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7/31/2004 | HSN WEEK 8: HOME FURNITURE STORE OPENS IN ZUL LOGOTH |
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With the opening of Glarstim Cavern, local merchants have worked hard to create furnishings fit for a resident of Zul Logoth. Using local materials, dwarven artisans have made beautiful pieces for homeowners to furbish their residences. You can peruse their wares through the carved black marble archway in the Emerald Tunnel. | |
7/31/2004 | HSN WEEK 8: GLARSTIM CAVERN WELCOMES RESIDENTS |
As part of Clan Leader Griva's master plan, numerous changes and additions were made to Zul Logoth in order to attract more people. To this end, folks are invited to make their homes in the neighborhood known as Glarstim Cavern.
Glarstim Cavern is located past the steel-braced archway in the Ruby Tunnel in Zul Logoth. The cavern is home to a rather large brine lake, which is known for its fishing. With a quiet and relaxing atmosphere, Glarstim Cavern is a wonderful place to raise a family, as it is equipped with a playground for children as well. Hurry today to find your dream piece of property! |
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7/31/2004 | HSN WEEK 7: IS YOUR BARK WORSE THAN YOUR BITE? |
Strange noises have been heard in the night, and the resulting exploration led to a group of half-krolvins experimenting with their voices. The half-krolvins discovered that they could produce a startling array of expressive barks. The vocalizations range from a greeting between friends, to a warning before they let their victim compare their bark to their bite!
(Half-krolvins can now bark in a variety of ways. You can use BARK HELP to see what options are available to you.) |
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7/31/2004 | HSN WEEK 8: STRANGE GEMS SPOTTED IN ZUL LOGOTH |
Experts from across the lands often came to Zul Logoth in search of its naturally occuring stones and minerals. Many of the stones were so rare, none but a handful had ever seen or heard of them. But recently, locals have discovered an increase in the number of these gemstones appearing.
A dwarf who wished her name to remain anonymous stated, "I ne'er seen many o' dese gem 'afore. I's hear dat lots o' dem gems be in dem critter boxes. I's wunder where dey gettem." While it remains a mystery as to why there has been a sudden increase in these rare gems, all that can be confirmed is that they are out there now. Who knows, you may find one off of the next critter. |
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7/31/2004 | HSN: FIRESIDE INN (PLATINUM) |
On the evening of the Day of the Huntress, Fireside Inn will celebrate the opening of the first Great House in Platinum. The party will be kicked off with contests and a bonfire. Their House will be open for anyone to explore. Induction of the Fireside members will conclude the evening as well as dancing in the ballroom.
The Cooperative Houses of Elanthia (Platinum) welcome the Fireside Inn and wish them well with all their future programs. |
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7/31/2004 | HSN WEEK 8: MORE SALTY SNACKS IN ZUL LOGOTH |
Ol' Salty of the Zul Logoth Exporters is proud to announce that he has created some new salty snacks that'll be sure to have you grabbing for a nice frosty brew. He says, "Well, wit da bre'ery openin dere doors, I tawt dat some new snacks wud be in order. Dey's made wit extra salt!" | |
7/31/2004 | HSN WEEK 8: MANA DISRUPTION ACHIEVES SOME FLAIR! |
Through diligent studies, the sorcerers of the world have discovered the ability to once again set themselves apart from the masses. From this point forward Mana Disruption will strike at opponents in a much more unique way than previously.
Try it out. |
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7/30/2004 | HSN WEEK 8: BLUEROCK BREWERY OPENS TO PUBLIC |
The owners of Bluerock Brewery are proud to announce that they are opening their facilities to the public.
Brewmaster Klause Darkbeard says, "We've been in business for years, but never let anyone see how we make our special brews. But under the uhh press.. err wisdom of Clan Leader Griva, we decided to open our doors. You can take tour of our facilities and take a taste of our brews in our tap room. But remember, no touching!" Bluerock Brewery can be located in the Emerald Tunnel, west of the Crystalline Cavern. Just look for the massive stone building. |
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7/30/2004 | HSN WEEK 8: CHOCOLATE SHOP GETS SWEETER SELECTION |
In accordance with Clan Leader Griva's new plan, the local chocolate shop in Zul Logoth has created new delectible concoctions to lure chocolate lovers to the town. Several dwarven chocolatiers were asked for their comments on the new selection, but they were too busy eating. | |
7/30/2004 | HSN WEEK 8: HERVINA'S BAUBLES OPEN! |
In the heart of Zul Logoth, a young dwarven woman had a dream. She dreamt of creating beautiful jewelry from the naturally occuring gemstones of her home.
Years later, her dream has become a reality. Her name is Hervina and she is the newest merchant in Zul Logoth. When asked about her store, she said, "I'm just so excited! I hope everyone stops by and takes a look at my wares." Hervina's Baubles can be located on the western side of the Crystalline Cavern. |
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7/30/2004 | HSN WEEK 8: NEW WARES FOR ZUL LOGOTH GENERAL STORE |
The Shopkeeper Grumen of the Zul Logoth General store has proudly announced that he is selling new wares.
Grumen states, "So Griva tell me that I need to sell some new stuff to get more people to Zul. I say fine. So here it is." |
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7/29/2004 | HSN WEEK 8: NEW LOCKSMITH SUPPLIES IN ZUL LOGOTH |
Under pressure from Clan Leader Griva, J.M. and Descendants have updated their wares to the pleasure of many local locksmiths.
The merchant Werstel expressed his feelings toward the change. He said, "I think it was bout right time we sold new stuff. Frankly, it was getting boring." |
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7/29/2004 | HSN WEEK 8: GUST'S ARMORY OPENS IN ZUL LOGOTH |
Prompted by actions that other fellow merchants have taken in accordance with Clan Leader Griva's plan, Gust has announced the opening of his armory.
After a brief tour of his shop, Gust stated, "I've been meaning to open my shop for a while. Guess I was just too lazy. But with Griva getting on our backs about improving Zul Logoth, I just had to open my door." Gust's Armory can be located in the Crystalline Cavern, next to Praeteria's Gems and Jewels. |
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7/29/2004 | HSN WEEK 8: LUCRETIA'S FASHIONS MORE FASHIONABLE |
Clan Leader Griva's master plan continues to affect Zul Logoth. Lucretia, the proprietress of the clothing store in Zul Logoth, has recently updated her selection of clothes in accordance with the wishes of the Clan Leader.
In a formal statement, the merchant Lucretia says, "So Griva wants to increase da number of folks who come and visit here in Zul. I ain't got a problem wit dat, except for da fact dat she made me do work! Hopefully, dese here new clothes will bring more people to Zul for some shopping." |
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7/29/2004 | HSN WEEK 8: NEW SIGNS IN ZUL LOGOTH |
After noticing the increased tourism in other towns brought upon by their numerous improvements, Clan Leader Griva of the Grevnek clan stated, "Zul Logoth ain't gonna be left out. We are the shining gem of the DragonSpine. And I gotsa plan."
As part of Griva's master plan to lure more dwarves to Zul Logoth, numerous signs have sprung up in the tunnels of Zul Logoth. The signs hold valuable information about notable sights and monuments of dwarven interest. Seeing as the signs cater to dwarves, they are of course, written in Dwarven. |
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7/29/2004 | HSN WEEK 7 3/4: OBSERVE ENEMIES FROM AFAR |
Two large observation scopes have been donated to the fair town of Wehnimer's Landing and have finally been installed. With them, one viewer at a time may observe the surrounding areas.
One has been placed on the roof of the East River Tower and the second has been placed in the tower above "Ye Old Magick Shoppe". |
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7/28/2004 | HSN WEEK 7 1/2: BELDRIN'S BANTAM RING OPENS! |
Are you itching for some chicken? Beldrin is pleased to announce the opening of his Bantam Yard. Folks can now while away their time and silvers placing bets on which fowl is faster and fiercer! | |
7/28/2004 | HSN WEEK 7 1/2: NIGHT PATROL ARRIVES IN THE LANDING! |
Due to a surge of shady dealings and shady characters, the constable has deemed it necessary to hire Night Watchmen to help patrol the streets of Wehnimer's Landing. Citizens can feel safe and secure once more! | |
7/28/2004 | A FEW REFLECTIONS ON CULTURE IN ZUL LOGOTH |
The Erithian Cultural Gathering shall take place in Zul Logoth this weekend, days 29 to 31 of Koaratos. The schedule shall commence as follows:
Niiman (Thursday) 6 pm - Opening Ceremonies 9 pm - Weapon Histories - Come share the history of your weapon Day of the Huntress (Friday) 3 pm - Scavenger Hunt 7 pm - Erithian Theatre Masks - Chelan will paint masks in the traditional styles of Erithian theatre for the amusement and education of the crowd. 9 pm - A celebration of nature in poem and songs Feastday (Saturday) 3 pm - End of Scavenger Hunt 4 pm - The Turning Phrase: Poetic Symbolism among the Erithi - Kavrajjuri will discuss common symbols used by the Erithi in their formal poetry 9 pm - Erithian Fan Dance by Sachiko'a'sora and Ramallo 10 pm - Meditations on Culture The Erithian delegation thanks you for your participation in these events. All times, in accordance to the conventions in Elanthia, are Elven. |
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7/27/2004 | LOREKEEPER'S IMBUE AND IMBED FORUM |
On Friday, July 30th at 9 PM Elven in Icemule Trace, the Rangers of Silverwood Manor are sponsoring an imbue and imbed forum to demonstrate the creation of imbeddable magic items from natural materials.
Once created, the process of imbedding these items with a magic spell will be presented. Silverwood Manor in Icemule Trace is located one west and one north of Town Center. |
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7/27/2004 | SILVERWOOD MANOR HOLDS EMPATH TRIVIA NIGHT |
So you think you know all there is to being an empath? Know all about healing? Come and test yourself at Silverwood Manor's First Empath Trivia Night! All empaths are invited to come! Have fun learning more about the healing arts while you meet new and old friend alike!
Come to Silverwood Manor in Wehnimer's Landing on August 17 at 9 PM. Silverwood Manor in Wehnimer's Landing is located just east of the temple, at 200 Erebor Square. |
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7/27/2004 | LOREKEEPERS OFFER EVENTS FOR SORCERERS |
The Lorekeepers will be offering events geared toward sorcerers at Silverwood Manor. All levels of expertise are welcome to attend.
Sorcerer's Meet and Greet - Mingle with other sorcerers and learn about your profession! July 27 - 9 pm - Wehnimer's Landing August 14 - 7 pm - Ta'Vaalor Sorcerer Workshop - Scroll Infusion workshop geared towards sorcerers August 6 - 9 pm - All towns. Silverwood Manor in Wehnimer's Landing is located just east of the temple, at 200 Erebor Square. Silverwood Manor in Ta'Vaalor is located on the west side of town, on the south corner of Geaislt Wey. Silverwood Manor in Icemule Trace is located one west and one north of Town Center. |
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7/26/2004 | HSN WEEK 7: MAGIC DOCUMENT RELEASED |
A document on magic and its interaction with technology, originally submitted to the Library Aies for use in training Scholar Initiates, has been released to the adventuring population as part of a minor Library program dedicated to public knowledge. The document is not currently available in the Library itself, but may be read here:
http://www.play.net/gs4/info/tomes/magictech.asp |
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7/26/2004 | SILVERWOOD MANOR ANNOUNCES WIZARDRY DISCOURSE |
Join the Wizards of Silverwood Manor for an open discussion on matters pertaining to wizardry. All professions and all skill levels are invited to attend.
The meeting will be held at Silverwood Manor at the following times and places: Wehnimer's Landing, August 6, 10 pm eastern Ta'Vaalor, August 7, 11 pm eastern Silverwood Manor in Wehnimer's Landing is located just east of the temple, at 200 Erebor Square. Silverwood Manor in Ta'Vaalor is located on the west side of town, on the south corner of Geaislt Wey. |
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7/25/2004 | HSN WEEK 7: TRADE SHOPS OPEN |
Shopping districts have opened in the Landing, Icemule, Ta'Vaalor, Solhaven, Ta'Illistim, and Zul Logoth, with Kharam-Dzu and River's Rest soon to follow! Within those districts you will find a permit authority able to sell shop permits to aspiring merchants. Only full or partial citizens may apply for permits in these towns, though anyone can become a shop partner.
More information about trade shops can be found through SHOP and on this page: http://www.play.net/gs4/info/playershops.asp |
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7/25/2004 | HSN WEEK 7: CAREFUL WHEN BRUSHING OFF HALF-KROLVINS |
Even the most selfless of the Swu'lin Klinast can find their ire raised to dangerous limits when they perceive an injustice or cruelty. Though often placid, they can move to an aggressive stance and BRISTLE, making their dangerous intentions clear.
This body-language stance should be taken as a clue to either retract and/or retreat, or get ready for battle if one continues to risk enraging half-krolvins. |
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7/24/2004 | HSN WEEK 7: LOCALS OF THE LANDING GO WILD! |
Wehnimer's Landing townsfolk have reported seeing some of the common faces around town acting quite differently as of late! Talk to them and find out what's on their minds! | |
7/24/2004 | HSN WEEK 7: THE MUSEUM OF WEAPONS AND ARMOR OPENS! |
The town officials of Wehnimer's Landing are pleased to announce the opening of the Museum of Weapons and armor! Locked away in a vault in the bowels of an abandoned manor house was a vast assortment of weapons of war and armor to protect the fierce. The newly discovered gear has been dusted off and placed on display. Admission is free for all! Head northwest outside of the north gate and look for a tree-lined walkway. | |
7/24/2004 | HSN WEEK 7: GAZE INTO MY EYES... |
The GAZE verb has been updated to allow gazing in various styles. Now you can gaze confidently at your surroundings, gaze fearfully at your neighborhood Sorcerer, or gaze greedily at your newest toy! See GAZE HELP for a list of all the available styles.
Note: GAZE with no style and GAZE NORMAL are two different styles. GAZE with no style will result in gazing with the default style depending on the target, while GAZE NORMAL will gaze without any style. |
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7/24/2004 | DARK ELVEN/HALF-KROLVIN PAGEANT SCHEDULE |
The Schedule for the Half-Krovlin/Dark Elf Pageant shall be:
Niiman (Thursday) 6 pm - Opening Ceremonies 9 pm - Waves of Victory, a performance by Cheslica. Day of the Huntress (Friday) 5 pm - Scavenger Hunt 7 pm - Lowai opens his tents 10 pm - Fourth sings of the Half-Krolvin Feastday (Saturday) Noon - Sculpture contest. Subject: Your favorite Dhe'nari meeting your favorite Faendryl 2 pm - A lecture on The Gob'tak Klinast by Junda 3 pm - Hunting Songs - One of the great traditions of the half-krolvin is the singing of songs before, during, and after a hunt! Share your favorite hunting song and win a prize! 5 pm - End of Scavenger Hunt 7 pm - Fish Toss! A half-krolvin game of skill. 9 pm - The Faendryl View of History - by Arkans 10 pm - Closing party. All times are elven. The location is East Wehnimer's Landing. |
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7/24/2004 | HSN WEEK 7: KRYTHUSSA S CANDY SHOP OPENS! |
Erithian Bardess Krythussa, after traveling the world twice over, has decided to settle down and take root in the famous outpost town of Wehnimer's Landing. She's quoted as saying, "The place is jam-packed with people from all races, and there is this feeling of oneness here. I'll be proud to take root in this quaint place -- the first frontier town of Elanthia." When asked about her new business, she giggled and said, "I hope everything will have people licking their chops and fingers!" | |
7/24/2004 | HSN WEEK 7: EXPLOSIONS ROCK THE REIGNBEAU CAVERNS! |
Wearing paint-splattered smocks, the dwarves emerged from the Reignbeau Caverns and announced that they have added over twenty new colors to their caverns! One dwarf is reported as saying, "Well, there were quite a few explosions as we added different chemicals together to come up with the new colored dye, but it was well worth it to see the fine citizens of the Landing looking all kaleidoscopic-like." He then grinned and chuckled to himself. | |
7/24/2004 | HSN WEEK 7: MEGORN MELL SEWS! |
Not to be undone by the others in town, Megorn Mell, the proprietor of the General Store, has added a few new things to his salesroom. He invites everyone to come look around. | |
7/24/2004 | HSN WEEK 7: AZNELL IS PROUD TO ANNOUNCE NEW GOODS! |
Anonymous sources report the following bits of an overheard announcement by Aznell Coussant. Muttering under his breath, Aznell was heard to say, "That bum Tykel went and added new stuff to his store! Dirty cheater, did he think I was just gonna sit by while he got all them dang compliments? Made me work, he did, the blasted scoundrel."
Moments later, he looked around slowly, cleared his throat and spoke loud enough for all to hear and stated the following bit of good news, "I mean to say, I've decided it was time to heat up the old forge and pound out some new inventory for my precious customers! Please have a look around and I really hope you like the things!" |
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7/23/2004 | HSN WEEK 7! GRATKOR RECEIVES AN INHERITANCE! |
Sadly, a distant relative of Gratkor's has passed on to the warm embrace of Lorminstra. Fortunately for Gratkor and you, his favorite people in all the world, he is now able to offer some of his well-crafted weapons in your choice of imflass, mithril, and vultite! | |
7/23/2004 | HSN WEEK 7: TYKEL'S EXPANDS INVENTORY! |
Standing in his showroom, and glaring at nothing in particular, Tykel grumpily said, "Well, the truth of the matter is, the stuff I sold was a bit boring. It needed a change, some sprucing up, I 'spose. I finally got tired of hearing the never-ending wave of complaints, so, well, there's new stuff here now. I hope everyone is plumb happy!" | |
7/23/2004 | HSN WEEK 7: Q'AP TIK'PLISK KROLGEH TUUG |
Is your Krolgeh a little rusty? Brush up on basic grammar, vocabulary, and sayings with this newly released introductory text. You'll soon understand why krolvin insults lose so much of their flavor in translation! Demean your enemies, inspire your troops, and claim your due with this compelling tongue of the sea.
http://www.play.net/gs4/info/tomes/krolgeh/ |
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7/23/2004 | HSN WEEK 7: SIT NEAR |
The spawn of a message board suggestion, players may now SIT NEAR friends, enemies, creatures, inanimate objects, and whatever else your heart desires! Resting your backside has never been so much fun! | |
7/23/2004 | HSN WEEK 7: WHEN DOES A BAR BECOME A BAR? |
Looking to bring in more patrons, Helga has updated a few aspects of her bar. She has expanded the menu selection, and also is finally allowing people to sit at her bar, tables, stools, and other furnishings.
Also, Helga decided, "Just not enough people were getting rip roaring drunk." To combat this, she and some local brewsmiths have worked on new brewing methods that result in liquor that is far more debilitating than ever before. The brewsmiths look to possibly export this new method across Elanthia and retire, allowing all alcoholic drinks to use this new method. |
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7/23/2004 | HSN WEEK 7: WEDDING UPGRADES!! |
We are pleased to announce the following changes to weddings as of the 23rd day of Koaratos in the year 5104 (7/23/04).
* Wedding rules have been rewritten and relaxed to fit within current guidelines! For example, you may now get thighbands, have pentagrams on your items, and use rare metals/magic woods (as long as you provide them). * Pocketed item rules have changed! Any items that are normally pocketed (cloaks, satchels, pouches, etc.) will be pocketed automatically. You may also have two additional items pocketed that do not normally have pockets (trousers, bodices, etc.)! * Jewelry item rule is gone! Before you could only have 2 jewelry items, now you can use all your alter slots for jewelry if you want! * Wedding rings have been updated! The bonding works world-wide now, instead of realm-wide. Also, 20 new verb traps have been added! * Wedding couples may now hyphenate or take their spouse's last name! (There will be no charge.) * Wedding couples now get a one line feature alteration each! * Wedding verb messaging has been updated and 15 NEW verbs have been added! If you want to experiment with the verbs to find the new ones, have fun! Otherwise, all 35 wedding verbs are listed on the newly updated wedding site! https://www.play.net/gs4/weddings/info/home.asp |
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7/22/2004 | HSN WEEK 7: CREATURES DISCOVER NEW ARMAMENTS! |
Reports have been trickling in from hunters across the lands that creatures appear to be arming themselves with a greater variety of weapons than ever before. While some of these weapons are crude and poorly crafted, others have been discovered to be of good or even exceptional quality. It is currently unknown from which source or sources the creatures are receiving these weapons, but adventurers are urged to be on the lookout for the occasionally well-armed creature. | |
7/22/2004 | HSN WEEK 7: TWO NEW COMBAT MANEUVERS! |
Two more new maneuvers for Hot Summer Nights have been released! Silent Strike and Berserk are now available to learn through the Combat Maneuver Lists. The Berserk combat maneuver is also available through the similarly named Warrior Guild skill. Please see CMAN HELP SILENTSTRIKE and CMAN HELP BERSERK for more information. | |
7/22/2004 | HSN WEEK 7: QUAETA RECEIVES PRECIOUS CARGO! |
Proudly waving a bow made of carmiln in the air and grinning like a fool, the Fletcher Quaeta bounced around like a bunny and announced, "I've finally got the goods to make the goods!" | |
7/22/2004 | HSN WEEK 7: DARI SULKA HIRES EXTRA HELP! |
Looking to expand her inventory, Dari Sulka, the owner of Dari's Clothiers, hired several new seamstresses at the end of last season. For months on end and under the guidance of Dari, they've all been hard at work and are ready to release the new garb to the public.
Smiling and blushing, the proprietress was reported as saying, "I really hope people like the new garments. I need silvers to pay these ladies for their services!" |
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7/22/2004 | HSN WEEK 7: OLD SALT LEARNS NEW STORIES |
Travelers have been heard discussing their trip across the Lake of Fear as enlivened by the Captain's presence, rather than being lulled to sleep by his telling of the same old tales. Apparently the Captain has found a few new inspirations that he's been sharing with his passengers. | |
7/22/2004 | DARK ELVEN/HALF-KROLVIN PAGEANT SCHEDULE |
The Schedule for the Half-Krovlin/Dark Elf Pageant shall be:
Niiman (Thursday) 6 pm - Opening Ceremonies 9 pm - Waves of Victory, a performance by Cheslica. Day of the Huntress (Friday) 5 pm - Scavenger Hunt 7 pm - Lowai opens his tents 10 pm - Fourth sings of the Half-Krolvin Feastday (Saturday) Noon - Sculpture contest. Subject: Your favorite Dhe'nari meeting your favorite Faendryl 2 pm - A lecture on The Gob'tak Klinast by Junda 3 pm - Hunting Songs - One of the great traditions of the half-krolvin is the singing of songs before, during, and after a hunt! Share your favorite hunting song and win a prize! 5 pm - End of Scavenger Hunt 9 pm - The Faendryl View of History - by Arkans 10 pm - Closing party. All times are elven. The location is East Wehnimer's Landing. |
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7/21/2004 | WEAPON CONVERSIONS |
Conversion chambers have been placed in the arms and weapon shops in all major towns. Weapons of the correct noun, but of the wrong base, can be placed into the chambers in order to update them to their correct form.
These chambers will be useful to owners of older weapons, including claidhmores, flamberges, katanas, and mauls (including sledges and sledgehammers). All characteristics of the weapon prior to conversion will be present post-conversion, with the exception of old-style claidhmores, which will receive a +10 bonus to offset the difference in AvD. The conversions are completely voluntary and cannot be undone. This conversion is permanent. If you are unsure if you should convert your weapon, please post your question in the Weapons, Armor and Items Folder, Developer's Corner - Weapons and Armor subfolder or place an assist with a GameHost and ask to speak with a GameMaster. Any other discussions regarding the conversion chambers should also take place in the Weapons, Armor and Items, Developer's Corner - Weapons and Armor folder on the Forums. |
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7/20/2004 | HSN WEEK 6: NEW CLERIC SPELL - FERVENT REPROACH (312) |
The previously slated "Divine Fury" spell slated for the 317 spell slot has been renamed and moved to the 12th level spell slot and named Fervent Reproach. 317 will remain Zealot for the time being.
Fervent Reproach Duration: Immediate Some say the eyes are the window to the soul and ultimately the channel to a being's deity. The cleric calls upon the power invested in him by his faith, focusing his fierce disapproval and rebuke of the target into a physical manifestation that covers the target in its entirety, severely punishing the foe. With greater knowledge of Spiritual Lore, Religion, the physical rebuke will have greater effect. The cleric can also perform a prayer, focusing their entire will upon their spiritual intensity, which builds up within the cleric's being. This concentrated focus, once channeled towards the target, strengthens the energy being released. In order to charge the spell, clerics must PRAY FERVENT REPROACH and choose a time between 3-6 seconds. While the cleric is charging this power, after selecting the duration via PRAY, he/she cannot move or change stance. The longer the prayer, the more charged and intense the damage will be. The cleric may also receive a backlash of residual energy that will instill into them an enhanced wisdom (Wisdom Stat bonus) as well as amplified health and mana (maximum Health and maximum Mana bonus). Training in the Spiritual Lore, Blessing skill increases the duration of these bonuses. Focusing the power of the spell through prayer increases the chance of this backlash happening, and once the bonus is applied to the cleric, it will not occur again until the effects have faded. Tip: Using the CHANNEL command while open-handed is much more lethal than using the CAST command. |
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7/20/2004 | HSN WEEK 6: RAISE DEAD SPELLS COMBINED! |
Cleric spells Raise Dead (312), Life Restoration (318), and Resurrection (340) have been combined into one spell, Raise Dead, in the 318 spell slot.
Documentation on the new spell combo can be found at http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#318 |
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7/19/2004 | HSN WEEK 6: CYSAEGIR - THE AELOTOI SANCTUARY |
After navigating a trail wrought with dangers and possibly a lost guide, a group of brave adventurers have stumbled onto the elven-renovated village for the Aelotoi, Cysaegir. Meaning "Sanctuary" in their native Aelotian, Cysaegir welcomes all who would visit this quaint village.
Cysaegir can be located off of Whistler's Pass in the Elven Nations. |
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7/18/2004 | HOUSE DREADNAUGHT HOSTS TA'VAALOR TRIVIA CONTEST |
Are you up on Ta'Vaalor trivia? If so, we have the contest for you! House Dreadnaught brings you a Ta'Vaalor trivia contest to help you learn while you earn. We're giving you lots of time to prepare so we'll expect to see the late night lanterns lit while you all study and cram to be the best of the best. Bring your brains, and save your ale for after the contest.
The contest will be held on Feastday, the 31st of Koaratos (Saturday, July 31st) at 12 noon elven time. We're scheduling it early in the day so as not to interfere with your weekend ale parties. Lyonis will be in charge, and the contest will be held at the tent located south of the docks in Ta'Vaalor. Prizes will be awarded to the best and the brightest. |
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7/18/2004 | HOUSE DREADNAUGHT'S UGLY CONTEST |
No, not you. Bring your ugliest critter or box found items, and see if you can actually turn the judges' stomachs. If so, you could win 1.5 million silvers for first place, 1 million silvers for second place, or 500,000 silvers for third place.
Dig through your locker! We're sure you kept that lovely puce and orange polka dotted cloak or that lime green and purple cape. Make sure your item was carried by a critter with extremely bad taste. No altered or purchased items are acceptable no matter how awful they are or how much you'd had to drink when you bought them. The contest will be held in the tent south of the Ta'Vaalor docks on Feastday, the 31st of Koaratos (Saturday, July 31st) at 9pm elven time. |
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7/17/2004 | HSN WEEK 6: VOLN MONASTERY OPENS ITS GATES |
As uneasy forces swept through Fethayl Bog and the undead rose to march against Ta'Vaalor, for the first time help was forthcoming from the new Voln monastery. Standing sentinel at the border of Fethayl Bog, the monastic forces were able to give early warning and stand as a first line of defense. Proving that King Tyrnian's pact with High Priest Vitharyl was a wise one, Vitharyl fought against the evil forces and offered the new monastery as a place of healing and respite.
Vitharyl revealed that now that the construction of the monastery is coming to a close, the next step will be to find appropriate places to honor each of the patrons of Voln. He expressed hopes that appropriate locations will be found and each of the patrons will see fit to bestow their approval on this endeavor within the next few weeks. |
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7/17/2004 | HSN WEEK 6: NEW MAJOR ELEMENTAL SPELL -- STONE FIST |
Using the elemental powers of Earth, the Wizard is able to conjure a massive stone fist. This fist will grab on to the enemy, leaving it rooted where it stands, and hampering combat. The Wizard may then direct the stone fist to weaken the foe into submission, enabling him to attack with the final blow.
While held by one stone fist, targets are immune to additional casts of the spell. After the initial 14 mana cast, the fist remains linked to the caster's hand. Using various hand gestures, the caster can command the fist to act. These commands require additional mana and are subject to the rules of normal casting. To invoke an action, it must be targeted at the foe held by the caster's stone fist. Stone Fist commands: WAVE (2 mana) The fist will wave the target, leaving it somewhat disoriented and confused, adding Roundtime. This will not break the fist's hold on the target. PUSH (2 mana) The fist will push the target to the ground, leaving it somewhat disoriented, knocking it down and adding Roundtime. This will break the fist's hold on the target. THROW (3 mana) The fist will throw the target to the ground violently, causing it to sustain damage and knocking it to the ground. This will break the fist's hold on the target. The following commands require training in Elemental Lore, Earth to use consistently. SLAP requires the least Lore ranks out of the three, while POUND requires the most Lore ranks. SLAP (4 mana) The fist will slap the target, causing damage. This will break the fist's hold on the target. CLENCH (6 mana) The fist will squeeze the target in its grasp, crushing it. This does damage to chest, back, and abdomen. This command does not break the fist's hold on the target. POUND (8 mana) The fist will pound the target on the ground while keeping it in its grasp. Damage to head/neck or limbs only. This command does not break the fist's hold on the target. Tip: Casting Stone Fist at certain items will crush them. Use at your own risk! |
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7/17/2004 | HSN WEEK 6: ANNATTO GATE CONSTRUCTION |
Heralds in Ta'Vaalor have recently announced that the new decorations on the inside of the Annatto Gate are ready for viewing. Citizens and visitors are welcome to see the new engravings.
Rumors have been circulating that it took far too long for just a simple stonework design and other sorts of construction were carried out at the same time. Come view the gate and perhaps you will discover something unexpected! |
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7/17/2004 | HSN WEEK 6: TOWN CITIZENS MORE ACTIVE! |
With the recent celebration of Vaalorian and Aelotoi culture, the citizens of Ta'Vaalor seem to be more active, out and about the streets. Military drills can be witnessed as can guardsmen starting their day or nighttime patrols. | |
7/17/2004 | HSN WEEK 6: RATION YOURSELVES NO MORE |
Ta'Vaalor's city clerk proudly announces that he has found a promising new tenant for the shop that stood empty for several seasons along Maerneis Var. This shop, previously tenanted by a confectionary, will now cater to the more basic needs of the fighting forces. The Annatto Rations Shop carries a variety of wholesome and tasty foods that travel well for those long patrols.
Those in the know have been heard to say that the new proprietor of the rations shop is putting the confectioner's leftover equipment to good use, but the treats are only available to those who become regular customers. Time will tell! The Annatto Rations Shop, located along Maerneis Var, is now open. Come and try a nibble of jerky today! |
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7/17/2004 | HSN WEEK 6: AELOTOI CAN USE THEIR WINGS |
Aelotoi have been asking for them for a while, and now, they can finally have them.
Both FLAP and FLUTTER are available for anyone to use, but with more choices for anyone of the Aelotoi race. |
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7/17/2004 | HSN WEEK 6: TWO NEW COMBAT MANEUVERS! |
Two more new maneuvers for Hot Summer Nights have been released! Sucker Punch and Multi-Fire are now available to learn through the Combat Maneuver Lists. Please see CMAN HELP SPUNCH and CMAN HELP MFIRE for more information. | |
7/17/2004 | HSN WEEK 5: TWO NEW COMBAT MANEUVERS! |
Two more new maneuvers for Hot Summer Nights have been released! Groin Kick and Side by Side are now available to learn through the Combat Maneuver Lists. Please see CMAN HELP GKICK and CMAN HELP SIDEBYSIDE for more information. | |
7/17/2004 | TRADITIONAL MINE TUNNEL DANCE IN ZUL LOGOTH |
The Zul Logoth Territorial Guard and the Toadstool Appreciation Society are hosting a Traditional Mine Tunnel Dance on the 1st day of Phoenatos, in Zul Logoth, at 8pm elven time.
Hakwea Kumlar will be teaching the traditional mine tunnel dance (as understood by elves). Bring your boots, your mining picks, shovels, and mining axes, and we'll all have a stomping good time. Clunk will lead folks on a mine recon afterwards to give them a chance practice what they've learned. |
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7/17/2004 | TA'VAALOR EVENTS, PRESENTED BY THE EES |
The Elanthian Explorers' Society is happy to announce the following events that will be occurring in Ta'Vaalor:
August 27th 9:00 EST Find the Fur September 10th 8:00 EST Ask a Ranger September 17th - 19th ALL DAY EES Presents: The Second Semi-Annual Fortress Faire September 24th 8:00 EST Scavenger Hunt October 2nd 4:00 EST Foraging class October 8th 9:00 EST What was the message? October 15th 8:00 EST Murder in the Woods (murder mystery) If you have any questions about these events please contact Argaine or Dresdena in game, or e-mail [email protected] If you would like to participate in the "The Second Semi-Annual Fortress Faire," please send an e-mail to [email protected] with your character name, organization (if any) and the event you'd like to sponsor. |
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7/17/2004 | THE RAVENWOLF SHUTTLE |
All aboard! On the first Volnes (Monday) of the month at 10pm Elven (Eastern), the RavenWolf Shuttle will be leaving from the South Dock in the city of Ta'Vaalor to travel to Ta'Illistim, then through the DragonSpine Mountains and Zul Logoth to the town of Wehnimer's Landing. This journey is provided as a free service for those who need to do errands in other towns. A Guide is provided on this hiking trek, since the trail is dangerous, but we will do our best to insure safe arrival at your destination.
Do the RavenWolf Shuffle, two days later on the return journey to Ta'Vaalor on Leyan, (Wednesday) at 10pm Elven, departing from the Cozy Shack in the Landing. (Located across the Eastside Bridge in town, three blocks east, and one block south.) Please bring the required 4020 Silvers round-trip or 2010 for one-way, pack light, and make sure you have learned enough about climbing to make the trip safely. |
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7/17/2004 | FELLOWSHIP OF MAGES HOLDS FORUM ON WIZARD ARCHERS |
The Fellowship of Mages would like to invite all wizards interested in the arts of archery to attend a forum in Icemule Trace on Feastday, the 24th of Koaratos, at 7pm elven. (Saturday, July 24th, 7pm eastern.) The forum will include several prominent and experienced archer wizards who will discuss training, tactics, and perhaps a demonstration. Meet in the courtyard of the Wizard's Guild. | |
7/17/2004 | ARDENAI TEMPLE KNIGHTS HOST GROUP HUNT |
The Ardenai Temple Knights will be holding their monthly group hunt on Restday, the 15th of Phoenatos at 8pm elven time. (Sunday, August 15 at 8pm eastern.)
All are welcome to come and join in the fun and excitement and learn a bit more, while making new friends and by chance catching up with some old ones that you haven't seen in quite a while. People 0-70 trains welcome. We will gather in the Landing Meeting Hall garden. (Directions from Town Square Central are two paces east, go through the gate, and then go down the dirt path.) Come one, come all! You don't want to miss this. |
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7/17/2004 | FEASTDAY REACH AND TEACH |
At 10 elven on the second Feastday evening of every month, the members of Mistydeep Manor will be in Wyvern Keep Meeting Hall, where they will be Reaching out to the citizens of Ta'Vaalor and Teaching them about things such as the history, legends, and lore of Elanthia. This will be accomplished through games, hunts, storytelling and lectures. Everyone is welcome to attend, and a good time is expected to be had by all. | |
7/17/2004 | A TASTE OF CULTURE IN ZUL LOGOTH |
The roots of the Dragonspine grow deep and so do the hearts of dwarves. As we welcome the erithians to our bejeweled caverns deep in the mountains, we have decided to test your own understanding of dwarven culture through contests of knowledge, creativity, and sheer beard-appeal. Join us on the last day of Koaratos for the fun and games.
For the full schedule of events, please check the calendar or visit the Zul Logoth town forum. |
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7/17/2004 | THE BLACK WOLVES HOST JAMBOREE! |
All citizens of the wonderful world of Elanthia are invited to join The Black Wolves for a 6 hour long Jamboree, to be held on Feastday, the 24th day of Koaratos, from 12 noon to 6pm elven. (Saturday, July 24th).
Some very unusual games will be held along with a skinning contest and a live auction. We will have a full 6 hours of cast-ups, picking, and embedding -- all free of charge! Great prizes! Come one, come all. Enjoy! Look for our tent on South Ring Road in Wehnimer's Landing. |
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7/17/2004 | MOONSHINE MANOR'S GAMBLING NIGHT 2! |
Living your life on the edge? We want you.
Count dice instead of sheep when going to bed? We want you. Think you've got what it takes to roll high and win big? We want you. Are you a red-haired green-eyed elven maiden? We REALLY want you! Come join Moonshine Manor as it holds its summer Gambling Night on Leyan, the 21st of Koaratos! (Wednesday, July 21st) The name of the game is The Siren's Call, and we will begin at 9pm elven time at a Wayside Inn table! The games will be hosted by Dice Master Dredroberts and Coin Master Fremie! Have no fear, dice will be provided! Remember to bring your silvers and good luck charm! If you think it'll help... For more information and rules, check out http://www.moonshinemanor.org -Moonshine Manor- |
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7/17/2004 | HSN WEEK 6: TA'VAALOR'S WEAPONRY ACQUIRES VULTITE |
The merchant Aerhseth, proprietor of Ta'Vaalor's Weaponry, announced today that he has added his purchasing power to Gearchel's and was successful in acquiring a source of vultite. As a result, patrons of Ta'Vaalor's Weaponry will now have vultite available to them for forging. Sources also say that Aerhseth was seen penning a catalogue titled "Backroom" on it, but quickly tried to hide it when they inquired what was available. | |
7/17/2004 | HSN WEEK 6: MARAENE'S NEW MERCHANDISE |
Maraene is proud to announce that, with her mentor Saphrie's help, she has been able to procure a limited variety of herbs that are not usually found on the eastern side of the DragonSpine. Maraene is offering tinctures of these herbs, as well as some other helpful items to her most regular customers. She invites you to visit her shop on Aethenireas Wey in Ta'Vaalor today! | |
7/17/2004 | HSN WEEK 6: NEW GEAR AT GEARCHEL'S! |
Gearchel, the owner of The Ta'Vaalor Armory located on Victory Wey, announced today that with all the new business lately he has been able to upgrade the materials he offers for purchase. Gearchel has let slip that he was able to strike a lucrative deal with a trading consortium and will now be offering armor and shields crafted of vultite, for a modest increase in price, of course. | |
7/17/2004 | HSN WEEK 6: TA'VAALOR HITS RECORD REAL ESTATE SALES |
Ta'Vaalor's realty office proudly announced their best sales yet! Of course, this announcement may have been made rather sheepishly, as this is also the realtor's first day of business in Ta'Vaalor.
A new wing has been added to Wyvern Keep. From the lobby, simply head north into the newest area and don't mind the dust of construction. The clerks in the northern wing will be happy to help with all your deed purchasing, selling and furniture shipping needs. |
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7/17/2004 | HSN WEEK 6: VONDER'S VONDERS! |
The merchant Vonder has proudly announced that he's now offering a wide selection of bows made from magical woods to the patrons of his shop in Ta'Vaalor. He's also let slip that he may even be marketing higher end bows to his more faithful customers.
In addition, Vonder is still pleased to offer all the supplies needed to craft your own arrows. He wishes to note though, that due to booming business, he's been forced to add a section on to his shop to house all the fletching supplies. You will now be able to find fletching supplies just to the south of the bow selection. |
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7/17/2004 | HSN WEEK 6: SAUNTER TO PHISK'S SUNDRY WARES |
The merchant Phisk has issued a general invitation to all those who may find themselves in or around Ta'Vaalor. He has just received some special stock that he will be offering to his best customers when they drop in to visit him and make purchases. | |
7/16/2004 | HSN WEEK 6: TMAREANTHA SHOWS HER TRUE COLORS |
The merchant Tmareantha has announced that she will now be stocking some exceptionally well-crafted jewelry pieces that celebrate Ta'Vaalor. Rumor has it that she will only offer the new merchandise to the select few that have found favor with her. | |
7/15/2004 | AELOTOI PAGEANT IN TA'VAALOR |
The Schedule of Events for the Aelotoi Pageant in Ta'Vaalor is as follows:
Niiman (Thursday) 6 pm - Opening of the Gazeboes Midnight - Code Poems - In order to pass messages from one work group to the next, the aelotoi often used code poems. Find out how this system worked and how to make your own! Day of the Huntress (Friday) 5 pm Scavenger Hunt Part I 6 pm - Elven/Aelotoi Get Together 9 pm - EES Presents Foraging for Brutality 10 pm - Tsule tells about coming through the portal 11 pm - Nayolan sings "Yllyc Symisiri" Midnight - Story Quilts - Have fun learning about this traditional aelotoi handycraft. Feastday (Saturday) 3 pm Scavenger Hunt Part I ends/Part II begins 4 pm A Surprise 7 pm Scavenger Hunt Part II ends 8 pm A Thank-You Performance by the aelotoi |
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7/13/2004 | HSN WEEK 5: GAMBLING OPENS IN VEYTHORNE MANOR! |
After a brief holiday break, Veythorne Manor's staff of blackjack dealers have returned to the grounds. The small establishment is located along the eastern path of the manor's walkway. Veythorne Manor is located along Weyr Var, just north of Briarstone Court. | |
7/13/2004 | TA'VAALOR FORTRESS FACTS |
Know the who's, when's, and what's of the mighty fortress of Ta'Vaalor? Join the Second Militia for a not-so-trivial game of trivia! Up to five teams of contestants will vie each month for a chance at prizes, including a 4x enchantment of their choice. Scores will be saved over the year for the chance at a 5x enchantment. Other prizes may also be available.
Come join us the second Restday of each month at 7:00pm elven (Sunday at 7pm est). We will gather in the Meeting Hall of Wyvern Keep, Ta'Vaalor. Dates for the remainder of the year will be the 8th of Phoenatos, the 12th of Imaerasta, the 10th of Jastatos, the 14th of Eoantos, and the 12th of Eorgaen (8/8, 9/12, 10/10, 11/14, 12/12). |
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7/13/2004 | SECOND MILITIA PATROLS TA'VAALOR EVERY TILAMAIRES |
Come patrol the areas around Ta'Vaalor each Tilamaires at 8:00pm elven time (Tuesday, 8pm est). Learn of new tactics, meet new friends, and gain treasure! Patrols can be dangerous, but will be grouped along the skill abilities of those attending. We will meet in Ta'Vaalor, Victory Court, near the statue of Kai. Come early if you have questions or wish help in preparing.
Honor above all! |
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7/12/2004 | HSN WEEK 5: TWO NEW COMBAT MANEUVERS! |
Two more new maneuvers for Hot Summer Nights have been released! Groin Kick and Side by Side are now available to learn through the Combat Maneuver Lists. Please see CMAN HELP GKICK and CMAN HELP SIDEBYSIDE for more information. | |
7/11/2004 | LOREKEEPERS HOLD SCROLL INFUSION WORKSHOP |
The Lorekeepers of Silverwood Manor are sponsoring a Sorcery Workshop on FRIDAY, August 6th at 9pm EST. The topic for this workshop will be Scroll Infusion. All professions and levels of experience are welcome to attend.
The workshop will take place inside Silverwood Manor. If you arrive late, please ring the doorbell to gain entry. Silverwood Manor in Wehnimer's Landing is located just east of the temple, at 200 Erebor Square. Silverwood Manor in Icemule Trace is located just north and west from Town Center at 310 Cursed Street. Silverwood Manor in Ta'Vaalor is located on the west side of town, on the south corner of Geaislt Wey. |
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7/11/2004 | SORCERER MEET AND GREET |
The Lorekeepers would like to invite you to attend a Sorcerer "Meet and Greet". This informal gathering is meant to provide an opportunity to meet with sorcerers for socializing and active learning purposes. Although this will be geared towards newer adventurers, all professions and levels of experience are welcome to attend.
The Sorcerer Meet and Greet will occur on: TUESDAY, July 27th at 9pm EST in Wehnimer's Landing and SATURDAY, August 14th at 7pm EST in Ta'Vaalor Each Meet and Greet will begin at the doorway to Silverwood Manor. If you arrive late, please ring the doorbell to join in. Silverwood Manor in Wehnimer's Landing is located just east of the temple, at 200 Erebor Square. Silverwood Manor in Ta'Vaalor is located on the west side of town, on the south corner of Geaislt Wey. |
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7/10/2004 | HSN WEEK 5: LIBRARY AIES EXPANDS BOOK SELECTION! |
The Library Aies of Ta'Illistim has recently unleashed a horde of new books that were, up until now, barred from public consumption. This is largely due to the fact of an old policy being revised recently -- one that deals with lending books to foreigners. When asked for comment, the head librarian was heard to say, "For a nominal fee, one may check out a few books, or you may simply relax and read one here for free as always. We have ample trust in visitors to our Great Halls, and ample trust in the methods we employ to protect our treasured books."
The Library Aies can be found along Erissian Var in Ta'Illistim. |
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7/10/2004 | HSN WEEK 5: LUUKOS HISTORY RELEASED! |
A wandering scholar passing through the city of Ta'Illistim has graciously donated a common-language version of the tale of Luukos to the Library Aies. The lorekeepers of the library are quite thrilled with the donation, as religious texts written by elves are rarely ever translated or reproduced en masse. They've announced they're currently reviewing the copy to ensure its authenticity.
In the meantime, the document can be read at: http://www.play.net/gs4/info/tomes/deities/luukos_history.asp |
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7/10/2004 | HSN WEEK 5: TA'ILLISTIM ARMORY UPGRADES! |
As a result of the increased business of late, both the Ta'Illistim weapons and armor smiths have made their stock of vultite available to the public at large. Once among the metals not usually sold to foreigners in the elven city, vultite may now be used to create a variety of weapons and armors. When asked why this decision was not made earlier, the proprietor of the weapons shop replied, "The outlanders certainly have quite a bit of silver. I figured it was about time to start taking it from them and putting it to better uses." | |
7/10/2004 | HSN WEEK 5: NEW VERB - ROLEPLAY |
So you're hunting some orcs, slaying the foul beasts and laughing at their pitiful attempt to stop you. Waves and waves of them are coming at you, and with a flick of the wrist, you utterly destroy them. Power is flowing through your very veins, and you feel that the Arkati are fools for not allowing you to their swanky cocktail parties.
But wait! Suddenly...you notice someone roleplaying above and beyond the call of duty! But you hesitate to use REPORT for fear of bolts echoing from the heavens! Whatever shall you do?!? Well, your worries are over. Using ROLEPLAY NOMINATE, you can now alert GameMasters to excellent roleplaying. You can nominate perfect strangers, your friends--even yourself! It is best to nominate players for good roleplaying during the action, not afterwards, so that the GameMasters may get a good view of what's going on. |
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7/9/2004 | HSN WEEK 5: TA'ILLISTIM BELLTOWERS OPEN! |
The belltowers of Ta'Illistim, long barred to the general populace, have been opened to citizens. For centuries these structures have stood as sentinels against any invasion threatening the ancient elven city, both as a method of warning and as a combative force in their own right. The mid-levels of the towers house powerful magical relics that allow defenders of the city to dutifully guard its outer borders.
While only full-fledged citizens of Ta'Illistim may lead groups of defenders into the towers, others may do their part by infusing mana in the entrances of each tower. Doing so will ensure the defenders above have the power to command the vast power now at their disposal. |
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7/9/2004 | HSN WEEK 5: STRANGE HAPPENINGS AT SYLVARRAEND! |
Travelers along Sylvarraend Road report some strange happenings near a recently-built manor -- mentions of screams in the middle of the night and congregations of robed figures seen heading towards it are but one of the many things whispered among inns and taverns. The manor was once owned by an elven lord known for extreme decadence, but has been abandoned for centuries. Its recent renovations has some wondering just who owns it now. The current overseer of the property -- who did not wish to be named -- has said that all are welcome into his home and to see that there is nothing to be afraid of. | |
7/8/2004 | HSN WEEK 5: TRAVELING MERCHANTS ARRIVE! |
Traveling merchants from all over the Elven Nations have descended upon Ta'Illistim for the celebrations! Rumour has it that these and other merchants have established new trading routes between their respective cities. Be sure to keep a sharp lookout for when they arrive -- some will stay longer, others will zip off like the wind! | |
7/8/2004 | HSN WEEK 5: RUINS FOUND! |
A peculiar ruin has been found along Whistler's Pass, discovered by a rather intrepid elven boy who was out foraging for herbs. Scholars have confirmed the existence of the ruins, and have left the site intact for any with a penchant for history to visit for themselves. | |
7/8/2004 | HSN WEEK 5: ELVEN BATHHOUSE OPENS! |
Nizara Vi'undiel, famed Nalfein merchant whose design work has extended even beyond borders of the Elven Nations, has graced the city of Ta'Illistim with her talents. A new public bathhouse has been opened along Glimaer Wey, and it features all the creature comforts an elf could ever desire -- hot baths, cold baths, steam rooms, even scented oils. And all of it is set against the backdrop of the city's natural splendor. | |
7/8/2004 | TA'ILLISTIM ANNOUNCES PAGEANT SCHEDULE |
The schedule for the combined elven and sylvankind cultural pageant in Ta'Illstim is as follows:
Niiman (Thursday) Day 8 of Koaratos 6:30 pm Pageant Opening 9:00 pm Ceremony Honoring Sylvan Nanrithowan Renewal Agenda for Nanrithowan Ritual: 9:00pm Song "Yuriqen" by Chutnee 9:15pm "History of Nanrithowan and its Renewal" by Iscikella 9:30pm Nanrithowan Renewal Ritual 10:30pm Opening of Renewal Celebration with a traditional sylvan dance by Godyva 10:45pm Introduction of "Lord Modwir" and "Lady Nature" into the celebration by Bablistia 11:00pm Dance "The Stars Light the Forest" by "Lady Nature" 11:15pm "Lord Modwir" and "Lady Nature" go about their "rounds" till approximately midnight. Day of the Huntress (Friday) Day 9 of Koaratos 6:00 pm "Retelling of the Battle of Khalerineth Valley" 7:00 pm "The Military of Ta'Vaalor: Presenting select uniforms and armaments of the elements of the Vaalorian Corp" by Officer Ferites Arafel-shalan of the Golden Hawks 7:30 pm "A Re-telling of the Battle of the Susserlin River" by Sage Ceranus D'Melgan of Ta'Nalfein 8:00 pm "Lecture on Ashrim Naval History" presented by Aetheri Machtes. 9:00 pm Sixth Irregular Tyramia Hollow Fishing Tournament sponsored by the Elanthian Explorers' Society (EES). Following the tournament, sit back, relax, and tell tall tales in the "One That Got Away" story contest! Midnight Scavenger Hunt Begins Feastday (Saturday) Day 10 of Koaratos Noon Scavenger Hunt Ends 2:00 pm Archery Tournament 5:00 pm Songs and Stories from the Sylvan and Elven traditions: The Duties of a Noble Wife - Coinquenda Camise The Legend of Tyleo Tyle - Iscikella The Wind Whispers My Love - Chastity Ithnishmyn - Chutnee The Legend of the Ivory Tower - Chutnee The Lore of Lornon's Eve - Bablistia Trail of Ages - Tellian Perception of Magic - Tellian The Night Came Down - *Uniana Le'Gondren* 8:00 pm Dance Demonstrations Elven Court Dancing - Elrawyn Eowewyn & Coinquenda Camise Traditional Nalfein Fan Dance - Lysistrata Scio & *Uniana Le'Gondren* The Wild Side: A Sylvan Dance- Godyva & Nilandia Vaalor Military Drill - The Golden Hawks 9:00 pm (or immediately after the Hawks' drill) - Royal Ball All times are, needless to say, Elven. |
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7/8/2004 | HSN WEEK 5: ELF VERB DISDAIN RELEASED! |
Look down on everyone else in a new variety of ways! If you are an elf and you think you are better than everyone else, you can act like it now with DISDAIN! Type DISDAIN LIST for more information. | |
7/8/2004 | HSN WEEK 5: VEYTHORNE MANOR TO BE OPENED! |
In order to set the tone for the forthcoming celebrations in Ta'Illistim, Lord Vothurre Veythorne has announced that he will open the grounds of his private estates to the general public shortly before the pageants begin. Lord Veythorne is an elf of great renown among the higher echelons of Illistim society, and wishes to extend his hospitality to those who have not yet indulged in a truly magnificent cultural experience. A well-respected Elemancer, Lord Veythorne has recently retired to his family's long tradition of magical botany and tending to the ancient gardens of the estate.
Veythorne Manor is among the oldest buildings in Ta'Illistim, and its gardens are famous throughout the Nations as a place of surreal beauty. The grounds have been featured in numerous paintings now hanging in the Hanesyddol Museum in Ta'Loenthra. The private kitchens have recently been expanded into an intimate inn, and the culinary delights found therein are truly exquisite. The manor is also one of the very few properties in Ta'Illistim that features a private lake known for its unusual selection of local fish. Other surprises await the curious beyond the gates! |
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7/6/2004 | HSN WEEK 3: LIVE BAIT FAVORS CITIZENS! |
Captain Knaydl, owner and operator of the cutter 'Live Bait,' is pleased to announce that to reward loyalty to River's Rest, tickets will be discounted for citizens. She has also acquired, at a very reasonable price she'd like to add, a set of sails with a less obvious profile, increasing the likelihood she will be able to pass by the Imperial Navy undetected. Knaydel apologizes for the delay, but it took some time to convince the previous owner of the sails to relinquish them. | |
7/4/2004 | HSN WEEK 4: SOLHAVEN LIBRARY OPENS! |
The Solhaven Library finally opens its doors today, much to the excitement of scholars and bookworms alike. The library offers a nice place to relax and read books, or citizens may check out a book for a short period of time. Be aware, however, that the Head Librarian is strict when it comes to books being turned in late. | |
7/3/2004 | HSN WEEK 4: MAGICAL OCCURRENCES |
Either by the work of some underpaid mage, or by natural occurrences, focused nodes of magic have sprung up in most of Solhaven's temples. Also, it appears a few have been felt around South Solhaven as well.
Furthermore, with these nodes, it has been determined that some places that previously rejected teleportation spells allow them now. Truly a bizarre evening in Solhaven! |
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7/3/2004 | HSN WEEK 4: TRITON DAY SCHOOL OPENS ITS DOORS |
The faculty of Triton Day School, off of Triton Road, has opened its doors to allow parents, would-be parents, and friends to visit the children during the day or explore the grounds at night. The faculty insists, however, that no one disrupt the classes that are in progress during the day. | |
7/3/2004 | HSN WEEK 4: MERCANTYLER'S GUILD SETS UP TRIAGE TENT |
Due to the recent incursions upon the fair city of Solhaven, as well as a few complaints from religious types who visit Oleani's temple, the Mercantyler's Guild has set up a triage tent off of Latirus Lane. | |
7/3/2004 | HSN WEEK 4: STRANGE GROWTH OF TREES |
The Mercantyler's Guild has been very curious about two trees that have sprouted from the ground in both North Solhaven and South Solhaven. Rather than remove the plants, the Guild has decided to let them remain. However, the Guild advises anyone wanting to climb the trees to take heed in safety. | |
7/3/2004 | HSN WEEK 4: THE TEMPLE OF TONIS OPENS! |
A religious following of Tonis has gathered enough donations and the right legal permits, and has built a temple to the Arkati Tonis in Solhaven. The temple is located just between the Oleani Temple and the Phoen temple, in proper respect to both the Arkati parents of Tonis. You may enter the Temple of Tonis from either the path located in Oleani's prayer garden or the courtyard in Phoen. | |
7/3/2004 | HSN WEEK 4: THE LOBSTEREUM OPENS! |
A very peculiar museum to lobsters has opened up off of the Fishmarket Pier in South Solhaven this evening. Anyone visiting the city may tour inside and see the strange exhibits within. | |
7/3/2004 | HSN WEEK 4: SOLINDAGO ANOX OPENS ITS GATES |
The eagerly-anticipated zoo ground reconstruction in Solhaven has finally been completed. Solindago Anox, the new wildlife park of Solhaven, has opened its gates for all visitors to the city to view the animals in natural habitats.
Please be aware, however, that outside animals are strictly forbidden access to the park grounds. |
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7/3/2004 | HSN WEEK 4: SURNAME REGISTRIES OPEN FOR BUSINESS |
Surname registry offices opened for business today in every major town. Customers may register their existing last name, thus ensuring that they will be recognized as the legal owner of that appellation for one year, with the option to renew. Although this service does entail a fee, married couples may take on the name of their spouse at no charge. Individuals may also choose to share their surnames with others, provided they appear before the clerk as a group. Further services will be added in the future. | |
7/2/2004 | HSN WEEK 4: THE INN OF THE KRAWLING KRAKEN |
The Mercantyler's Guild has dispatched more guards to patrol South Solhaven due to excessive complaints about fights breaking out and illegal lobster-fighting rings.
Whispered rumors around the seedy types of South Solhaven talk of a new Inn being founded, somewhere around Bonding Pier. The Mercantyler's Guild strongly recommends upstanding citizens stay clear of this area at all cost. |
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7/2/2004 | HSN WEEK 4: BARD SONG SINGING SWORD RELEASED! |
Great magic has happened this evening as a peculiar wave of energy rippled forth from the environs of Solhaven. Shortly after, all bards everywhere began to hear a strange ethereal singing voice.
After further study, it was determined that, somehow, the ancient song of the Singing Sword has become permanent knowledge of skilled bards everywhere. Wherever this long lost song came from, the bards of Elanith are rejoicing for being reunited with it once again. From the Staff of GemStone IV: Stay tuned for documents on Song of the Singing Sword to be released shortly. |
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7/2/2004 | HSN WEEK 4: CYPRESS WALK AND KWAGMIRE KOURT OPEN |
Two new neighborhoods opened their gates in Marshtown this evening. One, named Kwagmire Kourt, offers low-income houses for those who enjoy rural sceneries. The other, named Cypress Walk, offers middle-income houses. | |
7/2/2004 | HSN WEEK 4: CARTAGE AND CONTRACTUAL SERVICES |
Bagorom's Cartage has opened up on the corner of Nerite and Chiton, offering shipping services to homeowners.
A block to the east on Nerite Lane, Solhaven Contractual Services has also opened their doors, offering deed-oriented services for homeowners. |
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7/2/2004 | HSN WEEK 4: CAFE DUMONT OPENS FOR BUSINESS! |
The elegant and fine establishment, Cafe Dumont, has opened its doors to patrons who enjoy the finer things in life. Offering a wide selection of teas and coffee, Cafe Dumont has a relaxed atmosphere for any citizen of Solhaven that enjoys a quiet place of respite.
Cafe Dumont can be found off of Wentletrap Lane. |
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7/2/2004 | HSN WEEK 4: THE MAGI'S STAVE |
Another shop opened its doors today, heralded by a chorus of cheering magic users. The Magi's Stave, located on Nerite Lane in North Solhaven, offers a host of runestaves for the efficient spellcaster, as well as some harnesses to carry your newfound prizes in. | |
7/2/2004 | HSN WEEK 4: PASHA'S PAVILION OPENS |
The jewel from the Sea of Fire, Pasha, has opened her doors to the citizens of Solhaven. Featuring exquisite cuisine from the Tehiri people, Pasha's Pavilion is a must-see dining establishment.
Head south along Baron's Bridge Road until you see a conical red and yellow building. You can't miss it. See you there! |
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7/2/2004 | HSN WEEK 4: THE BRONZE BOAR OPENS ITS DOORS! |
Drunks in South Solhaven celebrate the opening of the Bronze Boar, a local bar just off of Murre and Grebe.
In other news, local high-class citizens snub their noses at the bar. A few were reported as saying, "It'll make your gut rot!" |
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7/2/2004 | HSN WEEK 4: MORAYNA'S PET SHOP |
A new shop has opened up on Wentletrap Lane for the pet lovers of Solhaven. Morayna's Pet Shop offers a small selection of animals to keep the average adventurer from being lonely, as well as a fine selection of elegant items for the ranger's companion. | |
7/2/2004 | HSN WEEK 4: HUMANS DEVELOP SOME MANNERS OR DO THEY? |
The courtiers of the Turamzzyrian Empire have started a new fad among the various human cultures across Elanthia. This new fad is catching the attention of all humans and spreading fast.
A recent report by a reliable source in the Elven Nations said he observed seeing an elven lord being mockingly bowed to by a lowly human peasant. The same source further stated, "Word travels fast and these humans love it." Humans can now type BOW HELP for more information. |
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7/2/2004 | HOUSE ASPIS 9TH ANNUAL BARDFEST |
The annual Bardfest hosted by House Aspis will commence with the preliminary rounds on Koaratos (July) 6th, 7th and 8th with the finals held on the 12th. The event will begin each night at 10:00 PM EST and continue until all contestants for the evening are finished (usually 6-7 contestants per night.) ALL performers (it is not limited to bards!) are invited to enter the contest. If you are interested in participating, entries are being accepted through July 4th at Midnight EST and can be sent to [email protected]
The Bardfest is held in the Great Hall of the House of the Argent Aspis. Head east over the bridge to the southeast corner of town. Go through the gate, into the entry, through the door and past the arch. Rules are posted in the House Aspis folder within the Cooperative Houses of Elanthia forum. All participants will receive a pin. |
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7/2/2004 | HOUSE ASPIS TRIVIA TAG IN ICEMULE |
How well do you know the town of Icemule Trace? As part of their traditional Festival of Learning, House Aspis will be hosting an Icemule Trace based-game called "House Aspis Trivia Tag" today, Day of the Huntress, the 2nd of Koaratos (Friday, July 2nd) starting at 10:00 PM EST. Meet by the tree on Giantman Path; you *know* where that is, right? SE of the furrier! Silver prizes will be awarded to the top FIVE places. Yay! | |
7/2/2004 | PARTY TENTS ARE BACK! |
Terse negotiations with the Tent Builders Guild of Elanthia have been resolved and the old party tent has finally been replaced near the Wedding Glade in Wehnimer's Landing.
Additionally, the party tents in Icemule Trace and on Teras Isle have been cleaned and restocked with fresh food. Talks will reconvene next week and proposals will be submitted for establishing party tents in Solhaven, River's Rest, and the Elven Nations. Elaraeyn has moved the party tent token booth out of storage and back into her boutique (in the Landing). Flashfeet in Icemule Trace and Marienna on Teras Isle have also installed party tent token booths. |
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7/1/2004 | HSN WEEK 4: HALF-ELVES SHOW SIGNS OF NERVOUSNESS |
After years of hostility from both humans and elves alike, half-elves seem to have developed the ability to express their nervousness more precisely through the age-old art of fidgeting.
An annoyed half-elf attending the cultural pageant in Solhaven nervously expressed concern about the newfound abilities, saying, "I'm excited," as he glanced anxiously over his shoulders. Half-elves can now type FIDGET HELP for more information. |
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7/1/2004 | HSN WEEK 4: GLD VERB UPDATED! |
The GLD verb has been expanded to include more options!
The existing GLD RANK command has been expanded to include ALL, ON, and OFF options. Using GLD RANK ALL will display the guild ranks of every visible person in the same room as you, while GLD RANK ON/OFF allows you to toggle whether others can see your guild information or not. A new command, GLD ABANDON, has also been added. This command allows Warrior and Rogue Guild members the one-time option to abandon any of their current guild ranks. Any ranks given up in such a fashion will simply disappear, thereby allowing a guild member who has reached their rank maximum to train (or retrain) in the guild as they see fit. Please note that this is not a guild rank reallocation option. Any ranks abandoned via this mechanism are gone and cannot be reassigned or traded in for experience. This option is only available to guild members who are at their current guild rank cap. |
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7/1/2004 | HSN WEEK 4: NEW COMBAT MANEUVER! |
Another new maneuver for Hot Summer Nights has been released! Subdual Strike is now available to learn through the Combat Maneuver Lists. Please see CMAN HELP SSTRIKE for more information. | |
7/1/2004 | HSN WEEK 4: THE ENSIGNERY OPENS! |
Need a flag? Need a banner? Come by the Ensignery and pick one up to wave around until you drive everyone near you nuts!
It is located at South Market West in Solhaven - simply look for the little green shop with banners. You can't miss it! |
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7/1/2004 | THE BUTCHER, THE BAKER AND THE CANDLEMAKER? |
Three very good childhood friends grew up close together in South Haven and decided to each start their own shop. One decided that they enjoyed hunting and became a butcher. The other was interested in pastries and delicious cakes, so they became a baker. Finally, the last friend had no clue what to do. He couldn't hunt and he couldn't bake. And he definitely wasn't good at molding metal.
Then it dawned on him, candles! Why, of course. There is always a need for candles. Visit the Butcher's shop on Kraken Run, the Baker's Shop at Changeling and Murre, and the Candle shop in South Market Southeast. |
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7/1/2004 | HSN WEEK 4: AULIDIE'S POTTERY OPENS! |
Aulidie's Pottery Shop opens today in South Market East, marking a new era for pottery around Solhaven; for, in fact, Aulidie's pottery is like none other...
Okay, maybe that's because there are no other pottery shops in Solhaven. But it's still true! Visit Aulidie's Pottery Shop today! |
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7/1/2004 | HSN WEEK 4: JER'S FYNE FOUDS CART OPENS! |
Jer, a humble citizen of South Solhaven, has scraped a few silvers together to buy a small cart. His lifelong ambition was to open a restaurant and to be a renowned chef. Unfortunately, all he could afford was this cart.
Food competitor Snarkie, by whom Jer has set up, was not available for comment. Come by the South Mark and support Jer today! |
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7/1/2004 | HSN WEEK 4: WIL'S FISH SHOP SHARES! |
Wil, the owner of Wil's Fish Shop off of the Fishmarket Pier in South Solhaven, has decided to share his cooking with citizens.
Wil was reported as saying, "Fine, I'll share my feesh. But you ain't getting my recipe!" |
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7/1/2004 | HSN WEEK 4: YONNO RUNDIG EXPANDS BUSINESS |
Yonno Rundig, owner of Delta Dessication and Rendering, has expanded his business to include being a taxidermist. Mr. Rundig offers a selection of fine pelts, jerky, as well as some hides fashioned into clothing and armor. | |
7/1/2004 | HSN WEEK 4: SOLHAVEN ROOMS GAIN LATCHES |
The proprietors of Solhaven Inn and the Captain's Rest have had locksmiths working around the clock to repair and replace the latches that someone broke in all the private rooms.
The innkeeper was reported as saying, "About time, if I had to hear one more complaint about them rooms..." |