The Daily Elanthian

Brought to you by Tsoran's Map Shoppe

News Archive: July 2002



News
Editorials
Upcoming Events

Got news or events you would like to share? Send it to the Daily Elanthian's newsmonger.


7/30/2002 Wedding Portals Finally Open in the Elven Nations!
After many months of extensive interviewing, the Wedding Guru has finally hired two tent guards to greet wedding-goers in Fraendel Court, in Ta'Illistim, and Amaranth Court, in Ta'Vaalor. They'll happily accept your wedding invitation and have a liveried servant waiting to escort you inside.

7/30/2002 August Buddy Madness Clarification
A number of people have asked us to clarify a couple of points for the upcoming August Buddy Program promotion.

The prize involving a free month of GemStone III includes ONLY the cost of one month's basic subscription ($12.95), not any add-ons.

Additionally, we need to make clear that members of YOUR OWN household will not qualify you to win buddy prizes. Attempts to abuse this program will be monitored and could lead to penalties.

Read about "August Buddy Madness" at http://www.play.net/gs3/buddy/august_buddy.asp for more details on how you can earn COOL prizes!

7/29/2002 Earn an Alteration and a Free Month of GS3!
In August, every friend you refer who becomes a GemStone III customer earns you an alteration AND a free month of GemStone III! It's easy to participate. Read about "August Buddy Madness" at http://www.play.net/gs3/buddy/august_buddy.asp for more details on how you can earn COOL prizes!

7/29/2002 Giantman Village Moves Again!
Mishkka reports that the Giantman Village has moved once more, and is now on along the trail to Solhaven slightly norths of the Ranger's Guild, where you can go into the trees.

7/26/2002 Elanthian Journal Edition Six in Print!
The sixth edition of the Elanthian Journal is available in derelict hovels everywhere for the reasonable sum of 1,000 silvers. Purchase yours today!

7/26/2002 HSN Release: Cleric Guild
The Guild of Clerics has established formal branches in all towns on the western side of the Dragonspine Mountains. The representatives of the Guild invite all who seek the knowledge of the greater powers in Elanthia to visit and explore, and for all Clerics to henceforth report to the halls for initiation and enlightenment.

7/26/2002 HSN Release: Wehnimer's Landing Celebrates
In celebration of the survival and resilience of Wehnimer's Landing in face of adversity and grave consequences, the local township has thrown a party due in no small part to the massive rebuilding effort undertaken by many of its citizens. Drinks and revelry will be available throughout the weekend and many merchants have been rumoured to be heading toward the small town to join in the festivities!

7/26/2002 Writers Needed!
Are you one of those people that loves to write tales of Elanthia, revealing secrets you've uncovered in your many travels? Does your heart beat faster when you take a young one under your wing and show them around the marvels of the world? Do you dream of being a published writer?

Bastion Press and Simutronics are looking into the possibility of crafting a hardcover rulebook that will bring the world of Elanthia to life in a whole new realm. To that end, we're looking for those wise to the ways of this world to help us write that book. If this is something that interests you, visit http://www.bastionpress.com/gemstone.htm for information concerning the application process and more details about this project.

7/25/2002 HSN Release: Elementals Revealed!
Lord Ulithian Feras and Lord Isymir Ril-Galad have collaborated to bring clarity to the realm of Elementals - the Children of the Planes. This work is now available in most institutions of good-standing repute. They invite you to unravel the long-clouded mystery to these beings, and to enjoy the fruits of their research.

http://www.play.net/gs3/info/tomes/elemental_home.asp

7/25/2002 HSN Release: Age!
The town halls in major cities are sending out an urgent call to their citizens. Due to an accidental release of locusts in the Records Department by an ex-employee, documents regarding the birth of all citizens have been consumed.

As such, the town hall requests all those who were born and are still living to seek out the AGE recording clerk in the Records Department to verify current age and date of birth. Should you be dead, and beyond the Ebon Gate, please disregard this missive.

Thank you,
Records Department

7/23/2002 Spiritual Bakery Improvements!
The greater spirits of the lands have taken a more keen interest in the conjuring of manna bread. Major Spirit casters have discovered that this new manna bread, although much smaller in size, offers longer lasting flavor with each bite. Also, the smaller quantity bread is equal in potency to the past log-size chunks of bread. Less chewing . . . more filling.

7/22/2002 HSN Release: Familiar Upgrades
The Wizard Council has recently been studying the details of the Call Familiar spell (920) and a few techniques have been learned that should improve the link between wizards and their familiars. Those interested in the details should contact a council member. However, wizards may notice some of the improvements immediately. Here are a few of the results from this update:

Familiars should no longer be seen with two descriptions. They should no longer get stuck when you become separated in different Realms. When recasting, wizards will find the duration refreshes in a more standard and reliable fashion. These improvements and more! Contact your local guild and ask a council member for further details.

7/20/2002 HSN Release: Icemule Trace Announcements
The citizens of Icemule Trace are pleased to announce the birth of a healthy chick to two of its resident penguins. Residents and visitors alike are asked kindly to refrain from poisoning this one.

The merchant's guild of Icemule Trace is delighted to announce that Wiggim Carmentoes has finished her dinner and decided to re-open her stand! Please stop by to peruse her inventory, which includes a wide variety of fascinating items. Of particular note (especially perhaps to magic-users who train in the use of one-handed blunt weapons) is the fine selection of shortstaffs now available for sale.

7/20/2002 HSN Release: The History of the Truefolk
Descended from ancestors who dwelt in the harsh northern territories of Eastern Elanthia, the halflings are a tough, colorful people with a rich heritage of myth and a deep-seated reverence for the land and all good things in it. Read about the History of the Truefolk on http://www.play.net/gs3/info/tomes/halfling_home.asp.

7/18/2002 HSN Release: Herbal Remedies Have Changed!
Herbalists of Elanthia will notice a change in the way herbs react now. The amount of time that an herb will require to take effect these days is changing. Player level is no longer a factor in how quickly herbs heal. Students of first aid will be more adept at using herbal remedies in a timely manner.

7/18/2002 HSN Release: A Cure For What Ails You!
Empaths of Elanthia, take heed. Several changes have occurred recently which have an impact in your lives. You will have to direct your transfers of certain body parts which will change the way you interact with your patients. You will also see a loss of some learning when randomly transferring any body part to yourself. On the other hand, you will see a greater return on the first circle spell to cure yourself than you have been in the past. When hunting, if you focus or get enraged, you will find that you will stay in these states a bit longer. Finally, the empathy you have will be acting a bit strangely and hopefully acting like something you like. To find more out about these changes, please read the message boards.

7/18/2002 HSN Release: A little Taste Of Culture
The halflings of Icemule Trace invite you to their town to celebrate the arrival of their cousins from the Shirelands! A small caravan of merchants and storytellers has arrived, bearing with them a selection of traditional handicrafts as well as tales from history and legend. Be sure to visit the party tent near Town Center for a little taste of authentic halfling cuisine!

7/16/2002 Giantman Village On The Move!
The travelling Giantman Village is now located near the boulder in Hobgoblins. It moves around from time to time. Look for the "newly cut path" leading to the village.

7/14/2002 HSN Release: Jungle Uncovered Near River's Rest
The search for several citizens kidnapped by flying eagles, resulted in the discovery of a new hunting area near River's Rest. Inhabiting the jungle were two newly discovered creatures: a jungle troll, and a jungle troll chieftain.

7/13/2002 HSN Release: Two Helpful Verbs
Two helpful verbs were released this weekend. The first, VOTE, allows players in game to collect the opinions of others in the room at any time. The second, ANALYZE, allows players to check their scripted items to see if their items are approved for alterations.

7/12/2002 HSN Release: Myths and Legends
Throughout the many centuries, heroes rise and fall, stories become legends as they stretched as far as the imagination can reach. To some, those tales have become the groundwork for a plethora of fairytales and myths, while to others they are nothing more than tall tales told to little children in the dark hours of the night.

http://www.play.net/gs3/info/tomes/elven_tales.asp

7/11/2002 HSN Release: River's Rest Celebration
The town of River's Rest will be hosting a small, informal party beginning tonight (Niiman, the 11th day of Koaratos) at and lasting through the weekend. A little shopping, a few games, perhaps a story or two, perhaps something unexpected... all done in the sleepy (some would say eccentric) River's Rest style. So come to River's Rest and be welcome. And if you forget to bring the five silvers demanded by the drawbridge guard... don't worry. I hear she's a prime target for pickpockets.

7/11/2002 HSN Release: Player Features Important Details
Hot Summer Nights just keeps getting hotter! This week's releases include expanded player features! Are you an elf and always wanted to have auburn hair and jade-hued eyes? Feeling not so dwarven without your beard? Just can't bear to not show your halfling with a bulbous nose? Well guess what, now you can!

Sometime this evening several NPC driven shops will be opening up in all major towns that will allow all players to change their particular features. Keep an eye out for squalid canvas pavilions around all major towns. Please note that choices are specific to each race and gender. Halflings will not have the same choices that Giantmen will.

This implementation will create some funny player looks until the player has run through the various shops to update their looks. Also, several items including makeup, hair dye and feature hiding cloaks will need special attention. They will be updated throughout the evening.

If you have any questions regarding the scope of these changes, particular choices, or suggestions please post in the Character Features topic in the Roleplaying folder. Please don't REPORT any perceived abnormalities with appearances.

7/11/2002 HSN Release: Player Features!
Local governments in all towns have been sent a warning by the Merchant's Guild Association about a band of outlawed merchants seen again recently in various towns. Said merchants are responsible for terrible mutilations, and disfigurement of their customers.

The Merchant's Guild Association is issuing a formal warning to any and all who might encounter these butchers: They are known to deal in the trade of extraneous body parts, and hawk them off as things to be bought, going so far as to implant them in their would-be customers in a most excruciating and certainly unhealthy manner! Let it be known that the Guild is not associated with these cretins, nor the suffering they would seek to inflict on those desperate enough to change their own appearance in such a grisly manner.

The Merchant's Guild suspects this band of outlawed merchants will arrive this evening.

7/6/2002 HSN Teras Isle: New Roleplaying Verb
A new roleplaying command, WARBLE, was released.

7/6/2002 HSN Teras Isle: Meeting Hall Opens!
The newest addition to Teras Isle is now open! The newly constructed meeting hall on Mithril Way is open for citizens and visitors to the Isle to gather and discuss important and unimportant matters. The opening will be marked by a speech contest to be held at 10 PM Elven tonight. Come one! Come all! Impress the dwarves with your oratory skills or be laughed at....or worse.

7/5/2002 HSN Teras Isle: Borthuum Company Hires Cleric
The Borthuum Company is pleased to announce the arrival of their newly hired cleric, Nagrek. Nagrek will reside in the temple and be able to aid fallen adventurers in regaining life. Stop by and say hello, hopefully before you're dead, to the Isle's newest resident.

7/4/2002 HSN Release: Teras Clerical Supply Opens!
Garntek, clerical supply expert, is now open for business in a new branch of the Borthuum Company Store. Visit him for all your clerical item needs. The Borthuum Company is said to be extremely pleased with this new addition to their store.

7/4/2002 HSN Release: The Rising Tart Opens!
The scent of baked goods once again emanates from the Rising Tart bakery. The new proprietor recently stated that he is the best baker in all the lands. Visit Grotolek's establishment on Krodera Street today!

7/4/2002 Glaesen Star Sailing Even Faster!
The slave drivers at the Borthuum Company are pushing the poor sailing dwarves even harder with a new schedule for the cargo ship. The ship will now depart from the Landing every five hours. Please excuse any exhausted dwarves you might find on board.

7/4/2002 HSN Release: Society Information At Your Fingertips!
Do questions of society membership often plague your mind? Becoming frustrated trying to remember if you've ever joined a certain one? Overwhelmed with trying to recall what abilities you've learned? Utterly confused trying to keep track of your current standing in your society membership?

Wonder no more! A new verb, SOCIETY, will provide you with basic information regarding your personal society standing! Simply type SOCIETY to see your information.

7/4/2002 HSN Release: Borthuum Company Announcement
Join the dwarves of Teras Isle as they open new shops and a meeting hall! Come by and congratulate the hard working dwarves of the Ragnak clan that have spent long days building these grand new additions to the Isle. Drinks and food will be served in the hall during it's opening Saturday night. Expect contests and more!

7/4/2002 HSN Release: Teras Isle Improvements
Teras residents may enjoy several new improvements to their town this weekend, including a new bakery and clerical shop, among other things.

7/3/2002 HSN Release: Tales For Human Children
Dwarves, Giantkin and even Elves will enjoy two quaint tales which Human mothers tell their children before bed. "Zajai and the Butterfly" tells the story of an adventurous little girl lost in the woods. "Iter's Tale" teaches children about the nature of wisdom.

7/1/2002 Wedding Portals Finally Open In The Elven Nations!
After many months of extensive interviewing, the Wedding Guru has finally hired two tent guards to greet wedding-goers at Sylvar Pointe, in Ta'Illistim, and at the Garden of Ancients, in Ta'Vaalor. They'll happily accept your wedding invitation and have a liveried servant waiting to escort you inside.





Got news or events you would like to share? Send it to the Daily Elanthian's newsmonger.




This page, all the maps, and other content are rehosted with permission and copyright © 1997-2007 by Tsoran deArgonoth, all rights reserved.

This website, all contents, opinions and images are completely unofficial and is not representative of and/or endorsed by Simutronics in any manner.