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News Archive: December 2000



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12/22/2000 Moonstone Abbey Opens!
Moonstone Abbey, the home of the Coven and the newest Elanthian House, opened last night at the Winter Solstice. The entrance to Moonstone Abbey is located of the east side of Wehnimer's Landing. Look for a short tower, and a lot of happy witches.

12/19/2000 Fawn to Retire from GemStone

(Crossposted from the official GS message board.)

Category Socializing (7)
Topic Thanks and Warm Fuzzies (16)
Message Thank you all for the incredible years! (75)
By [email protected]
On Dec 19, 2000 at 17:37

The greatest asset of GemStone III lies in its constant evolution. When I began as an AGM back in 1993, the only town we had was Kelfour's Landing (now Wehnimer's), everyone wore AT-4 (heavy hide), every treasure box was called "a small chest", there were no active guilds, only one society, no Ranger's spell list, no Sorcerer's spell list, and no Closed Channeling (now major elemental) list. The highest level creatures were liches I believe, and the Broken Lands were months away from opening. Uman Isle (now called Teras) was the barest whisper of a thought in Kygar's fertile imagination, no one had dreamed of Ebon's Gate and of the dozen or so GMs on staff at the time, the only other females were Miriani and Reline (now Nova). There was no Krolvin village, no Lake Marliese, no special shrines to any of the gods, no players who had reached level 50. There were no Hosts, no Sages, no Mentors.

We've come a long way together since then. From my first day as a GameMaster back in 1993 to my first day as Product Manager in February of 1994, all the way through today, I have been fortunate to be surrounded by an incredibly diverse, talented, devoted, brilliant, and creative staff. These people, from the newest Host to the most experienced Senior GM, are the ones responsible for bringing the magic alive for all of you on a continuing basis. They create the castles, creatures, forests, and beaches that make GemStone III so textured and rich. They help you with problems, police the troublemakers, run the events, and answer your questions as best they can. They are simply incredible.

For me, GemStone III has always been a labor of love. My life has been enriched by countless friends I'd have never known were it not for GemStone III and Simutronics. Through all the good times and tough times of the past few years, my one constant has been GemStone III. What can we do to make it better? What are we doing right? Where should we expand? How can we reach people? How can we be more fair? How can we grow? What can we do to make it feel more intimate again? On and on and on.

Sure, I've made some mistakes and have kicked myself pretty hard for some of them. Hindsight is always much clearer than foresight - even in Elanthia. ;) Unfortunately, neither GMs nor Producers are the all-knowing creatures we are sometimes thought to be. After all, we're really just mortals in disguise. But I hope that those who know me (or even those who think they know me) understand that everything we've done - the good and the bad - was all done for the right reason. To make GemStone III better.

Now, it's time to move on. Elanthia is in good hands. Llearyn (Melissa) loves it as much as I ever have and will nurture it in her own way. She will bring new energy, new ideas and a fresh viewpoint to every situation. She is one of my very best friends, and thus it is somewhat easier for me to say goodbye than it might have been. I know she will take good care of all the GMs and all the players, because she treasures all of it and them as much as I do. I'll still be here for her if she has questions or wants advice, but over the next couple of weeks my official presence in GemStone III will end as I begin a new project with Simutronics.

To all those I've worked with, cried with, laughed with, created for, played with, confounded, irritated and amused over these past years, I can offer only a few words that seem woefully inadequate to cover it all:

You have changed my life immeasurably. I will always be grateful. Thank you, thank you, thank you.

Suz

P.S. Lest you be lulled into thinking otherwise, I will still be expecting to see you all at SimuCon 2001. Don't think this changes anything in that regard! ;)

12/19/2000 Upcoming Change To HASTE Roundtime
In the next several weeks, a change to the way Roundtimes are calculated will be implemented. Specifically, anyone using Haste, will always incur a roundtime of at least one second. With this change, new possibilities open up for future development. For more information, please read the Research and Investigations topic under the Strategies, Tactics & Hunting category of the GemStone III Message Boards.

12/7/2000 Premium Yearly Benefits Explained
The following is a list of benefits for premium members who have had consecutive premium membership for the correct amount of time.

One Year benefit choices are: 1. An Alteration 2. A choice of One scripted item from a premade selection of items.

Second Year benefit choices are: 1. An Alteration 2. An Extra Type Ahead line! 3. A choice of One scripted item from a premade list of items.

Third Year benefit choices are: 1. An alteration 2. To be decided.

For more information on these benefits, please visit the Four Winds Hall Folder and look in the catagory, Benefits.

12/7/2000 What Do You Look Like?
They're going fast, so sign up now for your Character Portraits! Let our team of professional artists create a unique portrait of your character for all to see inside the game. Simply submit a description of your character and an artist will work from your own words!

To sign up, login to the play.net website and go to http://www.play.net/gs3/portraits/





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