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3/31/2003 | GemStone IV Documentation |
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The GemStone IV Documentation is completed and is now available to be read at:
http://www.play.net/gs3/news/gemstone_iv
Discussions about GemStone IV can be found at: http://www.play.net/forums/topics.asp?forum=30&category=101 |
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3/28/2003 | Yearly Benefits Update! |
The second year AutoScripter is now ready! If you have been waiting to add that special
generic script to one of your items, the time has come! If you have two consecutive years
of premium membership and have not collected a scroll from Sadie or taken a drink from the
fountain of speed, you may visit the yellow shop and see Daniels.
Current premium plus benefits now available: First year - scroll from Sadie or a scripted gift. Second year - scroll from Sadie, extra type ahead line (fountain), or a script from Daniels. Third year - not available yet. |
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3/21/2003 | The Next Generation of GemStone |
This summer, Simutronics will be releasing the next generation version of GemStone III under
the working title "GemStone IV." The game will be a direct expansion of the current game,
with great new features for current players and new players alike. We are implementing new
technologies to make the games easier to learn and to play, but we're also making
everything compatible so current players won't have to re-learn everything. Characters
from GemStone III will migrate into the GemStone IV game environment without hassle.
For more information, please direct your browser to the GemStone IV announcement topic at http://www.play.net/forums/messages.asp?forum=30&category=101&topic=1 |
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3/19/2003 | Get a Grip! |
Bastard sword owners can now use the GRIP verb to specify one or two-handed grips (or swap
between grips). Type GRIP HELP for usage. Replacing the old GET-GET grip exchange on these
weapons allows us greater flexibility in item design. Bastard swords can now be e-bladed
and may have other special attributes added that were previously prohibited, such as custom
messaging.
In order to achieve this flexibility, old-style bastard swords (the ones that were broadswords when used one-handed, and greatswords when used two-handed) will be converted to the new bastard sword profile. The conversion is automatic when the GRIP verb is first used with these weapons. If you have an old-style bastard sword and you do not want to have it converted to the new style, you should not use the GRIP verb. For those of you who don't happen to own a bastard sword, you can GRIP other objects, too. |
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3/10/2003 | The Empress is Dead -- Long Live the Emperor! |
On Charlatos 3, thousands of people knelt in Tamzyrr to honor His Imperial Majesty, Aurmont
Anodheles, as the imperial crown first graced his head. The time-honored rites of the coronation
were completed without any mishap, and Phoen's golden orb shone down from a cloudless sky as His
Imperial Majesty swore to lead and guide the united Turamzzyrian Empire for all the days of his
life. May the blessings of Koar be forever upon him!
The only son of Turallos Anodheles and Ayibma Chandrennin, Aurmont Anodheles was born in the city of Elstreth on Imaerasta 27, 5070. Despite being born beneath the Trident, Aurmont has shown little predisposition toward violence. As an adolescent, he served as a squire on the Demonwall, but his position was largely the product of his family influence, and a few years were ample time to demonstrate to young Aurmont that he was not destined for a martial vocation. He has spent the last ten years of his life within the walls of Chantry College in Nydds, studying the histories and tomes describing the Turamzzyrian Empire's past. At this time, His Imperial Majesty is unmarried, leaving the line of succession in doubt if anything should happen to the new Emperor. While many young noblewomen hope to remedy this situation shortly, His Imperial Majesty's attention clearly lies far more with determining why he is Emperor than determining who else will be Emperor next -- the issue of Mynal'lyanna's death and the responsibilities of his new position lie at the forefront of the Emperor's attention, and more personal matters will simply have to wait. As chroniclers race to search the histories for information about His Imperial Majesty's heritage, the nobility of the Empire studies the record of his life for indications of his political leanings, but little is to be found. Despite Aurmont's distaste for his enviroment, he served nobly and well in his time as a squire. His best-known essays from his time in Chantry College are strictly limited to examinations of the motivations and effects of actions taken in Turamzzyrian history; they contain none of his own views upon political matters, and so they serve very poorly as fodder for those who seek to know him better. Between his upbringing in Aldora, his maturity in South Hendor, and his mother's own worship, it is understood that His Imperial Majesty holds an accustomed respect for the temples and monestaries of Voln, but his private religious feelings are unknown. Some have speculatively noted that the cities of Elstretch and Nydds share a similar attitude of acceptance toward ordlyn and hathlyn, accepting them as near-equals, which is rare among the southern territories. Others dismiss this as coincidence, pointing out that any wealthy scholar would seek out the scholastic center of the Empire regardless of personal views on foreigners and half-breeds. The comet still glimmers in day and night sky alike, just as it shone over Emperor Aurmont's coronation. Some secretly whisper that heavenly grace has left the Empire with the death of Koar's chosen, but others say that Mynal'lyanna's death was guided by the will of the gods. At this time, Aurmont himself seems to be setting the question of Koar's will aside in favor of uncovering the secular answers to his cousin's death. Some of the more superstitious citizens of the Empire have taken to wearing lockets containing the Emperor's miniature as a way to ward off any curse the comet may bring. Others have taken to wearing all black as they live "in mourning for the Empire," or marking themselves with tattooed or painted blue patterns in order to "draw the comet's blessing into their minds." The lockets are generally approved-of by lawmakers and authorities, but the tattoos and the mourning garb are not. Several of the black-robed mourners have killed themselves or others, and at least three blue-painted citizens of the Empire have gone mad. |
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3/7/2003 | Mana Leech Update |
516 Mana Leech has been updated! This useful spell now has a 1 mana cost on successful casts
(rather than 16). If the cast fails, the mana cost to the caster remains at 16 mana. The Mana
Share skill aids in determining how often the caster can get a maximum amount of mana from the
target.
To read more on this news item and other news items, please visit http://www.play.net/gs3/news/home.asp |
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3/7/2003 | Spell Damage Increases |
You will notice increased damage for 903 Minor Water, 904 Minor Acid, 306 Holy Water Bolt, and
Blue Wands/Minor Cold. Go team!
To read more on this news item and other news items, please visit http://www.play.net/gs3/news/home.asp |
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3/7/2003 | Elemental Focus Update |
513 Elemental Focus has been updated! As you know, this spell gives the caster/target a bonus of
+20 to their spell Attack Strength. The caster also receives a +1 bonus to their spell AS for
every two Major Elemental spell ranks over 13 (previously 30), with no maximum.
To read more on this news item and other news items, please visit http://www.play.net/gs3/news/home.asp |
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3//72003 | Charge Item Update |
517 Charge Item has been updated! You will notice a few interesting improvements to this spell.
Firstly, wizards will be pleased to find that being under-trained for their armor or being too
heavily encumbered no longer affects the success rate of their charging. The success margin now
relates to training in Magic Item Use, Mana Share, and a dedication to the Major Elemental spell
circle. As before, also included in the success rate of charging is the level of the spell as
well as the spell circle. Wizards will notice that the mana consumed in a recharge attempt is now
based on spell level, spell sphere difficulty, and training in Mana Share. The number of charges
placed in an item per attempt is based on how well the wizard succeeds in the attempt (based on
the above factors) rather than how much mana the wizard can hold in their head. Lastly, the
chance for major and critical failures has been reduced.
To read more on this news item and other news items, please visit http://www.play.net/gs3/news/home.asp |
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3/7/2003 | Ball Spell Updates |
907 Major Cold, 908 Major Fire, 111 Fire Spirit, and Crystal Wands/Major Acid have been updated!
Now when these spells are cast, you will notice that the ball does two things. If the cast is
successful, it will cause initial damage to the target as well as elemental critical damage. As a
result of the explosion, the ball may damage other targets in the room. Multi-opponent Combat can
increase the ability of the ball to hit multiple targets in the room but is not required.
To read more on this news item and other news items, please visit http://www.play.net/gs3/news/home.asp |
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3/5/2003 | Hunt for History Titles |
New titles are available to those who participated in the Hunt for History. These can be accessed with the TITLE verb, using TITLE ANCILLARY LIST and SET. If chosen, they will replace your current profession title, but can be changed or cleared at any time. |