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News Archive: August 2002



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8/31/2002 HSN Release: Garntek's Clerical Supply Adds New Stock
Garntek has received a shipment of several items to assist clerics in their duties. Many ceremonial aids are included in the new stock to enhance religious ceremonies. Visit Garntek and show your appreciation for his efforts to meet the needs of his clients!

8/30/2002 HSN Release: Teras Alchemist Thistlberry Changes Stock
Alchemist Thistleberry has received a large shipment of the Smelly potion many customers have been asking for. Stop by and stock up before he runs out again!

8/30/2002 HSN Release: Premium Plus Extra Type Ahead Line is Out!!
Yes! It is finally here! You too can move with the speed of light if you have 2 years of consecutive premium plus service. The extra type ahead feature is now available in Frostacres right in front of the yellow building. Take a sip from the magic fountain and watch your world speed past you! If you have already received your second year premium plus gift, this choice will not be available to you.

8/30/2002 HSN Release: Elemental Detection Update
The spell Elemental Detection (405) has been updated. It should now reflect the description given in the Spell books, and a few extras too. The most useful update will be the additional information this spell provides when cast at enchanting projects that are in progress or tempered. Don't forget to cast 405 before enchanting! :)

8/30/2002 HSN Release: Enchanting News
After an endless amount of research, countless hours of tedious work into the wee hours of the night, and frustrating set backs, the Wizard Guild has finally provided a means of Enchanting again. However, it does come at great risk! The Guild would like to thank all the people out there who supported them during this difficult time. Without their help, and the assistance, and items they provided, it is widely believed Enchant would have been lost to us forever.

Due to your efforts the Guild has managed to formulate potions that will once more allow Wizards to successfully enchant items! This will require learning new methods, but some may find it well worth the effort. For those eager and brave enough to try, there are potions available at your local guild hall.

8/30/2002 HSN Release: Ta'Illistim Woyal Arboretum
Enjoy the aromatic scent of wildflowers? Find the simple majesty of a songbird's call soothing? The beauty of elven architecture meets the unspoiled elegance of nature at the Ta'Illistim Royal Arboretum on Glamesine Var! Tours 24 hours a day, only 250 silvers!

Any rumors of illicit activities therein are purely the result of an overactive imagination, and should be disregarded as extremely unlikely.

(The Rogues Guild has been released in Ta'Illistim.)

8/29/2002 HSN Release: Stargazing
Ever stare up at the inky blackness of the night sky and wonder, "Hey, where the heck are all the stars?" Well, wonder no more! As our seasons change, so will the constellations in the night sky. So grab a partner, head out for a romantic hilltop, and take a LOOK at the CONSTELLATIONS.

8/29/2002 HSN Release: Thurl's Leaf and Drink Opens
After being closed for far too many seasons, proprietor Thurl has decided (finally) to open his establishment to meet the tobacco needs of the Isle's many inhabitants. Just follow the smoke to the corner of Citrine and Gold Streets.

8/29/2002 HSN Release: Marienna's Millinery Opening on Teras Isle
Marienna's Millinery has opened on Aquamarine Avenue. Come browse her fine selection of the newest tropical fashions on Teras Isle.

8/26/2002 HSN Release: Demeanor Update and Reset
DEMEANOR and BEFRIEND have been updated. You will now be able to BEFRIEND <Person> <Demeanor>. This means people on your befriend list will no longer bump you up two notches; instead you will react to them as you specify in the befriend list.

Because of this change, everyone's current friend list will have to be reset.

8/25/2002 HSN Release: As Elanthia Turns...
Have you become bored watching the sun set at the same time every night? Summer days seem just a bit too short to you?

Apparently, while stuttering and mispronouncing a few magic words in an incantation, the mages Alazne and Gwilthain caused the planet to shift slightly to a permanent tilt. As a result, summer days will now be longer, and winter days will now be shorter. Who knows, maybe you can try to balance an egg on the 21st day of Charlatos!

8/23/2002 TONE and SAY Improvements
NEW VERB: TONE

The new verb, TONE, is now available for use. Use of this verb will affect the tone you use when you SAY things. If you set your tone to 'sarcastic', for example, you will say everything sarcastically. There are currently more than 50 different tones you can use.

USAGE: TONE <tone #> or TONE <description>

Example: TONE 3 or TONE happy

Would show: Llearyn says happily, "hi."

POSSIBLE TONES FOR USE WHEN SPEAKING
  1. 1.clear
  2. 2.angry
  3. 3.happy
  4. 4.haughty
  5. 5.sad
  6. 6.sarcastic
  7. 7.mocking
  8. 8.sleepy
  9. 9.gleeful
  10. 10.menace
  11. 11.grim
  12. 12.skeptical
  13. 13.stern
  14. 14.grump
  15. 15.smug
  16. 16.slow
  17. 17.weak
  18. 18.patient
  19. 19.quiet
  20. 20.calm
  21. 21.cheerful
  22. 22.excited
  23. 23.terse
  24. 24.sweet
  25. 25.teasing
  26. 26.playful
  27. 27.wistful
  28. 28.emphatic
  29. 29.firm
  30. 30.hesitant
  31. 31.nervous
  32. 32.meek
  33. 33.regretful
  34. 34.confident
  35. 35.dark
  36. 36.harsh
  37. 37.greedy
  38. 38.loud
  39. 39.soft
  40. 40.loving
  41. 41.tender
  42. 42.dreamy
  43. 43.innocent
  44. 44.coy
  45. 45.dismissive
  46. 46.arrogant
  47. 47.dubious
  48. 48.cryptic
  49. 49.deep
  50. 50.merry
  51. 51.sly
  52. 52.wry
  53. 53.confused
UPDATED VERB: SAY (' and ")

The SAY verb now has added functionality. The SAY verb has the functionality to manually override your TONE settings. For instance, if your TONE is set to 'happy', you will normally say things happily. However, if you happen to be upset at someone, you can use the SAY verb to override it by typing a colon in front of one of the words from TONE LIST.

Example: SAY :ANGRY I hate you.

Would show: You say angrily, "I hate you"

The next thing you SAY will again default back to your normal TONE unless you happen to override it again. The colon followed by the overriding TONE MUST be the first thing you type after the SAY verb itself. Type SAY alone for instructions.

SAY also has support for SOME emoticons as well. So you can type what you want to say, and have an emoticon such as :) or :( at the end of the text and the system will interpret that and override your TONE appropriately.

Example: SAY I'm so sad :(

Would show: You say sadly, "I'm so sad"

The next thing you SAY will again default back to your normal TONE unless you override it again.

The following is a list of emoticons supported by SAY:
  • :) = happily
  • :> = happily
  • :-) = happily
  • :( = sadly
  • :< = sadly
  • :-( = sadly
  • :P = jokingly
  • :/ = confusingly
  • ;) = slyly
  • ;-) = slyly
  • :0 = surprisedly
  • :O = surprisedly
  • :o = surprisedly

8/23/2002 HSN Release: Changes to the SAY verb
There have been a few changes to the SAY verb in conjunction with the new TONE verb. The best way to get a detailed list of changes is to head over to the message boards in the category Quests, Sagas and Events, and look under the topic Hot Summer Nights 2002.

8/23/2002 HSN Verb: TONE
Tired of not being able to get your point across due to the inflexibility of text? Want to make your emotions understood more clearly by others? Look no further than the new verb TONE. Using this amazing new verb, you can set your TONE of speaking, and others will be able to more clearly understand your inflection. TONE LIST will give you all the new ways you can speak.

Please head to the message boards in the category Quests, Sagas, and Events, under the topic Hot Summer Nights 2002 for more information.

8/22/2002 HSN Release: The Moons of Elanthia
Learn more about Tilaok (The Flamedancer), Liabo (The Second Sun), Lornon (The Faceless), and the least of the moons, Makiri.

http://www.play.net/gs3/info/tomes/moons.asp

8/22/2002 HSN Release: Curse Update
The Sorcerer Guildmasters would like to announce their breakthrough with the Curse spell.

Recent research has drawn more potential from the spell, allowing Sorcerers to cast every conceivable form of curse known to date. Furthermore, the research has also unleashed a brand new curse, one that surrounds the victim with an eroding mist.

The Guildmasters ask Sorcerers to forget what they knew of Curse before this research, as prior information about the spell may be unreliable. Secondly, Sorcerers will now be able to handle and manipulate objects of their own cursing instead of becoming helplessly entangled in their own spell, and Sorcerers can implant objects with specific curses for more effective traps. Finally, the Guildmasters have stated that successful curse removal now depends upon the strength of the removal effort vs the strength of the one placing the curse.

8/20/2002 Ta'Vaalor Neighborhood!
A new neighborhood is open in Ta'Vaalor! Buy your little piece of real estate today in the beautiful Marble Springs, located in the northeastern corner of the city!

8/17/2002 New Instrument Class: Harps
Stringed instruments have found their way to Ta'Vaalor. Harps, zithers and lyres are now available.

8/15/2002 HSN Release: Stringed Instruments!
Stringed instruments have found their way to Ta'Vaalor! Visit Eiladar's shop in the Siren's Wood, southeast of the city, and enjoy the fine selection of harps, zithers, and lyres. Additions to the permanent instrument shops will be made in the coming weeks!

8/15/2002 HSN Release: Dhe'Nar History
Over 50,000 years of hardship have scarred the Dhe'nar, forging and twisting their ancient beliefs into what they are now. Time has convinced them that the other races are inferior; nothing more than pawns to be used to their own ends. What events shaped the Dhe'nar into the elitists we know today? Go to http://www.play.net/gs3/info/tomes/dhenar1.asp and find out!

8/15/2002 HSN Release: Celebrate in Ta'Vaalor
Shops, merchants, raffles, events and more. Come celebrate the Hot Summer Nights in Ta'Vaalor's Siren's Wood.

8/15/2002 HSN Release: Ta'Vaalor Improvements
  • Rogue and Warrior Guild
  • Undead Hunting: Lunule Weald
  • Expanded Lower Level Hunting: The ToadWort
  • New Theater
  • Premium Home Neighborhood

8/15/2002 HSN Release: COL Moves!
Beatings, assassinations and strongarm tactics abound! No, it's not SimuCon. All of these were indicators of change for the feared Council of Light. The organization's Wehnimer's Landing chapter, recently becoming a bit too high profile for superiors, has been dissolved, dissected and relocated. Officials within the organization say that anyone who has a problem with this need only step up and say so.

8/15/2002 HSN Release: Oh No, Not Another Verb!
Due to popular demand, you suddenly find yourself able to make a purring sound. Warning: You are still not a cat.

8/15/2002 HSN Release: Skull Temple
Deep within the DragonSpine mountains a temple, carved out of living rock in the shape of a skull, has been rediscovered. What strange rites have been practiced within, and what dangers await you now? Explore the forest, the mountain trails, and the dark temple itself, and stay alert for traps, tricks, and puzzles of all kinds!

New hunting creatures available in the 10-24 and 93-103 range, including: hunch-backed dogmatists, emaciated hierophants, muscular supplicants, farlooks, lesser griffins, snow leopards, mountain goats, giant weasels, warthogs, banded rattlesnakes, yeti, grifflets, storm griffins, bighorn sheep.

8/15/2002 HSN Release: Piercing Gaze Improvement
The spell Piercing Gaze (416) has been updated. The modification will provide a chance for the caster to spot traps.

8/15/2002 HSN Release: New Verbs - EXPRESS and SPRINKLE
Two new verbs, EXPRESS and SPRINKLE, are now available for your roleplaying enjoyment. Some of you may express concern at the possibility of being sprinkled with a liquid such as a beverage. On the other hand, some of you may express joy.

8/12/2002 HSN Release: South 'Haven
Tired of walking around and getting your boots all muddied? Come down to South 'Haven and let your troubles drift away on a relaxing trip across the bay on your very own rowboat! Look on various docks for crewman renting their vessels out for a day; see the sights of Solhaven Bay as you never have before! Take a very piece of the ocean with you and try your luck at catching lobsters!

While you're visiting make sure to drop by the new Andelas, Eorgina, Goseana, Niima and Lumnis temples. Adventurers aligned with the other members of the Arkati need not be alarmed: there are a number of other locations dedicated to the remaining Arkati. For those adventurers without spiritual leanings (or interest in seafood!), the streets of South 'Haven are lined with a variety of new shops, including Faeilythe's Fashions, for your perusal.

8/11/2002 HSN Release: Bard Guilds
An ancient curse born of a long-dead mage's revenge was lifted this evening when the elder bardess Gildana led a troupe of adventurers in search of five instruments of unparalleled craftsmanship, which had been scattered throughout the lands west of the Dragonspine mountains.

Gildana spent many years in research of the means to the curse's negation, the undoing of which revealed the previously concealed entrances into a number of guild halls once filled with artists, musicians, poets and battle-trained veterans. Dusty stages and silent taverns which have stood unused these many years have been polished and stocked to serve as both meeting place and performance hall for a new generation of bards.

Bard Guilds are currently open in the towns of Wehnimer's Landing, Icemule Trace, Kharam Dzu, River's Rest, and Solhaven.

8/11/2002 HSN Release: Rogue Gambits
Rogue Gambits is a series of tricks and skills ranging from acrobatics to sleight-of-hand, and more! Amaze your friends! Confound your enemies! Join the circus! Now being taught at a Rogue Guild near you!

8/9/2002 HSN Unrelease: Something
While many may be celebrating a number of releases, it has come to our attention something has been unreleased.

This place, which may or may not exist, has been (or has not been) around since more or less the beginning of time. It has (or maybe has not) changed over time, and the powers that be (or not be) have deemed it time for a change.

While someone has been going around (or not) and causing much havoc (which as of yet is unproven) and while the Mayor has been slain (this is a solid fact), petitions are being taken by the Town Guards (this is more or less a solid fact) and an election will be scheduled at some time in the more or less distant future.

Those same powers that be (or be not) thank you for your consideration during this period of turmoil (angst, challenge, fun, craziness, choose your own adjective). We look forward (or behind) to providing you (us) with challenges (or was that fun), peril (more fun), angst (more fun again, but for us) in the very near (far) future.

~ The management (we think)

P.S. - This is not over (we think).

8/7/2002 HSN Release: Demeanor
demeanor, n. The way in which a person behaves; deportment.

In the world of GemStone, there are five basic ways in which to project one's demeanor. They are: Cold, Reserved, Neutral, Friendly, and Warm.

To change your attitude, type DEMEANOR <attitude>. Typing DEMEANOR by itself will give you your available options. You can tell what someone else's demeanor is (provided they are visible and in the same room) with DEMEANOR <player>.

In general, having a Cold or Reserved demeanor will prevent others from making a friendly action towards you. Being Neutral or warmer will allow the action; just how close or friendly the other person can get is based on just how nice you are. Neutral actions, for the most part, allow the action to be performed but without an active response from the target. Actions that are friendly or warm, however, are either more close and personal or involve some sort of reciprocation on the part of the target. Spousal checks will happen before demeanor checks, allowing married couples to circumvent the normal demeanor restrictions.

Friends are exceptions. The BEFRIEND verb allows you to view your friends, gain a new friend, or get rid of your friends. Type BEFRIEND for usage. When one of your friends attempts to interact with you, your apparent demeanor is increased by two steps. So if you are Reserved to strangers, you become Friendly with friends. When checking your BEFRIEND list, you will be able to tell if someone is in the lands or not. If a person on that list also lists you on their BEFRIEND list, then you may get a general idea of where that person is ("around Wehnimer's Landing" for example). This will not always work, depending on where that person is and the conditions in the area.

The following verbs have been modified for use with Demeanor. More will be added as time goes by:
  • Tend
  • Tickle
  • Cuddle
  • Pull
  • Unwrap
  • Touch
  • Kiss
  • Bounce
  • Transfer
  • Lean
  • Flirt
  • Attend
  • Snuggle
  • Eat
  • Rub
  • Punish
  • Greet
  • Lick
  • Shake
  • Hug
  • Smooch
For more information on demeanor read the item posted about it on http://www.play.net/gs3/news/hotsummernights/hot_summer_nights_releases.asp. Or visit our message boards and find discussions on demeanor in the roleplaying category under the demeanor topic.

8/5/2002 GS3 Wedding Policy Changes
In response to recent player requests, we are eliminating the current level restrictions for weddings in GemStone III. Instead of requiring your character and spouse-to-be to reach level 20 by the date of your wedding, now you can marry at any level. All other current restrictions (i.e., how many weddings per character and account) will remain in place. The Web site will be updated in the near future to reflect this experimental change. All questions and comments can be directed to GM Andraste, GS3 Weddings Guru, at [email protected] or [email protected].

8/2/2002 HSN Release: Character Manager
The next version of the Character Manager has been rolled into GS3 Prime and Platinum. This version includes handling of cultural history selection, expanded feature selection and age selection for new characters. If you're rolling up a new character you'll notice something a bit different with the age menu. Instead of typing in the number of your choice you must use the verb SELECT to input the number.

Example: SELECT 234

Comments, concerns and questions should be posted in the Character Manager topic located in the Strategies, Tactics, and Hunting category.

8/1/2002 HSN Release: Zul Logoth Improvements!
To celebrate the timely demise of the Troll Diplomat and the discovery of the Troll Burial Grounds hunting area, the residents of Zul Logoth and Clan Leader Wynoza invite everyone to a weekend of drinking and revelry. Be sure to visit the new chocolate shop and your House annexes, as well as the visiting merchants!





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