yes, I have."
Sayzor says, "If the majority feels that the Voln Net should be included, then I will make plans to include it."
Stremm asks, "'and if i choose to join one of these societiies, i continue to communicate with friends?"
Sayzor says, "I do not understand the question."
Jerephaim just went out.
Stremm asks, "is it possib;e that one of the lesser used amunet channels could be preserved?"
Sayzor says, "It is possible, yes."
Stremm says, "for emergencies."
Stremm says, "that would satisfy the problem"
Sayzor nods.
Stremm asks, "another question if i may?"
Sayzor nods.
Stremm says, "It's not clear to me why i will want to stop using my old picks."
Sayzor says, "I'm not forcing anyone to stop using the old picks."
Sayzor says, "They will eventually break beyond repair, as they are still subject to the new breakage system."
Stremm asks, "what is the penalty for using old pickss, or advantage for changing?"
Sayzor says, "Stockpiling Alum Lockpicks is not something I am unaware of the possibility of."
The Vystra disk goes off in search of its master.
Sayzor says, "A solution that works is what is needed...and at this time, I do not have one for that particular stumbling block. Old Picks are not planned on being changed. That itself is subject to change."
Stremm says, "ok. thank you."
Sayzor says, "If a system arises where the old picks can be changed over to the new system...then that will be what I go with. It will be announced on the Boards prior to it going into place."
Sayzor says, "If I were to update a pick simply by the metal that it uses, then there would be alot of requests for alteration of Alum lockpicks to Vaalin Lockpicks."
Sayzor says, "Then, when I did the change...there would be alot of Vaalin Lockpicks out there that were purchased as Alum lockpicks."
Sayzor smiles.
Having finished addressing the assembly Stremm sits back down.
Sayzor nods to Rayzor, who stands up to address the assembly.
Sayzor says, "Rayzor says, 'Do you really expect any of the area effect traps to effect anyone but the locksmith? No one will remain joined on a nasty box and usually no one is in my party when I pick. Are we expected to hold hands with folks giving us boxes to give them a rush too?'"
Rayzor asks, "any chance of adding some effects that would effect all in the room, but not deadly? Like a fog of slow 2 gas, or an ewave of 20 seconds to all, or a 30 second stun from a shockwave, or an antimagic sphere that could suck away some/all spells from folks in the area?"
Sayzor begins chuckling at Rayzor.
Sayzor says, "Yes, there are plans for those things."
Sayzor says, "However, there is still going to be plenty of people affected by being joined to a person who sets them off."
Sayzor asks, "Been to Ghoul Masters lately?"
Sayzor grins.
Rayzor says, "nope."
The Vystra disk arrives in the room, shivering violently. It then disintegrates, dropping everything on the ground.
Sayzor says, "15 people, all in a group, when a trap goes off....most of the time, they dont even notice."
Sayzor smirks.
Kuromaku glances up at Rayzor and wonders if he's been reading Sayzor's notes.
Rayzor asks, "sounds great...any chance for more variety in the difficulties seen in popping a lock?"
Rayzor says, "such as half the critters boxes seem absurdly difficult now."
Sayzor says, "Ah, you mean on the messaging."
Rayzor says, "aye."
Sayzor says, "Yes, I'll be updating that as well."
Sayzor grins.
Sayzor says, "Again, that is an ancient system."
Sayzor grins.
Rayzor says, "ok...lastly..."
Rayzor asks, "will boxes traps and locks always get more difficult as the critters go up in age in the future?"
Sayzor says, "Probably not."
Rayzor asks, "wouldn't that hurt tripplers in the long run?"
Sayzor says, "If what I an envisioning goes in, no."
Sayzor says, "Not really."
Sayzor says, "There will always be harder boxes."
Sayzor says, "Whether or not that is related to the creature level, is another issue."
Sayzor grins.
Sayzor says, "I mentioned that I thought the problem with low level creatures and high level boxes is something I thought of as a problem before."
The Tealyona disk goes off in search of its master.
Rayzor asks, "so as time passes their will always be a challange even to a trippler in picking past their 100's in age?"
Sayzor says, "I think the problem lies with the Treausure System, not the Chest Generation System. Creature Treasure, specifically."
Sayzor says, "Issigri and Myself both have ideas on how to fix that problem. Since he's the Treasure Guru...I think we'll be working something out."
Sayzor says, "There will always be a challenge to a picker's skills."
Rayzor says, "ok, thats all my questions."
Sayzor says, "Soul Golems' chests were the test run for a proposed system of that nature. Personally, I didnt like it."
Sayzor grins.
Rayzor says, "hehe."
Rayzor asks, "due to lack of traps?"
Sayzor grins.
Sayzor says, "No. I can't say the reason in public, though."
Sayzor grins.
Having finished addressing the assembly Rayzor sits back down.
Sayzor nods to Kayress, who stands up to address the assembly.
Sayzor says, "Kayress says, 'Sayzor im all ready pretty weighed down with junk i like to adorn my self with, as a guess how much will these new disarm tools weigh?'"
Kuromaku says, "Prolly the same as a set of lockpicks."
Sayzor says, "Disarm Tools' weight will vary depending on the tool. Some will be multi-use...some one shot only. Some will be able to be carried in bundles, others not."
Sayzor says, "It all depends on the disarm kit that you choose to carry for yourself. Much like an Herb Kit."
Kayress asks, "will any of the new disarm tools be reuseable, or will they need to be purchased again?"
Sayzor says, "Disarm Tools' weight will vary depending on the tool. Some will be multi-use...some one shot only. Some will be able to be carried in bundles, others not."
Kayress says, "ahhh, very good."
Kayress exclaims, "thanks!"
Sayzor says, "My first suggestion would be to not carry around so much junk."
Sayzor smirks.
The Tealyona disk arrives in the room, shivering violently. It then disintegrates, dropping everything on the ground.
Kayress says, "i cant help it."
Sayzor chuckles.
Kayress says, "das it."
Sayzor starts to comment about a woman's purse but thinks better of it.
Having finished addressing the assembly Kayress sits back down.
Sayzor nods to Gullem, who stands up to address the assembly.
Sayzor says, "Gullem says, 'Hab ye worked out how ye goin ta equal out da trainin in da guild. ie a15 trainin rogue vs a 40 trainin rogue when dey boat enter guild when it open?'"
Sayzor says, "Yes, they will."
Kuromaku says, "The Guild system is self-equalizing."
Sayzor says, "Much like the Warrior's Guild, your Level has little relation to your status within the Guild."
Gullem asks, "So it posible for a 15 trainin ta be more skilled dan 40 trainin?"
Sayzor nods to Gullem.
Sayzor says, "If the 15th year one is more dedicated to his Guild Skills."
Gullem asks, "ye tink dat right?"
Llyyle just left.
Kuromaku says, "You can only train for 4 ranks per level...so a 40 level rogue will be able to train much more than a 15th level rogue."
Kuromaku says, "Further, the first 5 years don't count."
Sayzor says, "Yes, I do. If I spend all of my time concentrating on learning how to do one specific task...and you spend your time doing multiple different kinds of tasks."
Gullem says, "me already upset dat new exsp gained for pickin been changed."
Sayzor says, "I'm going to get better at it than you are."
Sayzor asks, "You mean when I changed it months ago?"
Gullem says, "me pure picker an me spend many year pickin in tower."
Sayzor nods to Gullem.
Gullem says, "gets no exsperiance."
Gullem says, "now me pick an can get brain fry."
Nitewisper just left.
Sayzor asks, "And that's bad?"
Gullem says, "ib dat were true long time ago me be furder long."
Sayzor says, "If I had been the Rogue Guru long ago, it would have been true long ago."
Gullem says, "Da udder ting is fame."
Gullem says, "pickin gets ye no fame."
Sayzor nods to Gullem.
Sayzor says, "I know that."
Gullem asks, "why dat?"
Gullem says, "rezer gets fane rezzin."
Sayzor says, "Nobody remembers a Rogue's face. They remember what was in the box."
Sayzor says, "Rezzer gets very little fame rezzing...and people remember a person who saved their life."
Gullem says, "healer gets fame healin."
Sayzor says, "Healers get no fame healing."
Gullem says, "Yea me always looks at bloke who heal me in tsc"
Sayzor asks, "Do you remember who healed you last?"
Gullem says, "Like ye goin ta see im good in dat croud."
Gullem says, "Madder fact me don't."
Sayzor nods.
Sayzor says, "That's why they get no fame."
Sayzor smirks.
Gullem says, "Dat all me noise."
Orinelly just went out.
Sayzor says, "I was in the hospital last year for 2 weeks. I couldn't tell you what any of the doctors or nurses who worked on me looked like. Yet I can still describe to you every detail of many different sporting events I've been to."
Sayzor says, "The Doctor is not famous. Cal Ripken is."
Dantrotic rubs Sayzor gently.
Gullem asks, "who cal ripkin?"
Sayzor smirks.
Having finished addressing the assembly Gullem sits back down.
Sayzor nods to Krogh, who stands up to address the assembly.
Sayzor says, "Krogh says, 'Dese changes is nice an' all, but dey miss out on one o' da major issues we gots wid pickin' an' disarmin'. Dese is Rogue skills, but dey don' let our nimbleness o' fingers pay offs. Dey's based on Wisdoms o' all tings! Ya made a good steps wid da Lores, but it's onny a baby steps. When kin we see da rest o' da picture makin' sense? Meanin', when is we gonna see Dexterities, Reflexes an' Dissypline haves an' effects fer reg'lar pickers? I's a rogue, not a bleedin' priest!'"
Kuromaku says, "I don't recall saying they were based on wisdom."
Kuromaku shrugs.
Sayzor glances at Kuromaku.
Sayzor says, "Picking and Disarming use Wisdom as a stat."
Kuromaku asks, "Based?"
Kuromaku grins.
Sayzor nods to Kuromaku.
Sayzor says, "Unfortunatly."
Sayzor says, "The reason that Wisdom is used...and I am not agreeing with it, I am stating a fact."
Krogh says, "An' from wot's we knowin's, Dexterities an' Reflexes don' helps none a'talls."
Dalizio just went out.
Sayzor says, "Wisdom used to be called "Intuition". Intuition was the perfect match for Lockpicking and Disarming."
Krogh says, "Dexterities is listed as bein' use o' tools, an' manual dexterities."
Sayzor says, "So many people have based their training around Wisdom, that it would be too hard of a change to make at this point."
Krogh says, "I ain' seein' da prollem, dere. Iff'n a warrior whines dat 'e cain' swing a blade cos 'e's smart, not strongs, does we care? Rogues is rogues."
Sayzor says, "Krogh, I agree with you."
Sayzor grins.
Sayzor says, "However, it is a change that would be far too impacting on people to make."
Krogh asks, "Ayes?"
Sayzor nods to Krogh.
Sayzor says, "I would never get it approved."
Sayzor grins.
Krogh asks, "Den who does I smack upsida da noggin ta git it approved?"
Sayzor chuckles.
Sayzor says, "That would be Fawn."
Krogh says, "A'ighties."
Krogh says, "We kin chat."
Sayzor grins.
Sayzor says, "I wish you luck and lots of deeds."
Sayzor grins.
Krogh says, "Dat's alla me yappin'"
Dantrotic rubs Krogh gently.
Sayzor nods to Krogh.
Having finished addressing the assembly Krogh sits back down.
Sharkis rubs Leanness gently.
Sayzor nods to Nitewisper, who stands up to address the assembly.
Sayzor says, "Nitewisper says, 'will there be changes to poping boxes after they are disarmed, and will there be any skilles in the guild that are no picking?'"
Sayzor says, "The Guild is for Rogues...not Locksmiths."
Sayzor says, "That's all I can say on that."
Sayzor grins.
Kuromaku nods to Sayzor.
Nitewisper says, "Also I would like to ask about Preicing gaze"
Sayzor asks, "As far to changes to poping after disarming, what do you mean?"
Nitewisper says, "Will you still be able to see what is in the box"
Sayzor says, "That depends on the trap."
Sayzor says, "Each trap will react differently to it."
Sharkis rubs Leanness gently.
Nitewisper asks, "And will you be able to buy the new pick in the backroom?"
Sayzor says, "The new Lockpick System will involve a completely new merchant. There may not be a backroom."
Sayzor grins.
Meandar just went out.
Kuromaku waves.
Nitewisper says, "Ok, can I make a suggestion on the picks"
Sayzor waves to Kuromaku.
Kuromaku says, "Bye folks."
Kuromaku gestures and a shaft of scintillating light from somewhere above pierces the ceiling and engulfs him. When the light recedes Kuromaku is no longer there.
Silkie just went out.
Sayzor says, "Sure. I'd ask that you sent the suggestion to Feedback asking them to direct it to me, because right now...I wouldn't remember it even with the logging."
Sayzor grins.
Nitewisper says, "Ok"
Nitewisper says, "Thank You "
Galadril just went out.
Sayzor nods to Nitewisper.
Sayzor smiles at Nitewisper.
Having finished addressing the assembly Nitewisper sits back down.
Sayzor nods to Ghedrix, who stands up to address the assembly.
Sayzor nods to Mustafo, who stands up to address the assembly.
Sayzor says, "Say SOMETHING Musty."
Having finished addressing the assembly Mustafo sits back down.
Sayzor smirks.
Sayzor says, "Ghedrix says, 'Can a locksmith determine the HP of a lockpick by peering at it? And can a locksmith that can lock boxes put coins in the box?'"
Sayzor says, "There will be ways for you to figure out everything there is to know about the lockpicks."
Sayzor says, "As far as putting coins in a box..."
Lord Camulos just arrived.
Nitewisper just went out.
Sayzor says, "I forsee that as one of the advantages."
Sayzor grins.
Ghedrix asks, "And as of now, are all traps no longer safe bashables?"
Sayzor says, "Nope, just the ones that were intended to be set off. All trap now work properly with Bashing."
Ghedrix asks, "And what ya gon' do about de ones who make a key fer a box, relocks it, and picks it again?"
Sayzor grins.
Ghedrix asks, "Perpentual exp?"
Sayzor says, "We've alrady thought of that."
Ghedrix says, "Dat's goot."
Sayzor grins.
Sayzor nods to Ghedrix.
Having finished addressing the assembly Ghedrix sits back down.
Sayzor nods to Maneaak, who stands up to address the assembly.
Sayzor says, "Maneaak says, 'I Have a Question Regarding Pickpocketing, For some time now it has been a Major concern of the Town Folk, As they dont Care for us Borrowing their Coins and Gems from time to time. Mayhaps there be a New system Devised that could allow us Borrowers to Borrow from the Vast array of Critters from the Lands? I personally think this would Make great use of Our Skills, and Make the town Folk get off our Backs'"
Sayzor chuckles.
Shantellina just went out.
Sayzor says, "Well, I remember taking the breastplates off of Hill Trolls. This was before they died, mind you."
Maneaak says, "Aye"
Sayzor says, "The Pickpockets system is one that I am going to be tackling after the Lockpicking system is finished."
Maneaak asks, "So would this Be a possibility?"
Sayzor says, "A very good one."
Sayzor smiles at Maneaak.
Maneaak says, "Okies "
Maneaak asks, "My Next question is, Since there is a Chart for the Lockpicks, Will there be a Comparison Chart for the Disarming Tools Offering a Vast Differences in their Ability?"
Sayzor says, "Not a chance. That is going to be for you all to figure out. Many of the Disarm Tools that I put in are going to be things you see laying around in the game right now."
Sayzor asks, "You thought that rusty doorknob was useless, too, didn't ya?"
Maneaak says, "Aye I did"
Sayzor grins.
Maneaak says, "Okies lastly"
Maneaak says, "Okie My Las Question is this, Ye told Matubaa that he must see Joranis I think ye said, About His Alum Tipped Precision Kelyn Lockpick to Have it Fixed? Where exactly is he to be found? Are ye sayin"
Sayzor nods.
Maneaak says, "The Pick will be to the new Standards"
Sayzor says, "Well Joranis sold em. He's responsible for them not workin right."
Sayzor says, "No, he'll just fix it so it works under the current mangled system. He was working under a system that SHOULD have worked, but was broken, when he designed those."
Sayzor grins.
Maneaak says, "Oh great"
Sayzor says, "In other words..."
Sayzor says, "If you see him, slap him around and demand he fix your lockpick."
Maneaak exclaims, "Thanks for ye time and Krogh ye bere Nae be slappin Fawn!"
Sayzor smiles at Maneaak.
Maneaak says, "Okies"
Having finished addressing the assembly Maneaak sits back down.
Sayzor nods to Kiriane, who stands up to address the assembly.
Sayzor begins chuckling at Kiriane.
Kiriane says, "Well.."
Kiriane asks, "It was answered so why waste the turn?"
Shadosassin just went out.
Sayzor says, "Kiriane says, 'The question I had was answered, so I figure someone (one person) could whisper a question to me..'"
Sayzor chuckles.
Kiriane asks, "Can keys be given to other people?"
Sayzor says, "That's something I can't discuss at this time."
Sayzor smiles.
Kiriane asks, "When can we expect the lockpicking changes to be completely done?"
Sayzor says, "Right after I finish them and they get approved to be implemented."
Kiriane says, "I'm done."
Sayzor says, "Deadlines are something that are always subject to change..."
Sayzor says, "For example..."
Sayzor says, "I should have been here about 90 minutes earlier than I was tonight, to prepare."
Sayzor grins.
Having finished addressing the assembly Kiriane sits back down.
Sayzor nods to Kapytl, who stands up to address the assembly.
Sayzor says, "Kapytl says, 'will there be a guild set up in icemule, as well as in the landing? If so, will they open at the same time?'"
Sayzor says, "That's something I don't know the answer to. We're working on the Guild Mechanics first, and then working on the details."
Kapytl says, "just one more quick question...chu"
Sayzor nods.
Kapytl says, "when can we expect compensation from you for all the times us pickers have been mained and killed by your nasty traps? ;)"
Sayzor says, "As soon as I get a raise."
Sayzor smirks.
Kapytl says, "thanks, thats it"
Having finished addressing the assembly Kapytl sits back down.
Sayzor nods to Jaelus, who stands up to address the assembly.
Sayzor says, "Jaelus says, 'Hm, didn't you say that the ah, lockpick bonuses would not be higher than they are currently? But the Vaalin bonus is listed as Highest and Alum is listed as Excellent. This seems to imply that the bonus of the new alums will be less than they are now, is that so?'"
Jaelus says, "Ah yeah well I think this was pretty much answered too"
Sayzor says, "That's correct. The Alum lockpick will change slightly."
Jaelus says, "hee-hee"
Jaelus says, "aye"
Sayzor says, "The reduction in price reflects this."
Jaelus asks, "Ah hm when the picks get damaged and repaired will the bonus degrade as well as the quality?"
Jaelus says, "ah before it becomes unrepairable that is"
Sayzor says, "It is possible that that will happen, however it is not part of the system I am currently working on. There is a very good chance that it will be in the final design, but it is not in the plans at this time."
Jaelus says, "ok ah"
Jaelus says, "well that's it then I think"
Sayzor smiles.
Jaelus says, "heheh"
Having finished addressing the assembly Jaelus sits back down.
Sayzor nods to Kyncaid, who stands up to address the assembly.
Sayzor says, "Kyncaid says, 'When the new picks gits introduced, they gonna be available from the backroom at the shop? Or we lookin' at another merchant, possibly?'"
Kyncaid asks, "Ya already answered that question, so lemme ask ya's another, if'n I may.... how soon should we start lookin' fer these here new trappies? Tamarra? Next week?"
Sayzor nods.
Sayzor says, "I'd say sometime in the month of April. They SHOULD be ready next week...but that goes back to deadlines."
Sayzor grins.
Kyncaid exclaims, "Great!"
Sayzor says, "You'll know it when you see them..."
Kyncaid says, "Lookin' forward ta that"
Kyncaid says, "Only one other thing..."
Sayzor says, "And I am not going to wait for all of them to be finished to put them in. They may go in one at a time."
Kyncaid says, "Back to Teegan's question about old picks versus new ones, how about an exchange program... exchange yer old pick fer a new one o' equal value. Maybe somethin' similar ta the conversion chamber fer ice age metals. Somethin' ta chew on, anyways."
Lord Flandamier's group just arrived.
Sayzor says, "The problem is, each pick would have to be looked at by someone who knows the new system well enough to compare it to the old and match up the pick. The old picks are using a completely different "Mechanics" to tell the system what they are."
Karystal just went out.
Sayzor says, "It will involved alot of serious coding to make it work right...and I can't commit to that right now."
Sayzor grins.
Kyncaid says, "Ah, so even that wouldn't be reasonable... aye, must be a big job"
Mykye just went out.
Sayzor says, "I'm looking for the best way to make it mutally fair to both the system and to you."
Sayzor says, "An example..."
Kyncaid says, "I likes fair... fair is good <grin>"
The air stops shimmering around Lowlight.
Lowlight's spirits are no longer lifted.
Sayzor says, "It's kind of like taking a 386 and telling the system to make it a PII 333 that's fully loaded."
Sayzor says, "Not everything is in the same place."
Kyncaid says, "Maybehaps an enchanter's mark, or somethin' similar... a master locksmith's mark.. ta differentiate between new an' old picks"
Sayzor nods.
Sayzor says, "I've got a few ideas that I'm kicking around, including ones you all have given me...directly or indirectly."
Sayzor grins.
Kyncaid says, "A'righties... I'm done. I thank ya fer yer time."
Sayzor nods.
Having finished addressing the assembly Kyncaid sits back down.
Sayzor says, "Lucos says, 'one thing that has always bugged me...when I pick a box, and say the lock is a -400..that's pretty easy for me, but it says that it's an absurdly difficult lock when in effect..for me it isn't...any plans in changing this lil play on words to reflect the skill of the picker?'"
Sayzor says, "Yep, I'll be changing the messaging that you get for that."
Sayzor asks, "is there anything else?"
Dantrotic rubs Sayzor gently.
Sayzor says, "I'd like to take a 5 minute break, and then come back to answer some more questions."
Sayzor nods to Mustafo, who stands up to address the assembly.
Sayzor says, "Musty will entertain you."
Sayzor smirks.
Sayzor is englufed by shadows and is gone. You hear a faint snicker which fades slowly away.
Mustafo asks, "me?"
Mustafo exclaims, "ha!"
Maneaak rubs Mustafo gently.
Olthanor rubs Rayzor gently.
Olthanor rubs Mekiba gently.
Mustafo exclaims, "Ok, this is how i see it.....Firestorm!!!"
Delileah rubs Mustafo gently.
Dantrotic rubs Mustafo gently.
Mustafo says, "oh, and i cant sing and dance. some reason, Sayzor didnt give me the ability"
Mustafo says, "so im just standing here looking goofy. "
Having finished addressing the assembly Mustafo sits back down.
You hear the voice of Sayzor say, "Well there goes his chances of being a Guildmaster."
Sayzor slips out of the shadows with a snicker.
Sayzor says, "Lucos says, 'one thing that has always bugged me...when I pick a box, and say the lock is a -400..that's pretty easy for me, but it says that it's an absurdly difficult lock when in effect..for me it isn't...any plans in changing this lil play on words to reflect the skill of the picker?'"
Sayzor nods to Amerlise, who stands up to address the assembly.
Sayzor says, "Amerlise says, 'I think this was answered, but just a quick clarification? Guild skill ranks are based on your total trainings, not trainings since you entered the guild, yes? So, at 72nd level, I could train 288 guild ranks, before I'd need to reach 73rd level to continue?'"
Sayzor says, "I have no idea."
Sayzor smiles at Amerlise.
Amerlise says, "Bah..what use are you? Okay I have another one, then.."
Sayzor grins.
Amerlise says, "I -think- this was cleared up, too, but I'm not bright, y'know."
Sayzor says, "I'm just a pretty face. I don't actually DO any of this stuff."
Sayzor smirks.
Amerlise says, "Let's assume, without going into specifics, that alums have a mod of oh, let's say, 2.5..."
Amerlise asks, "Are you saying that vaalin picks will henceforth have a mod of (theoretically) 2.5, and alums will be less than that?"
Sayzor says, "Yes."
Amerlise says, "Okiedoke. :)"
Sayzor smiles.
Amerlise says, "And I've been told via whisper.."
Amerlise says, "That that IS how the guild works, so now we both know. :)"
Sayzor chuckles.
Sayzor says, "That's how the Warrior Guild works."
Sayzor whistles tunelessly to himself.
Having finished addressing the assembly Amerlise sits back down.
Sayzor nods to Olthanor, who stands up to address the assembly.
Sayzor says, "Olthanor says, 'if a box on a undead creature is found, shouldn't it be cursed, a cleric would then have to uncurse it to open it?'"
Sayzor grins.
Sayzor says, "There may be creatures that have things like that happen in the future."
Olthanor says, "ok"
Olthanor says, "i also have some other questions"
Sayzor says, "And don't take it out on him. I've been thinking that for some time now."
Sayzor grins.
Olthanor says, "the new lockpicks will make it really hard for new rogues that want to pick all there life to begin"
Olthanor says, "there lifes"
Olthanor says, "their more likely"
Sayzor nods to Olthanor.
Sayzor says, "It's always hard being good at something you are first starting."
Temujen just went out.
Olthanor says, "and...."
Sayzor says, "When I first started GM'ing, I couldn't have been a Locksmith. I'd had to have been a Rogue."
Dantrotic rubs Sayzor gently.
Olthanor says, "ok"
Olthanor asks, "when the new lockpicks come out can old lockpicks be repaired?"
Sayzor says, "The old lockpicks will be subject to the new breakage and repair system, so they can be fixed under that system."
Olthanor says, "thanks for your time to do this forum"
Sayzor smiles.
Having finished addressing the assembly Olthanor sits back down.
Sayzor nods to Lynmun, who stands up to address the assembly.
Sayzor says, "Lynmun says, 'sayzor if one takes his broken vaalin pick to Edwina, or maybe just to the guild and repairs it himself (he asks hopefully), is there or can there be a mark added to it so that it is apparent that it is a repaired pick? so as to head off the cheat that would take advantage of other players?'"
Lynmun says, "you see it happen all the time with just alums, even today"
Sayzor says, "That is also something that I am planning to build into the system. You'll know if a pick has been repaired."
Lynmun says, "I can just imagine whats gonna happen with vaalins"
Sayzor says, "You won't know anything more than the fact that it's been repaired without a closer examination, but you'll know."
Lynmun asks, "and one more thing, if I may?"
Sayzor nods.
Lynmun says, "not to step on your toes, I do appreciate all the time and effort you put into this"
Lynmun says, "but,"
Lynmun says, "after being a non-commital teef for years... meaning that I never tried to double or triple, at least on a regular basis"
Lynmun says, "my abilities afore the new lore changes were adequate to do at *least*"
Lynmun says, "my own boxies"
Lynmun says, "after the changes I *had* to learn spells, just to get back to where I was"
Sayzor nods.
Lynmun says, "where I'm going is I guess the impacting statement you made earlier"
Lynmun says, "this must have impacted at least 2 or three nore teefs like myself"
Sayzor nods to Lynmun.
Sayzor says, "It did."
Lynmun says, "done"
Lynmun says, "I'm done"
Lynmun says, "I cant keep up[ with the whispers"
Lynmun says, "my thanks Sayzor"
Sayzor chuckles.
Sayzor says, "Understandable."
Sayzor nods.
Sassee rubs Lynmun gently.
Having finished addressing the assembly Lynmun sits back down.
Sayzor nods to Songnoir, who stands up to address the assembly.
Sayzor says, "Songnoir says, '1) With the disarm kits, how about changing 403/404 so they effect the tools instead of the picker himself (increase the modifier of the tools). This would solve all the spells problems and eliminate the goofy stat based formula we now have. It would allow mages to be good at the spells but not give them instant box picking skills. 2) You are the rogue guru, what if anything do you have in the works for rogues? We are not all locksmiths.'"
Songnoir says something in guild speak.
Sayzor nods.
Sayzor says, "Let me address these first."
Songnoir says something in guild speak.
Songnoir exclaims something in guild speak.
Sayzor says, "I don't want to make Disarm Tools required, which they would be if we changed the spells to simply affect the Tool or the Pick."
Sayzor says, "The spells base the bonus on your skill. It is not an enhancement of your skill, which is what I wanted to see them be."
Songnoir says something in guild speak.
Sayzor nods to Songnoir.
Sayzor says, "True. Something is required to disarm the box."
Sayzor says, "The spells are enhancement of your skills."
The brilliant luminescence fades from around Nestren.
Songnoir says something in guild speak.
Sayzor says, "I am happy with where they are in that regard."
Songnoir says something in guild speak.
Sayzor says, "I am the Rogue Guru, but the biggest problem with Rogues as a profession when I took on that mantle was Locks, Traps and the skills associated with them."
Sayzor says, "They can use them. Both of those spells add to your chances with 407 and 408 based on your spell knowledge."
Songnoir says something in guild speak.
Sayzor says, "Songnoir says in guild speak, "I've never felt it was right that the folks that created the spells can't use them in anyway now""
Songnoir says something in guild speak.
Sayzor says, "I am also working on the Guild, with Giacomo and Kuromaku. After those two projects are finished, I will be working on the Pickpockets and Hiding systems."
Sayzor says, "Songnoir says in guild speak, "3) Will the rogues guild have any RPing reason for it's existance or will it simply be an excuse to hand out a bunch of skills? I personally can't think of purpose for a rogues guild that would apply to all rogues. A few smaller guilds would make far more sense then a one guild fits all.""
Sayzor says, "As with any large orginization, there are many factions in the Guild."
Songnoir says something in guild speak.
Songnoir says something in guild speak.
Sayzor says, "I do not forsee the Guild being a single entity. I forsee there being many factions within it, some not even liking each other much less working together. However, there will be something that ties you all together."
Sayzor grins.
Sayzor says, "So yes, there will be RP behind it."
Songnoir says something in guild speak.
Sayzor says, "Songnoir says in guild speak, "I believe these disarm tools should have no weight, other professions are not bogged down with the tools of their trades (spellbooks, components, oils for armor etc.) why should we be? Also what exactly would the fix fix on the kelyn lockpicks? ""
Sayzor says, "Empaths carry herbs."
Waref's group just arrived.
Sayzor says, "Mages carry wands."
Sayzor says, "Clerics carry potions."
Songnoir exclaims something in guild speak.
Songnoir says something in guild speak.
Sayzor says, "'Songnoir exclaims in guild speak, "Those are not the same, and I have to carry all those too!""
Sayzor says, "You don't have to carry any of them, up to and including Disarm Tools."
Sayzor smiles.
Songnoir says something in guild speak.
Sayzor says, "There are currently no Kelyn lockpicks in the game except for merchant sold ones or alterted ones. All of those are based on other lockpicks or not on any standardized system at all."
Songnoir says something in guild speak.
Sayzor says, "The new lockpick system will standardize the system, so when you see a Kelyn Lockpick, you will know exactly what it is."
Songnoir says something in guild speak.
Sayzor says, "The problem was the value of it being set too high to be repairable."
Sayzor says, "Songnoir says in guild speak, "Yes I was asking about the precision one, you mentioned it needed a fix, I don't know what the problem was""
Songnoir says something in guild speak.
Sayzor nods to Songnoir.
Sayzor says, "The repair cost was not intended to be 125k to repair it."
Sayzor smiles.
Sayzor says, "It was intended to be high...but not that high."
Songnoir says something in guild speak.
Sayzor says, "I felt the price of the pick was fair."
Sayzor smiles.
Sayzor says, "I said it was worth the repair cost...but not that it was intended."
Songnoir says something in guild speak.
Sayzor says, "I also said that Joranis would be responsible for fixing any that were brought back to him free of charge."
Sayzor smiles.
Sayzor says, "Songnoir says in guild speak, "I never understood why you felt that way if it's modifier was no better then alum, simply not cost effective given the repair and initial costs""
Sayzor says, "The current system of lockpicks has three "Facets" to each pick."
Sayzor says, "The only one anyone ever talks about is Bonus."
Sayzor says, "The bonus of the two picks is equal."
Sayzor says, "In the other two facets, that pick far surpassed Alum."
Songnoir says something in guild speak.
Sayzor smiles.
Songnoir says something in guild speak.
Sayzor says, "Which is why the offer to fix them for free was made. If you have one of these picks, talk to Joranis. He's in town about twice a month. He will take care of it for you. As for the 500 silver Alum Repair cost, that is a major bug...and one that is not easily fixed."
Songnoir says something in guild speak.
Wildfir just went out.
Having finished addressing the assembly Songnoir sits back down.
Sayzor nods to Seugor, who stands up to address the assembly.
Sayzor says, "Seugor says, 'What is the order of untrainable stats and trainable skills that affect disarming and picking? I believe dex and perception should have a greater effect on traps than wisdom, since hands and perception senses are used to do the disarming? What is the system, and why so? '"
Seugor says, "I agree with Krogh that intuition/wisdom should have slightly less to do with outcomes than perception, dex and reflexes, but the equity issue to the high wisdom stat placers could be resolved in an either,and,or equation/algorythm. Perhaps? I bet you or Fawn can think of something if you play with the idea. And I like my heart to pound sometimes, too, just not all the time. I am not complaining. I like interesting changes and appreciate the effort it takes to finally implement them."
Sayzor says, "To remove Wisdom completely from the Disarm/Picking equation would mean that alot of people would be stuck with a useless stat in a place that serves no purpose at all any longer to them. This is something that cannot be compensated for with training in anything. It is a decision that you are stuck with, unless you reroll."
Sayzor says, "Alot of Rogue's have poor stats in Dex & Ref because of that. Granted, it was a training decision...but it would be a change that would do far more damage than it would good."
Seugor says, "Correct, which is why it could be an either or possibility"
Sayzor says, "That is not entirely impossible, but it would also be making a drastic change to the system and would require a rather in depth evalutation of the change. I'm open to an idea for it."
Seugor says, "Thanks for considering it and I can live with things the way they are."
Sayzor says, "Please, if you have ideas on how to accomplish it...bring them to the Boards or send them to me in Feedback."
Sayzor smiles.
Having finished addressing the assembly Seugor sits back down.
The opalescent aura fades from around Lowlight.
Sayzor says, "Vennomspitter says, 'host about talk'"
The dim aura fades from around Lowlight.
Sayzor says, "Ok, we'll pass on that one."
Dantrotic rubs Sayzor gently.
Sayzor nods to Sharlena, who stands up to address the assembly.
Sayzor says, "Sharlena says, '' will phaze spell work the same as gaze?..'"
Sharlena says, "also,"
Sayzor says, "No, it will not. The Phase spells causes the material of the chest to shift allowing passage of objects through it. It does not give you the ability to spot traps."
Sayzor says, "If you went around feeling for a trap, you'd likely just set it off."
Sharlena says, "makes sense"
Sharlena says, " could Edwina possibly buy our old picks at a good price?..maybe 2/3 of what we paid? "
Sayzor nods to Sharlena.
Sharlena says, "we could then purchase the new lockpicks"
Sayzor says, "That's one of the ideas I'm tossing around. Having her take any pick brought to her and telling you that she has something better...and offering you a portion of the value of that pick as a trade in."
Sayzor says, "Which would mean that Alum Lockpicks that are broken now, would be basically worthless then...which isn't so bad."
Sayzor grins.
Sharlena asks, "any plans for Edwina opening up in Ice Mule?"
Sharlena asks, "or a sister maybe?"
Sayzor says, "Under the new system, yes. The same merchant the sells the picks will also do repairs on them."
Sayzor says, "It would take the same amount of time for me to finish the new lockpick system as it would for me to make an Ice Mule Edwina."
Sharlena says, "one more thing..any chance we could..pickpocket boxes somehow"
Sayzor grins.
Sharlena says, "something like grabbing a handful of coins"
Sayzor says, "I didn't do Edwina, and I'd start from the ground up to do her right."
Sharlena says, "we used to be able to scoop part of the coins of a box"
Sayzor says, "It's a possibility under the new PickPockets system when I start working on it."
Sayzor grins.
Sharlena says, "thats all..thanks for all your efforts"
Having finished addressing the assembly Sharlena sits back down.
Sayzor nods to Dantrotic, who stands up to address the assembly.
Sayzor says, "Dantrotic says, 'Do any rogue guild skills involve interception someone's pockets. and posibly you could add EXP for when you do intercept someones silver? And how does one get into position to test new game mechanics? like the rogue's guild, or new lockpicks, new traps? '"
Dantrotic says, "heh, thats me"
Sayzor grins.
Dantrotic says, "on a side note I know it would be dangerous, but I would like to volinter to help you test out your pickpocket system"
Dantrotic says, "I know I would be risking my hands"
Dantrotic says, "but for the good of elanthia, I'll do it"
Sayzor says, "When I'm doing testing of new mechanics I usually pick out specific individuals to test them, based on their knowledge of existing mechanics."
Dantrotic says, "alri I always wondered that"
Dantrotic says, "about experince for stealing"
Sayzor says, "Even though you may think that I don't "Know" someone, I spend a good deal of time monitoring the Lockpicking and Disarming systems."
Dantrotic says, "er borrowing"
Dantrotic says, "<cough cough>"
Sayzor says, "People that catch my eye, I start watching...and then I'll eventually start talking to about testing."
Sayzor grins.
Dantrotic asks, "is that a posibility in the new pickpocket system?"
Sassee rubs Gespry gently.
Dantrotic says, "because if I got half a point of experince for every coin I took"
Gespry rubs Sassee gently.
Sayzor says, "I'll never put in Experience for stealing. For one, it would never fly with the boss."
Dantrotic says, "oh pooh"
Sayzor says, "As for the system itself, I'll start talking about changes for that in another Forum and on the Boards sometime down the road. Likely this summer."
Dantrotic says, "boards <sigh>"
Sayzor says, "Any of you that come to SimuCon, that's likely when the proposal will start getting talked about...so you can corner me then, if you buy me a beer."
Dantrotic says, "also..."
Sayzor smirks.
Sayzor says, "As far as the Boards go..."
Sayzor says, "Believe me, I understand frustration with them. Notice my lack of attendence there of late."
Sayzor grumbles.
Dantrotic says, "is there a prize for anyone that actualy stays here for the entire forum? I mean its like 3 in the morning"
Sayzor says, "There is a solution for all of us near at hand."
Sayzor smiles.
Sayzor chuckles.
Dantrotic says, "God isn't even up at this hour"
Sayzor says, "I hope there is. I'm first in line for it."
Sayzor grins.
Dantrotic says, "alright"
Sayzor says, "I'll basically keep answering questions until I can't type anymore."
Sayzor chuckles.
Dantrotic says, "just remember my name when you need people to risk there hands to better elanthia"
Sayzor nods to Dantrotic.
Sayzor says, "I'll do that."
Dantrotic says, "alright thats all"
Dantrotic says, "thanks"
Having finished addressing the assembly Dantrotic sits back down.
Sayzor nods to Nitefallz, who stands up to address the assembly.
Sayzor says, "Nitefallz says, 'Would any of the new traps that are coming out require multiple disarms, as in more than one step required to disarm them. Like the incinerator traps, step one would be to scrape the lining away, step two, empty the bladder, and so forth? Which could also include different difficulties for the various parts of the trap, which obviously could mean someone would be able to disarm part of the trap, but not be able to get the other part, requiring someone else to finish the job...'"
Nitefallz says, "doh"
Sayzor says, "None of them will require anything further than the basic Disarm that is in place now. However, additional steps may help."
Sayzor grins.
Nitefallz says, "After I thought about it, I was thinking more along the lines the scarabs we have now"
Sayzor nods to Nitefallz.
Nitefallz says, "in the way that some rogues can disarm the box only, but not the scarab, requiring someone else.."
Sayzor says, "That's the first thing that came to mind when I read your question."
Sayzor asks, "Rogue's can't disarm the scarab itself?"
Nitefallz says, "Its more realistic in the sense that a decent trap will take more then one step.."
Nitefallz says, "some rogues can't"
Nitefallz says, "not till later on in trainings"
Sayzor grins.
Nitefallz says, "ok, another thing, about the lockpicks.."
Sayzor says, "Multiple steps will not be required, for those that like things simplistic. However, they will most definetly be a possibility."
Sayzor grins.
Nitefallz asks, "If the old ones aren't going to be changed, then someone could stockpile a bunch of alum lockpicks today, and keep them for the future when the new ones get changed?"
Sayzor nods to Nitefallz.
Sayzor says, "Yep."
Nitefallz says, "Alrighty then, all I can think of right now, thanks"
Nitefallz says, "er wait"
Sayzor smiles.
Lord Aurien just arrived.
Sayzor nods.
Nitefallz says, "about those titanium lockpicks.."
Meeree just went out.
Sayzor says, "Aurien's here. The Forum is over."
Sayzor smirks.
Sayzor nods to Nitefallz.
Nitefallz says, "heh.."
Abbolt just went out.
Nitefallz says, "Actually, I dunno what I was gunna ask about them"
Sayzor grins.
Nitefallz says, "someone just mentioned them earlier.."
Synnera just went out.
Nitefallz says, "alrighty then, thankya"
Sayzor says, "Titanium is not a metal on the proposed list."
Sayzor grins.
Sayzor nods to Nitefallz.
Having finished addressing the assembly Nitefallz sits back down.
Sayzor nods to Blizzrd, who stands up to address the assembly.
Sayzor says, "Blizzrd says, 'Why wouldn't everyone just trade in their alums for vaalins? Am I missing something besides cost? Also, why would I want to lock anything? Are gremlins poised to take over Elanthia?'"
Blizzrd says, "Have more questions after those"
Sayzor says, "An old Alum wouldn't be equivilent to a Vaalin. It would be changed over to a New Alum."
Sayzor says, "As far as the uses for locks...there will be some."
Sayzor grins.
Blizzrd asks, "Right. Earlier you said that everyone uses alums now, so wouldn't your changes just have everyone using vaalin?"
Gespry rubs Sassee gently.
Sayzor says, "Perhaps. Depends on how hard they are to come by."
Blizzrd says, "All right, here comes my frustrated rogue question"
Sayzor grins.
Blizzrd asks, "Why is there this push to make spells nessessary in professional picking? Kuromako shrugged off the idea that spells could replace training, but from what I have observed with the current system, a little self-cast locklore makes up for quite a bit of training. Is this going to change? Is it all my imagination?"
Sayzor says, "Lockpicking Enhancement is based on your skill."
Sayzor says, "If you don't have the skill, then you don't get much in the way of bonus from it."
Blizzrd says, "I have this doomsday image of a spidery sorcerer with all the spells being able to pick a box better than a magicless rogue"
Sayzor says, "A Waggler will never be able to pick better than a person that dedicates their life to Lockpicking."
Blizzrd says, "But what I am really talking about are rogues who train in spells vs. those that don't"
Sayzor says, "Under the old system, that was not true."
Blizzrd says, "You've implemented something that hinders rogues without spells, and gives a massive boost to those who do"
Sayzor says, "A boost that they pay 320 Development Points to get."
Blizzrd says, "It makes us worse pickers than we were, and them better"
Sayzor nods to Blizzrd.
Sayzor says, "You're right. It does."
Blizzrd says, "I guess I feel that magic shouldn't make that much of a difference"
Sayzor says, "They paid 320 DP's and didn't train in other skills that they could have in order to get it."
Blizzrd says, "I see my peers with less lockpick training than myself getting a lot tougher boxes because of a spell"
Sayzor says, "At higher levels, they can afford to get it as others skills taper off."
Blizzrd says, "And now you are adding more spells to the equation"
Blizzrd asks, "Will there be non-magic based spells that can help picking, ever?"
Blizzrd says, "Not spells, I mean skills"
Sayzor says, "It is possible."
Sayzor says, "However, keep in mind that they will have access to those as well."
Blizzrd says, "I know. I'm jealous"
Sayzor says, "In order to be the best at something, you take every possible advantage."
Sayzor says, "In order to be great, you don't have to have every advantage."
Blizzrd says, "I trained in what I thought were skills that would make me the best rogue I can be, only to find that I am substandard"
Delileah rubs Blizzrd gently.
Sayzor says, "That depends on your outlook on life. I never see myself as substandard, but more of an individual that chose my own path. Nobody is perfect, and nobody has to be perfect."
Sayzor says, "Looking at your training, I see nothing wrong with it in the least."
Sayzor says, "You are not the best picker around, but you are a damn good one."
Blizzrd says, "But suddenly rogues with lock lore are a damn bit better"
Sayzor nods to Blizzrd.
Sayzor says, "And they paid for that ability."
Sayzor smiles at Blizzrd.
Sayzor says, "In the past, they didn't have to pay for it."
Blizzrd asks, "All right, my next question. What problems do you perceive with the current pickpocketing system?"
Blizzrd says, "If you looked at my training you can see I'm pretty good at that too."
Blizzrd says, "And I don't see any problems with it"
Sayzor says, "That's the topic of another discussion. I see several problems with the current ones, but I would not want to discuss them here as I have not researched them fully. One of the main problems I see with it is that it is far too easy to pick the pockets of someone who is fully trained in the skill when you have hardly any training yourself at all."
Blizzrd asks, "Lastly, will transcripts of all these forums be made available somewhere?"
Sayzor says, "A 2nd level halfling that is double trained in Pick Pockets can steal from a 50th level Rogue who has double trained his entire life without being noticed. I see that as a flaw."
Sayzor says, "The transcript of this Forum will be made available. I am not part of the others, so I am not sure how the other Guru's are handling it."
Sayzor smiles.
Blizzrd says, "Ok. Thank you for listening to me rant and rave"
Sayzor nods to Blizzrd.
Having finished addressing the assembly Blizzrd sits back down.
Sayzor nods to Delileah, who stands up to address the assembly.
Sayzor says, "Delileah says, 'changing to add dexterity wouldn't be so bad for most I think.. most of us trained a high dex and even if not.. it is one of the fastest rising stats'"
Sayzor nods to Delileah.
Delileah says, "The one thing that really bothers me most has been that so many people tell me, "I wouldn't need you at all if it weren't for this glyph, or mithril or whatever. " I am a locksmith.. but also a very good fighter, I never planned on getting magic but it seems I will have to, to be the best picker I can be, I like my redux and I hate to see every profession get a guild skill that allows them to open boxes. Shouldn't boxes be just as much "rogue" territory as enchanting is to wizards? Everyone seems to need us less to open them and we need everyone else more to do what we do naturally."
Delileah says, "I'm sorry for the bombardment"
Sayzor says, "From my own observations, I see a good majority of the picking being done by Rogues these days."
Delileah says, "I still hear that though"
Sayzor says, "You can't fault someone else for misconceptions."
Sayzor smiles.
Delileah says, "I understand that to get lore.. I pay for it"
Delileah says, "I'm willing to do so"
Delileah says, "it just seems that everyone is too capable of doing so themselves"
Kadlena just went out.
Sayzor says, "Lockpicking and Disarming are both skills that anyone can train in."
Sayzor says, "To me, it is unheard of that a Rogue can channel."
Sayzor says, "Yet I see them doing it every day."
Delileah says, "yet it is not as expensive as magic is to a rogue"
Sayzor says, "For one rank, maybe not."
Sayzor says, "To get good at it, it is far more expensive."
Delileah says, "and magic loses our redux.."
Sayzor says, "4 spells hardly impacts DFRedux by the time you qualify for it."
Delileah says, "I don't think rogues should even have magic come into play... well that may be true.. but I'm forced to do magic.. and the mages whine cause they are forced to learn disarm"
Sayzor nods to Delileah.
Sayzor says, "Each profession finds a thorn that they feel is thrust into their side."
Delileah says, "yeah.. but something is done when the mages complain"
Sayzor says, "I've done referrals and listened to a Sorcerer tell me about how useless he is, and then gone to the next and listened to a Mage tell me how a Sorcerer was far too powerful."
Sayzor says, "You couldn't tell that from talking to them."
Delileah says, "so ya make the rogues sweat disarming.. but the mages whine about an instant box opener with no skills"
Sayzor says, "That box was concieved back when the traps were first implemented."
Sayzor says, "It just took me awhile to get it into place."
Delileah says, "the sorcerers brag among themselves in the boards that they are the most powerful and always will be"
Sayzor asks, "Yet they tell us how useless they are. What is to prevent a Rogue from claiming the same?"
Delileah says, "I didn't claim to be useless"
Sayzor says, "I meant to claim they are the most powerful."
Sayzor smiles at Delileah.
Delileah says, "I just don't like being forced to train something that has nothing to do with my profession"
Sayzor says, "We do everything that we can to balance the classes. There are faults with each, but each also has strong points."
Sayzor says, "I have never forced anyone to do anything."
Sayzor smiles at Delileah.
Delileah says, "ok... one last thing"
Sayzor says, "You make that choice yourself."
Delileah asks, "Oh.. and I don't spose ya saw my post about bein able to buy a list? disposable or reusable.. it sure would help some of us alot.. Oh.. and does the modifier on lockpicks go down when repaired now?"
Sayzor says, "Yes, lockpicks degrade currently."
Sayzor asks, "Buy a list?"
Delileah says, "my idea was to be able to buy a list.. I imagine it would be expensive.. but worth it"
Delileah says, "to let people join the list.. "
Sayzor asks, "You mean a spell list?"
Sayzor says, "Ahhh...I see."
Delileah says, "and not whisper to me while I'm trying to pick"
Sayzor says, "No, that would not be possible."
Sayzor smiles.
Sayzor asks, "Is there anything else?"
Delileah says, "I ilike the with wisdom/dex whichever is higher idea... although I placed higher stats in reflex and dex than I did wisdom... I pick ok.. but I just hate having to train spells.."
Sayzor nods to Delileah.
Delileah says, "reflex and dex rise quickly with a rogue"
Delileah says, "I think it could be done."
Sayzor says, "We will look into those possibilites."
Sayzor smiles.
Having finished addressing the assembly Delileah sits back down.
Sayzor nods to Mustafo, who stands up to address the assembly.
Sayzor says, "Mustafo says, 'question'"
Sayzor says, "The answer is no."
Mustafo says, "heh"
Mustafo says, "ok 2 things"
Sayzor says, "You were no good at entertaining them. You cannot be a Guildmaster."
Mustafo says, "less i misunderstood, and i know thats not possible"
Mustafo says, "bah"
Lady Lyllana just arrived.
Mustafo says, "hearing of the guild skill with the key where we could tell the exact hardness of a lock and make a key for it..."
Mustafo says, "thats not right"
Mustafo says, "we spend years learning the ranges of each critters locks, no need to know how hard its gona be befor we pick it"
Mustafo says, "and being able to do that, just bypasses years of research, so to speak"
Sayzor says, "In a sense."
Sayzor says, "That will all be part of your research on learning how to make the lock."
Mustafo says, "ok. second..."
Mustafo says, "ya left off the Mustafo Special on that new lockpick list."
Mustafo says, "thats it"
Sayzor says, "Oh, sorry. One moment."
Sayzor says, "it comes right before Brass and is Worthless in all catagories."
Mustafo exclaims, "thanks!"
Sayzor nods to Mustafo.
Having finished addressing the assembly Mustafo sits back down.
Sayzor smirks.
Sayzor nods to Lowlight, who stands up to address the assembly.
Sayzor says, "Lowlight says, 'sayz Will a log of this forum be available anywhere?'"
Sayzor says, "Yes, a log will be made available. I'll announce where when I figure that out."
Sayzor smiles.
Lowlight asks, "I am sorry if I am covering old ground here. I arrived late. But I wondered about the RT on traps. Will we be able to get those down with practice?"
Sayzor says, "Yes, there will be ways to reduce the RT for both picking and disarming coming up."
Sayzor smiles.
Lowlight says, "And another."
Sayzor closes the question box.
Lowlight asks, "Did I understand it to be that popping will not be the powerhouse over picking that it is now in the new system?"
Sayzor says, "I don't think that Unlock currently outdoes picking."
Lowlight says, "I regularly see poppers getting locks that pickers with very good skills can't even think about."
Sayzor says, "That is possible. Magic isn't very reliable, though."
Lowlight says, "It has been my experience that the poppers have the easy life if they can get passed the traps."
Sayzor says, "There is no way that they can match the skill of a professional with magic, though. On the smaller boxes from kobolds, maybe."
Lowlight says, "Ok"
Lowlight says, "I'll take yer word for it."
Lowlight says, "Not that way in the life I lead though"
Lowlight says, "Must be another part of the lands"
Sayzor says, "I'm going to slowly start taking off the silence from the room. If it starts to get too bad, I'll put it back up. As I read your question, I'll not silence you again."
Sayzor grins.
Lowlight says, "Thanks"
Sayzor says, "From all the tracking I do for Picking and Disarming..."
Sayzor says, "I see an overwhelming amount of Manually skill over Magical skill....which is exactly opposite of the way it use to be."
Sayzor says, "I don't want to remove magical skill, but I want Manual skill to be the best there is."
Sayzor says, "That is what I am seeing."
Sayzor says, "Magic is random, and as such the Mage is just as likely to spend 7 mana on the box as he is 70 mana on it."
Sayzor nods to Tamorson, who stands up to address the assembly.
Sayzor says, "Tamorson says, 'any plans to change the lock on the GY gate to one that is pickable, and I would be willing to sell back all my picks for what i payed for them or close to it and buy new ones'"
Sayzor grins.
Tamorson says, "Sharlena mentioned the sell-back"
Sayzor says, "I'll need to do more research on the selling back of picks, but I kind of like the idea."
Sayzor says, "I have no plans to change the gate on the graveyard. Personally, after all these years, I find it hard to believe it's still on there."
Sayzor grins.
ask any chance of you disclosing the exact formulas for picking and disarming? or are they as simple as is stated in the guides?The question box is closed at the moment.
Tamorson asks, "also, will lockers be part of the giuld?"
Sayzor says, "Very unlikely."
Tamorson says, "i'm done"
Sayzor nods to Matubaa, who stands up to address the assembly.
Sayzor says, "Matubaa says, 'Might the new lock picks be enchantable? They g'na break eventually, so it wouldn't be to powerful. Edgeing could be like crittin', that is, it makes them unable to be further enchanted... Also, I've, in real life, tried lockpicking. useing a steel lockpick, after 5 hours of toil, i gave up, and attempted to break my lockpick, it took a good 5 minutes of bending it back and forth to actually cause it to snap. (to be continued)'"
Matubaa says, "(continued) Now, you take a metal, like, vaalin, which is very very strong. Maybe lockpicks bend slightly, bend severly, snap. Snapping being it, becouse I dun think a lockpick could really be put back togeather after it broke in two. Also, if a pick breaks in a lock, could we require the use of a pick extractor to get it out, this is an actual tool I'd like seen added."
Sayzor says, "You don't actually have to break a lockpick in two to make it useless."
Matubaa says, "Hmmm... i was always able to bend them back"
Sayzor says, "It is very difficult to break something in half, but not too hard to break off a very important part that now makes it worthless."
Matubaa says, "Ahhhh"
Matubaa says, "i also never got my lockpick stuck, and I hadn't a clue what I was doing until a few days later I got a book on the subject"
Sayzor grins.
Matubaa says, "Which gave me an interesting idea for a trap I'll give ya to <g>"
Sayzor says, "I've dabled a little with lockpicking myself. In alot of ways, the system we are working with doesn't resemble the real world system at all."
Sayzor says, "However, we have to do some kind of mechanics for it."
Sayzor grins.
Sayzor nods to Rephan, who stands up to address the assembly.
Matubaa says, "Well, i notice the description of the fused lock trap, causeing the tumblers t' be melted t'geather"
Sayzor nods to Matubaa.
Matubaa asks, "Am i still talkin'? or is Rephan?"
Sayzor says, "Rephan says, 'I seem to remember somewhere either on the boards or someone saying it that a possible trap is one that will make a critter of a level related to the level critter that would have that box come out of it, if set off....is this true?" Also, you mentioned you will be working on hiding, can ya touch briefly atleast on whats wrong with it?'"
Sayzor says, "Yer still talkin."
Sayzor says, "I can multi-task."
Sayzor grins.
Matubaa says, "Okies <g>. ya missed the part about ETin' lockpicks"
Sayzor says, "No I didnt."
Sayzor grins.
Matubaa says, "oh..."
Sayzor says, "I didnt answer though."
Sayzor chuckles.
The dim aura fades from around Granita.
Matubaa says, "Also wanted to add, skelton keys range over a varity of sizes, but the more ya make 'em a multi-lock key, the weaker they become, and more likely to snap"
Sayzor says, "As far as that trap is concerned, I'm not working on anything like that nor would I. It wouldn't be something that I would see as a feasible trap."
Sayzor nods to Matubaa.
Sayzor says, "As far as hiding goes..."
Sayzor says, "I see a problem with a person being able to hide in a suit of full plate mail and ambush effectively."
Sayzor says, "Or do much of anything, for that matter."
Sharkis just went out.
Sayzor says, "As a system, there is very little wrong with it."
Rephan says, "ahh"
Sayzor says, "But there are some things with it that need to be looked at, like the penalties for hiding in heavier armors."
Rephan says, "my concern as you might can tell from my training is that is an area i'm still kinda weak in and tryin to recoupe in"
Sayzor says, "I don't want to make it so that you have to remove your armor to pick a lock...or even your gauntlets. This is a game, after all...not something that needs to be tedious."
Sayzor says, "I don't want to see something as overbalancing as Full Plate and Ambush, though."
Sayzor nods to Rephan.
Sayzor says, "I have no plans to revamp Hiding, just go in and tweak things that I don't think are working properly."
Rephan says, "makes sense"
Sayzor says, "I'm going to let some people that have asked questions already stand up. Please keep the movement down so the screen isnt scrolling off into the distance."
Sayzor grins.
Sayzor says, "Eventually, we'll all be talking and the screen will be under control."
Sayzor chuckles.
Sayzor nods to Aurec, who stands up to address the assembly.
Sayzor nods to Stremm, who stands up to address the assembly.
Sayzor nods to Delileah, who stands up to address the assembly.
Sayzor nods to Mustafo, who stands up to address the assembly.
Sayzor nods to Rayzor, who stands up to address the assembly.
Sayzor nods to Ishiyama, who stands up to address the assembly.
Sayzor says, "Ylaenna says, 'sayzor Would it be possible to add a lockpick changing portal like the one that changes old world metals the new world metals? That way someone's favorite vaalin or golvern lockpick now would still be useful after your system goes in.'"
Sayzor says, "Gone over that mostly."
Sayzor nods to Blades, who stands up to address the assembly.
Sayzor says, "Blades says, 'poisons, can we get a hint if they will be a guild skill? Also, will there be a variety of different poisons if it is a decided skill?'"
Blades says, "oh boy i get beat now"
Sayzor smirks.
Sayzor says, "I can't talk about Guild Skills beyond what has been discussed already. Poisons were not part of that."
Blades says, "i got some more wonderful off topic questions for ya"
Sayzor says, "What I WILL say on the subject of Poisons..."
Sayzor says, "I am working on a system for Poisons as they pertain to traps. This will be the new version of the Poison Needle."
Sayzor says, "This will also be the groundwork for a Poison system."
Blades says, "good, make a Mustafo sleep poison, so he nevers wakes up"
Sayzor smirks.
Matubaa says, "i believe the poison needle is a DR trap, no? I dun remember one here."
Mustafo asks, "then who gona open your boxes for you?"
Sayzor says, "It's the cheapest trap there is. The oldest, as well as the original."
Matubaa asks, "Oh, the darts?"
Blades says, "i got another question for ya Sayzor its almost related to picking"
Matubaa says, "I remember those"
Sayzor nods to Blades.
Sayzor chuckles.
Sayzor asks, "Would you have me go and reveal a well kept secret such as that?"
Blades says, "hmm"
Rephan asks, "yeah, you dont do it Blades?"
Blades says, "yes"
Delileah says, "it means yes.. it does"
Delileah says, "well.. it can't hurt"
Blades asks, "can i ask you a nice ambushing question as well?"
Sayzor nods to Blades.
Blades says, "actually an ambushing statement"
Blades says, "Rank based rank based rank based, thank you"
Sayzor nods to Nitefallz, who stands up to address the assembly.
Sayzor chuckles.
Rayzor asks, "On hiding in heavy armors...I'm all for reality, but if we have a tougher time it it...won't rangers casting guidance and that instant hide spell of thiers in heavy armor once more become the better at something we are best at?"
Sayzor says, "Hiding System Hiding System Hiding System...changes."
Blades says, "if i see a cleric leap out of hiding and cut anything offa somethin i'm gunna help the critter"
Sayzor says, "Depends on if they can actually cast a spell in it."
Sayzor smiles at Rayzor.
Sayzor says, "Typhur says, 'sayzor Would it be possible to add a lockpick changing portal like the one that changes old world metals the new world metals? That way someone's favorite vaalin or golvern lockpick now would still be useful after your system goes in.'"
Matubaa asks, "Will the difficult be in hideing, or hideing without being seen?"
Sayzor says, "Popular question."
Sayzor says, "Depends on what happens when I get to the Hiding system."
Ishiyama says, "I'd just like to mention that Barachado has made transcripts of all the forums so far available on his website for all those asking about it at "http://members.aol.com/barachado/index.html" and you'll probably find this one there later"
Sayzor says, "Ishiyama says, 'will there be any adjustments to the "fumble" system where no matter what the lock or your skill, the pick just breaks? (with no rt)'"
Sayzor says, "I will never have a lockpick flat out break. It may break beyond repair, but never on the first break."
Matubaa says, "Cause I can jump behind my couch with full plate on (well, if I'm strong enough to move in it), but without gettin' noticed, tha's another story"
Rayzor says, "well, I'd hate to see a spell outweigh all our hiding skill...in heavy armor or not."
Blades says, "you ever heard plate? that stuff makes more noise then a stuck rolton"
Ishiyama says, "yeah I keep breaking my fresh alums on a box, then pull out another one and it's like, wait, I could have gotten this"
Matubaa says, "Tha's me point <smile blades>"
Sayzor nods to Ishiyama.
Aurec says, "Perhaps for the older lockpicks, they can be phased out by not allowing them to be repaired if the original value is below a certain price (15-20k, maybe). Once they break, that's it."
Ishiyama says, "and I get no rt from it, so i'm taking it as a fumble"
Sayzor says, "The new system will be more realistic when it comes to breakage."
Sayzor nods to Aurec.
Sayzor says, "That's the current option I was going with coming into this."
Sayzor says, "Tarans says, 'why is it That some of the lands most notorious Teefs are appointed as Deputys i Say you look into this at once i think either the Constable ismaking his Decisions while at helgas or hes at some sort of Scheme and it needs to be put to a stop!'"
Delileah asks, "but the modifier will always go down after a repair.. right?"
Blades says, "hmm"
Sayzor smirks.
Sayzor says, "I had to have that one asked."
Sayzor grins.
Matubaa says, "it's that new 'bribe' guild skill"
Sayzor nods to Arkenhold, who stands up to address the assembly.
Matubaa says, "they been testin' it"
Sayzor says, "Arkenhold says, 'You've probably already gone over this but i missed the majority of this assembly, Will there actually be a Rogue's guild i have heard so many rumors about?'"
Sayzor says, "Yes, there will be a Guild."
Sayzor grins.
Arkenhold asks, "Ye know when?"
Sayzor says, "As soon as we are finished with it."
Sayzor grins.
Delileah says, "he's just upset that he cant trashmouth people with no reaction at all.. they aren't royal guards.. they are deputies"
Blades says, "everyone knows rogues make the best police"
Sayzor says, "Aurien says, 'question'"
Sayzor says, "Phobo says, 'any chance of you disclosing the exact formulas for picking and disarming? or are they as simple as is stated in the guides?'"
Sayzor opens the floor back up for general discussion.
You grin.
Blades coughs.
Grandolff asks, "Sayzor are you going to fix it so we can actualy realy learn something from picking, I don't know about you guys but my brother barley learns anything?"
Blades says, "i can move"
Ishiyama stretches.
Princss stretches.
Sayzor says, "Okay, keep the movement down."
Lyllana just nudged Blades.
Arkenhold says, "Ive got one thing more to say, about the hiding in armor thing...There should be alot more difficulties than hiding for wearing full plate mail, standing up without help would most likely be a problem"
Sayzor says, "I'll not disclose exact formulas."
Princss asks, "any chance that 104 and 105 will help ward against scarabs, or at least reduce the severity of 'em?"
Nitefallz shifts his weight.
Quinnce asks, "I know you said you're working on guild mechanics, but is there going to be a place at the guild for public picking by rogues? and if so, do you see the East Tower as drying up, so to speak?"
Bruxelles raises his hand.
Kaydenjadir says, "walking in full plate should be a problem"
Blades says, "everything should be a problem in full plate"
Bruxelles asks, "i have a question and a suggestion?"
Bruxelles smiles.
Rayzor says, "well, some of the plates out there are lighter than chainmail. Louder for sure though."
Nitefallz asks, "what about when nature calls?"
Blades asks, "ever see them rust stained armors?"
Blades peers quizzically at Nitefallz.
Kaydenjadir says, "trap door in plate"
Sayzor says, "Lockpicking Experience isn't something I see a problem with anymore. I see Rogue's getting fried on a regular basis these days."
Nitefallz snickers.
Kahtya asks, "aye, I've a question with experiance with the new system...I didn't learn much before, but now if I pick non stop, I don't even see my mind move..is dat typical or?"
Kahtya peers quizzically at Sayzor.
Kahtya asks, "really?"
Ishiyama nods to Sayzor.
Sayzor says, "Really."
(Kahtya wonders what went wrong with her)
Ishiyama says, "I get fried from picking, takes a bit and a nice steady stream of boxes but it happens"
Kahtya chuckles.
Grandolff says, "My brother can't learn anything from picking"
Arkenhold says, "I dont think my mind ever gets beyond fresh an clear when im picking"
Kahtya nods to Arkenhold.
Sayzor says, "Picking gives five times the amount of experience that it use to."
Grandolff says, "He is only 5 and picks Dark Orc, manticore and Hill troll boxs"
Kahtya says, "mine either...did 50 straight once...nothin"
Nitefallz asks, "without lore?"
Princss stands up.
Blades says, "oh and on the fact that spell slinger rogues are better pickers, i can almost laugh at that"
Matubaa says, "Say... Sayzor, if alum's was the best picks, what was them grandmaster's f'r, i thought they was 2.6 an' 2.7s"
Sayzor says, "He's still young."
Sayzor grins.
Grandolff says, "he can't get pasted fresh and clear tho"
Sayzor says, "Nope, no pick had a better bonus than an Alum."
Sayzor says, "Okay, settle down for a moment."
Brinnea's jaw drops.
Delileah says, "well? when I was five.. I was picking frosties wraiths and stone giants occasionally"
Sayzor asks, "Would you all like a recap of the information I gave out at the beginning of the Forum?"
Bruxelles nods.
Kaydenjadir says, "yep"
Bruxelles says, "please"
Arkenhold says, "Please"
Setzier says, "Woo recaption."
Erskian nods to Sayzor.
Grandolff says, "he can get the locks no problems he just can't always find the traps then"
Kahtya says, "decapitation"
Kahtya giggles.
Blades says, "sounds better then a decap"
Blades says, "don't do that"
Setzier says, "Heh."
Blades pokes Kahtya in the ribs.
Sayzor says, "Okay, I'm gonna have everone quiet while I do that."
Kahtya just tickled Blades.
Sayzor calls the assembly to order. After a moment the crowd quiets down.
Sayzor says, "Okay, I'm not going to make my comments as I did before...but here's the information."